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Player Features and Ideas Discussion

 
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Skill reallocation Option needs to finally be added and why

Author
Liang Nuren
No Salvation
Divine Damnation
#401 - 2013-01-16 19:43:44 UTC  |  Edited by: Liang Nuren
Joe Risalo wrote:

It's good to see you back in the habit of trolling Mag's.

It's been a while since I've seen you contribute absolutely nothing to an argument but mearly disagree for the shear sake of disagreeing.
...
SP reallocation once a year would allow us to do this and would not give us any more sp or capabilities than we already had.

If I had maxed out skills with a Golem, but was getting bored with it and reallocated to be maxed out with a Paladin, well, I still have the same amount of SP and capability, only with a little change in flavor and without having to wait another year to do so.

It saves me time, allows more enjoyment out of the game, and makes CCP more money because I stick around longer and/or buy plexes to sell for my new ship.


A few comments:
- Just because someone doesn't agree with you doesn't mean they aren't bringing something constructive to the conversation.
- Many of the propositions put forward by the OP and various supporters are flat out wrong (such as the definition of and concepts behind F2P and P2W)
- Many people have SP that they are not using right now or SP that has been nerfed in utility. I'd go so far as to say that most people have SP that would fall into this category. That does not mean that they should be able to avoid the consequences of having trained it.
- The ability to respec in this manner would be an outright cave towards FOTM chasing. This would be horrible for the balancing of the game.
- A huge part of the retention mechanics of Eve is the time based reengagement from a skill queue.
- A huge part of the satisfaction of Eve, and one of the things that's kept it afloat for so long when other MMOs were failing, is the satisfaction that comes from working towards something and waiting.
- Eve is a hard, cold game. HTFU.

-Liang

Ed: Also, my assertions about player retention is backed up by cold hard facts and numbers. More people would stop playing than would start - totally neglecting the smacking of P2W and the ~~epic rage and 25% instant sub drop~~ of last time CCP flirted in this direction.

Threads like this are literally why game developers and designers should never go on their own forums. The player base actively (and unwittingly!) seeks to destroy the game out of self centered greed.

I'm an idiot, don't mind me.

Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#402 - 2013-01-16 19:47:45 UTC  |  Edited by: Malcorian Vandsteidt
Apostrof Ahashion wrote:
Octoven wrote:
I don't see an issue with this, I mean you aren't generating SP that didn't already exist.


Cmon ppl, you ARE generating sp that should not exist if you introduce respecs and keep remaps. Its really obvious.
Apostrof Ahashion wrote:

Training all drone skills is 12.500.000,00 skill points. Since you will never use memory/perception, the most ****** remap for anything else, you will probably train them with your perception/willpower remap.

With mem/per - 2250sp per hour, finishing drone skills in 213d 9h
with per/wp - 1830sp per hour, finishing drone skills in 284d 12h

If they actually accept and implement your incredibly stupid "idea" you can just train any per/wp skill you dont plan to use (dreads for example) with 2250sp per hour and remap those sp to your drones, effectively magically creating sp out of thin air and finishing your training of drone skills 71d 3h faster. Or to translate that into sp gaining 3.200.000 sp you should not have.




You apparently do not even know how the Skill training system works, Let me enlighten you:

1. You do not earn more or less SP an hour depending on what skill you train. You earn more or less SP an hour based on your ATTRIBUTES (Which can be REMAPPED to fit your needs). Which can be modified by IMPLANTS. Both of which have nothing to do and are completely unaffected By my Skill remap Suggestion.

2. Therefore switching your SP into other skills has absolutely 0 effect on how long it would have taken you to learn them.

Example: You want to fly a Dread, it takes 5 million SP total for it its weapons All up to Level 4 etc

* You have 6 Million SP total. You decide to reallocate.
* You put the required 5 Million into the dreadnought

The SP you earned was earned at a rate based Solely on your Attribute stats, The time it took you to earn that 6 million SP may or may not have been longer or shorter then someone else with different attributes. Also depending on the Attribute stats of the Skill Verses your Attributes you may have taken long or short to get that 6 Million SP.

3. And this one is the kicker:

You can modify your attributes to make you train faster or Slower in whatever the hell you want.

