These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Freighter Madness

Author
La'Krul
HolyTrident
Tactical Narcotics Team
#141 - 2013-01-09 22:48:47 UTC
Well I just lost a freighter and the others maybe were lost the same way: kill rights.

Apparently, because I had killed someone earlier, they were able to make the kill rights they gained on me available to all of Eve.

Personally, I think this is lame. Maybe not the mechanic itself but the fact that I was totally unaware of this. I log in, check we're not at war with anyone, undock and hit autopilot and come back 30mins later to a pod in a station.

Just seems a bit cheap to lose a ship like this. No involvement from myself, no achievement by the gankers, just no point really.
I'm not even annoyed by the loss, it's like it's not mine really because I wasn't involved but it's left a nice red smear on the killboard. I just feel like, "Sigh, that's going to take a while to earn back. Can I really be bothered?"

I don't want to dumb down Eve but perhaps CCP should make it clear when you are a sitting duck. People say I should have received a notification and I think I remember one about kill rights, but nothing that said "now you're fair game to the whole of Eve". It would be good to make it clear.

RubyPorto
RubysRhymes
#142 - 2013-01-09 22:59:07 UTC
La'Krul wrote:
Well I just lost a freighter and the others maybe were lost the same way: kill rights.

Apparently, because I had killed someone earlier, they were able to make the kill rights they gained on me available to all of Eve.

Personally, I think this is lame. Maybe not the mechanic itself but the fact that I was totally unaware of this. I log in, check we're not at war with anyone, undock and hit autopilot and come back 30mins later to a pod in a station.

Just seems a bit cheap to lose a ship like this. No involvement from myself, no achievement by the gankers, just no point really.
I'm not even annoyed by the loss, it's like it's not mine really because I wasn't involved but it's left a nice red smear on the killboard. I just feel like, "Sigh, that's going to take a while to earn back. Can I really be bothered?"

I don't want to dumb down Eve but perhaps CCP should make it clear when you are a sitting duck. People say I should have received a notification and I think I remember one about kill rights, but nothing that said "now you're fair game to the whole of Eve". It would be good to make it clear.



Killrights have been around for a long time.

Retribution has been around for more than a Month, so you probably should have read the patch notes by now.

Killrights only last a Month, so you got the killright under the Retribution system.

You do get a notification when someone makes your killright available to the world. So... good game, I guess.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Some Rando
University of Caille
Gallente Federation
#143 - 2013-01-09 23:00:49 UTC
Vyktor Abyss wrote:
the guy from earlier got it right - if people want to say rig their freighter for maximum cargo - let them, but they should drop even easier than now. even if that maximum is only the current hold size I'd say thats good for the game.

If you're referring to my comment, I'm not at all in favor of slots for freighters. They do what they do well and don't need a nerf. Let's go with Tippia's example here:

Tippia wrote:
So for every lowslot, a freighter must lose 22% of its base cargo capacity; for every rig slot, it must lose 17% base cargo. End result: adding slots forces a nerf because you end up with a ship that carries less and is weaker than it is now, and there is no way to recreate their current capabilities.

Given the balancing he mentions, you must also divide hull HP by 2.5 (or a balanced amount) to account for a possible DCU II, do something similar for armor and shields, and also reduce scan res, signature, and a whole host of other stats to take into account other possible modules.

In other words, no sensible hauler wants this. Freighters haul **** very well. They don't need options.

CCP has no sense of humour.

Lord MuffloN
Caldari Provisions
Caldari State
#144 - 2013-01-09 23:53:34 UTC  |  Edited by: Lord MuffloN
Oh look, more cries for buffs for things to survive longer in high-sec, how unexpected.

Okay but going on, tier 3 battlecruisers are a bit too strong at the moment, but nerfing them, no matter, the freighter gankers will just move on to Brutixes, DPS instead of Alpha, and if you're going to start bitchin' that Brutixes are overpowered I'm going to have to pick up my jaw from the floor and then strangle you with your own guts.

But you know what makes it not worth for gankers to kill you at chokepoints? Not carrying all your eggs in one basket, not bringing 10 billions worth of items in one go, and split up trips, on top of this, scouting, web alts etc.

This was also the standard advice hauling anything, since ever, forever in EVE's history, and lo and behold, almost a decade later, it's still given out, but some people don't want advice, they want to be catered to through changes in the game instead.

Accepting that the moment you press the autopilot button (if you do) any group of players of any affiliation can do their own math, their own judgement, if they want to attack you, and you need to accept that you are at their mercy, a few mathematical calculations asides.

