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Mino Noud For CSM 8: New Player Representative

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Author
Mino Noud
BroFleet Newbies
#1 - 2013-01-06 20:56:49 UTC  |  Edited by: Mino Noud
Good evening fellow EVE people,

First of all I would like to introduce myself. My name is Mino and I am executor of Infinite Aggression, a small alliance. I have been an EVE player since 2008 and am announcing my intention to run for CSM 8. There are a number of reasons I have decided to run but my main reason is to provide a voice for the new players which has been sorely lacking from CSM to date. Being a past and current CEO I also intend on making corporation and alliance management a key point of my manifesto. Both are dinosaurs that need a serious reworking if not a total overhaul. As the elections draw closer I shall expand on my main points as well as add others that I feel need the attention of CCP. Please stay tuned for my blog as well as articles on EVENEWS24.

Main Points


  • The overhaul of corporation/alliance management.


  • Fixing missions to enable experienced and new players to work together once more.


  • Bridging the divide between null sec and empire.


  • Reworking sov mechanics to avoid unnecessary structure grinds.


If anyone should have any ideas on what desperately needs changing or suggestions then I am more than happy to receive EVEMAILS which I will respond to as and when I can.

Mnay thanks

“When life gives you lemons, don’t make lemonade. Make life take the lemons back! Get mad! I don’t want your damn lemons, what the hell am I supposed to do with these? Demand to see life’s manager!"

Scatim Helicon
State War Academy
Caldari State
#2 - 2013-01-06 23:13:24 UTC
How will you reconcile being an impartial representative of the Eve playerbase with also being an editor for a nakedly partisan tabloid rag site?

Every time you post a WiS thread, Hilmar strangles a kitten.

Mino Noud
BroFleet Newbies
#3 - 2013-01-06 23:37:13 UTC
Scatim Helicon wrote:
How will you reconcile being an impartial representative of the Eve playerbase with also being an editor for a nakedly partisan tabloid rag site?


I feel they're mutually exclusive roles. I write and edit for EN24 because I enjoy journalism and turning a phrase but one shouldn't really intrude upon the other. Previous CSM candidates and members have had positions or jobs that could have in some way interfered with their role as a CSM but it's merely how you deal with it that matters.

You're welcome to check out my articles if you like if that gives you a better idea than I can properly explain here.

“When life gives you lemons, don’t make lemonade. Make life take the lemons back! Get mad! I don’t want your damn lemons, what the hell am I supposed to do with these? Demand to see life’s manager!"

Grimm Index
Viziam
Amarr Empire
#4 - 2013-01-07 06:16:01 UTC
As a new player, I'm all for being represented.

With all due respect, aside from the missioning bit (which won't effect me), I'm having a difficult time understanding how your platform will benefit the new player, specifically.

Not to say that you haven't selected important issues. I'm just not sure you are tackling issues that are important to new players.

I'd love to hear what you, as the "new player representative" would do for new players -- like me.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#5 - 2013-01-07 11:19:42 UTC
Mino Noud wrote:


  • Bridging the divide between null sec and empire.



What do you mean by that ?

CEO of Lanate Industries

Citizen of Solitude

Mino Noud
BroFleet Newbies
#6 - 2013-01-07 12:57:15 UTC
Grimm Index wrote:
As a new player, I'm all for being represented.

With all due respect, aside from the missioning bit (which won't effect me), I'm having a difficult time understanding how your platform will benefit the new player, specifically.

Not to say that you haven't selected important issues. I'm just not sure you are tackling issues that are important to new players.

I'd love to hear what you, as the "new player representative" would do for new players -- like me.


What CCP has done in recent times has been a good start ie certificates (although I still think they're horribly confusing and need more clarification) as well as the change to the tutorials but there must be a little more to it. Once a tutorial is finished you're pretty much still none the wiser as to where to go from there so people end up in a sort of limbo. I want to advocate a less steep learning curve although I know that many of the vets here do not.

