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EVE New Citizens Q&A

 
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merlin fit

Author
Kiema tsu-chi
forsaken mining inc.
#1 - 2013-01-03 02:22:44 UTC
Hi everyone: i bought this merlin and i was woundering if anyone would tell me what would be a good fit for it. currently i'm using 3 2 ( i think there ) 225? / 240 mm rail guns but then i run out of power so i had to use a micro power booster? and another item that had to do with power as well. so i've got all my #1 slots filled and mu #3 slots as well, what i'm looking for is a defensive fit... like shilds or armor.
By the way what is the dirrerence between membranes and a physical item? I gather one is a physical layer such as armor, and the other is an electronic field that surrounds the ship?
Anyway any help would be appricated ( sorry for the spelling ).
Zoe Athame
Don't Lose Your Way
#2 - 2013-01-03 03:08:28 UTC
I'm having trouble understanding the second part of your post, but I can touch on the first half.

Your guns are too big, they are cruiser sized which is why you are running our of powergrid space. For frigates you want 75, 125 or 150mm. (Or if you want to use blasters, you want "Light" sizes) This will free up a lot of powergrid and allow you to fit more tank.
Tau Cabalander
Retirement Retreat
Working Stiffs
#3 - 2013-01-03 03:55:15 UTC  |  Edited by: Tau Cabalander
OP, you didn't state PvE or PvP, or your skills.

For what it is worth, I played around with this fit when I did some level 1 missions. I don't claim it is a good fit, just one that I used (I much prefer a blaster Harpy):

[Merlin, Level 1]
Micro Auxiliary Power Core II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Medium F-S9 Regolith Shield Induction
EM Ward Amplifier II
Small Shield Booster II
1MN Afterburner II

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S

Small Hybrid Metastasis Adjuster I
Small Anti-Thermal Screen Reinforcer I
Small Core Defense Field Extender I
Liam Inkuras
Furnace
#4 - 2013-01-03 04:44:58 UTC
For PvP I recommend this fit:

Merlin: Is a Merlin a fish?

Highs:
Light Ion Blaster II x3 (Caldari Navy Antimatter S)

Mids:
Experimental 1mn Afterburner I
J5b phased prototype warp scrambler I
X5 Prototype Engine Enervator
Medium FS-9 Regolith Shield Induction

Lows:
Damage Control II
Micro Auxiliary Power Core I
Magnetic Field Stabilizer II

Rigs:
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I x2

Get right up close to your opponent and give them a Antimatter filled hug Pirate

Or you can try an active tanked one

Merlin: Medium ASB

Highs:
Light ion Blaster II x3 (Caldari Navy Antimatter s)

Mids:
Experimental 1mn afterburner I
J5b phased prototype warp scrambler I
X5 prototype engine Enervator
Medium ancillary shield booster I (cap booster 50)

Lows:
Damage Control II
Magnetic Field Stabilizer II
Nanofiber Internal Structure II

Rigs:
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer i
Small Hybrid Collision Accelerator I

You will need Engineering 5 and Electronics 5 to be able to fit everything on there. But use the booster when your shields get low enough that one cycle will top them off.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Tee Kay Solus
Poseidon Industries And Trading
#5 - 2013-01-03 04:50:59 UTC
Kiema tsu-chi wrote:
Hi everyone: i bought this merlin and i was woundering if anyone would tell me what would be a good fit for it. currently i'm using 3 2 ( i think there ) 225? / 240 mm rail guns but then i run out of power so i had to use a micro power booster? and another item that had to do with power as well. so i've got all my #1 slots filled and mu #3 slots as well, what i'm looking for is a defensive fit... like shilds or armor.
By the way what is the dirrerence between membranes and a physical item? I gather one is a physical layer such as armor, and the other is an electronic field that surrounds the ship?
Anyway any help would be appricated ( sorry for the spelling ).



I`m not sure if i understand this correctly as well, but i`d guess that you`re referring to the difference between shields and armor ? Correct me if i`m wrong.

Shields are your ship`s first layer of defense. Their hallmark is that they`re weak to EM, but strong against Explosive damage, however that might vary depending on the ship choice as they might have different values.

As for armor, it`s the second layer and as soon as your ship looses it`s shields you start taking damage to armor. It`s usually weak against explosive damage, but strong against EM.

Some ships receive bonuses to Shield defenses, whereas others to Armor, so it`s recommended that you fit hardeners according to your ship`s bonuses to retain maximum defensive efficiency.

Your choice for example, the Merlin, receives bonuses to shield resistances (as all Caldari do) so you should fit Shield Hardeners in Mid Slots.

I hope that i`ve cleared some of your doubts.

"Be polite, be professional, but have a plan to kill everybody you meet."

  • Maj. Gen. James Mattis
Aptenodytes
Reckless Abandon
#6 - 2013-01-03 09:38:23 UTC
Since this is new players Q&A, I'm guessing those 2 fits above are kind of useless. Fully T2 fits in new players forums aren't generally very useful. How about this one, for a less skill intensive and cheaper fit...