4. Skills do NOT train at Different TIME rates. They train at Different SP rates MEANING: Instead of training 1000 SP for an X1 Skill, you have to train 5000 SP for an X5 Skill. (THIS IS NOT ACCURATE just an example so dont flame me).

5. Would it take a person with high Charisma and low perceptions and willpower to train forever to get in a dread.. YES. But this is Irrelevant as they can REMAP their attributes to Boost their training time instead of Negating it.

So your entire point is Invalid because it does not adhere to current game mechanics.
Liang Nuren
No Salvation
Divine Damnation
#403 - 2013-01-16 19:50:51 UTC
Malcorian Vandsteidt wrote:

You apparently do not even know how the Skill training system works, Let me enlighten you:


Go read the old threads that explain how the learning SP refund actually benefited old players as much as new. The exact same concepts apply. Skill remapping as you suggest would absolutely make SP out of thin air as was presented.

-Liang

I'm an idiot, don't mind me.

marVLs
#404 - 2013-01-16 19:55:39 UTC
I don't believe such a nonsense topic has so many pagesWhat?
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#405 - 2013-01-16 19:58:59 UTC  |  Edited by: Malcorian Vandsteidt
Liang Nuren wrote:
Malcorian Vandsteidt wrote:

You apparently do not even know how the Skill training system works, Let me enlighten you:


Go read the old threads that explain how the learning SP refund actually benefited old players as much as new. The exact same concepts apply. Skill remapping as you suggest would absolutely make SP out of thin air as was presented.

-Liang


No it wouldn't, Its pretty cut and dry honestly. I know because I have tested it. What I posted is exactly how it works in game.

When you remap you get 1 SP for 1 SP

If you start with 6 Mil SP, Remap, and have 6 Mil SP AFTER THE REMAP.

You still have the exact same amount of SP, no extra SP was created, doesn't matter what the hell you dumped it in.


* If I give you 20.00 and tell you to put it on the table, then I walk over and pick it back up, does it magically turn into 40.00?

No, it doesn't.
---

I mean in all Honesty your complaints sound more like you are Butthurt because this system would allow Younger players to get into Dreads/t2's/ whatever by reallocating all there skills from the random useless **** they don't use anymore into one purely focused tree.

This doesn't mean they magically created more SP.

It means they had 6 mil SP to begin with, scattered across 100 skills, and they simply took all that SP and dumped it into teh skills required for a Dreadnought.

The still ONLY HAVE 6 Mil SP.

You afraid the noobs might actually offer a challenge when they can train a ship that is equal and able to fight yours by switching and focusing their SP?

Sure sounds like it.
Mag's
Azn Empire
#406 - 2013-01-16 20:05:34 UTC
Joe Risalo wrote:
Mag's wrote:
That's a lot of words, to show this idea is not needed. But thanks anyway.



It's good to see you back in the habit of trolling Mag's.

It's been a while since I've seen you contribute absolutely nothing to an argument but mearly disagree for the shear sake of disagreeing.
Crikey, you're right. But it's been so long since I contributed absolutely nothing, I've forgotten where to look. Every post in this thread, I have indeed contributed something. Thank you for noticing. Big smile

On the other hand, you've given us all a heartfelt tail of failure. Then believe it somehow backs up the need for this change. What a strange fellow you are.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Liang Nuren
No Salvation
Divine Damnation
#407 - 2013-01-16 20:07:12 UTC
Malcorian Vandsteidt wrote:

No it wouldn't, Its pretty cut and dry honestly. I know because I have tested it. What I posted is exactly how it works in game.

When you remap you get 1 SP for 1 SP

If you start with 6 Mil SP, Remap, and have 6 Mil SP AFTER THE REMAP.

You still have the exact same amount of SP, no extra SP was created, doesn't matter what the hell you dumped it in.


Which is faster to train:
20M SP in pure Perc/Wil ship skills

-OR-

20M SP in
Engineering skills
Electronics skills
Drone skills
Industry skills
Leadership skills
Ship skills
?

The answer is 20M SP in Perc/Wil ship skills, because you can remap your attributes to optimize for that and then redistribute all those SP into the skill trees that aren't quite so attribute focused. I think an unintended side effect of this would be unintentionally recreating "learning skills". Lol I mean, on top of allowing a perpetual FOTM chase.

