These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

Mining Barge

Author
Zhelix Amp
ZLs Mining Inc
#1 - 2013-01-02 10:32:40 UTC
Is it gone be any change om the mining barge ?

Feel a blit like a "sitting duck" when im out mining even in High sec.
A good fit unexpencive ship like a catalyst can easy shoot a mining barge in secounds Ugh. And the prirats have no problem get concorded with a 10 mill ship when he get loot for 50 mill ++.... and the por miner loosing 130 mill when he has good implants What?.

Think the balance is a bit off here....

Will the mining barge ever get som defence or more armor so they cant be 1 shoted and maybe have a chance to survive a attack in at least in High sec Bear ?

/Zhelix



Capt Starfox
GoonWaffe
Goonswarm Federation
#2 - 2013-01-02 10:47:52 UTC
Mining Barges and Exhumers are different.

Abandon all hope ye who x up in fleet

Freyya
Aliastra
Gallente Federation
#3 - 2013-01-02 10:52:42 UTC
Forego yield for tank. Some of the barges can now fit a Good sized tank. While hulk is still king of the yield other barges are not that far behind anymore. Look at the devblog about the latest expatchion for exact numbers on yield, tank and orehold.
Zhelix Amp
ZLs Mining Inc
#4 - 2013-01-02 11:10:45 UTC
Well if you fit a Retriver as a tank you dont get to mush mining i guess... :(...


But you get kiilled easy by this pirats in high sec. because they are willing to get concorded to get 10 times as mush in loot as they have payed for the ship that get concorded :(....

Capt Starfox
GoonWaffe
Goonswarm Federation
#5 - 2013-01-02 11:15:46 UTC  |  Edited by: Capt Starfox
You don't get 50m+ isk from salvaging a Retriever.

EDIT: I have my reasons

Abandon all hope ye who x up in fleet

Alara IonStorm
#6 - 2013-01-02 11:16:46 UTC  |  Edited by: Alara IonStorm
I feel they made a mistake when they rebalanced the Retriever and Covetor. They should have gotten 2 or 3 Mid slots each for MSE / Invuln and standard Survey Scanner, less then the Procurer but still something. I also believe the Mackinaw and Retriever should have gotten only 2 Low Slots or the others gotten 3 Low Slots. The Retriever and Mack should have gotten the same potential yield as the Procurer / Skiff instead of being Mid Way between the Hulk / Covetor.

Besides that there are various things you can do to lessen an attackers potential threat.

[Mackinaw, New Setup 1]
Mining Laser Upgrade II
Mining Laser Upgrade II
Internal Force Field Array I

Medium F-S9 Regolith Shield Induction
Limited Adaptive Invulnerability Field I
Limited Adaptive Invulnerability Field I
Speculative Ship Identifier I

Modulated Strip Miner II, Scordite Mining Crystal II
Modulated Strip Miner II, Scordite Mining Crystal II

Medium Ancillary Current Router I
Medium Ancillary Current Router I

[Procurer, New Setup 1]
Mining Laser Upgrade II
Mining Laser Upgrade II

Medium Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Residual Survey Scanner I

Modulated Strip Miner II, Scordite Mining Crystal II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Ice Harvester Accelerator I

[Skiff, New Setup 1]
Mining Laser Upgrade II
Mining Laser Upgrade II

Medium Shield Extender II
Medium Azeotropic Ward Salubrity I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Residual Survey Scanner I

Modulated Strip Miner II, Scordite Mining Crystal II

Medium Core Defense Field Extender I
Medium Ice Harvester Accelerator I

I prefer a bit more tank IE 1 MLU plus MAPC + T2 Tank on the Mackinaw but that is a personal choice. I also would use a Procurer / Skiff for Ice Mining since warping back to the Station is a minute and the choice of warping every 45 min or hour and a half = very little profit lost verses the defense.

None of these pop with a 10 million ISK Catalyst especially in above 0.7.
Zhelix Amp
ZLs Mining Inc
#7 - 2013-01-02 11:33:57 UTC
Alara IonStorm wrote:
I feel they made a mistake when they rebalanced the Retriever and Covetor. They should have gotten 2 or 3 Mid slots each for MSE / Invuln and standard Survey Scanner, less then the Procurer but still something. I also believe the Mackinaw and Retriever should have gotten only 2 Low Slots or the others gotten 3 Low Slots. The Retriever and Mack should have gotten the same potential yield as the Procurer / Skiff instead of being Mid Way between the Hulk / Covetor.

Besides that there are various things you can do to lessen an attackers potential threat.

