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Market Mechanic Broken?

Author
Biron Soringard
Absurdity of Abstractions
#1 - 2013-01-09 15:41:32 UTC
The title may be a bit misleading, but it's the best short one I could think of.

Recently gotten into trading, and am having pretty good luck with it--better luck than I would've expected. However, As I'm shifting goods around, editing orders, spending some time with a foreign alien device known as a "calculator," I start to see a few things in the Market system that make it difficult for many to enjoy trading, as well as making it even more difficult for someone who is not a dedicated, pure trade player.

1) 0.01 ISK Wins. Simply put, I can sacrifice 0.01 ISK per sale on goods to ensure that, until someone else does, I can get ALL of the sold items to my buy orders, and nearly guarantee all sales on my items in a particular station or nearby stations in the same system. Paying 0.01 ISK to take ALL sold items of the type you are able to afford purchasing with buy orders? There needs to be something a bit more consequential for that type of market dominance.

2) Micromanagement. Whoever has the most time to sit and refresh their market orders will also inevitably win the day. Undercut someone by 0.01 ISK, and unless they have as much time as you do to constantly check up on their orders at all times, you will have a monopoly over the station or nearby areas you are buying and selling. For part-time traders such as myself, this is probably the biggest annoyance. Plus, it makes profits depend on time zones as well. As with the 0.01 ISK issue, there needs to be a way to offer the same rewards, but not base it off of refreshing market windows and who's awake / asleep before the others in their region.

These two things make trading the boring activity many players don't want to deal with. I've had considerable profits off of it, but I fight with the above, as does every trader here (Unless you've found a goldmine system where you have no competition) The success of a player in the market is entirely dependent on how much time they spend on the Market pages. There is no real marketing to the EVE trading system other than the initial purchase and estimated sell price calculations. After the goods are where they need to be on the market, it becomes a one-hundredth of an ISK game of leap frog with competitors, and the one with the most time will win at the end of the day unless, again, you found them for a ridiculously low price.

Just a few observances.
Rengerel en Distel
#2 - 2013-01-09 16:09:35 UTC
So the problem is that those that can spend more time doing something makes more isk than those that can't? It sorta follows the rest of the game then, doesn't it?

With the increase in shiptoasting, the Report timer needs to be shortened.

Vaerah Vahrokha
Vahrokh Consulting
#3 - 2013-01-09 16:27:10 UTC
Calling broken "what I can't succeed at" is not something that will gain you much agreement.


Anyway, trading is not broken. Even in RL there are high frequency traders (also known as "scalpers" even if they don't really do the same strategy) who sit hours a day indeed.

Then there are those who can't or don't want to commit substantial time to trading and trade price swings, buying at lows and selling at highs.

EvE implementations:

The Slow Sell System for Lazy Marketeers

My first adaptation to the above:

Experiment #01: RL finance analysis applied to EvE. A large part of the first portion can be easily done using in game tools.

Experiment #01: RL finance analysis applied to EvE (continued). For the few who feel bold and want to go beyond the game.
Kara Books
Deal with IT.
#4 - 2013-01-09 16:32:28 UTC
Thing is, after 6-12 months you will burn out and no longer want to do it any more, its like a game rule that lets new players take over, then they burn out and a whole new players yet again takes over.

Its boring but its lucrative to .01 ISK

Once you hit a certain amount of ISK, the whole game changes for the Merchant.

