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Destroyers for orbital bombardment? Really??

First post First post
Author
Nahkep Narmelion
The Scope
Gallente Federation
#141 - 2013-01-10 22:02:23 UTC
Merouk Baas wrote:
Nahkep Narmelion wrote:
Also, consider how wide the barrel is on 1400mm howitzers. That is 14 meters!


1400 mm is 1.4 meters. You won't be able to stand up inside it.


Dammit...Still it is much larger than like a 105mm or 128mm. It is a big ass gun.
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#142 - 2013-01-10 22:05:52 UTC
Merouk Baas wrote:
Nahkep Narmelion wrote:
Also, consider how wide the barrel is on 1400mm howitzers. That is 14 meters!


1400 mm is 1.4 meters. You won't be able to stand up inside it.


the metric system is so simple, its tricks you.... Still, 4.6 feet of soild EM is nothing to scoff at.

4.6 feet of solid EM

Solid EM

WTF is EM ammo made of? A giant duracell battery?

Name Family Name
Imperial Academy
Amarr Empire
#143 - 2013-01-10 22:10:13 UTC
Merouk Baas wrote:

1400 mm is 1.4 meters. You won't be able to stand up inside it.



But 1.4 meters is the shells diameter. Judging from the shells icon, they are quite a bit longer than wide, so you'd easily be standing up inside it.

Anyway - I don't think it's a bad move - I assume if dust sticks around, the people mostly doing the orbital bombardments in the long run will be alts of dust players. I don't think the typical F2P console FPS player has the attention span to train for a BS.
Scatim Helicon
State War Academy
Caldari State
#144 - 2013-01-10 22:31:31 UTC
Yeah, 1400mm artillery means you're pretty much firing projectiles the size of a car.

The XL artillery on the Naglfar and Ragnarok is quad-3500mm, which means essentially that each turret is firing double decker buses, four at a time.

Every time you post a WiS thread, Hilmar strangles a kitten.

Drew Solaert
Aliastra
Gallente Federation
#145 - 2013-01-10 22:41:19 UTC
Whats the big deal about shot range differences in space vs planets, or the size of the guns being used (Sidenote, small makes the most sense, we are after all helping the merc's seize battlefield objectives, not removing the entire battlefield and a 10km radius around that as well)

All that matters is we can make the sky rain fire. Into a completely seperate game.

I lied :o

Alavaria Fera
GoonWaffe
#146 - 2013-01-10 22:55:29 UTC
Merouk Baas wrote:
Nahkep Narmelion wrote:
Also, consider how wide the barrel is on 1400mm howitzers. That is 14 meters!

1400 mm is 1.4 meters. You won't be able to stand up inside it.

Yeah, it's pretty large but you were off by a factor of 10.

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mkint
#147 - 2013-01-10 23:21:17 UTC
If you're leaving scorch marks, you need a bigger gun.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Herzog Wolfhammer
Sigma Special Tactics Group
#148 - 2013-01-10 23:37:58 UTC
CCP FoxFour wrote:
Yes, destroyers for orbital bombardment. Why do you ask? Because we want to be able to build up to bigger and better. If we started with Titans doing orbital bombardment and then added the others going down each time we added something it would be smaller.

This way we start with destroyers with small guns and next time we add bigger guns we can make it bigger and better.

Keep in mind our goal is to start with a small connection between the two games and build it up from that so we don't break anything, or break as little as possible.

Hope that helps answer why we went with destroyers first. :)




I think it's a good move because if you started with titans, and then moved to smaller ships, the titan pilots would be crying and ragequiting all over the forums.

Bring back DEEEEP Space!

Rain6639
GoonWaffe
Goonswarm Federation
#149 - 2013-01-11 00:07:48 UTC
My Cormorant will be most famously flown directly into temporate planets' atmospheres, where it will fragment and strike three or four Dust troops securing key spawn points on the map. Where the Cormorant roams, some guys on that one map that one time remember. kinda
NEONOVUS
Mindstar Technology
Goonswarm Federation
#150 - 2013-01-11 00:23:30 UTC
The range thing is easy.
EVE space is a fluid
Planet atmosphere is a gas.
Therefore lower density and thus less resistant to penetration.
I mean think about it, all ships in space slow to a stop when the engine is off.
Makes perfect sense.
Remiel Pollard
Aliastra
Gallente Federation
#151 - 2013-01-11 01:35:00 UTC
I'm looking forward, tbh, well past when OB is fully integrated, to the part where we'll be able to deploy fighters, fighter-bombers, and drones from our ships to provide air support for DUST players. Or even further beyond that, when smaller ships will actually be able to break orbit to engage ground forces. The one thing that confuses me is the effect of range - a small gun (say a TII neutron, for example, or even TII rails for that matter) can't usually "hit" beyond about 15km max, depending on your ammo. Maybe it's just a different ammo, I dunno, but for a round to break atmosphere (or even a laser, which would be affected by Rayleigh scattering just like any other light ray, even if only a little) it needs to get past the point where it isn't going to burn up, or be slowed down so much by friction that it will no longer have any effect.

