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The Venture needs a nerf?

Author
Random Woman
Very Professional Corporation
#81 - 2013-01-09 11:26:15 UTC
Just alpha them, no need for points then ;)
QT McWhiskers
EdgeGamers
#82 - 2013-01-09 14:01:37 UTC
Yeah I am going to be honest here. The ONLY times I have EVER been killed while doing pve in a wormhole, was while I was not watching Dscan. Ive lost nighthawks and Drakes to c3 sites. After the fourth loss I had enough and decided to stop being lazy.

The people we kill in ladar sites are being lazy. The venture just makes it get away faster. I can guarantee you that if the people you are scanning are watching DScan, they cant be caught if you have to combat them. Even if you had rokh with all shield extenders in the mids and a running microwarp drive, you would not be able to catch him at the site if he was watching his Dscan.

Simply put, pray to bob to deliver you lazy farmers for your glorious venture wood chipper.
Terrorfrodo
Interbus Universal
#83 - 2013-01-09 14:05:12 UTC
The Venture is a T2 ship disguised and priced as a T1 ship. It needs to cost at least 20m, not 500k. For that ridiculously low price it is insanely overpowered.

.

Praxis Ginimic
The Scope
Gallente Federation
#84 - 2013-01-09 14:12:59 UTC
Ayeson
Hard Knocks Inc.
Hard Knocks Citizens
#85 - 2013-01-09 14:57:36 UTC  |  Edited by: Ayeson
Rek Seven wrote:

Thinking about it, i guess my main gripe stems from the fact i feel it has taken away from gameplay (for the hunters) and better kill mails. Sure, i could fit my ships specifically to overcome the +2 warp strength or organize a small fleet to kill a frigate but at the end of the day it's not worth the effort... Which is admittedly a matter of perspective.


On the same hand, why wouldn't you fit it, that occator or mastodon will just warp away with its +2 warp strength an lol at your non TS scram. Let alone all the people that actually fit a stab for some reason.

QT McWhiskers wrote:
Simply put, pray to bob to deliver you lazy farmers for your glorious venture wood chipper


Basically this, cross your fingers and pray you found someone who is lazy/stupid or both.
Oxandrolone
Center for Advanced Studies
Gallente Federation
#86 - 2013-01-09 17:08:55 UTC  |  Edited by: Oxandrolone
+2 warp core strength is not much of an issue.

The problem is it has more yield than a battlecruser, can carry more gas (magic) aligns almost instandly and is so hard to scan.

Yes a battlecruser would still get away if it saw your combats on d-scan, but it only took 1 scan with good skills and good d-scanning (from attacker) the venture takes 3-4 scans usually even with perfect scan strength and deviation. 20-30 seconds where the bear can check d-scan instead of about 8 seconds.

All this would be fine if the bear was fleet boostings his sig smaller and using modules to reduce it but no, all this is pre-build into the ship, there is no trade-offs, unlike most other ships in the game it gets all it needs without a single module.
Sir John Halsey
#87 - 2013-01-09 17:31:51 UTC
Oxandrolone wrote:
Sir John Halsey wrote:
Oxandrolone wrote:
The main problem is not the warp core strength and its so hard to tackle them....

The problem is with a perfect skilled virtue scanner you need to go to 1.00 AU which is mostly gonna be atleast 2 scans and then when you dictor lands with them it has about 3 seconds before it can drop a bubble meanwhile the venture aligns and warps in about 1.5 seconds.

The only way to catch one who is paying attention is too pre-bm the sight (so you dont have to scan it)

and then warp there in a cloaky T3 with +3 jam strength and decloak it with a bumb so it doesnt align and warp off before you cloaking delay ends. Or cloaky with smartbombs i guess might work.


Tackle it is not a problem.
If they are afk you can easily kill them.
You have mods to tackle them ;) ... Actually you can do it with one mod only.

If they are in your hole and you can't kill them, you are doing it wrong:
In your hole you should already have the ladar/radar scanned + all incoming WHs.
You can either warp to ladar cloaked, bookmark fly dictor and bubble or warp a regular ship to make them run back to the exit WH which is bubbled.

Pick your poison.

There is one more case ... smart people ... you won't be able to kill them anyway which makes all this chit chat about the +2 stab useless :)



what if as in 100% of my case they are not in your home, and you need to combat them, you need 2 scans where your combats are on d-scan thats atleast 12 seconds. then you got to warp to them also on d-scan and even when you enter grid they can align and warp before you land and can drop a bubble, all of this without a single module.

i dont minf if they fit warp core stabs, or jammers, or prop mods to get away. but now they got a stupid ore hold so they dont need to fit low-slots to make them better miners (expanders)

they shouldnt only be killable while afk...


The same logic can be applied to anyone running a mag/radar site.
Your probes will be seen, you will be seen on dscan too.
Roime
Mea Culpa.
Shadow Cartel
#88 - 2013-01-09 17:39:40 UTC
It's almost like it was a special-purpose ship, no? Unlike a BC, it's actually designed from the ground up for mining and gas harvesting in hostile space! This reminds of ships like covert ops, Orca and titans- they are all much better in their roles than a battlecruiser would be.

40m sig is pretty big for a frigate. Scan sig strength is target sig radius / target sensor strength. Venture has 5 points, resulting in 8. Same as a Thorax. Talos has 10. Imicus 3.73.

Anyway, lolcombatprobes in wormhole space :D

.

Ayeson
Hard Knocks Inc.
Hard Knocks Citizens
#89 - 2013-01-09 18:00:24 UTC
Roime wrote:

Anyway, lolcombatprobes in wormhole space :D


I agree with everything you said but this, combats get used all the time in wormholes
Rek Seven
University of Caille
Gallente Federation
#90 - 2013-01-09 18:12:27 UTC
Ayeson wrote:
.