[Lows]
Magnetic Vortex Stabilizer I
Magnetic Vortex Stabilizer I
Local Hull Conversion Nanofiber Structure I

[Mids]
Experimental 1MN Afterburner I
Small C5-L Emergency Shield Overload I
Limited Kinetic Deflection Field I
Limited Thermic Dissipation Field I

[Highs]
125mm Compressed Coil Gun I,Antimatter Charge S
125mm Compressed Coil Gun I,Antimatter Charge S
125mm Compressed Coil Gun I,Antimatter Charge S
J'Poll
School of Applied Knowledge
Caldari State
#7 - 2013-01-03 09:51:55 UTC
Aptenodytes wrote:
Since this is new players Q&A, I'm guessing those 2 fits above are kind of useless. Fully T2 fits in new players forums aren't generally very useful. How about this one, for a less skill intensive and cheaper fit...

[Lows]
Magnetic Vortex Stabilizer I
Magnetic Vortex Stabilizer I
Local Hull Conversion Nanofiber Structure I

[Mids]
Experimental 1MN Afterburner I
Small C5-L Emergency Shield Overload I
Limited Kinetic Deflection Field I
Limited Thermic Dissipation Field I

[Highs]
125mm Compressed Coil Gun I,Antimatter Charge S
125mm Compressed Coil Gun I,Antimatter Charge S
125mm Compressed Coil Gun I,Antimatter Charge S


I disagree with T2 fits being useless on NCQA.

They are not usable for a new player, but not useless cause it will give the new player an insight in what is possible.

Also the T2 modules on a frigate arent that long of a train.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Aptenodytes
Reckless Abandon
#8 - 2013-01-03 09:56:27 UTC
The dude doesn't even know the names of the guns. I don't think he is anywhere near being able to use T2 yet.....
He wants something he can fly today, not in 2-3 weeks.
Zanzbar
The Scope
Gallente Federation
#9 - 2013-01-03 13:03:49 UTC
Those fits should scale fine into t1, even though the micro power core will yield less the rest of the fit should also use less by not being t2. The only question would be if a newer player would have the proper core skills to support it.
Merouk Baas
#10 - 2013-01-03 13:42:46 UTC
220 mm rails are cruiser-sized guns.

Merlin is a frigate, so you want to pick from the Small (frigate) guns: 125mm Railgun fits well, 150mm if you really want to go overboard with killing power and not have any defenses. I would recommend you pick 125mm rail guns.

In general, if you can't fit the weapon without increasing the power grid, the weapon is too big for that class of ship. Power Grid is designed to limit the size of weapons and defenses on your ship, and otherwise Frigates typically use Small weapons, Cruisers use Medium, and Battleships use Large.

As it's been suggested with several fittings above, you want guns in the high slots, 1 afterburner and shield defenses in the medium slots, and damage modules (magnetic stabilizers) and other miscellaneous hull upgrades in the low slots. This type of fitting would let you shoot anything at about 20 km range (or closer), and you have high speed with the afterburner if you need to get close or get away.

Alternately, you can fit the short range hybrid guns (small blasters), and with the afterburner you can get in close and orbit at 1000 m and do quite a bit more damage than with the rails.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#11 - 2013-01-03 17:02:27 UTC
Liam Inkuras wrote:

Merlin: Is a Merlin a fish?


it's a Bird of Prey
wiki

and ofc the name of a Wizard/Druid in English mythology.
Tau Cabalander
Retirement Retreat
Working Stiffs
#12 - 2013-01-03 19:22:39 UTC  |  Edited by: Tau Cabalander
I'm always disappointed in fitting threads that end-up going down this same path of arguing over what a rookie can and can't do, and whether fits are appropriate. Really, if you want to be helpful, post alternate fits rather than arguing / complaining. Be constructive.

I posted a T2 fit:
* To show what is possible.
* To indicate a possible direction of training.
* To act as a template, where the pilot can substitute T1 and meta level 1 to 4 modules for T2 modules, as ISK, skills, and fitting abilities permit.
* I haven't tested other fits.


The same fit without T2:

[Merlin, Level 1]
Micro Auxiliary Power Core I
Magnetic Field Stabilizer I
Magnetic Field Stabilizer I

Medium F-S9 Regolith Shield Induction
Upgraded EM Ward Amplifier I
Small C5-L Emergency Shield Overload I
Experimental 1MN Afterburner I

Modal Light Neutron Particle Accelerator I, Antimatter Charge S
Modal Light Neutron Particle Accelerator I, Antimatter Charge S
Modal Light Neutron Particle Accelerator I, Antimatter Charge S

Small Hybrid Metastasis Adjuster I
Small Anti-Thermal Screen Reinforcer I
Small Core Defense Field Extender I