You then move into market manipulations, I.E. buy out everything and realist at 200%, or find other endeavors to invest in, a good example is some one here in MD now has 2 merchants, soon to have 4 plans to start a whole mini hub on his own.

there's Patch speculation, bout half a year ago, some players found out some ship BPO's are going to go up in price by 50-100%, they bought say 100B isk of blueprints and resold them for 150B isk over 3-5 months, while others manufactured the ships at old mineral costs (procurer) 2-3M isk per ship and resold those for 6-7M isk right after patch.
matter of fact, notice how the Procurer's are priced in Jita, notice those 4 orders of 4000 ships, that's some one purposefully keeping the price down so their dirt cheep buy orders will fill for half a year, once every ones out of ships they will sell of their stockpile of 30-60K procs at 14-21M isk!

penny wars are 1% of the whole Merchant game here in eve, open your eyes and remember, Nothing ever happens without a reason!

have fun, I hope you stick around for a long time, it gets really fun down the road.
Biron Soringard
Absurdity of Abstractions
#5 - 2013-01-09 16:40:05 UTC
I'm not against rewarding those who dedicate more time to something, but the reward is total and exclusive. If you have more time, you will just about ALWAYS receive the transactions that otherwise would go to those in the same station / region as you. You also get to establish that dominance for 0.01 ISK.

For 0.01 ISK and constantly refreshing the market page, you receive utter and total monopoly over the market in which you are operating unless there is a trader doing the same thing in your area. Anyone who cannot commit the time necessary to keep up is not going to make nearly any ISK unless they have a goldmine of goods for ridiculously low prices that their competition cannot contend with. Yet, that is a very, VERY rare ccurence.

Also, I'l have a look at your links Vaerah. At first glance they seem quite interesting.
Alex Grison
Grison Universal
#6 - 2013-01-09 16:57:44 UTC
Biron Soringard wrote:
I'm not against rewarding those who dedicate more time to something, but the reward is total and exclusive. If you have more time, you will just about ALWAYS receive the transactions that otherwise would go to those in the same station / region as you. You also get to establish that dominance for 0.01 ISK.

For 0.01 ISK and constantly refreshing the market page, you receive utter and total monopoly over the market in which you are operating unless there is a trader doing the same thing in your area. Anyone who cannot commit the time necessary to keep up is not going to make nearly any ISK unless they have a goldmine of goods for ridiculously low prices that their competition cannot contend with. Yet, that is a very, VERY rare ccurence.

Also, I'l have a look at your links Vaerah. At first glance they seem quite interesting.


Having your buy or sell order at the top of the list is not "controlling the market"


yes

Juwi Kotch
Center for Advanced Studies
Gallente Federation
#7 - 2013-01-09 17:21:27 UTC
I think a timer which would allow for a price correction only let's say once every hour, could be a good idea. Buyers would buy a bit more expensive, sellers could sell for a bit more ISK, it would hurt nobody and would open up the trade profession for the more casual traders.

"Our lives are not our own. We are bound to others, past and present. And by each crime, and every kindness, we birth our future." Sonmi-451

Tom Hagen
Twilight Empire
#8 - 2013-01-09 17:33:25 UTC
I started out writing a long and Nice reply, but I am on a IPhone atm. and hate it. So instead I have another reply that isn't that nice but I believe my point gets across anyway.

Are you a miner from the begining?
Aren't you satisfied already that you can mine afk now?
Do you need to be able to trade completly afk also?
Whats next, PvP or missions?

It is very reasonable that the guy who puts in most time should get out more trade from it :-p
Toku Jiang
Jiang Laboratories and Discovery
#9 - 2013-01-09 17:40:25 UTC
I don't see how somone can have dominance of a station. For starters there are several thousand items for sale in this game from PI materials to fricken laser beams. Last I looked I can't possibly have enough sell or buy order slots available to me to dominate an entire station. Could I dominate say the market on Enriched Uranium and Mechanical Parts, maybe, or at the very least I can modify my order on those items as often as the timer allows to keep my sell order the cheapest and make it painful for everyone else, but your talking about a fraction of the station market, not the entire station.

It sounds to me that you are selling popular items that people like to move for fast cash and spend a lot of time manipulating and micromanaging their orders to maximize sales. My advice would be to find something else to sell, or prepare to compete.
Varius Xeral
Doomheim
#10 - 2013-01-09 17:53:19 UTC
Trade smart not hard. If you can't compete, try missions.