Quote:

I mean in all Honesty your complaints sound more like you are Butthurt because this system would allow Younger players to get into Dreads/t2's/ whatever by reallocating all there skills from the random useless **** they don't use anymore into one purely focused tree.

...

You afraid the noobs might actually offer a challenge when they can train a ship that is equal and able to fight yours by switching and focusing their SP?

Sure sounds like it.


No, I'm all for things that help noobs out, make the game more approachable, and increase retention and monetization. I'm not at all afraid of any noob or vet in game. I fly what I can fly and I'm totally content with that (http://eveboard.com/pilot/Liang_Nuren).

However, I'm very much against things that give vets huge advantages over noobs - such as allowing vets to be able to perpetually reskill to the latest FOTM.

-Liang

I'm an idiot, don't mind me.

Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#408 - 2013-01-16 20:11:07 UTC
Mag's wrote:
Joe Risalo wrote:
Mag's wrote:
That's a lot of words, to show this idea is not needed. But thanks anyway.



It's good to see you back in the habit of trolling Mag's.

It's been a while since I've seen you contribute absolutely nothing to an argument but mearly disagree for the shear sake of disagreeing.
Crikey, you're right. But it's been so long since I contributed absolutely nothing, I've forgotten where to look. Every post in this thread, I have indeed contributed something. Thank you for noticing. Big smile

On the other hand, you've given us all a heartfelt tail of failure. Then believe it somehow backs up the need for this change. What a strange fellow you are.


Failure is decided by the Outcome of war Mags, Not by the opinions of the peanut gallery.

The only way for us to Fail and for you to be correct, is if CCP NEVER implements this. Which they will eventually. It is you who are fighting a losing battle.

I don't even have to suggest this be added, simply because there is an Obvious growing necessity for it, and CCP will add it eventually for the exact reasons which have been listed in this Post.

Watch. it may not be this year, it may not be next, but they will add it, And we will be right here to go we told you so, when they do.
Liang Nuren
No Salvation
Divine Damnation
#409 - 2013-01-16 20:13:18 UTC
LOL, you're willing to wait for a proof by exhaustion. Cool story.

-Liang

I'm an idiot, don't mind me.

Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#410 - 2013-01-16 20:15:49 UTC  |  Edited by: Malcorian Vandsteidt
Liang Nuren wrote:
Malcorian Vandsteidt wrote:

No it wouldn't, Its pretty cut and dry honestly. I know because I have tested it. What I posted is exactly how it works in game.

When you remap you get 1 SP for 1 SP

If you start with 6 Mil SP, Remap, and have 6 Mil SP AFTER THE REMAP.

You still have the exact same amount of SP, no extra SP was created, doesn't matter what the hell you dumped it in.


Which is faster to train:
20M SP in pure Perc/Wil ship skills

-OR-

20M SP in
Engineering skills
Electronics skills
Drone skills
Industry skills
Leadership skills
Ship skills
?

The answer is 20M SP in Perc/Wil ship skills, because you can remap your attributes to optimize for that and then redistribute all those SP into the skill trees that aren't quite so attribute focused. I think an unintended side effect of this would be unintentionally recreating "learning skills". Lol I mean, on top of allowing a perpetual FOTM chase.

Quote:

I mean in all Honesty your complaints sound more like you are Butthurt because this system would allow Younger players to get into Dreads/t2's/ whatever by reallocating all there skills from the random useless **** they don't use anymore into one purely focused tree.

...

You afraid the noobs might actually offer a challenge when they can train a ship that is equal and able to fight yours by switching and focusing their SP?

Sure sounds like it.


No, I'm all for things that help noobs out, make the game more approachable, and increase retention and monetization. I'm not at all afraid of any noob or vet in game. I fly what I can fly and I'm totally content with that (http://eveboard.com/pilot/Liang_Nuren).

However, I'm very much against things that give vets huge advantages over noobs - such as allowing vets to be able to perpetually reskill to the latest FOTM.

-Liang


You can remap your attributes and implants to Optimize for ANY skill. However if that was indeed an Issue all it would require is a small tweak to fix it. Not really a huge deal.