But we can't have that now can we? Removing risks and dangers from high-sec, the fact that the Broken Window fallacy driving EVE's market would shrivel up and die through inflation, it matters not, because if certain people can't stand the fact they can be attacked, it gotta go.

This would be the part where I truthfully say 4/5 of my accounts live doing t2 module production in high sec, and that I have an Obelisk myself and undock every two days from Jita, but no need, for lo and behold because of my ticker I can easily be disregarded as a shill for the "null sec illuminati cabal" that's intent on nerfing high-sec in any and all ways possible, despite that there aren't any nerfs even suggested here.
Ryal Acami
Dark Pandorum
#145 - 2013-01-10 00:32:13 UTC
As has been mentioned just above me and in previous posts / threads for ever. Don't transport lots of expensive kit in one go.

I've been a 'victim' of this and I started playing 5+ years ago. I stopped for a few years and simply forgot this cardinal rule when I came back. I remembered it very quickly Roll. I don't consider this an issue at all. It adds a bit of 'spice' to any hi sec endevour Smile

This doesn't remove the other simple rule, which is : if someone wants to ruin your day, consider it ruined as soon as the first shot comes in Shocked
Powers Sa
#146 - 2013-01-10 00:35:27 UTC
Posting in the best troll thread in the past 3-4 days.

Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk

Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.

Nevyn Auscent
Broke Sauce
#147 - 2013-01-10 00:47:13 UTC
Some Rando wrote:

Given the balancing he mentions, you must also divide hull HP by 2.5 (or a balanced amount) to account for a possible DCU II, do something similar for armor and shields, and also reduce scan res, signature, and a whole host of other stats to take into account other possible modules.

In other words, no sensible hauler wants this. Freighters haul **** very well. They don't need options.


This isn't true. The reason for the Cargo Nerf is to stop Freighters tipping over the 1 Million volume mark, at which point they can transport Capital Ships in their holds. As this would change a major gameplay dynamic that currently exists.
There is however, no reason that if a Freighter pilot chose to accept a much smaller cargo hold that they couldn't have a larger tank than they currently do. Since a 15% larger tank or even 100% larger tank would not create a change in a major gameplay dynamic, it would only change the cost required to gank one.
That said, I would expect some drop in the base freighter tank if they got decent fitting options, but it doesn't have to be on the same scale as the possible benefits.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#148 - 2013-01-10 01:34:08 UTC
Nevyn Auscent wrote:
Some Rando wrote:

Given the balancing he mentions, you must also divide hull HP by 2.5 (or a balanced amount) to account for a possible DCU II, do something similar for armor and shields, and also reduce scan res, signature, and a whole host of other stats to take into account other possible modules.

In other words, no sensible hauler wants this. Freighters haul **** very well. They don't need options.


This isn't true. The reason for the Cargo Nerf is to stop Freighters tipping over the 1 Million volume mark, at which point they can transport Capital Ships in their holds. As this would change a major gameplay dynamic that currently exists.
There is however, no reason that if a Freighter pilot chose to accept a much smaller cargo hold that they couldn't have a larger tank than they currently do. Since a 15% larger tank or even 100% larger tank would not create a change in a major gameplay dynamic, it would only change the cost required to gank one.
That said, I would expect some drop in the base freighter tank if they got decent fitting options, but it doesn't have to be on the same scale as the possible benefits.

What does the cargo change do?
RubyPorto
RubysRhymes
#149 - 2013-01-10 02:10:27 UTC
Lord MuffloN wrote:
Okay but going on, tier 3 battlecruisers are a bit too strong at the moment, but nerfing them, no matter, the freighter gankers will just move on to Brutixes, DPS instead of Alpha, and if you're going to start bitchin' that Brutixes are overpowered I'm going to have to pick up my jaw from the floor and then strangle you with your own guts.


Ganking something with Tier 3 BCs costs more than an equivalent gank did before Crucible.
Everybody keeps forgetting the Insurance nerf.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Marlona Sky
State War Academy
Caldari State
#150 - 2013-01-10 03:06:21 UTC
La'Krul wrote:
Well I just lost a freighter and the others maybe were lost the same way: kill rights.

Apparently, because I had killed someone earlier, they were able to make the kill rights they gained on me available to all of Eve.

Personally, I think this is lame. Maybe not the mechanic itself but the fact that I was totally unaware of this. I log in, check we're not at war with anyone, undock and hit autopilot and come back 30mins later to a pod in a station.

