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Player Features and Ideas Discussion

 
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[Retribution 1.1] Combat Battlecruisers

First post First post First post
Author
NoT KwarK
LP Incorporated
#61 - 2013-01-08 21:49:02 UTC
I would like to see the Cyclone get another launcher slot, split weapon systems suck.
Skawl
The Scope
Gallente Federation
#62 - 2013-01-08 21:50:06 UTC
Edward Pierce wrote:
Hans Jagerblitzen wrote:
But Fozzie, 7.5% bonus to armor repair amount on both Gallente Battlecruisers?? But we all know how much active armor tanking sucks!! Whatever will you do about this dilemma..... Twisted


Until they make these bonuses apply on all reps (remote reps too), the rep bonus will always be inferior to the passive tank since it can't scale in gangs.


This would be awesome.
Omnathious Deninard
University of Caille
Gallente Federation
#63 - 2013-01-08 21:50:07 UTC
The reason behind why drone ships have one less slot that all other ships eludes me still, care to shed some light on the reason.

If you don't follow the rules, neither will I.

WInter Borne
Caldari Provisions
Caldari State
#64 - 2013-01-08 21:50:47 UTC
Gigglecruisers for everyone!
Zagdul
Federal Navy Academy
Gallente Federation
#65 - 2013-01-08 21:54:22 UTC  |  Edited by: Zagdul
Brutix:
Battlecruiser skill bonuses:
5% bonus to Medium Hybrid Turret damage
7.5% Hybrid Turret Optimal Range (or tracking)
Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 7 H, 5 M (+1), 5 L, 7 turrets
Fittings: 1200 PWG (+50), 435 CPU (+10)
Defense (shields / armor / hull) : 4000 / 4000 / 5000(+117)
Capacitor (amount / recharge rate / average cap per second): 3000(+656.25) / 789s(+164s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 155 / 0.704(+0.0352) / 12250000 (-1,000,000) / 8.1s (-0.2)
Drones (bandwidth / bay): 50 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7
Sensor strength: 18 Magnetometric
Signature radius: 305 (+5)
Cargo capacity: 475 (+75)


Edit: This would make the Brutix a very versatile ship and allow it to be used in many circumstances. It'd truly make it a 'brawling' ship that newbies can get into pretty easily.

The changes I've adjusted remove it's useless armor repair bonus and give it something that actually benefits the ship and it's design. I like bonus on the myrm however so why are we cookie cutting that on to the brutix? This also gives it the choice, it can be shield or armor.

Dual Pane idea: Click!

CCP Please Implement

Torri Bernard
Hedion University
Amarr Empire
#66 - 2013-01-08 21:54:39 UTC
What you are doing to the prophecy is an abomination. Didnt you get the hint when no one flew the myrmadon? Drone boat battlecruisers are horrible ideas. Add in the nerf to the harbinger and its likely no one will fly amarr ever again.
CaptainFalcon07
Scarlet Weather Rhapsody
#67 - 2013-01-08 21:56:32 UTC
Torri Bernard wrote:
What you are doing to the prophecy is an abomination. Didnt you get the hint when no one flew the myrmadon? Drone boat battlecruisers are horrible ideas. Add in the nerf to the harbinger and its likely no one will fly amarr ever again.


The harbinger is not being nerfed. Its buffed its got a 10% damage per level instead of a 5%, more than makes up a loss of a turret.
Royal Hammer
Viziam
Amarr Empire
#68 - 2013-01-08 21:56:38 UTC
With the recent bonuses to medium laser turrets, I was looking forward to my Harbinger being a competitive ship, even though it's slightly outclassed by two other popular battlecruisers. But now...ouch. Amarr can't get no love. Maybe make the nerf a teensy bit less bad?
killer139139
Dreddit
Test Alliance Please Ignore
#69 - 2013-01-08 21:57:34 UTC
Zagdul wrote:
Brutix:
Battlecruiser skill bonuses:
5% bonus to Medium Hybrid Turret damage
7.5% Hybrid Turret Optimal Range (or tracking)
Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 7 H, 5 M (+1), 5 L, 7 turrets
Fittings: 1200 PWG (+50), 435 CPU (+10)
Defense (shields / armor / hull) : 4000 / 4000 / 5000(+117)
Capacitor (amount / recharge rate / average cap per second): 3000(+656.25) / 789s(+164s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 155 / 0.704(+0.0352) / 12250000 (-1,000,000) / 8.1s (-0.2)
Drones (bandwidth / bay): 50 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7
Sensor strength: 18 Magnetometric
Signature radius: 305 (+5)
Cargo capacity: 475 (+75)



I Agree more of a brawling ship
John Valentine
Republic Military School
Minmatar Republic
#70 - 2013-01-08 21:57:52 UTC  |  Edited by: John Valentine
Yeah, I got a quistion, what are CCP's plans with the minmater? Completely screwing them out of the game? First the Rifter, and now the Hurricane?

Oh, yeah, and If I wanted to fly missile ships, I would have joined caldari, but I joined the minmater, cause they got guns, witch rock..why the hell are you making the cyclone a missile boat?

Belicose = Missile boat, Talwar = Missile Boat, Breacher = Missile Boat, and now the cyclone as well?

Can we have a minmater dev give his input into these rebalances as well please..not just caldari nuts..

