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Battleship Tiericide Proposal

Author
TheFace Asano
Caldari Provisions
Caldari State
#1 - 2013-01-07 21:48:23 UTC  |  Edited by: TheFace Asano
From the Dev Blog in November , I was just thinking on what changes should be made to battleships. As it stands right now, I think that some of the BS, if not all, could use with a bump in PG and CPU. I would also like to see more mid / lows / hardpoints on several ships. The Raven could use 1 more mid and 1 more launcher for example, as could the Tempest use another low and an additional turret + more drone bandwidth. The Tempest should be able to clear just as much dps as the Maelstrom, for example. Right now even the fleet Tempest is less dps than the Maelstrom, making the choice pretty obvious.

The most important value I would add is a separate bay for charges. Cap stability is a bigger issue on a BS than the previously tiericide ships, and either you use a cap booster or you use a good amount of your rig / mid slots to achieve cap stability. Ammo for BS is quite a bit bulkier as well. Something close to what the marauder's have in size, but separate from the standard inventory.

Also, I believe that the Raven should fit into the Attack role, not combat. I do not see a need for 2 combat ships and no attack one even if Caldari has the only EWAR BS. I would rather the Scorp move to a role similar to the fleet Scorp than have no Caldari attack BS.

On the Attack BS line, I personally believe they should be only slightly slower / align / sensor strength to a combat role BC whilst the combat BS remain slower (slightly faster / align / sensor strength than currently). They should be able to keep up with a BC fleet, but not a frig or cruiser fleet.

Rapid Heavy Missile Launchers for BS sized ships would also be really nice. Fill the same function as Rapid Lights for BS craft.
Mike Voidstar
Voidstar Free Flight Foundation
#2 - 2013-01-08 00:24:33 UTC
Ok, maybe I have this backward, but wasn't attack the faster/less-tanky/dps focused ship, and combat the slower/tanky/dps focused ship?

If so, how is the Rokh not the combat ship among the 3? It has the Tank bonus, and it's optimal bonus almost makes blasters not suck. It's clearly meant to dig in and deliver damage for an extended battle.

The Raven, by comparison, gets what amounts to damage and range(missile velocity) on missles and torpedoes. While the ship itself may not boast the speed and agility that marks the attack ships in the smaller classes, it is clearly more focused on delivering it's damage to the target than it is in staying and talking about it.

What will be interesting is to see if they change the other races BS lines to reflect a non-dps related combat role, or change the scorpion away from it's disruption role. I'm personally hoping for more combat-utility roles rather than more direct combat ships. If they do something with the EW/utility drones (and drones in general) you could consider the Dominix as a support BS. I'd slot the Apocalypse into a support role, probably with range and amount bonuses on energy Neut/Nos rather than cap use bonuses. In the Minmatar line up, the Typhoon seems best to be re-fit into a support role, similar to the cruiser line with missles/torps and Target Painting.
TheFace Asano
Caldari Provisions
Caldari State
#3 - 2013-01-08 01:29:44 UTC
Mike Voidstar wrote:
Ok, maybe I have this backward, but wasn't attack the faster/less-tanky/dps focused ship, and combat the slower/tanky/dps focused ship?

If so, how is the Rokh not the combat ship among the 3? It has the Tank bonus, and it's optimal bonus almost makes blasters not suck. It's clearly meant to dig in and deliver damage for an extended battle.

The Raven, by comparison, gets what amounts to damage and range(missile velocity) on missles and torpedoes. While the ship itself may not boast the speed and agility that marks the attack ships in the smaller classes, it is clearly more focused on delivering it's damage to the target than it is in staying and talking about it.

What will be interesting is to see if they change the other races BS lines to reflect a non-dps related combat role, or change the scorpion away from it's disruption role. I'm personally hoping for more combat-utility roles rather than more direct combat ships. If they do something with the EW/utility drones (and drones in general) you could consider the Dominix as a support BS. I'd slot the Apocalypse into a support role, probably with range and amount bonuses on energy Neut/Nos rather than cap use bonuses. In the Minmatar line up, the Typhoon seems best to be re-fit into a support role, similar to the cruiser line with missles/torps and Target Painting.


Ya Rokh is easily the combat one. It would be nice to see them do to the Raven what they did with the Caracal.