Just seems a bit cheap to lose a ship like this. No involvement from myself, no achievement by the gankers, just no point really.
I'm not even annoyed by the loss, it's like it's not mine really because I wasn't involved but it's left a nice red smear on the killboard. I just feel like, "Sigh, that's going to take a while to earn back. Can I really be bothered?"

I don't want to dumb down Eve but perhaps CCP should make it clear when you are a sitting duck. People say I should have received a notification and I think I remember one about kill rights, but nothing that said "now you're fair game to the whole of Eve". It would be good to make it clear.


LOOOOOOOOOOOOOOOOOL!!!!!!!!!!!!!!!!!!!!!!
NEONOVUS
Mindstar Technology
Goonswarm Federation
#151 - 2013-01-10 03:10:55 UTC
Marlona Sky wrote:
La'Krul wrote:
Well I just lost a freighter and the others maybe were lost the same way: kill rights.

Apparently, because I had killed someone earlier, they were able to make the kill rights they gained on me available to all of Eve.

Personally, I think this is lame. Maybe not the mechanic itself but the fact that I was totally unaware of this. I log in, check we're not at war with anyone, undock and hit autopilot and come back 30mins later to a pod in a station.

Just seems a bit cheap to lose a ship like this. No involvement from myself, no achievement by the gankers, just no point really.
I'm not even annoyed by the loss, it's like it's not mine really because I wasn't involved but it's left a nice red smear on the killboard. I just feel like, "Sigh, that's going to take a while to earn back. Can I really be bothered?"

I don't want to dumb down Eve but perhaps CCP should make it clear when you are a sitting duck. People say I should have received a notification and I think I remember one about kill rights, but nothing that said "now you're fair game to the whole of Eve". It would be good to make it clear.


LOOOOOOOOOOOOOOOOOL!!!!!!!!!!!!!!!!!!!!!!

You missed the epic rush to get him off the 4-4 dock.
It was glorious.
I was also the only one to loot him.
He had almost made it as well a mere 2km from docking.
The some one had to pop his wreck with all the goodies in it.
I am most displeased.
destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Rogue Drone Recovery Syndicate
#152 - 2013-01-10 04:09:19 UTC
they should just allow freighters to have mid and low slots so they can actually fit a tank. look at the freighters on space movies alot of them have tank and guns O.o
Frostys Virpio
State War Academy
Caldari State
#153 - 2013-01-10 07:50:35 UTC
destiny2 wrote:
they should just allow freighters to have mid and low slots so they can actually fit a tank. look at the freighters on space movies alot of them have tank and guns O.o


They should allow freighter pilot to use thier brain so they stop trying stunts like hauling 20 bill worth of cargo in a single trip.
RubyPorto
RubysRhymes
#154 - 2013-01-10 07:51:29 UTC
Frostys Virpio wrote:
destiny2 wrote:
they should just allow freighters to have mid and low slots so they can actually fit a tank. look at the freighters on space movies alot of them have tank and guns O.o


They should allow freighter pilot to use thier brain so they stop trying stunts like hauling 20 bill worth of cargo in a single trip.


But... those PLEX won't move by themselves...

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tarsas Phage
Sniggerdly
#155 - 2013-01-10 17:03:17 UTC
La'Krul wrote:
Well I just lost a freighter and the others maybe were lost the same way: kill rights.

Apparently, because I had killed someone earlier, they were able to make the kill rights they gained on me available to all of Eve.

Personally, I think this is lame. Maybe not the mechanic itself but the fact that I was totally unaware of this. I log in, check we're not at war with anyone, undock and hit autopilot and come back 30mins later to a pod in a station.

Just seems a bit cheap to lose a ship like this. No involvement from myself, no achievement by the gankers, just no point really.
I'm not even annoyed by the loss, it's like it's not mine really because I wasn't involved but it's left a nice red smear on the killboard. I just feel like, "Sigh, that's going to take a while to earn back. Can I really be bothered?"

I don't want to dumb down Eve but perhaps CCP should make it clear when you are a sitting duck. People say I should have received a notification and I think I remember one about kill rights, but nothing that said "now you're fair game to the whole of Eve". It would be good to make it clear.



There's the Killrights tab - a dedicated tab - in your Character Sheet which details the status and disposition of all killrights related to your char.

There were the numerous Dev Blogs and posts by devs in these forums detailing and discussing the Killrights changes that came with Retribution.

The info was all there, ahead of when the changes were introduced even, and you just chose not to study it. You received a notification when the kill right was made available for others to buy; but you disregarded it. You received another notification when those kill rights were then purchased and activated; but you were AFK, in space, in an expensive ship.