Official Representative of The Nullsec Zealot Cabal

Biron Soringard
Absurdity of Abstractions
#11 - 2013-01-09 18:01:09 UTC
Toku, yes. Perhaps I should correct myself. By dominance over a station or market, I mean an item within a station, system, constellation, etc. If your order is the cheapest, it will almost always be bought first unless the buyer is looking to buy it in bulk and you do not have the quantity. There are thousands of items, yes, and I don't disagree that there's always a niche that you can fill, but if someone else decides to move in on that niche, and they have more free time, irregardless of other factors, you will lose the market war over that item. Play time should not be the main factor as it is now on how quickly you can sell items.

As for your reply, Tom, not quite. I have this toon as a highsec logistics pilot for my other characters who live in lowsec. I'm not a miner, so I can't really respond to the AFK mining statements. I'm not looking for AFK ISK making off trading, but I do other things in EVE on my other toons and can't devote the time required to be on the markets every 15 minutes updating my orders. I check them once every hour or two, but I'm undercut by 0.01 ISK within 15 minutes of putting the items back at the top of the list.

Immediately after I update my orders, I get quite a lot of business. However, 15-20 minutes after it sluffs off to nothing because I'm 2nd on the list, and nobody buys the 2nd cheapest item in the same station unless it is needed in bulk. Trading is only viable for those with the blocks of time required to micromanage their orders, and is a closed profession to many players who do other activities in EVE except in some niche markets and certain cases (As the slow-sell article above demonstrates one of them)

I'm still making ISK, but it is irritating to know that I only make it for a short while after updating my orders and then I'll be making next to nothing unless I switch back over and update them all. Kinda' hard to do when you're chasing people around in lowsec.
Alex Grison
Grison Universal
#12 - 2013-01-09 20:23:01 UTC  |  Edited by: Alex Grison
Biron Soringard wrote:
Toku, yes. Perhaps I should correct myself. By dominance over a station or market, I mean an item within a station, system, constellation, etc. If your order is the cheapest, it will almost always be bought first unless the buyer is looking to buy it in bulk and you do not have the quantity. There are thousands of items, yes, and I don't disagree that there's always a niche that you can fill, but if someone else decides to move in on that niche, and they have more free time, irregardless of other factors, you will lose the market war over that item. Play time should not be the main factor as it is now on how quickly you can sell items.

As for your reply, Tom, not quite. I have this toon as a highsec logistics pilot for my other characters who live in lowsec. I'm not a miner, so I can't really respond to the AFK mining statements. I'm not looking for AFK ISK making off trading, but I do other things in EVE on my other toons and can't devote the time required to be on the markets every 15 minutes updating my orders. I check them once every hour or two, but I'm undercut by 0.01 ISK within 15 minutes of putting the items back at the top of the list.

Immediately after I update my orders, I get quite a lot of business. However, 15-20 minutes after it sluffs off to nothing because I'm 2nd on the list, and nobody buys the 2nd cheapest item in the same station unless it is needed in bulk. Trading is only viable for those with the blocks of time required to micromanage their orders, and is a closed profession to many players who do other activities in EVE except in some niche markets and certain cases (As the slow-sell article above demonstrates one of them)

I'm still making ISK, but it is irritating to know that I only make it for a short while after updating my orders and then I'll be making next to nothing unless I switch back over and update them all. Kinda' hard to do when you're chasing people around in lowsec.


This is why you *Diversify* your investment profile. If you have all of your money in one item and you log on for an hour every day. You will have about an hour that your item is being an "active investment" ( by active I mean first in line for a buy or sell )

if you have your money spread out in items with varying prices, margins and volumes you will get a much more steady flow of trade activity.

after all, you are buying at below retail price. and then selling at retail price.

You could always conduct in depth research on an item. including supply/demmand. volume history. price history etc. and buy straight from a sell order. Then leave the item sitting in your hangar for a few months in hope that it will increase in value.