I was feeling that they should do the same thing with the Typhoon, it would again make sense. Also I am seeing the Tempest to be the Attack, not the Typhoon as you can nano fit it already to damn near be a BC.
Griffin Omanid
Knights of the Zodiac
#4 - 2013-01-08 07:19:15 UTC
From this picture shipbalancing in your thread. I would assume that ccp will also add further BS, especially a Caldari Attack BS and a Disruptor BS for Amarr Gallente and Minmatar. Also I am quit afraid of a Gallente Disruptor BS, assuming some Serpentis missions where my Raven was damped down to 10 km sensor range.

But i think the difference between Attack and Combat line is that Attack stays for fast and strong assaults like "Hit-and-Run" tactics, while the Combat line stays more for constant longer lasting fights. At least this would explain why the Raven and Dominx are both Combat ships, cause the Raven is a strong Cruise missile sniper, and the Dominix is a Drone and Blaster boat. But both of them get defense or longlivity only by modules or a good tactic.
Scatim Helicon
State War Academy
Caldari State
#5 - 2013-01-08 07:45:00 UTC
TheFace Asano wrote:
From the Dev Blog in November , I was just thinking on what changes should be made to battleships. As it stands right now, I think that some of the BS, if not all, could use with a bump in PG and CPU. I would also like to see more mid / lows / hardpoints on several ships. The Raven could use 1 more mid and 1 more launcher for example, as could the Tempest use another low and an additional turret + more drone bandwidth. The Tempest should be able to clear just as much dps as the Maelstrom, for example. Right now even the fleet Tempest is less dps than the Maelstrom, making the choice pretty obvious.

The point of tiericide and ship balancing wasn't to make everything better, that just puts us back where we started. Expect Battlecruisers and Battleships to be altered much less radically than the frigates and cruisers since, as classes, they're viable already. Frigates and cruisers needed major outright improvements because nobody was flying frigates and cruisers except for newbies without the funds or skillpoints to get into anything bigger.

There will be outright buffs to the individual hulls needing them but introducing across-the-board increases in fitting and more slots would be counterproductive.

Every time you post a WiS thread, Hilmar strangles a kitten.

Hakan MacTrew
Science and Trade Institute
Caldari State
#6 - 2013-01-08 12:09:29 UTC
Scatim Helicon wrote:
The point of tiericide and ship balancing wasn't to make everything better, that just puts us back where we started. Expect Battlecruisers and Battleships to be altered much less radically than the frigates and cruisers since, as classes, they're viable already. Frigates and cruisers needed major outright improvements because nobody was flying frigates and cruisers except for newbies without the funds or skillpoints to get into anything bigger.

There will be outright buffs to the individual hulls needing them but introducing across-the-board increases in fitting and more slots would be counterproductive.

I agree. Tiericide is about leveling the playing field so that progression of ships will be from class to class, not ship to ship.

The lower end tier 1 BCs are being brought up and the tier 2 ones brought down to meet them, both will have 17 slots rather than 16 and 18 respectively. Not sure what they will do with the tier 3s but they are a special case.

So, on to the BSs. The OP pointed to a lack of dps from the Tempest compared to the Maelstrom. It can actually out dps the Maelstrom, thanks to its double bonus to large projectiles, the two launcher slots allow it to exceed the Maelstroms potential. But most use these slots for utility, something the Maelstrom lacks. That said, I don't doubt that thew gap between the two ships will be reduced.

As for an extra launcher on the Raven, I think that's highly unlikely to see the light of day. You can already get 1200 dps out of a T2 Torp fit Raven. It has a good buffer and even has space to fit two TPs. I don't see them wanting to up that potential.

As for rapid heavy launchers, I will have to ask you one question:
Name one BS that cannot field a full flight of medium drones.

Most cruisers can't field many drones unless they are designed to do so, especially Caldari who are the primary missile users. So they can say there is a need for something to combat frigates on that scale. But that being said, how often does it even get used? With the T2 missile rebalance, the rapid light launcher is pretty much obsolete.

I'm glad to see the Typhoon getting the Torp boat treatment, it should be interesting, (especially if it gets a TP bonus and 7 launchers though I expect it to get 6.)
I would also like to see more diversity in the Amarr BS line. Right now its lasers, lasers or lasers, even in the T2 lines. Launchers would be great. I know I'm not alone in this view. (Torpagedon ftw!)
CCP also acknowledged the pile of poop known as the Hyperion, which they agreed is in need of TLC. That's going to be an interesting one.

