These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
123Next page
 

Dreads and Nuets wtf?

First post
Author
MeBiatch
GRR GOONS
#1 - 2013-01-12 14:57:59 UTC
A dread when in siege mode cannot be affected by e-war or assistance mods...

you cannot jam/scram/rsd/ecm or use ET/rr/eccm/rsb...

So why can you use a nuet on them?

either get rid of nuets being able to use against dreads or just get rid of e-war imunity and allow all forms of e-war/ assistance mods...

If indeed nuets are not (e-war) even though they are the secondary e-war for ammar...

then why dont we have capital Cap Injectors that use something like (4000's) to keep a dread from being nueted out?

Plus i would not mind getting a few extra utility high slots and getting capital nuets and such...

IMO we need more capital mods anyways...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Jorma Morkkis
State War Academy
Caldari State
#2 - 2013-01-12 15:33:32 UTC
What's a "nuet"?
MeBiatch
GRR GOONS
#3 - 2013-01-12 15:53:08 UTC
Jorma Morkkis wrote:
What's a "nuet"?



please see this

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Vilnius Zar
SDC Multi Ten
#4 - 2013-01-12 16:25:12 UTC  |  Edited by: Vilnius Zar
No, a capital sized cap booster would create more problems than you realise as it effectively means caps can jump around MUCH faster. We need LESS projected power from capitals, not more.
Durrr
Polaris Rising
Goonswarm Federation
#5 - 2013-01-12 16:28:17 UTC
Vilnius Zar wrote:
No, a capital sized cap booster would create more problems than you realise as it effectively means caps can jump around MUCH faster. We need LESS projected power from capitals, not more.


Ah, the power of unintended consequences.
MeBiatch
GRR GOONS
#6 - 2013-01-12 16:28:39 UTC
Vilnius Zar wrote:
No, a capital sized cap booster would create more problems than you realise as it effectively means caps can jump around MUCH faster. We need LESS projected power from capitals, not more.



you could give it heavy fitting restictions and make it a dread only mod plus make it like an asb that it takes a long time to reload or something to provide balance...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Mizhir
Devara Biotech
#7 - 2013-01-12 16:46:41 UTC
But how are RNK supposed to fight if they cant neut the dreads?

❤️️💛💚💙💜

MeBiatch
GRR GOONS
#8 - 2013-01-12 16:49:39 UTC
Mizhir wrote:
But how are RNK supposed to fight if they cant neut the dreads?



adapt?

i still would like to see capital neuts and nos plus capital cap injector...

the cap nuet/nos would have a sig radius restriction that would make it so they dont work on sub caps...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Lady Naween
Ministry of War
Amarr Empire
#9 - 2013-01-12 17:36:28 UTC  |  Edited by: Lady Naween
Considering normal cap boosters work after a fashion.. we use em all the time.

BUT if you introduce capital size you only make the two best dreads even better compared to their counterparts (since moros and rev have such cap hungry guns). And as said, we have way to much in the way of capitals moving across huge distances in an instant.

So bad idea!

Edit: also if you do it for dreads, what stops carriers from using them too? Now we have even MORE capitals zooming around all over, and with triage carriers now able to last even longer? Dear Goddess no!!!!!!!
Jorma Morkkis
State War Academy
Caldari State
#10 - 2013-01-12 17:43:54 UTC
MeBiatch wrote:
Jorma Morkkis wrote:
What's a "nuet"?



please see this


I know what energy neutralizers are. That doesn't have anything to do with "nuet".
MeBiatch
GRR GOONS
#11 - 2013-01-12 17:49:59 UTC
Jorma Morkkis wrote:
MeBiatch wrote:
Jorma Morkkis wrote:
What's a "nuet"?



please see this


I know what energy neutralizers are. That doesn't have anything to do with "nuet".


ah you are talking about a spelling error please see my sig

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#12 - 2013-01-12 17:51:44 UTC
Lady Naween wrote:
Considering normal cap boosters work after a fashion.. we use em all the time.

BUT if you introduce capital size you only make the two best dreads even better compared to their counterparts (since moros and rev have such cap hungry guns). And as said, we have way to much in the way of capitals moving across huge distances in an instant.

So bad idea!

Edit: also if you do it for dreads, what stops carriers from using them too? Now we have even MORE capitals zooming around all over, and with triage carriers now able to last even longer? Dear Goddess no!!!!!!!


fozzie did say he was going to rebalance dreads... so i would assume that the minni one and caldari are in for a nice boost.

as for what will make this a dread only mod? easy you do what they always do make a gigantic CPU requirement and just make a role bonus for cpu reduction on the mod by 99%...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Veronica Kerrigan
Republic University
Minmatar Republic
#13 - 2013-01-12 21:59:25 UTC
In theory, if cap neutralization does not count as Ewar, should energy transfer not count as remote assistance? However rather than the absurd efficiency of a normal energy transfer, have a capital energy transfer operate equivalently to a large when the dread is in siege.
Hatsumi Kobayashi
Perkone
Caldari State
#14 - 2013-01-12 22:10:55 UTC
Heh.

If your mind is blown by the fact that neuts arent classified as "ewar" and can affect sieged dreads, triaged carriers and supercapitals, wait until you learn that the target spectrum breaker can break the lock of all of these.

Oh.

No sig.

MeBiatch
GRR GOONS
#15 - 2013-01-12 22:53:52 UTC
Veronica Kerrigan wrote:
In theory, if cap neutralization does not count as Ewar, should energy transfer not count as remote assistance? However rather than the absurd efficiency of a normal energy transfer, have a capital energy transfer operate equivalently to a large when the dread is in siege.



i would support this

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#16 - 2013-01-12 22:55:19 UTC
Hatsumi Kobayashi wrote:
Heh.

If your mind is blown by the fact that neuts arent classified as "ewar" and can affect sieged dreads, triaged carriers and supercapitals, wait until you learn that the target spectrum breaker can break the lock of all of these.

Oh.


wow that did blow my mind!

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#17 - 2013-01-12 23:23:43 UTC  |  Edited by: Wacktopia
Neuts != EWAR

I think there is a fairly clear line that cap warfare is different despite it's closeness to EWAR in some people's minds.

Honestly, Siege and Triage are both risky endeavors that allow for greater boosts of performance.

Although it may seem like a tempting option to buff Siege / Triage modes, directly or indirectly, this game has a lots of uber-capital options and I'm not sure what it needs is even more uber-capital options. :)

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Liang Nuren
No Salvation
Divine Damnation
#18 - 2013-01-13 00:53:16 UTC
I don't seem to remember whether you can remote energy transfer someone that's sieged or triaged. It feels like neutralization and energy transfer should follow the same rules....

-Liang

I'm an idiot, don't mind me.

Paikis
Vapour Holdings
#19 - 2013-01-13 05:22:09 UTC
Liang Nuren wrote:
I don't seem to remember whether you can remote energy transfer someone that's sieged or triaged. It feels like neutralization and energy transfer should follow the same rules....

-Liang


You can't. Would be quite hard to suck a dread dry if his 40+ carrier buddies could just cap him up. As a dread pilot though, I'd be quite happy if it was allowed :)
Kirkwood Ross
Golden Profession
#20 - 2013-01-13 05:53:05 UTC
Instead of fitting Cap Recharger IIs in your mids you should replace them with Large Cap Battery IIs. Gives some protection against neuting until you exit siege then can get cap from your fleetmates.
123Next page