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LP Store: Changes and New Items

Author
Zarnak Wulf
Task Force 641
Empyrean Edict
#1 - 2013-01-12 01:21:38 UTC
Changes:
Faction ships only available from FW stores.
A revision to tags and their worth, especially since the plexes don't provide the same number as before.

New Item:
I-HUB buffer cap. The cap itself would sell for a nominal price in the LP store. A militia would be able to place it on the I-HUB in a system that is 'stable'. That militia could then place 'x' amount of LP inside the cap. Any plexes run in that system would pull out of the buffer at a 1 - 1 rate until such time that the buffer is depleted. During that time the contested bar would remain at stable. Since the cap is an I-HUB upgrade it can be targeted and destroyed by the enemy militia. It's HP would equal the amount of LP placed in it. Some simple points to this:

The system must be stable. This is to insure people not slapping on the buffer cap right before it hits vulnerable.
The cap is always the same price inside the store, but the LP placed in the cap is affected by the milita's tier tax rate. This is to keep things to scale.
This serves both a practical and tactical purpose. No militia entity is on 23.5/7. FW is unique in that you can lose ground during your off time. Logg off. Go to work or God forbid, sleep, and log on to 5-6 hours mandatory deplexing. This allows you to use your LP (LP sink) to simplify your grunt work.

Example:
In Exile is asked to assist in defending the Aset system. The defenders would like In Exile to stage out of Aset for a couple of days as the system is under heavy pressure. In Exile realizes that while their Siseide and Dal systems would be deplexed by TMFED, Skunks, and Fweddit in their absence, the systems of Vard and Lantorn would be in jeapordy. In Exile takes time to make Vard and Lantorn stable, places a cap with a million LP on each systems I-HUB, and then stages down to Aset.

Minmatar militia soon discovers that the two systems are not moving contested wise. Iron Oxide drops a fleet on each buffer cap (1 million HP - previous plexing effort) and removes them. In Exile then needs to decide if they want to continue the campaign or risk the two systems.
Milton Middleson
Rifterlings
#2 - 2013-01-12 01:57:18 UTC
Imperial Navy Small Armor Repairer: 10875 LP 10875000 ISK x300000 Republic Fleet Private XI Insignia.
Final Cost: 40-60 million ISK.
Cost of a deadspace module with similar fitting cost and higher performance: 10-20 million ISK.
Number of ImpNav SAR for sale at any price anywhere in New Eden: 0.
Tsobai Hashimoto
State War Academy
Caldari State
#3 - 2013-01-12 03:39:44 UTC
i would like to see the number of tags reduced. or they way to get tags better.
maybe like an exploratiin site works. a can with random tags can be oopened after a plex timer is finished?
also tags as rewards for missions rather than isk


and what about fw missions asking you to complete a plex in a system?

a lvl 3 agent in kamela says. "yadda yadda" complete two combat plexs in Brin
etc?
Bad Messenger
Rehabilitation Clinic
#4 - 2013-01-12 03:43:37 UTC
FW is what it is, get used to it.
Zarnak Wulf
Task Force 641
Empyrean Edict
#5 - 2013-01-12 03:47:45 UTC
LP stores game wide are a mess and CCP has acknowledged as much. It's more of a LP Store for all factions issue then a FW issue.
Kahega Amielden
Rifterlings
#6 - 2013-01-12 04:56:52 UTC
You can already dump LP into an ihub past level 5 to act as a 'buffer' to avoid losing system levels, can't you?
Zarnak Wulf
Task Force 641
Empyrean Edict
#7 - 2013-01-12 05:30:09 UTC  |  Edited by: Zarnak Wulf
Kahega Amielden wrote:
You can already dump LP into an ihub past level 5 to act as a 'buffer' to avoid losing system levels, can't you?


That buffer is for the protection of the system upgrades. What I am proposing is a way to prevent farmers from moving the contested bar during your corp or alliance's off time. Each system has a minor, medium, and major roughly twice an hour. That is 105k LP available - again per hour. From a personal perspective my group has a six hour window that is pretty weak in coverage. I think this is normal for most groups in Eve. Further, let's say Vard is stable and I really don't want to wake up to 5 hours of dplexing thenext day. I buy a cap and put 630k LP into it. (105k x 6 hours) if Minmatar militia really wants to make a push for Vard though they can shoot the buffer cap for 630k EHP.

It is a tool that can also be used for tactical purposes via my example above. It is something that a militia at tier one or tier two will use due to the taxes of the tiers involved. At the max 75% penalty that 630k will only get you a 63k buffer. That isn't worthwhile. I'm proposing an anti-farmer device that will only be a speed bump agaƮnst a dedicated push
Tsobai Hashimoto
State War Academy
Caldari State
#8 - 2013-01-12 06:08:53 UTC
Bad Messenger wrote:
FW is what it is, get used to it.




your wrong. dust is directly attatched to FW and only FW for quite some time.

and dust is ccps #1 focus even if they wont admit it to eve players


this makes FW ccps #2 focus by default


no one likes fw? no eve pilots suport dust players. thats bad for dust. very bad for ccp


FW and dust is CCPs major focus. get used to it
ground ctrl
Goose Swarm Coalition
#9 - 2013-01-12 13:05:32 UTC
Zarnak

What are you trying to accomplish?