Other than that, I'm fairly sure its going to be tweeks here and there to bring all the BSs into an equal line.

On a related note, each race has access to 6 frigates, 4 cruisers and 3 battleships. It would be niece to see a little more diversity at the top.of the sub cap chain.
Brandoe Chung
Beyond Divinity Inc
Shadow Cartel
#7 - 2013-01-08 15:40:30 UTC  |  Edited by: Brandoe Chung
Poor Hyperion I've always had a soft spot for this ship. The only time I saw it used in a fleet doctrine was as a sniper where it actually outclasses the Megathron. But it wastes most of it's bonuses there. And was just too expensive.

Right now the poor thing suffers from an identity crisis. No defined role, too expensive as an alternative and no bonuses that make it better at it's job than it's contemporaries.

It may be best if CCP relegates it too sniper duty. Maybe with a 10% falloff bonus and 5% amour HP bonus so kinda like the Rokh but just a different flavour.

Other than that CCP did state that the balancing of the BS's and BC's would not be as extensive as the lower class ships as they are already viable options in game. That being said the agility of the T3 BC's will probably get a looking at. But it will be nice to see the T1 BC's get some love there are quite a few of them that have been languishing in the depths for quite some time now.
Callic Veratar
#8 - 2013-01-08 16:06:47 UTC
I'm in favour of making the Typhoon (TP+Torps), Hyperion (Not good atm), and Armageddon (Bhaalgorn light) disruption ships.
Omnathious Deninard
University of Caille
Gallente Federation
#9 - 2013-01-08 16:12:39 UTC
Just out of curiosity, does any one else feel the the tier 3 battle ships became obsolete after the introduction of tier 3 battle cruisers?

If you don't follow the rules, neither will I.

Buzzy Warstl
Quantum Flux Foundry
#10 - 2013-01-08 16:15:28 UTC
Normalize HP/PG/CPU/total slot count to current Tier 3 while leaving high slot count, hardpoints, and other statistics the same.

This would do plenty to provide variety.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Griffin Omanid
Knights of the Zodiac
#11 - 2013-01-08 18:09:24 UTC
Callic Veratar wrote:
I'm in favour of making the Typhoon (TP+Torps), Hyperion (Not good atm), and Armageddon (Bhaalgorn light) disruption ships.


This would maybe be an interesting solution. But the Armageddon should get a tracking disruptor bonus instead of NOS/Vamp and keep its Laser.

Brandoe Chung wrote:
Poor Hyperion I've always had a soft spot for this ship. The only time I saw it used in a fleet doctrine was as a sniper where it actually outclasses the Megathron. But it wastes most of it's bonuses there. And was just too expensive.


The Hyperion is used as sniperShocked I think this is really not intended because it got lowest targeting range for a BS, like the Typhoon only 60 km, but the Typhoon is faster and so it can live with this.

Omnathious Deninard wrote:
Just out of curiosity, does any one else feel the the tier 3 battle ships became obsolete after the introduction of tier 3 battle cruisers?


You need to be more skilled or crazy to fly a level 4 mission solo in a Tier3-BC then in a Tier3-BS. I think the NPC-BS wouldn´t be the problem but the scrambler EWAR-frigs and cruiser

The only thing that still confuses me also after the rebalancing is that some T2 versions will push the ships into other roles, f.e. the Marauders are more like combat ships while the Black ops are more Attack/disruptor ships. Maybe it will be the same problem the Inquisitor become a Stealth bomber
Brandoe Chung
Beyond Divinity Inc
Shadow Cartel
#12 - 2013-01-08 18:20:16 UTC
Triple Sensor boosted Hype has a targeting range of 245km. Pretty much like this Fleet Sniper not my loadout but pretty close.
TheFace Asano
Caldari Provisions
Caldari State
#13 - 2013-01-08 18:26:36 UTC
Scatim Helicon wrote:

The point of tiericide and ship balancing wasn't to make everything better, that just puts us back where we started. Expect Battlecruisers and Battleships to be altered much less radically than the frigates and cruisers since, as classes, they're viable already. Frigates and cruisers needed major outright improvements because nobody was flying frigates and cruisers except for newbies without the funds or skillpoints to get into anything bigger.

There will be outright buffs to the individual hulls needing them but introducing across-the-board increases in fitting and more slots would be counterproductive.


