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what level 4 ship is the best atm

Author
Opertone
State War Academy
Caldari State
#21 - 2013-01-07 05:31:10 UTC
sorry for the late reply...

Yeah, it does work. I fly sentry Ishtar all the time. (Galletne is the last race I wanted to specialize in for RP reasons)

Sentry drones do their job well, sometimes they get stuck, sometimes they get full stage aggro. Luckily it doesn't happen too often.

NPCs do not go for sentries as much, as they love medium drones for example. Then there is this little bug, sentries display "fighting" status, but do no actual DPS. You need to kindly remind them and press engage target once more.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

LordSpock
Doomheim
#22 - 2013-01-07 11:30:43 UTC
Sentries do get aggro'ed from time to time so not sure really afk'ing with droneboats is the way to go.
But it doesn't happen that often. Besides that they have plenty of buffer to actually survive the onslaught before you return them to dronebay (unless flying around).
Kadazer
The Scope
Gallente Federation
#23 - 2013-01-07 12:44:01 UTC
I already flew a CNR, Tengu, Legion, Paladin, NM, Mach, Loki, Vindicator, Dominix (but without good drone skills). Currently the best mission ship in my opinion is a mach. It is fast, has more than enough tank, has a very good range and tracking and can select its main damage type and has enough drone space. Personally I like to switch the ship because of diversity and fun. My next goal is either the Proteus with MWD and blasters or a nice drone ship with good drone skills.
Opertone
State War Academy
Caldari State
#24 - 2013-01-07 14:07:14 UTC
I did try that, a blaster Proteus with MWD.

It is really slow, MWD caps out, while you maneuver to your target. T3 are excessively heavy and MWD more like a Mega. It can be ok within 10 km range with Null (longer range ammo), but with Void it takes too much MWDing around.

The damage output is nice, around 900 DPS with full blaster fit. But it is vulnerable to ECM jamming, it is very annoying to relock the target, especially when they do it 7 cycles a row.

There is no good reason to use Proteus over AC Machariel.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#25 - 2013-01-07 18:41:13 UTC
Opertone wrote:
I did try that, a blaster Proteus with MWD.



There is no good reason to use Proteus over AC Machariel.


For fun.. boredom.. I went 26 jumps to get my T2 fit legion last night to throw at angel extravaganza.. took a while.. but finished, except for the bonus room.. thought I may die there so didn't even try Lol It worked a lot better than a cynabal, but I don't have T2 AC's yet, but even then.. Blaster Tengu is also fun to mess with but cap is a challenge due to having to always be close, probably be the same for the proteus
Only challenge I have found with doing this is to be very careful of neuting..
Tandros Kreel
Native Freshfood
Minmatar Republic
#26 - 2013-01-07 20:43:15 UTC
sabre906 wrote:
Daniel Plain wrote:
the reason why you get different opinions is that the ship question is a question of taste as much as math. sure, the machariel is a very good mission boat but like has been stated above, you have to actually fly it to achieve good results. a nightmare will burn down sansha/blood raider missions faster than a mach and has not trouble with rats as far out as 100km. the vargur is somewhat more modest in the dps departmen but offers the advantage of salvaging on the go. navy dominix/rattlesnake also have their upsides and then there are the missile boats.
frankly, if i were you, i'd just take a closer look at all the hips, weigh their up- and downsides against each other and then go with the mach.


The falloff curve is such that at 50% falloff, AC still does 80% dps, and not 50%.
http://wiki.eveonline.com/en/wiki/Turret_damage

AC on Mach has 75km falloff on short range ammo, and unlike Tachs, has no tracking issues at any range. So no, had you actually flew a Mach instead of making (wrong) assumptions, you'll realize that there's little need to close distance on majority of missions.

NM is limited to Amar. I would not go for a NM until Sansha TD is fixed. TD is untenable atm.

Seneca Wallace wrote:
Opertone wrote:
the most effective ship - Ishtar

Navi Domi/Domi - also very good

Sentry drones do not need clicking, sentry drones have up to 76 km (max 90 km Gardes; 200 km Wardens II) range without tracking issues. Sentries can deliver 751 DPS (563 Wardens) in a fully automated mode.

No locking, F1 F2 F3, no flying around... Take agrro, deploy sentries. Come back when the pocket is clear. Very simple.



Does that still work after the drone nerf though?


It doesn't. Save yourself the grief and stay away from droneboats for the time being. It's untenable, same as TD.



That is why you run with 5 logi modules on your Domi. Lock each of your sentry drones and set one module on each.

voila--fixed the drone nerf....
Daniel Plain
Doomheim
#27 - 2013-01-07 21:25:51 UTC
Tandros Kreel wrote:

That is why you run with 5 logi modules on your Domi. Lock each of your sentry drones and set one module on each.

voila--fixed the drone nerf....


well, that's at least creative...