You're suffering from a good dose of indignation. You losing your ship wasn't a "cheap" act on the part of your aggressors - they were taking advantage of the mechanics. Mechanics which you chose to ignore.

This may be surprising to hear, but Eve is a little bit more involved than "Undock, push button"
Stitcher
School of Applied Knowledge
Caldari State
#156 - 2013-01-10 17:32:54 UTC
see, you have two options when you're a freighter pilot - you can be stupid, or smart.

I was smart. When my bounty was placed on me, I sold the freighter and started contracting to Red Frog instead. It will take a LONG time before those contracts use up the value of the freighter I sold.

AKA Hambone

Author of The Deathworlders

Buzzy Warstl
Quantum Flux Foundry
#157 - 2013-01-10 18:32:42 UTC
3 steps to increasing freighter survivability:
Train all relevant tanking skills to max.
Use a fleet booster.
Don't autopilot.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

La'Krul
HolyTrident
Tactical Narcotics Team
#158 - 2013-01-10 20:39:09 UTC
[/quote]
LOOOOOOOOOOOOOOOOOL!!!!!!!!!!!!!!!!!!!!!![/quote]
You missed the epic rush to get him off the 4-4 dock.
It was glorious.
I was also the only one to loot him.
He had almost made it as well a mere 2km from docking.
The some one had to pop his wreck with all the goodies in it.
I am most displeased.[/quote]

Hehe - I wish I'd been there to see it.
La'Krul
HolyTrident
Tactical Narcotics Team
#159 - 2013-01-10 21:08:15 UTC
[/quote]There's the Killrights tab - a dedicated tab - in your Character Sheet which details the status and disposition of all killrights related to your char.

There were the numerous Dev Blogs and posts by devs in these forums detailing and discussing the Killrights changes that came with Retribution.

The info was all there, ahead of when the changes were introduced even, and you just chose not to study it. You received a notification when the kill right was made available for others to buy; but you disregarded it. You received another notification when those kill rights were then purchased and activated; but you were AFK, in space, in an expensive ship.

You're suffering from a good dose of indignation. You losing your ship wasn't a "cheap" act on the part of your aggressors - they were taking advantage of the mechanics. Mechanics which you chose to ignore.

This may be surprising to hear, but Eve is a little bit more involved than "Undock, push button"[/quote]

I realise that you probably have a need to post things like this in order to feel superior or something but if you can get past that then I am just trying to make a simple point. I don't care about the ship. I've played this game for years and had far, far worst, near rage quitting, experiences of quite massive indignation, but this is not one. The only reaction of any note I'm sure were the squeals of girlish delight by the gankers upon their great success in achieving nothing. My reaction upon returning to my screen was "huh, oh great". That's it really.

Everything that happens to you in Eve is your own fault. That is learnt the hard way. The best point, the one that no-one has actually mentioned so far is that I originally got those kill-rights by killing someone else - ergo Karma! I have well over 2,000 kills in Eve and I'm the last person to bemoan the loss of a ship. I don't think freighters need a buff at all and suicide ganking a freighter is something to crow about. The only point I am making is that having people (and I know I am not alone) wondering about in high-sec not realising they are targets is lame because it removes all the skill from the game.

I've just returned to the game, what makes more sense, that I read every dev blog written over the past year or that CCP simply writes a line of text into the notification saying "you can now be legally shot at by anyone, in any space for the duration of these kill rights"? That is all I am saying. I have learnt the mechanics the hard way and obviously know the deal now, but to save other players the lesson, I think on this one that it's fair for CCP to make it clear.
RubyPorto
RubysRhymes
#160 - 2013-01-10 21:34:04 UTC
La'Krul wrote:
I've just returned to the game, what makes more sense, that I read every dev blog written over the past year or that CCP simply writes a line of text into the notification saying "you can now be legally shot at by anyone, in any space for the duration of these kill rights"? That is all I am saying. I have learnt the mechanics the hard way and obviously know the deal now, but to save other players the lesson, I think on this one that it's fair for CCP to make it clear.


1. You already got a notification in your EVE-Mail window that your Kill Rights had been made available to anyone, and at what cost.

2. Had you opened your killright window (unless your break started before the introduction of killrights in RMR, Dec 2005, you should be familiar with it), that would have either told you all you needed to know, or enough that you'd know what dev blogs to look for. (Something like "Huh, I wonder what this 'availible to all for 1m ISK' thing is all about. I think I'll look it up.")

In other words, there is that notification (in two places, no less), you just chose to ignore it.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon