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Malcanis for CSM 8 Vote till you drop

First post
Author
Lord Zim
Gallente Federation
#481 - 2013-03-01 09:57:43 UTC
Snow Axe wrote:
Bi-Mi Lansatha wrote:
There must be some form of ship production for/by the Alliances/Corp members in Null.


Almost entirely imporation, actually. I say almost as I'm sure there's some small amount of stuff built locally (not counting supercaps which have to be), but the vast majority is importation.

I tried manufacturing locally in deklein, and I even had access to enough slots which were continually available to me. It still sucked dicks, I still had to haul all the things to a different station (in a freighter), refine it, haul it back, build it and THEN move it to our market hub. Vastly more effort and risk than in hisec, and now it's all hisec/JF up all day.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Bi-Mi Lansatha
The Scope
Gallente Federation
#482 - 2013-03-01 09:58:07 UTC
Malcanis wrote:


The end result will be that those alliances that actively and effectively protect their local production will see a "buff", with that being balanced by the overhead of providing that protection, which in turn will mean more small gang/solo targets for outsiders, and more small gang activity for the alliance in question. I am absolutely OK with making this trade-off.
That doesn't sound bad.
Amyclas Amatin
SUNDERING
Goonswarm Federation
#483 - 2013-03-01 10:01:17 UTC
Every problem has a violent solution.

We can interdict all incoming shipping from high-sec. That would encourage people to produce things at home in null.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Malcanis
Vanishing Point.
The Initiative.
#484 - 2013-03-01 10:05:52 UTC
Amyclas Amatin wrote:
Every problem has a violent solution.

We can interdict all incoming shipping from high-sec. That would encourage people to produce things at home in null.


(1) I doubt you can interdict more than a small fraction.

(2) Even if you could interdict everything, there still isn't the capacity in null to produce the required demand. It's on oft-repeated statistic, but many people aren't aware of it, but many systems in hi-sec have more production capacity than the best developed 0.0 regions.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lord Zim
Gallente Federation
#485 - 2013-03-01 10:14:28 UTC
Amyclas Amatin wrote:
We can interdict all incoming shipping from high-sec. That would encourage people to produce things at home in null.

Deklein can't produce enough T2 ammo to supply a full maelstrom fleet of ammo, per day. Add to this everything else that goes poof, add to this the fact POS fuel needs to be made, etc etc etc etc etc. What do you get?

Oh, and as for interdicting all shipping from hisec: good luck with that.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#486 - 2013-03-01 10:15:29 UTC
Malcanis wrote:
(2) Even if you could interdict everything, there still isn't the capacity in null to produce the required demand. It's on oft-repeated statistic, but many people aren't aware of it, but many systems in hi-sec have more production capacity than the best developed 0.0 regions.

I believe some of the systems within 2-5 jumps of Jita have double the capacity deklein has.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Malcanis
Vanishing Point.
The Initiative.
#487 - 2013-03-01 10:20:07 UTC  |  Edited by: Malcanis
Lord Zim wrote:
Malcanis wrote:
(2) Even if you could interdict everything, there still isn't the capacity in null to produce the required demand. It's on oft-repeated statistic, but many people aren't aware of it, but many systems in hi-sec have more production capacity than the best developed 0.0 regions.

I believe some of the systems within 2-5 jumps of Jita have double the capacity deklein has.


It would be interesting to compare the number of manufacturing, research and office slots in the constellation that Jita is in compared to the whole of sov 0.0

Are there any database freaks in GSF that could pull these figures?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Frying Doom
#488 - 2013-03-01 10:20:55 UTC
I will admit I look forward to the day that Null makes some kind of sense.

Wthl the peasants out working their fields, you know with them actually supporting Nulls need for ships that kind of guarantees someone will be afk mining.

But at least even as the peasants are weeded out they will still see the rewards of their activities in NUll, especially as income really needs to be bottom up.

Oh and on top of this of course is the fact that Null will need massive numbers of miners (especially if sov is tied to usage), so miners will become a great part of Null (and they will probably dob in any bots they see), they will build lots of ships and with ships easier to get more will go

BOOM

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Malcanis
Vanishing Point.
The Initiative.
#489 - 2013-03-01 10:23:03 UTC
Frying Doom wrote:
I will admit I look forward to the day that Null makes some kind of sense.

