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Malcanis for CSM 8 Vote till you drop

First post
Author
Bi-Mi Lansatha
The Scope
Gallente Federation
#501 - 2013-03-01 11:20:08 UTC
Would you expand on your view in this area?



For example (very roughly):



• In a 0.1 system there might not be any station/gate guns, but bubbles would not be anchorable.
• In a 0.2 system there would be station guns but no gate guns.
• In a 0.3 system there would be both station guns and gate guns, but they would not be as powerful as those in a 0.4
• In a 0.4 system there would be more powerful station guns and gate guns, and there would be a small chance of faction navy or pirate navy NPCs spawning when a criminal act takes place
• In a 0.5 system the faction navy (rather than Concord) would respond in force to criminal acts - sufficiently prepared ships could tank or avoid them for a short period, but would eventually be overwhelmed (the navy might call in Concord reinforcements if they were unable to handle the situation). All hi-sec systems would have powerful gate and station guns.
• In a 0.6 system Concord would respond to criminal acts, but their response time would be slower than in higher security systems.
• In a 0.7 system the Concord response time would be quicker, and there would be a very small chance of faction navy patrols appearing at gates and stations (tankable/avoidable if prepared).
• In a 0.8 system the Concord response time would be quicker and in greater numbers, and there would be a small to medium chance of faction navy patrols at gates and stations (still tankable/avoidable).
• In a 0.9 system the Concord response time would be quicker still, and there would be a medium to high chance of faction navy patrolling gates and stations, and a small chance of them patrolling asteroid belts.
• In a 1.0 system the Concord response would be almost instant, there would be constant faction navy patrols at stations and gates, and there would be a good chance of the navy patrolling the belts too.


Moving from a 1.0 system to a 0.5 system (or a 0.4 system to a 0.1 system) would involve a noticable drop in security, and would be accompanied by a comparable increase in potential reward for those willing to deal with the increased risk.



Malcanis
That's exactly the kind of gradiated difference I had in mind.....
Malcanis
Vanishing Point.
The Initiative.
#502 - 2013-03-01 11:23:40 UTC
Yes I would absolutely like to see a smoother gradient between the restrictions in a 1.0 and those in a 0.1 system. The precise mechanics would be up to CCP to set; the list you quoted is an example of the kind of incremental change, although not necessarily the specifc set that I'd choose.

Operating in a 0.5 vs a 0.9 should matter way more than it does now.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Bi-Mi Lansatha
The Scope
Gallente Federation
#503 - 2013-03-01 11:35:41 UTC

Malcanis wrote:
Yes I would absolutely like to see a smoother gradient between the restrictions in a 1.0 and those in a 0.1 system. The precise mechanics would be up to CCP to set; the list you quoted is an example of the kind of incremental change, although not necessarily the specifc set that I'd choose.

Operating in a 0.5 vs a 0.9 should matter way more than it does now.
Big smile

As a new player (+5 months), I see a deep chasm around Highsec… the drop of is both sharp and deep, but change that by modifying the risk and things will change… for most in both High and Low Sec.

A miner in 0.5 space is fairly safe… easy money and usually death for the pirate. A miner in 0.4 is nuts. An easy kill for the pirate. Modify the risk/reward for both by blurring the line and the game has gotten a whole lot more dynamic.

Malcanis
Vanishing Point.
The Initiative.
#504 - 2013-03-01 11:47:00 UTC
Exactly. The change between 0.5 and 0.4 is a hundred times greater than the change between 0.1 and 0.0.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Bi-Mi Lansatha
The Scope
Gallente Federation
#505 - 2013-03-01 13:16:51 UTC
Based on your responses/clarifications, plus how you responded (tone)…. I have moved from 'will not vote for' to undecided.

I have no intention of disrupted your thread or troll in anyway, so please tell me if my questions/posts are undesired and I will stop. I am just cautious when it comes to your candidacy. You are ‘dangerous’. I don’t mean that negatively.

I have read the forums and there seem to be strong circumstantial evidence that some who where elected in the past didn’t contribute much… some didn't even try. I don’t see that in you. For your posts/stances, I fully believe you will be active and passionate. You are a danger to the ‘Status Quo’. You will seek change, thus my questions. Blink

Good luck on your Candidacy
Malcanis
Vanishing Point.
The Initiative.
#506 - 2013-03-01 13:21:20 UTC  |  Edited by: Malcanis
You're more than welcome to ask me questions on any issues - that's what this thread is for. I'm happy for you to ask even if you don't like the answers and they cause you to vote for someone else, because you're giving me a chance to state my positions, and other readers of the thread may like the answers better.

It is worth checking to see if the question you want to ask has already been answered, as this thread has already covered a lot of ground. That will give you the opportunity to make a follow-up question instead.

EDIT: And you're absolutely right that I want a change to the status quo - EVE must continue to evolve if it's to last another 10 years and gain another 500,000 subs.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Alonzo Harris
Feminist Vegan Riot Squad
#507 - 2013-03-02 00:26:26 UTC
you got all my votes so far ☑

Power to the People! http://freehighsec.wordpress.com/

Naughty Ferret
Czerka.
What Could Possibly Go Wr0ng
#508 - 2013-03-03 19:58:09 UTC  |  Edited by: Naughty Ferret
I like what I've read so far.

