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Malcanis for CSM 8 Vote till you drop

First post
Author
Lord Zim
Gallente Federation
#341 - 2013-02-04 22:40:51 UTC
Malcanis wrote:
I haven't had any direct experience of it yet. So far as the part of it that provides clearer guidance as to the consequences of what you're about to do goes, that I have no problem with whatsoever. I place no value in obscure mechanics and hidden timers that serve no real purpose other than to punish you for not knowing about them.

Whereas the new suspect flag, and the way in which it's used as a hammer to screw in screws (killrights, "limited engagements" through stealing anything from anywhere) is an utter hoot and definitely isn't a direct nerf against oh I dunno freighter/industrial ganks.

Malcanis wrote:
I'm all in favour of the new bounty system, although it's not precisely what I had in mind. At any rate, it's a jillion times better than the laughable non-system we had before. Plus it has generated some absolutely first class drama.

While the new bounty system is all well and good (and I keep making money every time I undock and shoot someone in the face, even in nullsec), the way the new killrights system is designed for "bounty huntres", i.e. where they still have to activate a suspect status instead of being assigned a killright from someone and have a limited engagement right against that one player, and if they did kill that guy they got a specific bounty which the original killright owner had put on the hit contract ... is dumb, and CCP should feel ashamed for wasting such a good opportunity to make that an actual viable profession anywhere in the game.

Instead of just going "well if you want to be a bountyhunter, do it in lowsec", because of course that's where all the people to hunt for bounties are. Roll

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Karl Hobb
Imperial Margarine
#342 - 2013-02-04 23:10:27 UTC
Lord Zim wrote:
Whereas the new suspect flag, and the way in which it's used as a hammer to screw in screws (killrights, "limited engagements" through stealing anything from anywhere) is an utter hoot and definitely isn't a direct nerf against oh I dunno freighter/industrial ganks.

I avoided a response because there's some serious ********-ness about the whole thing and I didn't want to derail your candidacy thread, but this^^. To be fair, I've had some great fun trawling high-sec belts with a flag but overall the design is quite bad.

A professional astro-bastard was not available so they sent me.

Mara Pahrdi
The Order of Anoyia
#343 - 2013-02-05 08:32:09 UTC  |  Edited by: Mara Pahrdi
Uncle Gagarin wrote:
I like pvp but I don't like noob-gate-multiaccount camp style pseudopvp.
It's not fun for anyone, maybe for primitive creature with intelectual abilities ending on
hanging with two tech3 ships and waiting for prey spotted by their two pseudo scouts.

I'm completely with you here. I've seen some of those rookie bashers too lately. One was obviously bringing a procurer, a legion and an assault frig, multiboxing three accounts. No idea what makes people do this. But I think we need to have more protection in the rookie systems by specifically tightening up some rules.

Maybe also, that the dueling system will improve the situation here somewhat. This remains to be seen.

Another issue for the rookies are mining barges and exhumers in the rookie systems and the 1.0 or 0.9 systems on their immediate borders. They should be able to concentrate on learning to handle the interface and how things work together in the game. They shouldn't have to spend lots of time just to find some roids to mine in their first two or three days.

A mining barge or an exhumer have nothing to do in a rookie belt. In my opinion they shouldn't be in the border system either, but that's debatable ofc.

Remove standings and insurance.

Asuri Kinnes
Perkone
Caldari State
#344 - 2013-02-08 02:49:59 UTC
Good luck Malcanis.

When it comes time to vote, I'm pretty sure I'll be plexing a couple of old accounts just for you.

o7 & Fly dangerous.

Pirate

Bob is the god of Wormholes.

That's all you need to know.

Malcanis
Vanishing Point.
The Initiative.
#345 - 2013-02-09 09:28:54 UTC
Thanks, Asuri

I'm on hols for a couple of weeks so I won't be posting much, but I'll try and keep an eye on this thread and answer a few of the easier questions. I'll update properly when I get back.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Manu Militari
Neurotoxin Control
IIIIIIIIIIIIIIIIIIIIIIIII
#346 - 2013-02-10 06:33:45 UTC
Uncle Gagarin wrote:
Hi,



You don't address fact that solo pvp doesn't exist (almost entirely).

,


Solo PVP is alive and kicking. I don't know what game you, or everyone else who claims 'solo is dead' plays. I have only played for 4 months now and have found consistent and viable solo pvp.

As for Malcanis, I really like your ideas, specifically for the changes to highsec. You have a good platform and a very sensible vision for the game. It is essential that high sec change, but in a reasonable manner - which I believe you understand and envision, but as you stated fixing null sec is the much larger problem. Some people want to drastically change high sec and get everyone into low and null but any drastic change to the game is a bad one, first and foremost, as this game is a delicate balance interconnectedness and has a serious micro and macro economic system established that has widespread effects with every change. Secondly, high sec is a viable and essential environment of the game, it is a concentrated center for commerce and industry and is the only place for new players to work to get a footing so they may have any semblance of a change in low or null. What you propose are sensible and realistic changes to the game. I hope they may be heard and implemented.
Malcanis
Vanishing Point.
The Initiative.
#347 - 2013-02-10 10:35:31 UTC  |  Edited by: Malcanis
It's important to intuitively understand that not everyone is looking for the same experience when they log into EVE. There are some things that EVE will never be able to provide. If you just want to do uninterrupted co-op quest grinding then you're shopping in the wrong store. But I (and I think CCP) want to see the widest possible range of player expectations catered to within EVE that it is possible to have without diluting the essential "Everyone vs Everyone" nature of the game that was the founding vision.

