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nikon56
UnSkilleD Inc.
#21 - 2013-01-15 17:32:28 UTC  |  Edited by: nikon56
Anthar Thebess wrote:
Ok, i understand your calculations, but there is one more thing that you have to take to consideration.
Engines ;)

well, the actual way the engines works is eve should probably reworked too.

cause since there is not friction in space (pure space, here we have bodies with mass, wich means attraction => friction), only the initial thrust would be required, and any ship could *theorically* reach lightspeed provided the engines keep constant thrusting.

for the very same reason, you would need to "reverse" to slow down / stop etc....
Commander Ted
Caldari Provisions
Caldari State
#22 - 2013-01-15 17:36:19 UTC
Dear CCP, please tank the eve engine and develop a submarine MMO.

World of Subs.

You need to buy food resources to feed your crew, and the only food you can buy are subs.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Nikk Narrel
Moonlit Bonsai
#23 - 2013-01-15 17:41:42 UTC
nikon56 wrote:
Anthar Thebess wrote:
Ok, i understand your calculations, but there is one more thing that you have to take to consideration.
Engines ;)

well, the actual way the engines works is eve should probably reworked too.

cause since there is not friction in space (pure space, here we have bodies with mass, wich means attraction => friction), only the initial thrust would be required, and any ship could reach lightspeed provided the engines keep thrusting.

for the very same reason, you would need to "reverse" to slow down / stop etc....

A big chunk of our expectations about speed limits and how objects move are based on flawed observations, and we know this.
We used to think cars could not go faster than X miles per hour, thinking they would fly apart.
(I forget the exact speed, but it was pretty low, something today's cars do regularly)
(We know light is affected by several factors, making it like using a stretchy rubber thing instead of a reliable measuring device)

A lot of what we know actually limits our understanding of how much we really don't know.



Most of what they do is gameplay centric. The whole behavior of star ships is more like airplanes or blimps, considering how they behave. Engine size, in realistic use within a vacuum, only affects the rate of acceleration, not top speed.
Nikk Narrel
Moonlit Bonsai
#24 - 2013-01-15 17:54:48 UTC
Commander Ted wrote:
Dear CCP, please tank the eve engine and develop a submarine MMO.

World of Subs.

You need to buy food resources to feed your crew, and the only food you can buy are subs.

+1 because subs are delicious
nikon56
UnSkilleD Inc.
#25 - 2013-01-15 18:07:20 UTC
Commander Ted wrote:
Dear CCP, please tank the eve engine and develop a submarine MMO.

World of Subs.

You need to buy food resources to feed your crew, and the only food you can buy are subs.

no need, the current eve behave exactly like a sub game regarding the speed / thrust of ships ^^
Crimeo Khamsi
Viziam
Amarr Empire
#26 - 2013-01-15 20:04:58 UTC  |  Edited by: Crimeo Khamsi
Nikk Narrel wrote:
Buzzy Warstl wrote:
Momentum is conserved, but there is a lot of KE left unaccounted for in EvE collisions.

They should do something with that leftover KE.

The problem is that friction aspect. The arbitrary spider web that slows down all the ships, finally to stop them relative to the local system. This is what also limits speed, and bizarrely applies a resistance effect in a vacuum environment.
(A battleship will never catch up to a frigate's top speed, for the same reason a frigate HAS a top speed. Artificial limits apparently present for gameplay)

It is not that there IS a lot of KE left over, rather, that there SHOULD be, (but is not present).



Sigh, this is the one thing I absolutely hate about EVE. The invisible soup of frictiony stuff all around us.

They assume we are too stupid and incompetent to be able to handle a world of nonlinear velocities, where vacuums work correctly.

I'm not stupid, CCP. Just because I drive a car in real life and it asymptotes at a certain speed due to friction, does not mean I am incapable of learning to move without friction, or coming up with strategies to fight or defend myself in such an environment.



nikon56 wrote:

cause since there is not friction in space (pure space, here we have bodies with mass, wich means attraction => friction), only the initial thrust would be required, and any ship could *theorically* reach lightspeed provided the engines keep constant thrusting.

for the very same reason, you would need to "reverse" to slow down / stop etc....


Random science nitpicking: No, you could not reach lightspeed, because every fuel type has upper limits on how closely it can approach the speed of light.

Basically, take fuel X, look at how much it weighs, and assume that all of its weight is perfectly translated into forward energy. That energy can only accelerate the weight of the fuel by a limited amount, before the fuel runs out, even if you ignore the existence of the entire infrastructure needed to make the fuel work.

You can look up some of the maximums for different fuels. Fusion for instance is like max 30% or so of the speed of light, IIRC. Antimatter might be 60%, etc.
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