One thing I have picked up on is a potential change to local, making it more aligned to wormhole space. I'm not opposed to the wy it works in WH's - risk vs reward, but how do you see that working in null / empire without alienating large parts of the player base?
Malcanis
Vanishing Point.
The Initiative.
#509 - 2013-03-04 07:52:28 UTC
Naughty Ferret wrote:
I like what I've read so far.

One thing I have picked up on is a potential change to local, making it more aligned to wormhole space. I'm not opposed to the wy it works in WH's - risk vs reward, but how do you see that working in null / empire without alienating large parts of the player base?


As mentioned above in this thread, I don't like local as an intel tool because it gives the wrong kind of intel (who) instead of the right kind (what), it doesn't give the intel in a useful manner, takes up too much screen area, isn't interactive, doesn't promote gameplay and it makes EVE feel small.

But.

It would be a dreadful idea to get rid of it until we have a scanner that's changed an improved out of all recognition.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lord Zim
Gallente Federation
#510 - 2013-03-04 08:39:27 UTC
Malcanis wrote:
It would be a dreadful idea to get rid of it until we have a scanner that's changed an improved out of all recognition.

As long as the changes to intel gathering wouldn't mean the roaming ship of choice would be a cloaked ship.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Jeremy Soikutsu
Kite Co. Space Trucking
#511 - 2013-03-05 01:45:18 UTC
I'm just gonna cross post this from Jester's thread, and then post it into a couple of those candidates threads at that, because I'm lazy.

I wanted to ask about something that doesn't get the time it deserves. The Drone Regions, or I suppose more precisely the half-finished state of Rogue Drones. My question is basically how do you think they should be fixed, and do you think CCP is paying them enough attention?

I also expounded on what some of the specific problems that they have in a later post in Jester's thread if you care to read it. https://forums.eveonline.com/default.aspx?g=posts&m=2670163#post2670163 You even get a free side of pointless arguing with the New Order in that post.

"Of course you would choose the fun, but you don't lead a relevant entity which has allies." - Colonel Xaven

Malcanis
Vanishing Point.
The Initiative.
#512 - 2013-03-05 07:53:27 UTC
Jeremy Soikutsu wrote:
I'm just gonna cross post this from Jester's thread, and then post it into a couple of those candidates threads at that, because I'm lazy.

I wanted to ask about something that doesn't get the time it deserves. The Drone Regions, or I suppose more precisely the half-finished state of Rogue Drones. My question is basically how do you think they should be fixed, and do you think CCP is paying them enough attention?

I also expounded on what some of the specific problems that they have in a later post in Jester's thread if you care to read it. https://forums.eveonline.com/default.aspx?g=posts&m=2670163#post2670163 You even get a free side of pointless arguing with the New Order in that post.


Dronespace is a bit of a quandry. The original idea for dronespace was that it should be harder to make a living there, and also give different rewards to the rest of 0.0, which was in and of itself a good notion. We know how it turned out, of course.

I do feel it would be a shame to just turn drones into Generic Rat Type #14, but I don't have many better ideas. One thing I would like is for a range of drone implants "faction" and meta drone modules and ships to be exclusively available from there. If we're going to turn them into generic rats, they can at least have their own loot table.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Vince Snetterton
#513 - 2013-03-05 09:01:24 UTC
Malcanis wrote:
Amyclas Amatin wrote:
Every problem has a violent solution.

We can interdict all incoming shipping from high-sec. That would encourage people to produce things at home in null.


(1) I doubt you can interdict more than a small fraction.

(2) Even if you could interdict everything, there still isn't the capacity in null to produce the required demand. It's on oft-repeated statistic, but many people aren't aware of it, but many systems in hi-sec have more production capacity than the best developed 0.0 regions.


Yes, because manufacturing arrays at POS's don't work in null sec.
Oh wait, they do.

And of course, it is only a tiny cottage industry that cranks out supercarriers and titans, dreads and carriers.
If CCP would ever release the numbers about how many minerals were sucked into null sec cap and supercap production, null sec propagandists would have an awful time complaining about null sec industry.

But I am certain that since CCP has not released any data since May 2012, it won't be hard for this null sec CSM to keep the lid on how many supercaps have been built in the past 8 months, and how many trillions of ISK in minerals have been locked into those hulls.

Truth is bad for the propaganda business.
Malcanis
Vanishing Point.
The Initiative.
#514 - 2013-03-05 09:12:32 UTC
Vince Snetterton wrote:
Malcanis wrote:
Amyclas Amatin wrote:
Every problem has a violent solution.

We can interdict all incoming shipping from high-sec. That would encourage people to produce things at home in null.


(1) I doubt you can interdict more than a small fraction.

(2) Even if you could interdict everything, there still isn't the capacity in null to produce the required demand. It's on oft-repeated statistic, but many people aren't aware of it, but many systems in hi-sec have more production capacity than the best developed 0.0 regions.


Yes, because manufacturing arrays at POS's don't work in null sec.
Oh wait, they do.