Like I said they already have a skill relocation system in place, I mean if it was such a game breaker, they wouldn't do it all. But they do. I logged onto this character after a year of not playing Eve and had 12 million SP to relocate to anywhere I wanted.

Apparently, Allowing relocation of SP does not mess up the game in any way form or fashion. This is especially true when Every player in Eve can do it. Like when they killed the learning skills. People were thrilled to have the ability reallocate the SP.

And we've already had the FOTM debate, It's irrelevant. Because there are multiple FOTM's (10-20) in the game at any given point in time And there always will be. You also assume a vast majority of players would remap to said FOTM's, youd be wrong here also. People don't fly a ship because it's the best according to someone else. They fly what they like and what fits their playstyle.

You can put someone in the best FOTM ship in the game (Currently the T3 Cruisers, and the Pirate Ships of All classes), and they will die in it, just as easily as any other if it does not fit their play style.

So this is an Irrelevant argument. In addition it is also irrelevant simply because this Argument assumes CCP desires to control what ships people fly, which is completely against what Eve is about. If everyone in Eve wants to Fly Drakes, well that's part of Eve and more power to them.
Mag's
Azn Empire
#411 - 2013-01-16 20:23:17 UTC
Malcorian Vandsteidt wrote:
Mag's wrote:
Crikey, you're right. But it's been so long since I contributed absolutely nothing, I've forgotten where to look. Every post in this thread, I have indeed contributed something. Thank you for noticing. Big smile

On the other hand, you've given us all a heartfelt tail of failure. Then believe it somehow backs up the need for this change. What a strange fellow you are.


Failure is decided by the Outcome of war Mags, Not by the opinions of the peanut gallery.

The only way for us to Fail and for you to be correct, is if CCP NEVER implements this. Which they will eventually. It is you who are fighting a losing battle.

I don't even have to suggest this be added, simply because there is an Obvious growing necessity for it, and CCP will add it eventually for the exact reasons which have been listed in this Post.

Watch. it may not be this year, it may not be next, but they will add it, And we will be right here to go we told you so, when they do.
Good luck with that.

Keep up the good work, we are all enjoying it.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Liang Nuren
No Salvation
Divine Damnation
#412 - 2013-01-16 20:23:38 UTC
Malcorian Vandsteidt wrote:

You can remap your attributes and implants to Optimize for ANY skill. However if that was indeed an Issue all it would require is a small tweak to fix it. Not really a huge deal.

Like I said they already have a skill relocation system in place, I mean if it was such a game breaker, they wouldn't do it all. But they do. I logged onto this character after a year of not playing Eve and had 12 million SP to relocate to anywhere I wanted.

Apparently, Allowing relocation of SP does not mess up the game in any way form or fashion. This is especially true when Every player in Eve can do it. Like when they killed the learning skills. People were thrilled to have the ability reallocate the SP.


Yes, you can optimize your attributes for any particular skill. That was not the question I asked, now was it? That's why the introduction of this system would have several effects:
- Reintroduce a form of mandatory "learning skills" for new players
- Introduce willful, deliberate, and instant FOTM chasing
- Remove satisfaction from accomplishing a goal
- Remove a primary retention and monetization mechanic

I think it would be a major mistake to equate the one time blip of learning skill removal with the perpetual cycle of FOTM chasing and reskilling your character.

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#413 - 2013-01-16 20:25:19 UTC
Malcorian Vandsteidt wrote:

And we've already had the FOTM debate, It's irrelevant. Because there are multiple FOTM's (10-20) in the game at any given point in time And there always will be. You also assume a vast majority of players would remap to said FOTM's, youd be wrong here also. People don't fly a ship because it's the best according to someone else. They fly what they like and what fits their playstyle.

You can put someone in the best FOTM ship in the game (Currently the T3 Cruisers, and the Pirate Ships of All classes), and they will die in it, just as easily as any other if it does not fit their play style.

So this is an Irrelevant argument. In addition it is also irrelevant simply because this Argument assumes CCP desires to control what ships people fly, which is completely against what Eve is about. If everyone in Eve wants to Fly Drakes, well that's part of Eve and more power to them.


Haha, we have indeed had the FOTM debate. However, instead of listening to the mountains of evidence against you, you simply dismissed it out of hand.