I should buy an Ishtar.

Ronan Connor
#28 - 2013-01-08 20:37:07 UTC  |  Edited by: Ronan Connor
Quote:


That is why you run with 5 logi modules on your Domi. Lock each of your sentry drones and set one module on each.

voila--fixed the drone nerf....

That is indeed creative. Though it takes a bit dps from you. You can find a "workaround" for sure for this drone nerf, but you can see it how you like. Changing your setup can destroy you old fitting and you end up with either less tank or less dps, which still leaves a nerf at your side.

And of course drones are well known to go straight for the trigger. That what I always hated. Blink

Flying with the Macha currently. Its a damn fine ship. You would love it (with skills at 5).
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#29 - 2013-01-08 20:41:48 UTC
Ronan Connor wrote:
Quote:


That is why you run with 5 logi modules on your Domi. Lock each of your sentry drones and set one module on each.

voila--fixed the drone nerf....

That is indeed creative. Though it takes a bit dps from you. You can find a "workaround" for sure for this drone nerf, but you can see it how you like. Changing your setup can destroy you old fitting and you end up with either less tank or less dps, which still leaves a nerf at your side.

And of course drones are well known to go straight for the trigger. That what I always hated. Blink

Flying with the Macha currently. Its a damn fine ship. You would love it (with skills at 5).


You really just need 1 logi mod.. i do it on my RS.. works like a charm
Erick Voliffe
Deep Core Mining Inc.
Caldari State
#30 - 2013-01-10 05:07:02 UTC
Just came back after not playing for almost 2 years , so where does a torp golem rate these days with maxed missile skills? Is a mach better if so how much? Only thing i would need is minmatar battleship and the gun specialization skills.
kasai zenpachi
Circle Of Chaos
#31 - 2013-01-10 06:10:50 UTC
OK can someone post that domi fit? and again thank you all for all the good info i was looking for ship for high sec missions as well. Don't mean to high jack someone else post.
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#32 - 2013-01-10 07:45:15 UTC
Erick Voliffe wrote:
Just came back after not playing for almost 2 years , so where does a torp golem rate these days with maxed missile skills? Is a mach better if so how much? Only thing i would need is minmatar battleship and the gun specialization skills.


mach will insta pop frigs at range with split guns. With the huge fall off you can pop frigs from 20 km to 70km. This and the fact that torps can't hit out at 70km make the mach much better. You can fit cruise launchers, but the mach will still out dps the golem or even the CNR. I have never liked the golem, have tried it but preferred the CNR. It also depends if you salvage while you shoot.. that would be the only reason to use any marauder.
It does take a few missions to get used to the mach, but once you learn to use it, as apposed to sitting still and spamming missiles, you will love it. Only time I don't use the mach is if I am in amarr and am using a NM. Sometimes I do want to change it up and will a rattle or some other ships I have close by, but always get back in the mach.
Kara Books
Deal with IT.
#33 - 2013-01-10 08:07:40 UTC
Big pally fan myself.
Im not going to make the claim of what ship is best, but Im definitely going to vouch for Any marauder, as a solid, top tier DPS dealer and better then average tank capability.

Every ship, even the fitting of the same ship could drastically alter the experience of an individual mission.

Today, I was messing around with my pulse pally (perfect skills) watching a Tengu (perfect skilled pilot) literally tank the entire agro of Extravaganza mission with absolutely not a single scratch....

The rattlesnake is the absolute best posible ship in the game for a new starting character, its takes longer then the average PVE ship to get into, fit and do enough DPS to finish missions, but theres absolutely nothing out there that can compare with a 3000 Perma-passive tank 600 DPS ship like a rattle.
Rattle is like the pre-nerf Drake, but on steroids, from another planet, completely OP, but boring.
Siestre Vitale
Vita Post Mortem
#34 - 2013-01-10 15:00:02 UTC
Big Vargur fan here

(Skills mostly at 5 though)

1100 dps with 5 hammerhead II out, 3 tractors and salavage drones = win

with a 1390 shield hp every 4 secs its tank has never failed me (only level 4 marauders)

"Chance favours the prepared mind"

Daniel Plain
Doomheim
#35 - 2013-01-10 17:24:24 UTC  |  Edited by: Daniel Plain
Erick Voliffe wrote:
Just came back after not playing for almost 2 years , so where does a torp golem rate these days with maxed missile skills? Is a mach better if so how much? Only thing i would need is minmatar battleship and the gun specialization skills.

the torp golem is still a solid mission boat, especially since the unguided missile buff. the main downside for me is that between juggling target painters, limited range and weak sensor strength, you barely have time to salvage on the go; it's just too much stress for my old age.
on the other hand, the mach is cruise control for cool. just orbit something, target something and roll your face on F1 to F7, everything else is bonus.

I should buy an Ishtar.

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