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Player Features and Ideas Discussion

 
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Cyno jamming cruiser

Author
Kodiii
The Scope
Gallente Federation
#61 - 2013-01-19 01:35:50 UTC
I really like this idea, but I'd like to propose a few changes to the initial idea.

Firstly, a grid-wide jamming is far too unfair in the other direction. This would create problems in actually fair fleet fights.

This would be far more fair if it was a recon ship only module that had to target another ship and was able to jam them for maybe 30 seconds max in order to allow pilots to escape. If they light the cyno within that time, it could show up, but pulse strangely as an indictation that one has been lit. After the module completes it's cycle, the fleet can drop in.

I also think a cooldown timer is needed, probably just like 5 minutes.

I hate being hot-dropped just as much as the next guy (dropped by test yesterday, 50+ oracle and tackle TEST fleet vs 8 of us), but a grid wide jamming is too game changing.

However, if it was like a pulse that lasted for only about 10 seconds, then it could definitely be fair.
Sigras
Conglomo
#62 - 2013-01-21 06:36:21 UTC
the problem with that idea is that it would just be used for a GTFO moment, and would have no practical use for increasing the number of fights.

the goal of this isnt a module that allows any joe to get out with no risk, a gang should have the ability to say, "im committing to this fight, but I dont want to be hot dropped"

This is why it would be active for 60 - 90 seconds where you couldnt warp out. It would force you to commit to what you were doing, just prevent them from bringing 250 of their best friends to the party.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#63 - 2013-01-21 09:27:24 UTC
I'm in full support of a T2 BC version of this. The reason to make a T2 BC over a T2 Cruiser is a combination of survivability and expense.
I fully understand that expense is not an issue for many, but in a small roam, it can be. A T2 BC will easily pass the cost of a T2 fit T1 BS and its effect should be on par with that. One of these suckers will probably draw silly amounts of fire so they need to survive to be effective. The other option is to spam the area with them like HICs and that just doesn't feel right. These ships have such a large area of effect, they shouldn't be common. Also, from a lore perspective, I would imagine that this module would make huge demands on the parent vessel, so anything under a BC hull probably wouldn't take the strain...

The module itself should be fuelled with a short duration, say 2 minutes, and it should not apply to covert cyno's. Maybe an appropriate skill could increase the duration by 5% per level to a maximum of about 2 minutes and 30 seconds. I would also suggest a cooldown on the module, say 10 minuses. You could perma spam with 4 or 5 if you had the fuel.

As for range, maybe 200km a +10% bonus on the ships themselves? I would also allow them to interfere with lit cynos, so that the incoming hot drop scatters the same as if the cyno blew.

That's my take on it.
DooDoo Gum
Center for Advanced Studies
Gallente Federation
#64 - 2013-02-18 20:23:40 UTC
Veronica Kerrigan wrote:
DooDoo Gum wrote:
jamesoverlord wrote:
Ok so this is an idea seen as the pvp these days are most lets hop on a titan and make things boring with low risk and the small guys getting thrashed

my idea is to create a support cruiser class that can cyno jam on grid area only stopping these hot drops only on grid making it more fair for the smaller guys and small gang pvp nobody likes getting hot dropped in a fleet where you are just out to have a decent fight not saying fair fight but at least a decent one.

so for the three different races you should have a shield version for caldari with missile bonus armour version for amarr with laser bonus and mini version with projectile bonus plus a bonus to speed and micro warp drive cap usage the tank should be kept weak so its fair to all even those who want to hot drop

this ship would give the people who still believe in roaming and having a decent fight a fair chance against the guys who sit on a titan all night just wanting to gank people its boring and there should be something to counter this I.E a ship that can stop cynos on grid

let me know what you think don't titan users are going to troll of course but its just an idea to even up the field abit


umm... wouldnt that enable someone to exploit this by dropping caps on grid and then firing up their own cyno jammer to stop any counter force... thus creating a rather uncomfortable experience for the original target ?


I believe that is the idea. Much like a system wide cyno jammer prevents capital escalation in your system, this ship would prevent capital escalation on the grid, a much more limited protection. It gives the side with this vessel an advantage, but it is only about a minute or two of extra time before enemy caps get on grid.


a 'system wide cyno jammer' requires a little more than just rolling a ship through a stargate and hitting an 'F' key of your choice to fire up the module

jamesoverlord
Black Layer Syndicate
Pan-Intergalatic Business Community
#65 - 2013-02-20 11:13:56 UTC  |  Edited by: jamesoverlord
DooDoo Gum wrote:
Veronica Kerrigan wrote:
DooDoo Gum wrote:
jamesoverlord wrote:
Ok so this is an idea seen as the pvp these days are most lets hop on a titan and make things boring with low risk and the small guys getting thrashed

my idea is to create a support cruiser class that can cyno jam on grid area only stopping these hot drops only on grid making it more fair for the smaller guys and small gang pvp nobody likes getting hot dropped in a fleet where you are just out to have a decent fight not saying fair fight but at least a decent one.

so for the three different races you should have a shield version for caldari with missile bonus armour version for amarr with laser bonus and mini version with projectile bonus plus a bonus to speed and micro warp drive cap usage the tank should be kept weak so its fair to all even those who want to hot drop

this ship would give the people who still believe in roaming and having a decent fight a fair chance against the guys who sit on a titan all night just wanting to gank people its boring and there should be something to counter this I.E a ship that can stop cynos on grid

let me know what you think don't titan users are going to troll of course but its just an idea to even up the field abit


umm... wouldnt that enable someone to exploit this by dropping caps on grid and then firing up their own cyno jammer to stop any counter force... thus creating a rather uncomfortable experience for the original target ?


I believe that is the idea. Much like a system wide cyno jammer prevents capital escalation in your system, this ship would prevent capital escalation on the grid, a much more limited protection. It gives the side with this vessel an advantage, but it is only about a minute or two of extra time before enemy caps get on grid.


a 'system wide cyno jammer' requires a little more than just rolling a ship through a stargate and hitting an 'F' key of your choice to fire up the module



it should not be system wide
Radhe Amatin
Federal Navy Academy
Gallente Federation
#66 - 2013-02-20 11:38:05 UTC  |  Edited by: Radhe Amatin
ok system wide cyno jamming cruiser is bad on so many levels...

the problem with hot drops its not that they drop large fleets in a system , its they drop those fleets right on your head.
An cyno jamming cruiser or module or whatever..... will be nice but makeit have a limited range lets say 3 au or 2 au... so in that range you can't pop a cyno but outside that radius u can.
this way u can bring reinforcements but not over their heads, unless u kill the cyno jamming ship or ships.