Regarding other points that I wish to argue for such as corporation management they're applicable to all people at all skill levels but it is something that desperately needs work on as it's never been touched and it sucks as it is. I often find however that it's of most benefit to newer players as they get frustrated with not being wanted by other corporations because they're deemed 'unworthy' due to their SP level so they become a CEO and bring in people at their own level. Sometimes the corporations flourish but often they fall apart making a group of people normally abandon the game from frustration.

“When life gives you lemons, don’t make lemonade. Make life take the lemons back! Get mad! I don’t want your damn lemons, what the hell am I supposed to do with these? Demand to see life’s manager!"

Mino Noud
BroFleet Newbies
#7 - 2013-01-07 13:00:03 UTC
Akrasjel Lanate wrote:
Mino Noud wrote:


  • Bridging the divide between null sec and empire.



What do you mean by that ?


There needs to be a way to link the two in a better way. Empire is scorned by null sec; most people in null consider in high sec as little more than a carebear. There needs to be some inter-dependence that goes beyond Jita local to encourage the flow between one and the other.

“When life gives you lemons, don’t make lemonade. Make life take the lemons back! Get mad! I don’t want your damn lemons, what the hell am I supposed to do with these? Demand to see life’s manager!"

Vera Algaert
Republic University
Minmatar Republic
#8 - 2013-01-07 14:58:29 UTC  |  Edited by: Vera Algaert
Mino Noud wrote:
Akrasjel Lanate wrote:
Mino Noud wrote:


  • Bridging the divide between null sec and empire.



What do you mean by that ?


There needs to be a way to link the two in a better way. Empire is scorned by null sec; most people in null consider in high sec as little more than a carebear. There needs to be some inter-dependence that goes beyond Jita local to encourage the flow between one and the other.

Does this mean that you oppose the current CSM's agenda of pushing for a revitalization of mining and industry in 0.0?

Currently isk, faction loot and moongoo flow from 0.0 to empire, (mostly low end) minerals and manufactured items flow from empire to 0.0. It seems to me that a thriving industrial base in 0.0 would run counter to your preference for a strong inter-dependence between both sectors..

.

Mino Noud
BroFleet Newbies
#9 - 2013-01-07 19:30:58 UTC
Vera Algaert wrote:
Mino Noud wrote:
Akrasjel Lanate wrote:
Mino Noud wrote:


  • Bridging the divide between null sec and empire.



What do you mean by that ?


There needs to be a way to link the two in a better way. Empire is scorned by null sec; most people in null consider in high sec as little more than a carebear. There needs to be some inter-dependence that goes beyond Jita local to encourage the flow between one and the other.

Does this mean that you oppose the current CSM's agenda of pushing for a revitalization of mining and industry in 0.0?

Currently isk, faction loot and moongoo flow from 0.0 to empire, (mostly low end) minerals and manufactured items flow from empire to 0.0. It seems to me that a thriving industrial base in 0.0 would run counter to your preference for a strong inter-dependence between both sectors..


I think the compliment each other personally but I see what you're driving at. Industry is very broken in null sec and I am all for the revitalisation but I know that a lot of alliances choose to keep their miners in empire for better security (as much as can be provided in the age of the gank sqaud) or merely because it often offers better refining and an ability for members to make ISK via trading surplus. The reason I would like to see both happen regardless of their contradictory nature is because mining in empire is simply easier and often more profitable which keeps industry out of null and discourages the flow of players from one to the other and vice versa.

Correcting this can only be a bonus to both sides of the coin in terms of fixing a broken mechanic in null as well as making each space relate better to each other.

“When life gives you lemons, don’t make lemonade. Make life take the lemons back! Get mad! I don’t want your damn lemons, what the hell am I supposed to do with these? Demand to see life’s manager!"

Debra Tao
Perkone
Caldari State
#10 - 2013-01-08 20:16:23 UTC
I know you will probably elaborate on that as time goes on, so i don't know if i should ask you to develop your ideas... anyway i am curious

Mino Noud wrote:


  • The overhaul of corporation/alliance management.



Do you mean that you want something to fix the trust issue for industry corporation or do you have something else in mind ? Is that necessarily linked to the POS revamp or do you have something broader in mind ?