Wthl the peasants out working their fields, you know with them actually supporting Nulls need for ships that kind of guarantees someone will be afk mining.

But at least even as the peasants are weeded out they will still see the rewards of their activities in NUll, especially as income really needs to be bottom up.

Oh and on top of this of course is the fact that Null will need massive numbers of miners (especially if sov is tied to usage), so miners will become a great part of Null (and they will probably dob in any bots they see), they will build lots of ships and with ships easier to get more will go

BOOM



Null is always going to import from hi-sec, if only because of comparitive advantage.

Null needs massive numbers of miners now; it's just that most of those miners are in hi-sec.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Frying Doom
#490 - 2013-03-01 10:27:09 UTC
Malcanis wrote:
Frying Doom wrote:
I will admit I look forward to the day that Null makes some kind of sense.

Wthl the peasants out working their fields, you know with them actually supporting Nulls need for ships that kind of guarantees someone will be afk mining.

But at least even as the peasants are weeded out they will still see the rewards of their activities in NUll, especially as income really needs to be bottom up.

Oh and on top of this of course is the fact that Null will need massive numbers of miners (especially if sov is tied to usage), so miners will become a great part of Null (and they will probably dob in any bots they see), they will build lots of ships and with ships easier to get more will go

BOOM



Null is always going to import from hi-sec, if only because of comparitive advantage.

Null needs massive numbers of miners now; it's just that most of those miners are in hi-sec.

Yes but at the moment only the insane or a bot would min in Null, you are financially a lot better off in Hi-sec.

As to the importation and for that matter exportation that is why I would like to see jump fuel consumption increase to give the hi-sec market some protection as well as giving the Null sec industrialists the edge within their own space.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Malcanis
Vanishing Point.
The Initiative.
#491 - 2013-03-01 10:32:37 UTC
As I've previously said, CCP will have to first reform 0.0 production to make it viable for space holders to support themselves before I will support any nerfs to logistics.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Amyclas Amatin
SUNDERING
Goonswarm Federation
#492 - 2013-03-01 10:36:49 UTC
enlighten me: how does the null economy work?

preliminary information tends to suggest ratting and moon mining... but ratting gives only a trickle of income to an individual and moon mining is restricted to the "chosen ones".

and there's always complex running, but how often does a site spawn?

so... many null dwellers have alts in high sec to do their isk making to support their pvp habits.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Bi-Mi Lansatha
The Scope
Gallente Federation
#493 - 2013-03-01 10:40:55 UTC
Lord Zim wrote:
...and trying to boil my position down to just "nerf hisec" is ludicrous.
I don't recall doing that.
Malcanis
Vanishing Point.
The Initiative.
#494 - 2013-03-01 10:47:11 UTC  |  Edited by: Malcanis
Amyclas Amatin wrote:
enlighten me: how does the null economy work?

preliminary information tends to suggest ratting and moon mining... but ratting gives only a trickle of income to an individual and moon mining is restricted to the "chosen ones".

and there's always complex running, but how often does a site spawn?

so... many null dwellers have alts in high sec to do their isk making to support their pvp habits.


Ratting isn't great, but grinding anomalies gives good ISK/hr. The problem is that it only produces ISK, and you can't fly ISK. It's also suceptible to interdiction (go read the many whines about AFK cloaking). Anoms can also - at best - only support 3 or 4 players at a time in an upgraded system, unlike a mission agent who can serve as many players as the local node can manage (well over a hundred in the best systems). Thus 0.0 has a very low economic density compared to hi-sec.

Nullsec industry is mostly: supercap production, because this is restricted to CSAAs, which can only be deployed in sov space, low-value, high bulk items like cap boosters, ratting ammo, cyno frigates, and occasionally you get some guy who builds in null for what are essentially roleplaying reasons, rather than economic ones. There is very little R&D and essentially zero invention. Virtually everything that the average 0.0 player flies and uses has to be imported from hi-sec.

Another very tight constraint is that 0.0 outposts can only have 4 office slots, and usually one of those is required for the alliance holding corp. Gallente outposts can have 12, but they're worthless for anything else than having office slots. They're purely military assets.