Before the mining barge update of last summer I bought 1,000 retrievers at around 8 mil. The rest is history ( but mostly isk )

yes

Toku Jiang
Jiang Laboratories and Discovery
#13 - 2013-01-09 21:58:02 UTC
I think your looking at this from the wrong angle here chief, although you did say it yourself. Trading is a profession in this game.

You are stating that you want to do other activities in EVE and be competitive in the market place as a trader. Thats like saying you rat for 15 minutes and then you decide to go mine ore and that your not making money killing rats while your mining ore. If you want to excel at any one faction of this game you have to commit. Your either a trader, a miner, a miner/industrialist (these go hand in hand), a mission runner, an anom runner, an explorer, or a pirate, or whatever else you can think of. Either way its those that focus on the one thing that excel at it and will be better suited to the task.

Trading in eve as a profession is like being a stock broker. Your not really handling the merchandise, you probably don't even know what most of it is for, your just buying low and selling high. There a lot of toons that never undock from Jita 4-4, I know, I keep one there just for days when I want to play the market and don't want to do anything else. I will spend hours buying, selling, buying more, selling more, modifying orders, modifying again, and again, and again. Its a profession, it's a part of this game that some people enjoy playing or at the very least excel at making money at it.

You seem too inclined to want get the best of trading without doing the work of staying on top of the market, and somehow you think that isn't fair that you should have to sink time in it to being successful at it.
terzslave
Caldari Provisions
Caldari State
#14 - 2013-01-10 00:04:39 UTC
So basically what you're saying is you want to be at the top of the buy/sell orders and you don't want anybody to have the ability to get to the top and you just want them to wait nicely while you fill up your orders.

Yeah.............no.
Alex Grison
Grison Universal
#15 - 2013-01-10 00:21:42 UTC
terzslave wrote:
So basically what you're saying is you want to be at the top of the buy/sell orders and you don't want anybody to have the ability to get to the top and you just want them to wait nicely while you fill up your orders.

Yeah.............no.


He is of, course more than welcome to buy everyone out. And then set the price as he so desires ;) ;) ;)

yes

Rengerel en Distel
#16 - 2013-01-10 00:49:45 UTC
If you're able to put in the time, you're just going to be more successful at things than other people. Unless you bot, which I still see a lot of, but that's another thread ... You really just have to realize that if something has a good margin, most other competitive traders will know it too, and will be battling you for the items. If you really want to play the market, you need to put in the time, have patience to let your stuff sit off the top of the list, and/or diversify your items so something is always moving to keep the funds working.

With the increase in shiptoasting, the Report timer needs to be shortened.

Aryth
University of Caille
Gallente Federation
#17 - 2013-01-10 16:53:34 UTC  |  Edited by: Aryth
Kara Books wrote:
Thing is, after 6-12 months you will burn out and no longer want to do it any more, its like a game rule that lets new players take over, then they burn out and a whole new players yet again takes over.

Its boring but its lucrative to .01 ISK

Once you hit a certain amount of ISK, the whole game changes for the Merchant.

You then move into market manipulations, I.E. buy out everything and realist at 200%, or find other endeavors to invest in, a good example is some one here in MD now has 2 merchants, soon to have 4 plans to start a whole mini hub on his own.

there's Patch speculation, bout half a year ago, some players found out some ship BPO's are going to go up in price by 50-100%, they bought say 100B isk of blueprints and resold them for 150B isk over 3-5 months, while others manufactured the ships at old mineral costs (procurer) 2-3M isk per ship and resold those for 6-7M isk right after patch.
matter of fact, notice how the Procurer's are priced in Jita, notice those 4 orders of 4000 ships, that's some one purposefully keeping the price down so their dirt cheep buy orders will fill for half a year, once every ones out of ships they will sell of their stockpile of 30-60K procs at 14-21M isk!

penny wars are 1% of the whole Merchant game here in eve, open your eyes and remember, Nothing ever happens without a reason!

have fun, I hope you stick around for a long time, it gets really fun down the road.