With specific reference to hi-sec, I outright reject the idea that it should be for "carebears" or in any way presented as or allowed to assumed to be a "PvP free zone". Empire is intended for casuals, not carebears in my view of things.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Aracimia Wolfe
Imperial Academy
Amarr Empire
#348 - 2013-02-11 00:06:24 UTC
Not only have you got both my votes but I actually may have to give you my axe as well. And I really like that axe...


An exceptionally thought out platform sir.

Kill it with Fire!

Malcanis
Vanishing Point.
The Initiative.
#349 - 2013-02-11 12:29:07 UTC
Bo Kantrel wrote:


Mini-EVE
An EVE-themed mini-game that can be played inside EVE to pass the time, and will be tied into other areas of gameplay where appropriate.


I'd rather that CCP allowed us to develop minigames for each other via the newer shinier API interface.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Wodensun
Caldari Provisions
Caldari State
#350 - 2013-02-11 17:23:47 UTC
hmmm I like you..

You have my axe!

err wait.. Shocked

vote..

bloody test bongs...

yes thats it... vote!

Do not give me likes them 101 likes arent a accident...

Malcanis
Vanishing Point.
The Initiative.
#351 - 2013-02-11 19:35:37 UTC
If it helps I can suggest an axe-based franchise to CCP Xaghen?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Agnar Volta
Investtan Inc.
The Republic.
#352 - 2013-02-12 11:14:11 UTC
I have a question, but it needs a bit of a intro.

In LS today is hard to "lurk" around without being chased and killed in short order. So new player have problem with the initial steps in PVE, industry or socializing in this environment. I can honestly say that all players that I know started making contacts in HS with established corps before making the move to LS.

And now for the question: Do you see this scenario as a problem or LS is fine the way it is? Would you support some mechanic that makes it more safe for people to fleet with strangers without being blown up? Would you have any other alternative ideas to help newbs give their first steps in LS?
GallowsCalibrator
Imperial Academy
Amarr Empire
#353 - 2013-02-12 15:19:17 UTC
What would be your go-to recipe for a stew to impress friends and family?
Malcanis
Vanishing Point.
The Initiative.
#354 - 2013-02-12 18:49:20 UTC
GallowsCalibrator wrote:
What would be your go-to recipe for a stew to impress friends and family?


2lbs cubed venison
1/4lb salted pork belly
1/2lb shallots
1/2lb (after soaking) of mushrooms like shitake or some other kind suitable for long cooking
1 pint of good beef stock
1/2 bottle of 1er cru claret
4 bay leaves
1 tsp peppercorns
8-10 juniper berries.

Saute the shallots till golden; reserve. Saute the mushrooms with the salt belly; reserve. Brown the venison for 3-4 mins, deglace with the claret and seethe furiously for 1 min, then add the rest of the ingredients and cook covered until the venison is tender. Remove the lid earlier if a thicker gravy is desired.

Serve with shredded savoy cabbage or kale, roast parsnips and of course more claret.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

GallowsCalibrator
Imperial Academy
Amarr Empire
#355 - 2013-02-12 20:10:09 UTC
Malcanis wrote:
GallowsCalibrator wrote:
What would be your go-to recipe for a stew to impress friends and family?


2lbs cubed venison
1/4lb salted pork belly
1/2lb shallots
1/2lb (after soaking) of mushrooms like shitake or some other kind suitable for long cooking
1 pint of good beef stock
1/2 bottle of 1er cru claret
4 bay leaves
1 tsp peppercorns
8-10 juniper berries.

Saute the shallots till golden; reserve. Saute the mushrooms with the salt belly; reserve. Brown the venison for 3-4 mins, deglace with the claret and seethe furiously for 1 min, then add the rest of the ingredients and cook covered until the venison is tender. Remove the lid earlier if a thicker gravy is desired.

Serve with shredded savoy cabbage or kale, roast parsnips and of course more claret.


Voting Malcanis' Stew recipe for CSM8 (That's a pretty good one you've got going there, and juniper is underappreciated. And anything that has half a bottle of good wine is going places.)
Commander ChiChi
Yarrdy YaRr YARRR
#356 - 2013-02-12 22:27:09 UTC
i do not endorse you
Lord Zim
Gallente Federation
#357 - 2013-02-12 22:46:35 UTC
Why not cut the meat cubes as dodecahedrons instead? :(

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Malcanis
Vanishing Point.
The Initiative.
#358 - 2013-02-13 12:38:20 UTC
Lord Zim wrote:
Why not cut the meat cubes as dodecahedrons instead? :(


Difficult to type on a phone....

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

GallowsCalibrator
Imperial Academy
Amarr Empire
#359 - 2013-02-13 14:12:33 UTC
Malcanis wrote:
Lord Zim wrote:
Why not cut the meat cubes as dodecahedrons instead? :(


Difficult to type on a phone....


Would demonstrate flashy knife skills however. Or require a comedy amount of transglutaminase.

And to avoid another ISD purge, moving on to an actually serious question now.

With the promise of the Gnosis being an actually-available ship but only obtainable through some mysterious means, how do you feel about more semi-rare and unique ships being obtainable like this in a way beyond mere isk? Assuming CCP have methods to A: Control the introduction of these into the economy, without B: Being 1-shot ships like the alliance tournament vessels.

I quite like the idea of this, as it gives some additional long-term ship goals beyond 'Get space coffin, quit playing, win EVE' that are potentially within the reach of the everyman (and as long as these things don't turn up for Aurum I'd be happy).

Any thoughts on all this?

(Although, all things considered, if I wasn't going to be a Goon Vote(TM), you're the strongest candidate here by far)
Malcanis
Vanishing Point.
The Initiative.
#360 - 2013-02-13 16:51:33 UTC
I dont have a problem with limited edition ships so long as the distribution process is above board. The tournament prizes exist in too small numbers to have any perceptible effect on people who don't possess one.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016