Quote:
They fly what they like and what fits their playstyle.


This is provably and demonstrably false.

-Liang

I'm an idiot, don't mind me.

Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#414 - 2013-01-16 20:25:23 UTC  |  Edited by: Malcorian Vandsteidt
Liang Nuren wrote:
Malcorian Vandsteidt wrote:

You can remap your attributes and implants to Optimize for ANY skill. However if that was indeed an Issue all it would require is a small tweak to fix it. Not really a huge deal.

Like I said they already have a skill relocation system in place, I mean if it was such a game breaker, they wouldn't do it all. But they do. I logged onto this character after a year of not playing Eve and had 12 million SP to relocate to anywhere I wanted.

Apparently, Allowing relocation of SP does not mess up the game in any way form or fashion. This is especially true when Every player in Eve can do it. Like when they killed the learning skills. People were thrilled to have the ability reallocate the SP.


Yes, you can optimize your attributes for any particular skill. That was not the question I asked, now was it? That's why the introduction of this system would have several effects:
- Reintroduce a form of mandatory "learning skills" for new players
- Introduce willful, deliberate, and instant FOTM chasing
- Remove satisfaction from accomplishing a goal
- Remove a primary retention and monetization mechanic

I think it would be a major mistake to equate the one time blip of learning skill removal with the perpetual cycle of FOTM chasing and reskilling your character.

-Liang


We've already had the FOTM debate, It's irrelevant. Because there are multiple FOTM's (10-20) in the game at any given point in time And there always will be. You also assume a vast majority of players would remap to said FOTM's, youd be wrong here also. People don't fly a ship because it's the best according to someone else. They fly what they like and what fits their play style.

You can put someone in the best FOTM ship in the game (Currently the T3 Cruisers, and the Pirate Ships of All classes), and they will die in it, just as easily as any other if it does not fit their play style.

So this is an Irrelevant argument. In addition it is also irrelevant simply because this Argument assumes CCP desires to control what ships people fly, which is completely against what Eve is about. If everyone in Eve wants to Fly Drakes, well that's part of Eve and more power to them.
Liang Nuren
No Salvation
Divine Damnation
#415 - 2013-01-16 20:28:10 UTC  |  Edited by: Liang Nuren
You deliberately ignored 90% of my post.

-Liang

Ed: Not only did you ignore it, you reposted something you had posted above in "response" to it.

I'm an idiot, don't mind me.

Mag's
Azn Empire
#416 - 2013-01-16 20:29:31 UTC  |  Edited by: Mag's
Malcorian Vandsteidt wrote:
Not really a huge deal.
So the removal of any need for attributes, other than 2 permanently fixed ones and the fact that we'll be training ALL skills for maximum speed all the time, is not really a huge deal?

Looks like that war, is nearly won son.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Liang Nuren
No Salvation
Divine Damnation
#417 - 2013-01-16 20:33:03 UTC
Malcorian Vandsteidt wrote:
If everyone in Eve wants to Fly Drakes, well that's part of Eve and more power to them.


I want to highlight this quote, in particular. Yes, you're absolutely right - if everyone in Eve was flying Drakes that is their choice. However, that is intrinsically bad for the game. Again: you don't seem to understand the ramifications of the things you are suggesting:
- It would enable FOTM chasing to a much stronger degree, causing further homogenization of the game. This is bad for the game.
- It would remove the satisfaction of accomplishing a goal. This is bad for the game.
- It would remove the primary time based reengagement/retention mechanic. This is catastrophic for the game.
- It would recreate learning skills. This is catastrophic for the game.

The list goes on and on and on. This is a bad idea given the game design of Eve. It works in other games because they were designed that way to start with.

-Liang

I'm an idiot, don't mind me.

Joe Risalo
State War Academy
Caldari State
#418 - 2013-01-16 20:41:53 UTC
Liang Nuren wrote:
Malcorian Vandsteidt wrote:
If everyone in Eve wants to Fly Drakes, well that's part of Eve and more power to them.