I'd be more than happy to see the focus of all productive industry move to POS (not least for the sake of the W-space guys) but until CCP reform POS so that forcing people to use them isn't listed as a war crime, I think we need to balance outpost production.

Longer term, I agree with you that the focus should shift away from outposts - let those be the slow, inefficient lines suitable for new players to make small amounts of T1 while learning their trade in a relatively safe, low complexity, easy to use facility, and incentivise the advanced players to master the relatively risky, configurable, customisable modular POS - both in hi-sec and in 0.0.

I'm glad to see that we're able to bridge our differences and get on the same page regarding this issue. It's encouraging to know that I'll be able to deliver at least something for almost everyone.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lord Zim
Gallente Federation
#515 - 2013-03-05 09:54:14 UTC  |  Edited by: Lord Zim
Vince Snetterton wrote:
Yes, because manufacturing arrays at POS's don't work in null sec.
Oh wait, they do.

They do, but they're costlier, riskier and much more effort in every way than what you would have to deal with in hisec. As Malcanis says, POSes need to be overhauled for them to be considered used for manufacturing, least of all is the security aspect of it, and secondly is the absolutely atrocious UI for setting one up.

Vince Snetterton wrote:
And of course, it is only a tiny cottage industry that cranks out supercarriers and titans, dreads and carriers.

Pretty certain dreads and carriers are predominantly manufactured in lowsec, not nullsec. And we've been saying, numerous times, that supercaps are made en masse in nullsec since, uh, that's the only place they can be made.

Vince Snetterton wrote:
If CCP would ever release the numbers about how many minerals were sucked into null sec cap and supercap production, null sec propagandists would have an awful time complaining about null sec industry.

But I am certain that since CCP has not released any data since May 2012, it won't be hard for this null sec CSM to keep the lid on how many supercaps have been built in the past 8 months, and how many trillions of ISK in minerals have been locked into those hulls.

I've no idea what you're on about, since last I checked we've said a ton of times that supercaps were the main industry being performed in nullsec. We want more variation in nullsec industry, and the amount of minerals is not in any way, shape or form indicative of how healthy the industrial part of nullsec industry is, the indication to watch is the number of different things being made, the number of people making them and the number of people making the raw materials for this industry. And that indicator is pointing squarely towards "it's ****".

As for how much minerals etc has been thrown into this, you can probably look at the pace they were made pre-nerf, halve the number and be closeish to today's pace, but if you want to be sensationalist you can assume that they're being made at the same pace as pre-nerf. It doesn't matter, since, again, it's in no way an indication of the health of nullsec's industry.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Frying Doom
#516 - 2013-03-05 10:48:54 UTC
To be honest I would just be happy with a patch to the security and the ability for other people in the alliance to be able to put things in a hanger. The POS is enough to start, painful yes, but we have lived with the pain for years at least this way the pain would have more meaning.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Poetic Stanziel
The Scope
Gallente Federation
#517 - 2013-03-07 21:24:12 UTC
What is your stance on AFK skill training?
Malcanis
Vanishing Point.
The Initiative.
#518 - 2013-03-07 21:34:52 UTC
Poetic Stanziel wrote:
What is your stance on AFK skill training?


Do you mean time-based skilling? I love it! Not having to xp-grind was one of the biggest factors in getting me to subscribe to an online game (I hate subscribing to things and I don't like online games). Being freed to do what I wanted in it, rather than be chained to a second, very tedious, job is one of the greatest things about EVE.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Poetic Stanziel
The Scope
Gallente Federation
#519 - 2013-03-07 21:40:51 UTC
Malcanis wrote:
Poetic Stanziel wrote:
What is your stance on AFK skill training?
Do you mean time-based skilling? I love it! Not having to xp-grind was one of the biggest factors in getting me to subscribe to an online game (I hate subscribing to things and I don't like online games). Being freed to do what I wanted in it, rather than be chained to a second, very tedious, job is one of the greatest things about EVE.
I find it reprehensible that someone can walk away from their computer during a 50 day skill train.
Malcanis
Vanishing Point.
The Initiative.
#520 - 2013-03-07 21:50:47 UTC  |  Edited by: Malcanis
Poetic Stanziel wrote:
Malcanis wrote:
Poetic Stanziel wrote:
What is your stance on AFK skill training?
Do you mean time-based skilling? I love it! Not having to xp-grind was one of the biggest factors in getting me to subscribe to an online game (I hate subscribing to things and I don't like online games). Being freed to do what I wanted in it, rather than be chained to a second, very tedious, job is one of the greatest things about EVE.
I find it reprehensible that someone can walk away from their computer during a 50 day skill train.


Why? They're not increasing their assets, their personal skill, their contacts, their game knowledge, their experience, their reputation, damaging their enemies, assisting their allies or advancing their in game goals in any way. All they're doing is gaining a few skillpoints.

This seems like a trivial 'price' to pay for the incredible boon granted to all of us of being forever unchained from the xp grindmill.

In short, it doesn't bother me the tiniest bit.

Especially since it would take about 48-72 hours for the first skill macros to start appearing if CCP changed EVE skillpoint system.

You do know what happened in Darkfall, right?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016