These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Skill Discussions

 
  • Topic is locked indefinitely.
 

Alt for missions/incursions

Author
Paige Kjz
Perkone
Caldari State
#1 - 2013-01-09 03:27:08 UTC
I need some pointers in relation to this character.

I am not one for PvP or combat in any shape or form but I want to start heading out in that direction for this character, my only previous experience is mining and trading along with a small amount of manufacturing when I can be bothered.

This character originally was just a muck around and I didn't know what I wanted with it, now I am at the point where I want to start taking on missions and get into incursions.

I like the idea of a sniper in incursions and have interest in the Navy Raven or if there is better that I can skill towards with minimal time that would be great.

At this point in time, the character is all over the place so ignore the randomness of the skills and just keep in mind where I want to go, I am pretty set on the idea of what I want now.

http://eveboard.com/pilot/Paige_Kjz

I don't have a specific fit that I like either, so if anyone is willing to push in the right direction there, I am more than willing to listen.
Skurja Volpar
Rattini Tribe
Minmatar Fleet Alliance
#2 - 2013-01-09 12:38:00 UTC  |  Edited by: Skurja Volpar
Haven't done an incursion for a while now, but missile boats were definitely not in hugely demand from what I remember, and cruise missiles are low dps enough to start with, though this might have changed/I might be wrong. If your going Caldari a Rokh might be a better plan in the short term, and improving your turret skills would lead nicely onto something like a Bhaalgorn or Machariel, which are very much the boys for the job.

If getting into incursion fleets is your goal, Turrets should take priority over Missiles asap (although as you haven't made a huge dent in either yet that shouldn't be a big upheaval Blink)

edit - In terms of fitting, you'll want a huge buffer tank (100K ehp+) and 70+ on every resist, other than that slap on as many damage mods and TEs (tracking comps for armor) then nestle a dcu2 in there somewhere, with webs for ships that get a bonus to them. Not much room for variation in incursion fits really.
Paige Kjz
Perkone
Caldari State
#3 - 2013-01-09 12:48:57 UTC  |  Edited by: Paige Kjz
Skurja Volpar wrote:
Haven't done an incursion for a while now, but missile boats were definitely not in hugely demand from what I remember, and cruise missiles are low dps enough to start with, though this might have changed/I might be wrong. If your going Caldari a Rokh might be a better plan in the short term, and improving your turret skills would lead nicely onto something like a Bhaalgorn or Machariel, which are very much the boys for the job.

If getting into incursion fleets is your goal, Turrets should take priority over Missiles asap (although as you haven't made a huge dent in either yet that shouldn't be a big upheaval Blink)


Incursions is more of a secondary goal but something I would like to take seriously.

Missions would be more of an attraction or first priority for me. (just for the ease of being able to open up the game, run a mission and then log off again)

Edit: I appreciate the opinion on Turrets > Missiles. I will look into the two ships you mentioned as well.
Skurja Volpar
Rattini Tribe
Minmatar Fleet Alliance
#4 - 2013-01-09 13:22:55 UTC  |  Edited by: Skurja Volpar
Well that widens your options a lot. If your sticking Caldari, I would say make a B-line for the drake, as lvl2 and 3 should be easy as pie in it, and right now it's really the only BC that has a place in lvl4s. And then you have a choice between going BS or Jumping into a Tengu which while more expensive is less skill SP intensive than getting good performance out of a BS.

So I'd aim for T2 launchers, with lvl4 support skills, T2 tank (basically just lvl 4 supports for shield) and remember that T2 drones are pretty much mandatory for lvl4s. Also your fitting and cap skills will need some love before you can even fit for missions.

Engineering 5 and Electronics 5 should be your number 1 priority, as well as energy systems ops 5 (although I don't know how much use this would be on a passive drake) as they're very good and fast skills you'll want maxed - in fact, all of the Standard "core competency" certificate is a good place to get some foundations. Also Weapon upgrades 4, and if possible 5, so you get AWU to 4. will make life much easier.

With all of the above a cheap and cheerful drake should be able to make a good dent into pve, and all the skills will be just as useful in pvp.
Debra Tao
Perkone
Caldari State
#5 - 2013-01-09 15:08:40 UTC
Incursions recquire a good amount of skill points as you typically want to use navy/pirate bs. You can pick a good incursion ship and aim for it as a long term goal (like a machariel or a vindicator). Missiles boat are definitely not great for incursion but they are pretty good for missioning...