WTF?
Tuxedo Catfish
Aliastra
Gallente Federation
#71 - 2013-01-08 21:59:16 UTC
Please reconsider the active armor tank bonuses on the Gallente hulls, or at least on the Brutix. They're completely useless for anything but solo and the smallest gangs, and really, when was the last time you saw a solo Brutix?
Royal Hammer
Viziam
Amarr Empire
#72 - 2013-01-08 22:01:34 UTC
CaptainFalcon07 wrote:
Torri Bernard wrote:
What you are doing to the prophecy is an abomination. Didnt you get the hint when no one flew the myrmadon? Drone boat battlecruisers are horrible ideas. Add in the nerf to the harbinger and its likely no one will fly amarr ever again.


The harbinger is not being nerfed. Its buffed its got a 10% damage per level instead of a 5%, more than makes up a loss of a turret.


The Harby is still getting a HP and pg/cpu reduction. If it quacks like a nerf...
Krisaana Stormrider
The Scope
Gallente Federation
#73 - 2013-01-08 22:02:01 UTC
Maybe I am missing something. Why is the Drake keeping the kinetic-only bonus? I figured this was a legacy thing that would surely be removed in the tier updates.

Has anyone ever explained the motivation for why this exists?

Thanks in advance,
Kris
Ezra Vouland
Deep Core Mining Inc.
Caldari State
#74 - 2013-01-08 22:02:07 UTC  |  Edited by: Ezra Vouland
How long did that take to return the Myrim to its original self? Thanks :D

EDIT: NM, got excited. Still want the Myrm back with 5 Ogre II
IrJosy
Club 1621
#75 - 2013-01-08 22:02:54 UTC
Vexor (turret/drone bonus) > Myrm (drone / repair bonus) > Domi (turret/drone bonus)

One of these is not like the others.
CaptainFalcon07
Scarlet Weather Rhapsody
#76 - 2013-01-08 22:05:45 UTC
Royal Hammer wrote:
CaptainFalcon07 wrote:
Torri Bernard wrote:
What you are doing to the prophecy is an abomination. Didnt you get the hint when no one flew the myrmadon? Drone boat battlecruisers are horrible ideas. Add in the nerf to the harbinger and its likely no one will fly amarr ever again.


The harbinger is not being nerfed. Its buffed its got a 10% damage per level instead of a 5%, more than makes up a loss of a turret.


The Harby is still getting a HP and pg/cpu reduction. If it quacks like a nerf...


the PG/CPU reduction is fair since you need one less turret.

All Tier 2 BC's are getting HP reduction, what do you expect?
IrJosy
Club 1621
#77 - 2013-01-08 22:06:47 UTC
Zagdul wrote:
Brutix:
Battlecruiser skill bonuses:
5% bonus to Medium Hybrid Turret damage
7.5% Hybrid Turret Optimal Range (or tracking)
Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 7 H, 5 M (+1), 5 L, 7 turrets
Fittings: 1200 PWG (+50), 435 CPU (+10)
Defense (shields / armor / hull) : 4000 / 4000 / 5000(+117)
Capacitor (amount / recharge rate / average cap per second): 3000(+656.25) / 789s(+164s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 155 / 0.704(+0.0352) / 12250000 (-1,000,000) / 8.1s (-0.2)
Drones (bandwidth / bay): 50 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7
Sensor strength: 18 Magnetometric
Signature radius: 305 (+5)
Cargo capacity: 475 (+75)


Edit: This would make the Brutix a very versatile ship and allow it to be used in many circumstances. It'd truly make it a 'brawling' ship that newbies can get into pretty easily.

The changes I've adjusted remove it's useless armor repair bonus and give it something that actually benefits the ship and it's design. I like bonus on the myrm however so why are we cookie cutting that on to the brutix? This also gives it the choice, it can be shield or armor.


too much like talos
4LeafClover
ONTAP
Goonswarm Federation
#78 - 2013-01-08 22:07:11 UTC
Why all the hate for the Hurricane? Because people actually flew them? On a side note why is the Minmatar Sensor strength only 16 when other ships are more? Caldari is 19?

The hurricane is my ship of choice, I fly it 99% of the time. Now it sucks. I can't fit anything, I can only imagine what it will be like if these changes go through. You have taken a good thing in EVE and killed it. And from what it seems you are intent on doing that to all the BC. Doesn't CCP realize that the BC is the primary ship for low skill pilots? Why are you killing them all?

On a different note, it seems like CCP is intent on creating a ship for every roll in a fleet fight...and that is all they can do. What you seem to ignore is that MOST pilots fly around in small gangs or solo and need a ship that can multitask. If you limit EVERY ship to a single role you effectively ostracize every pilot that doesn't fly in a large fleet. Which is your broad player base. While I like to fly in large fleets, MOST of my time is spent flying around solo, or in a small gang. I need a multipurpose battlecruiser, and you are killing that for me and the rest of EVE. You are making it more difficult to get into this game.
Scatim Helicon
State War Academy
Caldari State
#79 - 2013-01-08 22:08:50 UTC
I don't have any detailed input on these except to say the Ferox still looks pretty mediocre (Prophecy and Cyclone might be good now though), and to question why the Drake and Cyclone are specifically excluding Rapid Light Launchers in their bonuses?

Every time you post a WiS thread, Hilmar strangles a kitten.

Krell Kroenen
The Devil's Shadow
#80 - 2013-01-08 22:09:37 UTC
Mizhir wrote:

Why not 6 launchers? I thought you were going away from the split weapon layout. Now it just seems like you swapped it around for the cyclone.


I agree I was hoping to see the death such split weapon layouts not a reinforcement of them.