Mino Noud wrote:


  • Fixing missions to enable experienced and new players to work together once more.



Do you have something specific in mind ? As far as i can tell new and old players can work together currently without any major issues... new players can salvage for instance.
Snow Axe
Republic Military School
Minmatar Republic
#11 - 2013-01-09 01:42:13 UTC  |  Edited by: Snow Axe
Mino Noud wrote:
know that a lot of alliances choose to keep their miners in empire for better security (as much as can be provided in the age of the gank sqaud) or merely because it often offers better refining and an ability for members to make ISK via trading surplus..


This makes no sense at all. If an alliance is committed to getting minerals in highsec, it means they have access to market hubs, which means not only do they have a far more reliable source of whatever they want, it also means the miners themselves have access to trade hub prices, meaning they're not going to take a price hit in exchange for logistics when they can either do it themselves or pay to have it very cheaply done (RF, PushX, courier contracts in general).

I'm sure there may be one or two truly awful scrublord alliances doing this because (fill in whatever nonsense you like here), but it makes zero sense to do. What's more likely is that the miners who normally may have been in null doing their thing are all in NPC corps scattered over highsec operating on their own, which is trivially easy due to the abundance of 50% refineries and the near-total safety of highsec.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Mino Noud
BroFleet Newbies
#12 - 2013-01-09 16:58:26 UTC
Debra Tao wrote:
I know you will probably elaborate on that as time goes on, so i don't know if i should ask you to develop your ideas... anyway i am curious

Mino Noud wrote:


  • The overhaul of corporation/alliance management.



Do you mean that you want something to fix the trust issue for industry corporation or do you have something else in mind ? Is that necessarily linked to the POS revamp or do you have something broader in mind ?

Mino Noud wrote:


  • Fixing missions to enable experienced and new players to work together once more.



Do you have something specific in mind ? As far as i can tell new and old players can work together currently without any major issues... new players can salvage for instance.


This is a topic that requires A LOT of explanation as it's such a vast part of the UI but currently there is nothing on the UI apart from roles and titles. Some may argue that this is all fine as it is but there's no reason it has to be such a mess and confusing for a lot of new CEO's to use and often confusing for the more experienced as well.

Reworking the UI to be able to pull people into groupings and make it more visual would be a good start. I do not work for CCP so do not expect me ot start drawing diagrams or giving a proof of concept but having it layered like the certificates that would make it a visual process instead of endless writing and drawing out flowcharts on paper would be the way to go.

For alliances, we need a way to share assets. Currently there's no way to do this beyond contracts and it stumps people when someone with hangar access is offline. Being able to have shared assets and then setting up access by the owning corporation to specific people within other corporations would make absolute sense.

As was asked, it should tie in with the POS revamp and share the same rules and roles through corporate hangar arrays, to station hangars and so on.

“When life gives you lemons, don’t make lemonade. Make life take the lemons back! Get mad! I don’t want your damn lemons, what the hell am I supposed to do with these? Demand to see life’s manager!"

Snow Axe
Republic Military School
Minmatar Republic
#13 - 2013-01-09 18:07:25 UTC
Mino Noud wrote:
Some may argue that this is all fine as it is.


Has anyone ever argued this? Corp Management being busted beyond all belief is about as close to a "sky is blue" issue as there is.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Kainotomiu Ronuken
koahisquad
#14 - 2013-01-10 20:20:38 UTC
Mino Noud wrote:
Akrasjel Lanate wrote:
Mino Noud wrote:


  • Bridging the divide between null sec and empire.



What do you mean by that ?


There needs to be a way to link the two in a better way. Empire is scorned by null sec; most people in null consider in high sec as little more than a carebear. There needs to be some inter-dependence that goes beyond Jita local to encourage the flow between one and the other.

As a resident of both nullsec and highsec, I'm interested in how you intend to do this.
Wescro
Deep Core Mining Inc.
Caldari State
#15 - 2013-01-10 21:55:42 UTC
Mino Noud, can we expect that you will swear off spamming in Corporate Recruitment Channel as part of your agenda for CSM8? P

That said, your main points don't seem to be on my radar.