Somewhere in the Heavy missile threadnaught there was a dev post about the Raven getting some love. It has cpu deficiencies and usually has to have a cpu mod or implant to fit well. I don't have experience with Amar or Gallente ships so I can't comment on those for whether they need some changes.
TheFace Asano
Caldari Provisions
Caldari State
#14 - 2013-01-08 18:42:07 UTC
Hakan MacTrew wrote:
Scatim Helicon wrote:
The point of tiericide and ship balancing wasn't to make everything better, that just puts us back where we started. Expect Battlecruisers and Battleships to be altered much less radically than the frigates and cruisers since, as classes, they're viable already. Frigates and cruisers needed major outright improvements because nobody was flying frigates and cruisers except for newbies without the funds or skillpoints to get into anything bigger.

There will be outright buffs to the individual hulls needing them but introducing across-the-board increases in fitting and more slots would be counterproductive.

I agree. Tiericide is about leveling the playing field so that progression of ships will be from class to class, not ship to ship.

The lower end tier 1 BCs are being brought up and the tier 2 ones brought down to meet them, both will have 17 slots rather than 16 and 18 respectively. Not sure what they will do with the tier 3s but they are a special case.

So, on to the BSs. The OP pointed to a lack of dps from the Tempest compared to the Maelstrom. It can actually out dps the Maelstrom, thanks to its double bonus to large projectiles, the two launcher slots allow it to exceed the Maelstroms potential. But most use these slots for utility, something the Maelstrom lacks. That said, I don't doubt that thew gap between the two ships will be reduced.

As for an extra launcher on the Raven, I think that's highly unlikely to see the light of day. You can already get 1200 dps out of a T2 Torp fit Raven. It has a good buffer and even has space to fit two TPs. I don't see them wanting to up that potential.

As for rapid heavy launchers, I will have to ask you one question:
Name one BS that cannot field a full flight of medium drones.

Most cruisers can't field many drones unless they are designed to do so, especially Caldari who are the primary missile users. So they can say there is a need for something to combat frigates on that scale. But that being said, how often does it even get used? With the T2 missile rebalance, the rapid light launcher is pretty much obsolete.

I'm glad to see the Typhoon getting the Torp boat treatment, it should be interesting, (especially if it gets a TP bonus and 7 launchers though I expect it to get 6.)
I would also like to see more diversity in the Amarr BS line. Right now its lasers, lasers or lasers, even in the T2 lines. Launchers would be great. I know I'm not alone in this view. (Torpagedon ftw!)
CCP also acknowledged the pile of poop known as the Hyperion, which they agreed is in need of TLC. That's going to be an interesting one.

Other than that, I'm fairly sure its going to be tweeks here and there to bring all the BSs into an equal line.

On a related note, each race has access to 6 frigates, 4 cruisers and 3 battleships. It would be niece to see a little more diversity at the top.of the sub cap chain.


On rapid Heavy Launchers:
Choice and diversity. Try seeing what the tank on a RLML Caracal is, pretty impressive and more dps than a Corax for around 5-7 mil more.

On the Tempest:
My minnie toon has poor missile skills so I personally do not use them. It should be on equal footing with the Maelstrom, and I could see them doing something more like what was done with the Rupture and pull a high. I was thinking that adding the turret would accomplish the same thing and bring the Tempest in line with the Maelstrom. The split weapon system is just not attractive. I don't want to carry that many different types of ammo. Trading an unbonused missile launcher slot for a bonused turret is a win.

On the Raven:

See Above post, and fitting that T2 torp raven is not easy, and because there is no diversity within launchers you cannot size down to an equivalent of dual 650's like you can on AC's to save on PG and CPU. I am not saying they need much of a boost overall, but they do need some.
Scatim Helicon
State War Academy
Caldari State
#15 - 2013-01-08 19:16:27 UTC
Omnathious Deninard wrote:
Just out of curiosity, does any one else feel the the tier 3 battle ships became obsolete after the introduction of tier 3 battle cruisers?

T3BCs might have the same guns but they are made of paper and explode in a gentle breeze.

Every time you post a WiS thread, Hilmar strangles a kitten.