No faction ships in other lp stores: Can you not make enough money in fw? do you think people are in the other stores are selling allot of these ships?

LP=system defense: Are things to hard for the winning side such that they need more options to defend their systems? Given that the winning side gains huge amounts of lp relative to the the losing side won't translating that lp to actual material advantages on the battle front going to skew things even more?

Tags: What do you want to do here? Make it so faction war players can make more isk or less versus people who acquire deadspace? Some items are priced out of the market due to tags its true. But should all the items be competitive with deadspace and other options? maybe the items that are priced out of the market should simply be removed.

that said I do agree ccp should probably look at the tag costs in lp store. But its important that they figure out what they want to accomplish with the reconfiguration. do they want to help fw players, high sec mission runners, dead space explorers, null sec ratters etc. I hope they don't just go in and randomly make a bunch of changes like they did with fw.
kraiklyn Asatru
Sebiestor Tribe
Minmatar Republic
#10 - 2013-01-12 14:00:02 UTC
If dumping LP in the system s Ihub prevents contesting then I can assure you guys that youll never be able plex Eszur, we will just dump LP, then come for whatever systems you dont dump LP in. So thats an unwise option.
Zarnak Wulf
Task Force 641
Empyrean Edict
#11 - 2013-01-12 15:49:38 UTC
If you are a high tier militia then dumping LP into a buffer cap will not make sense. First, doing around 50 systems is impractical. Second, to get a one million LP buffer at the highest tax rate you would need to donate 10 million LP. Who the **** is going to do that?!? Lastly, if Amarr militia really wanted to push Eszur, we could drop a fleet to shoot the one million HP cap buffer you foolishly spent 10 million LP to put in place. Also, since the system has to be stable to place the buffer there won't be any 11th hour silliness.

I think creating more FW only items in the LP store would remove price ceilings for the losing side and hence create more appeal for that faction. The tags are a self explanatory mess.
ground ctrl
Goose Swarm Coalition
#12 - 2013-01-12 18:03:32 UTC
Zarnak Wulf wrote:
If you are a high tier militia then dumping LP into a buffer cap will not make sense. First, doing around 50 systems is impractical. Second, to get a one million LP buffer at the highest tax rate you would need to donate 10 million LP. Who the **** is going to do that?!? Lastly, if Amarr militia really wanted to push Eszur, we could drop a fleet to shoot the one million HP cap buffer you foolishly spent 10 million LP to put in place. Also, since the system has to be stable to place the buffer there won't be any 11th hour silliness.

I think creating more FW only items in the LP store would remove price ceilings for the losing side and hence create more appeal for that faction. The tags are a self explanatory mess.


I don't think the lp would be that equivalant since the winning side gets lp for sneezing.

the ships are not cheap because they can be bought by the general mission runners. They would be foolish to spend thier lp on ships. But i am glad to see you are finally recognizing some economic balance is in order.
Cynthia Nezmor
Nezmor's Golden Griffins
#13 - 2013-01-13 07:01:33 UTC
Milton Middleson wrote:
Imperial Navy Small Armor Repairer: 10875 LP 10875000 ISK x300000 Republic Fleet Private XI Insignia.
Final Cost: 40-60 million ISK.
Cost of a deadspace module with similar fitting cost and higher performance: 10-20 million ISK.
Number of ImpNav SAR for sale at any price anywhere in New Eden: 0.


Its about the difference between highsec and lowsec, my inexperienced little friend.
Bots and risk averse players like yourself are farming the deadspace SARs all day long in safety. Bots and risk averse players, some might like to call them mission runner carebears in empire usually refuse to accept missions against empire factions, as they like to go everywhere in highsec. The other source of tags were killed in Farm Wars 2.0 expansion, aka Retribution. This is the only problem here, MAYBE. Generally the design is good, its not CCP's fault that people prefer botting and sitting in highsec.
thecunning mrfox
Sebiestor Tribe
Minmatar Republic
#14 - 2013-01-15 16:22:34 UTC
Bad Messenger wrote:
FW is what it is, get used to it.


Ever get tired of repeating yourself?
find some new material buddy your routine is a little stale.
IbanezLaney
The Church of Awesome
#15 - 2013-01-16 01:24:24 UTC
Zarnak Wulf wrote:
Changes:
Faction ships only available from FW stores.
A revision to tags and their worth, especially since the plexes don't provide the same number as before.