On the same hand, why wouldn't you fit it, that occator or mastodon will just warp away with its +2 warp strength an lol at your non TS scram. Let alone all the people that actually fit a stab for some reason.


Do you regularly find occators running sites?

You don't really need a point to stop an occator warping.

Rek Seven
University of Caille
Gallente Federation
#91 - 2013-01-09 18:38:41 UTC  |  Edited by: Rek Seven
Roime wrote:


40m sig is pretty big for a frigate. Scan sig strength is target sig radius / target sensor strength. Venture has 5 points, resulting in 8. Same as a Thorax. Talos has 10. Imicus 3.73.

Anyway, lolcombatprobes in wormhole space :D



You are forgetting all the other abilities. The issue isn't that it's hard to scan, it's that it's hard to scan and has a bunch of other advantages. The large ore bay alone means that in most cases it will not have to leave the site to unload its cargo, meaning that you have to try to combat scan, resulting in the ability to catch him being more about luck than skill and patience.
Ayeson
Hard Knocks Inc.
Hard Knocks Citizens
#92 - 2013-01-09 19:26:47 UTC  |  Edited by: Ayeson
Rek Seven wrote:
Ayeson wrote:
.

On the same hand, why wouldn't you fit it, that occator or mastodon will just warp away with its +2 warp strength an lol at your non TS scram. Let alone all the people that actually fit a stab for some reason.


Do you regularly find occators running sites?

You don't really need a point to stop an occator warping.



No, you find them on wormholes or scooping gas out of a site (venture ore holds are nice and all, but C540 is big, as are some others) which is where a nice little Proteus driver with a TS scram would sit, cloaked, to ruin someones day. The point I'm trying to make here it fit your ship for any eventuality, not for any eventuality EXCEPT someone fitting stabs, or encountering a ship with +2 warp strength. If your goal is to kill people, you better bring the right tackle.
Roime
Mea Culpa.
Shadow Cartel
#93 - 2013-01-09 23:19:15 UTC
Ayeson wrote:
Roime wrote:

Anyway, lolcombatprobes in wormhole space :D


I agree with everything you said but this, combats get used all the time in wormholes


Yep, even for probing ships from noms and sigs.



.

GunnersMate07
The Scope
Gallente Federation
#94 - 2013-01-10 00:05:13 UTC  |  Edited by: GunnersMate07
The venture does too much well. No specific ability is op. Its just the fact that it has waaaayyy too many stacked on a ship that sells for 500k.

People keep saying silly things like "It is designed for a singular purpose like mining... why shouldnt it be able to warp quick". Yeah, because hulks and mining barges that are also specifically suited to a similar task are perfect examples of agility that can escape poor situations as easily (and at 400x the price in the case of a hulk).

I love using the venture. It makes gas mining so much less of a chore without having to manage jet cans. And it does make you settle into lazy mode without having to look at dscan as much because lets face it, if something pops up on grid you have a 2 second align time with agility rigs.

But I ******* hate hunting ventures now with a passion. Yes, before bc's could always get away if the pilot was diligently watching dscan. But a venture pilot doesnt even need to watch dscan. About the only ship capable of catching a venture pilot who knows to warp off at the first instant of a hostile ship on grid, would be a sebo'd stealth bomber. Anything else either is landing on the site uncloaked (which gives PLENTY of time for a venture to warp off), or has at least a 5 second decloak timer (also enough time).

Even options like a sabre landing (assuming the venture sucked and didnt warp out in time), are mediocre unless the sabre manages to get a scram/web on the venture considering it can do close to 3k m/s.

So combine its extreme survivability (small sig radius to make it harder to scan, very fast align time, frig velocity if it needs to burn out of a bubble, +2 warp core strength), with the fact that its actually BETTER then every other much more expensive option for gas mining like cruisers/BC's (5000k ore hold compared to 1-3k depending on cruiser/bc type), and then consider its stupidly inexpensive price (and the fact that it only needs 2 gas harvesters instead of 5 which also drops the price), and youve got a ship that doesnt exactly sound balanced by any definition of the word. There is absolutely no downside/drawback to the ship whatsoever.


And yes I know people are getting venture kills. Ive gotten quite a few too. They are mostly due to someone being so lazy theyre practically away from their keyboard mining. Just because people get kills does not make it balanced.
Irya Boone
The Scope
#95 - 2013-01-10 00:25:12 UTC
yeah just nerf it CCP i totally disagree that a non gallente ship has a different color than other ships


nerf it nerf it .. make it cameo or green or grey For BoB sake!!!

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Bliss20
PGA
#96 - 2013-01-10 09:05:21 UTC
sbreach
Aliastra
Gallente Federation
#97 - 2013-01-10 12:55:12 UTC
I am just waiting for people to set their ships as interceptures in wait at gas clouds, it would seem like such a fun thing to do.
Rek Seven
University of Caille
Gallente Federation
#98 - 2013-01-10 12:58:36 UTC
sbreach wrote:
I am just waiting for people to set their ships as interceptures in wait at gas clouds, it would seem like such a fun thing to do.


Finally, some real PVP in wormholes... Be still my beating heartStraight
Dino Boff
The Scope
Gallente Federation
#99 - 2013-01-10 13:09:56 UTC
When hunting industrials, one always expect them to be stab'ed and one always fit extra points. The Venture has only one low and can have 3 warp points max. It's not a big deal.

Enjoy the venture paper thin tank and smartbomb them to HS.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#100 - 2013-01-10 16:04:30 UTC
Rek Seven wrote:
Do you think the Venture needs the +2 warp strength to be an effective gas mining ship?



1st you have to explain why is this a problem.

It isn't one.

removed inappropriate ASCII art signature - CCP Eterne