Still, I do understand how small guns could be used this way, but wouldn't it be more fun if you could hover in the skies in a squad of Rifters and pound the ground with arty and missiles while someone else's fighter squadron defended your ships from anti-aircraft defences and ground-launched fighters, or just assisted with the bombing? Or, if you had your frigs and fighters in the sky while the other side had their frigs and fighters in the sky simultaneously.... imagine what the light show would look like from the ground? Trails of missiles and high-velocity rounds streaking back and forth while fighters and bombers deployed by carriers in orbit swarmed the scene, as chunks of hull plating and other debris rained from the sky to fall on the battlefield below, adding an additional potential hazard to DUST troops?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Herzog Wolfhammer
Sigma Special Tactics Group
#152 - 2013-01-11 02:00:22 UTC
I wonder if there will be specific modules and their own ammo for this.

For example, I would imagine something based on the RL "rod thrower" - pure kinetic mayhem.


Also, missiles could be possible in an atmosphere: Scramjets!

Bring back DEEEEP Space!

El 1974
Green Visstick High
#153 - 2013-01-11 02:06:18 UTC  |  Edited by: El 1974
Hi,

I might want to try this, but would like to know a bit more first.
1. So they give the advice to bring a destroyer. I'd hate to travel through FW space without a cloak. If I use a stealth bomber with a few guns will that still be usefull or is that a waste of effort?
2. Should I bring different types of guns so I can use different ammo and be more effective at different requests for support? Is it worth refitting guns or can i just as well fit each type of guns and activate the most effective gun first?
3. Apparantly I need to be in FW. I have standings to join whatever faction. Never done that, but I can just join a militia, shoot some targets, leave the militia, fly to a station belonging to the other faction, enlist and fly back to shoot at the other side?
edit: 4. should I use blasters/autocannons or rails/artillery

Thanks for any answers I can get.
Brooks Puuntai
Solar Nexus.
#154 - 2013-01-11 02:14:21 UTC  |  Edited by: Brooks Puuntai
So a small gun that usually has the effective range of 7000m, can now fire almost 2,000,000m?

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Ryuu Shi
School of Applied Knowledge
Caldari State
#155 - 2013-01-11 02:18:57 UTC
Give me destruction like this with my ibis orbital bombardment and I'll burn the Galaxy! Twisted

http://www.youtube.com/watch?v=hYPSg-Ab7Dc

_**Noob **_isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.

  • Sun Tzu
Rain6639
GoonWaffe
Goonswarm Federation
#156 - 2013-01-11 02:39:16 UTC
Brooks Puuntai wrote:
So a small gun that usually has the effective range of 7000m, can now fire almost 2,000,000m?


shh! we're not baww'ing about that part
Orzo Torasson
Brutor Tribe
Minmatar Republic
#157 - 2013-01-11 02:52:58 UTC
Lets say that a pilot is shooting at a planet with a thrasher with 250mm artillery fit. You're all having a whinge about these pussy little frigate guns but you aren't shooting at ships- you're shooting at people. The old naval guns mounted on drednaughts during the second world war were 250mm caliber- they fired shells in excess of 220kg. That's about 500 pounds if you are living in one of those countries that's still using funny measurement systems poorly conceived at the dawn of the science.

500 pounds of explosive slamming into the ground near you at terminal velocity- it's going to do a great deal of damage.

Scale that up to a battleship projectile- 1200mm and you're going to turn the entire DUST battlefield into a glass sheet.....every time you fire. Use a Dreadnaught which fires 3500mm shells and you'll blow a hole in the planet big enough to fly an Avatar through.

iskflakes wrote:


How do you explain the huge difference in effective range? 20km in space, 300km when shooting a planet?


Shell gets caught in the planet's gravity well. Hits the atmosphere, gravity does the rest. Something like that is what they'll go with, I assume.
Rain6639
GoonWaffe
Goonswarm Federation
#158 - 2013-01-11 03:01:44 UTC
Orzo Torasson wrote:


Shell gets caught in the planet's gravity well. Hits the atmosphere, gravity does the rest. Something like that is what they'll go with, I assume.


GENIUS!
Niveuss Nye
Viziam
Amarr Empire
#159 - 2013-01-11 03:55:19 UTC
ISD TYPE40 wrote:
It may be worth remembering just how big and powerful the shells are that we use in EVE when compared to standard ground based weaponry. Gallente destroyers with rails will usually fire 125mm shells, slightly smaller than the 130mm shells fired by modern naval destroyers.

We know how much damage that kind of real life shell can cause, now imagine those shells being filled with anti-matter! And now imagine a shell half a metre across made of the same stuff travelling a good percentage the speed of light, the kind fired from a 425mm battleship railgun. The kinetic damage alone would vaporise a large portion of the area. Add in the anti--matter and you wouldn't just kill a few DUST soldiers, you would vaporise a few square kilometres.



ISD TYPE40, I think what they are trying to say is that they WANT to be able to decimate entire square kilometers with the ships they trained years to fly.

But then again, that would be a major atrocity like setting off a nuke. As much as the factions hate each other, I do not think they would stoop that low. Maybe out in null sec..... different story.

Still, blowing holes in entire landmasses and permanently changing the appearence of entire districts has a certain "cool" factor that would be worth looking forward to in that year plus long skill que.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#160 - 2013-01-11 04:33:49 UTC  |  Edited by: Barrogh Habalu
Well, those orbital strikes won't be anything near glassing half of the map or close, I'd guess that it will be more about taking out certain fortificated position or something. Given that even small guns of EVE are huge by modern standard, it should be enough. Otherwise it would definitely raise a point of "those cavemen from early XX could make better guns, wtf?".

Oh well, that was brought a lot already... Still, bringing some weapon of mass destruction (by modern meaning) into game like DUST won't make any good from gameplay standpoint.