EDIT: Well run alliances have highly developed logistics services. To take my own as an example, I can post a "buy order" on the alliance forum for anything I want that can fit in a JF, and have it delivered to the alliance staging system for Jita +5% within 1-2 days at most; in fact I can often order in the morning while I'm eating breakfast at work, and have the contract waiting for me to accept when I get home. This service nicely illustrates the unbelievable advantage that hi-sec production has: anyone in INIT. who wants to produce to sell to the alliance has to be able to make a profit by selling for no more than 5% over Jita, within 24 hours. 5% isn't much margin to compete within....

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lord Zim
Gallente Federation
#495 - 2013-03-01 10:49:44 UTC
Bi-Mi Lansatha wrote:
Lord Zim wrote:
...and trying to boil my position down to just "nerf hisec" is ludicrous.
I don't recall doing that.

Except you did, implicitly, by the way you phrased the following question:

Bi-Mi Lansatha wrote:
I was conversing with Malcanis... questioning whether his position wasn't just a Nerf Highsec. Is it you feeling that is the only answer?

As I said, no, it's not the only answer, but trying to pidgeonhole my opinion in that fashion is wrong, and I won't tolerate it.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Malcanis
Vanishing Point.
The Initiative.
#496 - 2013-03-01 10:54:09 UTC  |  Edited by: Malcanis
Well I think he gets it now Zim.

part of the problem with discussing this issue is that the imbalance between 0.0 and hi-sec industry is so huge that people who hadn't previously considered the issue simply can't believe that the gap is so big, and they balk at the obvious implications.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Reaver Glitterstim
The Scope
Gallente Federation
#497 - 2013-03-01 11:03:19 UTC  |  Edited by: Reaver Glitterstim
Malcanis wrote:
Reaver Glitterstim wrote:
Malcanis, what's your take on a mining ship that mines more than a hulk but can't be operated in empire space? Or maybe just not in highsec. Say, a mining-oriented capital ship, or whatever it might need to be.


What problem is it intended to solve? I'm not aware of anyone saying that we don't have enough miners.
It would allow people in nullsec to get more out of the time spent mining to help make up for all the time wasted in protecting the miners, finding safe quiet spots, etc., to give them a more even footing with the people on the other end who can mine all day without a care in the world.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Malcanis
Vanishing Point.
The Initiative.
#498 - 2013-03-01 11:05:27 UTC
I'd rather just see Spod (and Gneiss?) loaded up with low-end minerals to achieve the same effect without asking CCP to release a new shiptype that would cause even more ill-feeling amongst the hi-sec community.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Bi-Mi Lansatha
The Scope
Gallente Federation
#499 - 2013-03-01 11:06:55 UTC
Lord Zim wrote:
Bi-Mi Lansatha wrote:
Lord Zim wrote:
...and trying to boil my position down to just "nerf hisec" is ludicrous.
I don't recall doing that.

Except you did, implicitly, by the way you phrased the following question:

Bi-Mi Lansatha wrote:
I was conversing with Malcanis... questioning whether his position wasn't just a Nerf Highsec. Is it you feeling that is the only answer?

As I said, no, it's not the only answer, but trying to pidgeonhole my opinion in that fashion is wrong, and I won't tolerate it.
I never read your position before you commented on my post. No offense, but since this is Malcanis thread I was interested in his opinion.



My comment:
"Nerfing highsec doesn’t fix those areas. "

Your comment: Tell us more about what CCP could possibly do to nullsec industry to make it compete with f.ex a maelstrom costing 2k isk in fees in total safety, and within 2 jumps of jita. By making the stations pay us for using them? Make refinery yield more minerals than hisec? Make minerals pop up out of thin air?



PS. Can we not get into this in a thread about Malcanis? I believe he we win a seat... I would be interested in hearing his views.
Malcanis
Vanishing Point.
The Initiative.
#500 - 2013-03-01 11:10:46 UTC
Zim and I are pretty much aligned in our views on this subject. Even as a CFC partisan, he doesn't need to distort the facts because they support the case so overwhelmingly that the truth is the most effective propaganda that could be made. If anything, goons might want to understate the case because of the effect that I mentioned above - the imbalance is so shockingly great that people just don't want to believe it.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016