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pulse vs beams

Author
Vamp Hakuli
Celestial Precision
#1 - 2013-01-06 19:09:21 UTC
Hi guys, hope this is in the right place,
OK just wondering about pulse lasers and scorch, are they really the best?
As beams have a longer range, and fitted with a multi wouldn't they be better as they fire before the the pulse, so getting some shots in first?
Thanks for your input
Taoist Dragon
Okata Syndicate
#2 - 2013-01-06 20:09:53 UTC
Why do you thing beam fire before pulses?

Generall pulse lasers with scorch are prefered as the damage projection is awesome (gives longest range with something like second highest damage) for laser weapons. Which gives you a very flexible weapon system. Up close with navy MF and out longer with scorch.

Beams have a different application as being a long ranged weapon to start with. The thing with Pulse v beams is unlike other weapon systems they are much closer in ability between long/short range applications.

I would suggest unless you are going specifically for a long long range sniper then pulse fitted with scorch is what will probably serve you better.

That is the Way, the Tao.

Balance is everything.

Vamp Hakuli
Celestial Precision
#3 - 2013-01-06 20:26:19 UTC
Ah cool thanks for the help, I'm on a pad at the moment while away, and its difficult to see sometimes, I thought the beams had the longer range, hence the fire first, thank you for clearing that up
Taoist Dragon
Okata Syndicate
#4 - 2013-01-06 20:44:00 UTC  |  Edited by: Taoist Dragon
All turrets fire instantly. The thing that changes is the rate of fire. Pulses fire faster than beams.

short range = faster rate of fire
longe range = slower rate of fire

With range comes the ability to shoot them form further away so you may be able to engage them first from a greater distance....it that is what you mean by first first.

That is the Way, the Tao.

Balance is everything.

Fonac
Imperial Academy
Amarr Empire
#5 - 2013-01-06 21:10:20 UTC
I would advise you to use beams instead of pulses.
Reason is this;

Most ships you fight is in the range of 10-40 km's, this is within scorch range, and that is fine and dandy.
However when you reach above the optimal range of the pulse guns fitted with multi's, beams / tachyons, catches up really really fast.

Above 20 km's you're doing more dps with your long range guns, and even tho pulses has excellent damage at range, it's still short of tachs.

Tachs > pulses in pve any day.
Taoist Dragon
Okata Syndicate
#6 - 2013-01-06 21:14:16 UTC
Fonac wrote:
I would advise you to use beams instead of pulses.
Reason is this;

Most ships you fight is in the range of 10-40 km's, this is within scorch range, and that is fine and dandy.
However when you reach above the optimal range of the pulse guns fitted with multi's, beams / tachyons, catches up really really fast.

Above 20 km's you're doing more dps with your long range guns, and even tho pulses has excellent damage at range, it's still short of tachs.

Tachs > pulses in pve any day.


PVE is a completely different setup TBH.

OP is this for PVE or PVP? and what lvl missions/site are you talking about if PVE?


One of the best things about lasers in general is the opitmal/fall off ranges. High optimal means excellent damage projection. But low fall off means once out of those ranges you are prety much just a lightshow. But unless you are doing PVE on a few certain long range missions pulse with scorch will give you greater flexibility all round.

That is the Way, the Tao.

Balance is everything.

Fonac
Imperial Academy
Amarr Empire
#7 - 2013-01-06 21:22:08 UTC
Taoist Dragon wrote:
Fonac wrote:
I would advise you to use beams instead of pulses.
Reason is this;

Most ships you fight is in the range of 10-40 km's, this is within scorch range, and that is fine and dandy.
However when you reach above the optimal range of the pulse guns fitted with multi's, beams / tachyons, catches up really really fast.

Above 20 km's you're doing more dps with your long range guns, and even tho pulses has excellent damage at range, it's still short of tachs.

Tachs > pulses in pve any day.


PVE is a completely different setup TBH.

OP is this for PVE or PVP? and what lvl missions/site are you talking about if PVE?


One of the best things about lasers in general is the opitmal/fall off ranges. High optimal means excellent damage projection. But low fall off means once out of those ranges you are prety much just a lightshow. But unless you are doing PVE on a few certain long range missions pulse with scorch will give you greater flexibility all round.



Aye i agree, the optimal range is great on pulse guns using scorch, this however does not mean anything if the dps is lower, as soon as you switch to scorch crystals, compared to just using tachs with faction multi crystals.

I also disagree about the flexibility of the scorch crystals versus tachs.
With tachs you can just use multis all around, they'll hit fine. If they dont, just using tracking computers with tracking scripts, or a web.

Not that i blatently disagree with your statement, the pulse vs tachs is as old as eve itself.. it's really up to personal taste.

I've used both systems, and they both work... but my experience is that tachs are just all round better.
Taoist Dragon
Okata Syndicate
#8 - 2013-01-06 21:41:10 UTC  |  Edited by: Taoist Dragon
Fonac wrote:

Not that i blatently disagree with your statement, the pulse vs tachs is as old as eve itself.. it's really up to personal taste.

I've used both systems, and they both work... but my experience is that tachs are just all round better.


I look at stuff from a pvp perspective by default as it's been well over a year since I ran any missions. But I generally ran with beams on missions just cos you can land and blap whatever is on the field and use drones/webs if anything gets close.

I never got into high lvl mission/site running in many amarr ships mainly just a T2 fit Abbadon and on that I fit pulses and use scorch. But yeah vOv PVE whatever works for you is good as it is pretty much a stress free environment to fight in. Lol


EDIT: Either way Lasers are one of the coolest look weapons systems in game. New missile effects are almost as cool but not as awesome and solid beams of light flying everywhere!