1. How? I guess if you make it less cumbersome that's a start. It's a low priority UI issue for me.

2. Cooperation in missions is your policy objective? I think most people will agree that missioning is not fun, not that it's difficult to cooperate. It's actually rather easy to cooperate.

3. This is very vague. What divide? Why does it need bridging. What?

4. Also sov mechanics again only affect a minority of Eve players who live in 0.0. They have no bearing on me or my gameplay.

Ultimately it seems like you will be focusing on issues that matter to you (nothing wrong with that) rather than issues that matter to most Eve players.
Debra Tao
Perkone
Caldari State
#16 - 2013-01-11 01:17:44 UTC
Wescro wrote:

4. Also sov mechanics again only affect a minority of Eve players who live in 0.0. They have no bearing on me or my gameplay.

Ultimately it seems like you will be focusing on issues that matter to you (nothing wrong with that) rather than issues that matter to most Eve players.



I don't really care about the mission part because i don't run missions, it also only affect a minority of eve players.

See what i did there ?
Rengerel en Distel
#17 - 2013-01-13 14:51:29 UTC
Debra Tao wrote:
Wescro wrote:

4. Also sov mechanics again only affect a minority of Eve players who live in 0.0. They have no bearing on me or my gameplay.

Ultimately it seems like you will be focusing on issues that matter to you (nothing wrong with that) rather than issues that matter to most Eve players.



I don't really care about the mission part because i don't run missions, it also only affect a minority of eve players.

See what i did there ?


I'd be willing to guess there are more characters that do missions than live in null. So, while you might not like being called a minority, I think most null residents would admit they are a minority of the eve player base.

With the increase in shiptoasting, the Report timer needs to be shortened.

Mino Noud
BroFleet Newbies
#18 - 2013-01-15 12:25:23 UTC
Rengerel en Distel wrote:
Debra Tao wrote:
Wescro wrote:

4. Also sov mechanics again only affect a minority of Eve players who live in 0.0. They have no bearing on me or my gameplay.

Ultimately it seems like you will be focusing on issues that matter to you (nothing wrong with that) rather than issues that matter to most Eve players.



I don't really care about the mission part because i don't run missions, it also only affect a minority of eve players.

See what i did there ?


I'd be willing to guess there are more characters that do missions than live in null. So, while you might not like being called a minority, I think most null residents would admit they are a minority of the eve player base.


You'd be forgiven for thinking that null sec was the only place in the game. It's simply not true.

“When life gives you lemons, don’t make lemonade. Make life take the lemons back! Get mad! I don’t want your damn lemons, what the hell am I supposed to do with these? Demand to see life’s manager!"

Malcanis
Vanishing Point.
The Initiative.
#19 - 2013-01-15 14:02:19 UTC
Rengerel en Distel wrote:
Debra Tao wrote:
Wescro wrote:

4. Also sov mechanics again only affect a minority of Eve players who live in 0.0. They have no bearing on me or my gameplay.

Ultimately it seems like you will be focusing on issues that matter to you (nothing wrong with that) rather than issues that matter to most Eve players.



I don't really care about the mission part because i don't run missions, it also only affect a minority of eve players.

See what i did there ?


I'd be willing to guess there are more characters that do missions than live in null. So, while you might not like being called a minority, I think most null residents would admit they are a minority of the eve player base.


Every nullsec player I've ever spoken to has more characters in hi-sec than they do in 0.0. I think if CCP made it viable for nullsec players to run their industrial, R&D, Invention, mining, etc etc alts in sov space then youd be in for a surprise at how suddenly hi-sec would empty out.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Rengerel en Distel
#20 - 2013-01-15 14:10:35 UTC
Malcanis wrote:

Every nullsec player I've ever spoken to has more characters in hi-sec than they do in 0.0. I think if CCP made it viable for nullsec players to run their industrial, R&D, Invention, mining, etc etc alts in sov space then youd be in for a surprise at how suddenly hi-sec would empty out.


Sounds like a plan to me.

With the increase in shiptoasting, the Report timer needs to be shortened.

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