I want to highlight this quote, in particular. Yes, you're absolutely right - if everyone in Eve was flying Drakes that is their choice. However, that is intrinsically bad for the game. Again: you don't seem to understand the ramifications of the things you are suggesting:
- It would enable FOTM chasing to a much stronger degree, causing further homogenization of the game. This is bad for the game.
- It would remove the satisfaction of accomplishing a goal. This is bad for the game.
- It would remove the primary time based reengagement/retention mechanic. This is catastrophic for the game.
- It would recreate learning skills. This is catastrophic for the game.

The list goes on and on and on. This is a bad idea given the game design of Eve. It works in other games because they were designed that way to start with.

-Liang



Again though, if there is a FOTM issue causing players to reallocate skills into predominant ships, then this (like trained skills) is not the players fault.

If CCP balanced the ships properly in the first place there wouldn't be a FOTM.


I trained a tengu because I liked missiles and I heard is was a good ship. So I began playing with fits on EFT and discovered a really good pve fit, perfect for lvl 4's.

I had no idea whether or not it was OP compared to anything, I just knew it was good for what I wanted to use it for.

How is this my fault? (If you say lack of research I swear to god I'll hunt you down)

Besides, even if I had researched the tengu, it still wouldn't have told me if it was OP.
There are people complaining all the time about which ships are OP, and there are people defending those ships, so the relevance of that research is moot.

It's not until CCP decides to nerf ships that players discover that their ship it truly OP.
So, again, it's not our fault we spent SP on ships that may not be usable and/or as effective as another ship in the situations we intended to use them.
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#419 - 2013-01-16 20:45:09 UTC
Liang Nuren wrote:
You deliberately ignored 90% of my post.

-Liang


No I didn't Ignore it, I am getting to it:


Quote:
Yes, you can optimize your attributes for any particular skill. That was not the question I asked, now was it? That's why the introduction of this system would have several effects:
- Reintroduce a form of mandatory "learning skills" for new players
- Introduce willful, deliberate, and instant FOTM chasing
- Remove satisfaction from accomplishing a goal
- Remove a primary retention and monetization mechanic


1. I wasn't referring to Attributes, I was referring to SP.

2. Learning skills would just take up more time training, the purpose of a skill remap is to reduce it, by allowing you to switch your SP pools between skills. Rather then forcing you to train entirely new sets of skills over time while not using the Old skills you do not want anymore. Your solution fro training Learning skills simply wastes more time and SP (in the short term, though would be beneficial to have in the long run, but we are talking about the short term here)

This also Does not solve the Issues present in my Original Post.

* You meant this is what I would introduce with this, No where did I suggest new learning skills, You did, and I stated a small teak to several skills could easily fix the issue and make it Irrelevant.

3. Who gives a fap? If people want to fly a certain ship let them, It's Eve. I wont be remapping to simply chase an FOTM, and I am pretty positive the vast majority of the player base wont either, we have more important things to do in Eve then chase the Newest Fad.

4. Wrong, You still have to set a goal, you still have to train your skills, Maybe your goal is to fly a dread and you have 30 Mil SP, but you don't feel like waiting a year to get into it when you have other skills you need to work on also, so you never train it, "CCP introduces the Skill Remap" BOOM, Oh hell yea, Goal Met baby!

Also remember that people start with very little SP. So they can't Instantaneously do anything, they have to train for it just like now, The Instantaneous Benefits would be to Vets and Players as they Become Vets due to their High SP. But it would be a one time Bonus really, because once you remap your skills the first time your not going to have anymore "Wasted" skills to instantly put somewhere else.

5. Right... Put the crack pipe down. Eve has plenty of this, too much really and it makes people not want to play the game when they try it out. Nerfing this a bit Might actually get more people into Eve,and like I said before, I guarantee you wont even Notice this SP remap in the game, Just like you all Don't notice the Attr Remap anymore.

What you will notice is more people playing the game, A lot more.
Liang Nuren
No Salvation
Divine Damnation
#420 - 2013-01-16 20:47:35 UTC
Joe Risalo wrote:

Again though, if there is a FOTM issue causing players to reallocate skills into predominant ships, then this (like trained skills) is not the players fault.

If CCP balanced the ships properly in the first place there wouldn't be a FOTM.


You don't seem to understand that "fault" doesn't matter.

-Liang

I'm an idiot, don't mind me.