New Item:
I-HUB buffer cap. The cap itself would sell for a nominal price in the LP store. A militia would be able to place it on the I-HUB in a system that is 'stable'. That militia could then place 'x' amount of LP inside the cap. Any plexes run in that system would pull out of the buffer at a 1 - 1 rate until such time that the buffer is depleted. During that time the contested bar would remain at stable. Since the cap is an I-HUB upgrade it can be targeted and destroyed by the enemy militia. It's HP would equal the amount of LP placed in it. Some simple points to this:

The system must be stable. This is to insure people not slapping on the buffer cap right before it hits vulnerable.
The cap is always the same price inside the store, but the LP placed in the cap is affected by the milita's tier tax rate. This is to keep things to scale.
This serves both a practical and tactical purpose. No militia entity is on 23.5/7. FW is unique in that you can lose ground during your off time. Logg off. Go to work or God forbid, sleep, and log on to 5-6 hours mandatory deplexing. This allows you to use your LP (LP sink) to simplify your grunt work.

Example:
In Exile is asked to assist in defending the Aset system. The defenders would like In Exile to stage out of Aset for a couple of days as the system is under heavy pressure. In Exile realizes that while their Siseide and Dal systems would be deplexed by TMFED, Skunks, and Fweddit in their absence, the systems of Vard and Lantorn would be in jeapordy. In Exile takes time to make Vard and Lantorn stable, places a cap with a million LP on each systems I-HUB, and then stages down to Aset.

Minmatar militia soon discovers that the two systems are not moving contested wise. Iron Oxide drops a fleet on each buffer cap (1 million HP - previous plexing effort) and removes them. In Exile then needs to decide if they want to continue the campaign or risk the two systems.


The ships are fine - they cost a lot more and are not very profitable if from a non FW LP store.

But I agree tags need some changes to required quantities and should have been revised with the rat changes.
Dunno how CCP missed that tbh when it was mentioned to them plenty of times.
X Gallentius
Black Eagle1
#16 - 2013-01-16 15:35:19 UTC
Zarnak Wulf wrote:
Minmatar militia soon discovers that the two systems are not moving contested wise. Iron Oxide drops a fleet on each buffer cap (1 million HP - previous plexing effort) and removes them. In Exile then needs to decide if they want to continue the campaign or risk the two systems.
No. Area of influence should be no greater than your pilots' ability to actively defend.
afk empire control is for 0.0.
Dread Operative
Lowlife.
Snuffed Out
#17 - 2013-01-16 16:32:06 UTC
FW item - Caldari Logic - sells on market for 100b Isk because it is so rare.
Zarnak Wulf
Task Force 641
Empyrean Edict
#18 - 2013-01-16 16:45:12 UTC
X Gallentius wrote:
Zarnak Wulf wrote:
Minmatar militia soon discovers that the two systems are not moving contested wise. Iron Oxide drops a fleet on each buffer cap (1 million HP - previous plexing effort) and removes them. In Exile then needs to decide if they want to continue the campaign or risk the two systems.
No. Area of influence should be no greater than your pilots' ability to actively defend.
afk empire control is for 0.0.


I have no problems defending my territory. My issue is going to bed or work and coming back to 15% contested. Is there a general Minmatar offensive? Nope. Farmers. Now I'm not asking for radical system or tier changes that you see all over this forum. I'm asking for a needed LP store revamp - and while you are at it can you give me some expensive tools so I'm not stuck with five ours of defensive plexing every day.
ground ctrl
Goose Swarm Coalition
#19 - 2013-01-16 17:09:33 UTC
Zarnak Wulf wrote:
X Gallentius wrote:
Zarnak Wulf wrote:
Minmatar militia soon discovers that the two systems are not moving contested wise. Iron Oxide drops a fleet on each buffer cap (1 million HP - previous plexing effort) and removes them. In Exile then needs to decide if they want to continue the campaign or risk the two systems.
No. Area of influence should be no greater than your pilots' ability to actively defend.
afk empire control is for 0.0.


I have no problems defending my territory. My issue is going to bed or work and coming back to 15% contested. Is there a general Minmatar offensive? Nope. Farmers. Now I'm not asking for radical system or tier changes that you see all over this forum. I'm asking for a needed LP store revamp - and while you are at it can you give me some expensive tools so I'm not stuck with five ours of defensive plexing every day.



Your not stuck with it. Release your grip. Its ok, because the sov game is bad and winning it has no merit. It is just a test of who has the most time to burn doing boring pve.

After they fix the mechanic to have merit then play it. But making it so that you can basically pay isk/lp to prevent the other side from taking your space will not fix the game. That might just make it more directly a pve activity.
X Gallentius
Black Eagle1
#20 - 2013-01-16 19:44:16 UTC
Zarnak Wulf wrote:

I have no problems defending my territory. My issue is going to bed or work and coming back to 15% contested. Is there a general Minmatar offensive? Nope. Farmers. Now I'm not asking for radical system or tier changes that you see all over this forum. I'm asking for a needed LP store revamp - and while you are at it can you give me some expensive tools so I'm not stuck with five ours of defensive plexing every day.

Hopefully they get around to timer rollback - it will make it easier to run farmers out.
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