That is the Way, the Tao.

Balance is everything.

Inkarr Hashur
Skyline Federation
#9 - 2013-01-06 22:01:27 UTC
Fitting 7 Tachs is tough. Fitting 8 is...yeah. Recommending Tachs without asking the application OP wants to put them to, and the boat he wants to use, makes this a weird thread.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#10 - 2013-01-07 01:14:32 UTC
I can't think of any situation I've ever been in where I thought "Man I really wish I had a ship with beams on it right now!" and I mean I can use T2 beam lasers up to large. There just aren't many situations where being able to hit a thing 120km away is more useful than having a ship with a proper tank on it.
Danny John-Peter
Blue Canary
Watch This
#11 - 2013-01-07 09:41:22 UTC
Fonac wrote:
I would advise you to use beams instead of pulses.
Reason is this;

Most ships you fight is in the range of 10-40 km's, this is within scorch range, and that is fine and dandy.
However when you reach above the optimal range of the pulse guns fitted with multi's, beams / tachyons, catches up really really fast.

Above 20 km's you're doing more dps with your long range guns, and even tho pulses has excellent damage at range, it's still short of tachs.

Tachs > pulses in pve any day.


Operating under the assumption that the OP is looking for advice in both PVP and PVE areas, beams perform poorly in PVP scenarios, with scorch giving Amarr ships the best mid range firepower in their respective weights, i currently have a thing with the shield/pulse Harb, its so good.
Ra Jackson
Aliastra
Gallente Federation
#12 - 2013-01-08 10:20:32 UTC
I used to fly a Nightmare with two Tracking Links from a Scimitar in lvl4 missions. That's about the only sensible application for beam lasers I can think of (apart from the obvious sniper Oracle which is done better by every other race).
Dan Carter Murray
#13 - 2013-01-08 11:22:39 UTC
a pack of beam omens is vicious

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Vamp Hakuli
Celestial Precision
#14 - 2013-01-11 17:31:50 UTC
wow! thanks for all the info and comments, sorry i dont always get on here a lot so pardon the long/late reply.
pve will be for mission 3 and above, i have since fitted pulses to try out on the harby and recent to a abaddon,(not fully skilled yet but wanted in my hangar :)) as she looks pretty..
on general mission running lv2 it seems the pulses have the edge with multi crystal, havent tried the others yet as i need to skill up a bit more.
in the end i will do some pvp with as well.
and yes the beams firing first was a distance related thing.
i find that when the enemy gets too close the drones take over, and with the odd hit from the lasers if i cant keep my distance gets rid quite quick.
thanks again for your input guys, :)
Taoist Dragon
Okata Syndicate
#15 - 2013-01-14 04:46:35 UTC
No worries.

Lvl 1-2 missions - Coercer with T2 pulse lasers with scorch just blitz them easily

Lvl 3 missions - T2 Pulse harby with scorch is more than enough.

Lvl 4's I used to use an Abbadon with pulses lasers as well. and it smashes them pretty easily.


For PvP I find pretty much that T2 pulse with scorch to be almost universally good to use. I sometimes swap to beams for specific role setups but pulse + scorch is great for 90% of most applications.

That is the Way, the Tao.

Balance is everything.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#16 - 2013-01-14 11:25:15 UTC
Beams would be really good if scorch wasn't overpowered.

BYDI recruitment closed-ish

Ptraci
3 R Corporation
#17 - 2013-01-17 23:51:11 UTC
Beams = greater range, less tracking
Pulses = shorter range, better tracking.

Guess which one goes on what kind of ship.
Gah'Matar
Phoenix Naval Operations
Phoenix Naval Systems
#18 - 2013-01-18 17:38:24 UTC
Ra Jackson wrote:
I used to fly a Nightmare with two Tracking Links from a Scimitar in lvl4 missions. That's about the only sensible application for beam lasers I can think of (apart from the obvious sniper Oracle which is done better by every other race).


I guess it's been a while since you reinforced a tower with subcaps. Oracle with pulse and MF is basically the best for this.
Takanuro
Eve Faction Trade Exchange
#19 - 2013-01-18 18:06:44 UTC
Vamp Hakuli wrote:
wow! thanks for all the info and comments, sorry i dont always get on here a lot so pardon the long/late reply.
pve will be for mission 3 and above, i have since fitted pulses to try out on the harby and recent to a abaddon,(not fully skilled yet but wanted in my hangar :)) as she looks pretty..
on general mission running lv2 it seems the pulses have the edge with multi crystal, havent tried the others yet as i need to skill up a bit more.
in the end i will do some pvp with as well.
and yes the beams firing first was a distance related thing.
i find that when the enemy gets too close the drones take over, and with the odd hit from the lasers if i cant keep my distance gets rid quite quick.
thanks again for your input guys, :)

when you get to L4's check out the Apoc, with it's range bonus and a couple of Optimal Range scripted TC's you can use Multifrequency crystals hell of a lot.

Pulse it the way to go in general :D

p.s For PVE, Tracking Computers are your friend.

Yes, we're going to die, but you're coming with us!

Zarnak Wulf
Task Force 641
Empyrean Edict
#20 - 2013-01-18 18:40:39 UTC
I don't always fly Amarr, but when I do I prefer Beams.

Did your kitey crap just TD my Coercer? Let me immediately swap ammo and surprise the hell out of you.Twisted
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