This isn't what happened in Procurers. Essentially, an EVOL je..trader went head to head with me. Got smashed, then I held it down for giggles inviting more buyouts. I caught him mid market clear when I had many 444 quantity orders up. While he was in the process of clearing market I kept relisting more and more stacks. He ended up buying 5500 from me + what other stacks were on market in an attempt to take it to 10m+ at the time. I wanted initial capital back for GFC/GAZE and so wrecked him. So only 1 of those 3 big stacks were mine (the low one) the others were ones he bought out trying to clear and relist, not realizing 10's of thousands from the Cabal would smash him.

What remains is pure profit, so will let it go up a bit.

PS. For those attempting relists of markets, at least have a good idea of how much got built/supplied. He didn't and paid a pretty nasty lockup for it.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Bugsy VanHalen
Society of lost Souls
#18 - 2013-01-10 18:05:06 UTC  |  Edited by: Bugsy VanHalen
Juwi Kotch wrote:
I think a timer which would allow for a price correction only let's say once every hour, could be a good idea. Buyers would buy a bit more expensive, sellers could sell for a bit more ISK, it would hurt nobody and would open up the trade profession for the more casual traders.

Actually that would likely have the opposite effect.

The average trader would then only be able to update their orders every hour. A skilled trader with 150 orders on the same item could update each order once per hour. What about a player who manages 1000 orders or 5000 orders? If they put 240 orders on the same item they could effectively update 1 order every 15 seconds. 3600 orders could allow for an update every second.

Having the orders updated only once per hour would only make it harder on the casual traders as the elite traders wining the 0.01 isk games now would just compensate by having more orders on the same item.
iskflakes
#19 - 2013-01-10 18:37:35 UTC
The mechanic is not broken, but it could be better.

In the real world traders don't update prices by $0.01, but instead they setup types of automated orders (limit, stop, etc) and then let computers handle the execution of those orders. The highly automated nature of real markets results in tiny spreads and high liquidity in every commodity. EVE markets by comparison are dysfunctional with most commodities greatly lacking in liquidity and with huge spreads. This is great for the amateur trader who wants to make some money, but bad for everybody else who has ever needed to buy or sell something in a hurry. If CCP ever wanted to grease the economic wheels and make it easier for people to buy and sell on the market without getting scammed here are a few ideas:

1) Remove order limit when skills are maximized (more liquidity in every commodity)
2) Remove broker fees and increase sales tax to compensate (more freedom to change prices)
3) Make market data available realtime (faster and more accurate than eve-central)
4) Allow the placement and modification of orders through the CREST API, perhaps with a 6 hour delay

Number 4 may seem extreme, but the benefit to industrialists who have to sell large volumes would be great

-

Bydlo Moneymaker
Celestial Machines
#20 - 2013-01-10 23:10:13 UTC
Quote:
1) 0.01 ISK Wins. Simply put, I can sacrifice 0.01 ISK per sale on goods to ensure that, until someone else does, I can get ALL of the sold items to my buy orders, and nearly guarantee all sales on my items in a particular station or nearby stations in the same system. Paying 0.01 ISK to take ALL sold items of the type you are able to afford purchasing with buy orders? There needs to be something a bit more consequential for that type of market dominance.


Yeah, EvE is fundamentally broken in this regard as there's no branding of items (or even just quality differences). So the only discriminating factor is price. It's like in some super communist bizarro universe where there are only a handful of products: Standard soap, standard condoms, standard bagels, standard whatever.

No wonder people invented clones as in such a bleak world suicide rates would sky-rocket.


It would be really awesome if items would have little stat differences depending on the manufacturer's industry skills. So people could price goods accordingly to their quality. But I guess that would distract CCP from their mission of providing even more PVE ISK faucets to flood the market with cheap money so everyone can be a gazillionaire.
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