Nagarythe Tinurandir
Einheit X-6
#16 - 2013-01-08 19:27:30 UTC
TheFace Asano wrote:


On the Tempest:
My minnie toon has poor missile skills so I personally do not use them. It should be on equal footing with the Maelstrom, and I could see them doing something more like what was done with the Rupture and pull a high. I was thinking that adding the turret would accomplish the same thing and bring the Tempest in line with the Maelstrom. The split weapon system is just not attractive. I don't want to carry that many different types of ammo. Trading an unbonused missile launcher slot for a bonused turret is a win.


well, tempest is not a split weapon system. it just has two utility highs, exactly as the hurricane has.
in fact, this utility is one of the main differences between tempest and maelstrom. i would be very sad if they take that away.
if you want raw weapon might take a maelstrom. if you want to be adaptable or fly a team setup, take the tempest (which can dish out respectable dps too, even if you do not use missiles).
i kind of like this diversity. making them the same would be a loss.

TheFace Asano
Caldari Provisions
Caldari State
#17 - 2013-01-08 19:34:14 UTC
Nagarythe Tinurandir wrote:
TheFace Asano wrote:


On the Tempest:
My minnie toon has poor missile skills so I personally do not use them. It should be on equal footing with the Maelstrom, and I could see them doing something more like what was done with the Rupture and pull a high. I was thinking that adding the turret would accomplish the same thing and bring the Tempest in line with the Maelstrom. The split weapon system is just not attractive. I don't want to carry that many different types of ammo. Trading an unbonused missile launcher slot for a bonused turret is a win.


well, tempest is not a split weapon system. it just has two utility highs, exactly as the hurricane has.
in fact, this utility is one of the main differences between tempest and maelstrom. i would be very sad if they take that away.
if you want raw weapon might take a maelstrom. if you want to be adaptable or fly a team setup, take the tempest (which can dish out respectable dps too, even if you do not use missiles).
i kind of like this diversity. making them the same would be a loss.



Rupture lost a utility high and I still see them all the time in small gangs out in null.
Nagarythe Tinurandir
Einheit X-6
#18 - 2013-01-08 20:07:20 UTC
TheFace Asano wrote:



Rupture lost a utility high and I still see them all the time in small gangs out in null.


i fail to see your point there.
for me it's the potential loss of flavour between to battelship hulls, not wether people would still fly the tempest afterwards.
if you give it another turret and the same damage output with less guns then the maelstrom, while still having more utility, more than enough tank and being faster on top what would be the reason to fly a maelstrom at all?
TheFace Asano
Caldari Provisions
Caldari State
#19 - 2013-01-08 20:45:02 UTC  |  Edited by: TheFace Asano
Nagarythe Tinurandir wrote:
TheFace Asano wrote:



Rupture lost a utility high and I still see them all the time in small gangs out in null.


i fail to see your point there.
for me it's the potential loss of flavour between to battelship hulls, not wether people would still fly the tempest afterwards.
if you give it another turret and the same damage output with less guns then the maelstrom, while still having more utility, more than enough tank and being faster on top what would be the reason to fly a maelstrom at all?


CCP is moving away somewhat from the turrets + missiles. Some hulls they do it on, some they don't. Not sure what path they will take, but I see both the hurricane and the tempest following the same path as the rupture. I don't think they like the ACs + 2 big nuets. It isn't the problem with the BS line as it is in the BC line though, and the hurricane already was gimped a tad.

Why would you fly a Maelstrom over a Tempest after the change? Superior active shield tank. Why would you fly a tempest? better ship for shield buffer nano or armor and general flexibility. Can we live without the second utility high? Yes. Can you still drop a gun and fit 2 utility highs? Yes. Again why I have suggested to add a turret and not drop the high.
Nagarythe Tinurandir
Einheit X-6
#20 - 2013-01-08 21:33:20 UTC
TheFace Asano wrote:

CCP is moving away somewhat from the turrets + missiles. Some hulls they do it on, some they don't. Not sure what path they will take, but I see both the hurricane and the tempest following the same path as the rupture. I don't think they like the ACs + 2 big nuets. It isn't the problem with the BS line as it is in the BC line though, and the hurricane already was gimped a tad.

Why would you fly a Maelstrom over a Tempest after the change? Superior active shield tank. Why would you fly a tempest? better ship for shield buffer nano or armor and general flexibility. Can we live without the second utility high? Yes. Can you still drop a gun and fit 2 utility highs? Yes. Again why I have suggested to add a turret and not drop the high.


you may be right about ccp reducing the amount of minmatar ships with double utility (neut and missile are sooo uncreative uses ^^) but i only see tempests with seven turrets at the price of loosing the ability to shield tanking effectively or loosing the double bonus on projectile turrets. doing otherwise would be just crazy ^^

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