If you want to get into incursion asap i would suggest you to train for a logistic, it will take you several months.
Paige Kjz
Perkone
Caldari State
#6 - 2013-01-11 23:25:02 UTC
Skurja Volpar wrote:
Well that widens your options a lot. If your sticking Caldari, I would say make a B-line for the drake, as lvl2 and 3 should be easy as pie in it, and right now it's really the only BC that has a place in lvl4s. And then you have a choice between going BS or Jumping into a Tengu which while more expensive is less skill SP intensive than getting good performance out of a BS.

So I'd aim for T2 launchers, with lvl4 support skills, T2 tank (basically just lvl 4 supports for shield) and remember that T2 drones are pretty much mandatory for lvl4s. Also your fitting and cap skills will need some love before you can even fit for missions.

Engineering 5 and Electronics 5 should be your number 1 priority, as well as energy systems ops 5 (although I don't know how much use this would be on a passive drake) as they're very good and fast skills you'll want maxed - in fact, all of the Standard "core competency" certificate is a good place to get some foundations. Also Weapon upgrades 4, and if possible 5, so you get AWU to 4. will make life much easier.

With all of the above a cheap and cheerful drake should be able to make a good dent into pve, and all the skills will be just as useful in pvp.



Should already note that I am in a Drake as it is and want to take the step up so that I can start level 4 missions once I get more time. I am also in the process of moving systems for my main and will be grinding rep in the new area.

Can you clarify what you mean by level 4 support skills? Can you give me a roadmap on what I should train? I am currently Engineering V as per the instructions in the previous post and I don't know where to go from there.
Paige Kjz
Perkone
Caldari State
#7 - 2013-01-11 23:27:01 UTC
Debra Tao wrote:
Incursions recquire a good amount of skill points as you typically want to use navy/pirate bs. You can pick a good incursion ship and aim for it as a long term goal (like a machariel or a vindicator). Missiles boat are definitely not great for incursion but they are pretty good for missioning...

If you want to get into incursion asap i would suggest you to train for a logistic, it will take you several months.


At the moment missions are my immediate goal and incursions is kind of a long term plan, I am estimating 6-8 months before I am comfortably stepping into incursions.

I do prefer Caldari for missions but I am open to what will work with incursions.
Debra Tao
Perkone
Caldari State
#8 - 2013-01-12 12:32:06 UTC
I doubt you will be able to fly a typical incursion fit in 6-8 months...
Paige Kjz
Perkone
Caldari State
#9 - 2013-01-12 14:57:40 UTC
Debra Tao wrote:
I doubt you will be able to fly a typical incursion fit in 6-8 months...


If it's longer, I have no issues.
Xayo 207
Another Corp..
#10 - 2013-01-13 19:17:08 UTC  |  Edited by: Xayo 207
I run incursions about 95% of my time in eve. There are many ways to run them, but only a few ways to run them efficient, pushing isk/h ratios way over 100m/h.

There are 5 ships that are viable in high end incursions: Vindicator, Nightmare, Machariel, Basilisk, Scimitar.

Since you want to look into pvp with this toon, you typically don't want to learn logistics, leaving you with the 3 faction battleships to choose from.
You said you want a sniper. That means Vindicators are not an option, 1800+ blaster dps make rails just look crappy.
So Machariel or Nightmare it is. This comes down to personal preference and community preference. Machariels have high alpha damage, Nightmare have a overall much higher applied dps but require a lot more micro management for ammo and capacitor.

Must have skills are T2 guns, good gunnery support, maxed cap skills (extremy important for NM), good navigation skills, good drone skills, good-maxed targeting skills, Shield Management V for max buffer, Cybernetics V for top-notch implants, Thermodynamics and Nanite repair skills

Aside from skills you need isk. A standart ship will cost you 2.5b. A good ship will cost you 6b. A good clone will cost you at least 2b.
Zor'katar
Matari Recreation
#11 - 2013-01-14 14:53:44 UTC  |  Edited by: Zor'katar
Just as a counterpoint, you don't need a total pimp fit to have any chance of getting into an incursion fleet. Sure, it'll certainly increase your chances, as well as open up the "hardcore" incursion running communities to you, but for getting started, it's not necessary. On the two occasions that an incursion came through my home system, I threw together a T2-fit Maelstrom and had no trouble getting into a TVP HQ fleet. It's not the same kind of income as the serious VG runners, but ~90m/hr + LP is nothing to scoff at, and it gets you familiar with incursion sites with much less initial investment.

And though turrets are certainly preferred over missiles, there have always been a few CNRs in the sniper squads when I've been there.

(Edit: though if you do indeed intend to take incursions *seriously*, you'll eventually want to work toward one of the ships the others are pointing you at. Just didn't want you to think you need to be in one before you can even touch incursions.)