[Mackinaw, New Setup 1]
Mining Laser Upgrade II
Mining Laser Upgrade II
Internal Force Field Array I

Medium F-S9 Regolith Shield Induction
Limited Adaptive Invulnerability Field I
Limited Adaptive Invulnerability Field I
Speculative Ship Identifier I

Modulated Strip Miner II, Scordite Mining Crystal II
Modulated Strip Miner II, Scordite Mining Crystal II

Medium Ancillary Current Router I
Medium Ancillary Current Router I

[Procurer, New Setup 1]
Mining Laser Upgrade II
Mining Laser Upgrade II

Medium Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Residual Survey Scanner I

Modulated Strip Miner II, Scordite Mining Crystal II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Ice Harvester Accelerator I

[Skiff, New Setup 1]
Mining Laser Upgrade II
Mining Laser Upgrade II

Medium Shield Extender II
Medium Azeotropic Ward Salubrity I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Residual Survey Scanner I

Modulated Strip Miner II, Scordite Mining Crystal II

Medium Core Defense Field Extender I
Medium Ice Harvester Accelerator I

I prefer a bit more tank IE 1 MLU plus MAPC + T2 Tank on the Mackinaw but that is a personal choice. I also would use a Procurer / Skiff for Ice Mining since warping back to the Station is a minute and the choice of warping every 45 min or hour and a half = very little profit lost verses the defense.

None of these pop with a 10 million ISK Catalyst especially in above 0.7.



Nop, but in 0.5 or 0.6 you get poped easy... 1 pirat warp in and take out your ship and the sec pirat warp in and take your pot
:(.. Last time they did that to me in 0.5 sec. i lost 130 mill and they lost about 15 - 20 mill together :(....

What i mean is that its to easy to take out mining ships, because the pirats only need to use 10 mill or so pr. ship and the mining ship owner have to spend 130 mill or more :(.... not a good balance... thats way i should wish for some more defence on the mining ships.

And if you fit your mining ship as a "tank" your yield goes down .... :(
Capt Starfox
GoonWaffe
Goonswarm Federation
#8 - 2013-01-02 11:40:20 UTC
Alara IonStorm wrote:
I feel they made a mistake when they rebalanced the Retriever and Covetor. They should have gotten 2 or 3 Mid slots each for MSE / Invuln and standard Survey Scanner, less then the Procurer but still something. I also believe the Mackinaw and Retriever should have gotten only 2 Low Slots or the others gotten 3 Low Slots. The Retriever and Mack should have gotten the same potential yield as the Procurer / Skiff instead of being Mid Way between the Hulk / Covetor.


The Rebalancing is fine. The Mining Barges and Exhumers needed an overhaul and they got one. CCP broke these ships into 3 categories, Cargo (Being the most popular), Yield and Tank.

Retriever/Mackinaw = Cargo
Covetor/Hulk = Yield
Procurer/Skiff = Tank

The first group can have a tank.. and they can have a tank that works that wont break the bank.

Abandon all hope ye who x up in fleet

Capt Starfox
GoonWaffe
Goonswarm Federation
#9 - 2013-01-02 11:47:34 UTC
Zhelix Amp wrote:


Nop, but in 0.5 or 0.6 you get poped easy... 1 pirat warp in and take out your ship and the sec pirat warp in and take your pot
:(.. Last time they did that to me in 0.5 sec. i lost 130 mill and they lost about 15 - 20 mill together :(....

What i mean is that its to easy to take out mining ships, because the pirats only need to use 10 mill or so pr. ship and the mining ship owner have to spend 130 mill or more :(.... not a good balance... thats way i should wish for some more defence on the mining ships.

And if you fit your mining ship as a "tank" your yield goes down .... :(


Are you trolling ..? It's not that difficult to tank your Exhumer ..which if you're spending 130m+ that's what you're in (and it's actually more around 190m but hey).. If you're in 0.5-0.6 mine in a Skiff if you're worried about being ganked. Yeah, there goes your yield, but at least you wont be ganked. There are so many ways to avoid this... research guides and tactics on how to mine in lower High-Sec systems.

PS: Yes I asked if trolling and still provided stuff.

Abandon all hope ye who x up in fleet

Zhelix Amp
ZLs Mining Inc
#10 - 2013-01-02 12:06:07 UTC
Capt Starfox wrote:
Zhelix Amp wrote:


Nop, but in 0.5 or 0.6 you get poped easy... 1 pirat warp in and take out your ship and the sec pirat warp in and take your pot
:(.. Last time they did that to me in 0.5 sec. i lost 130 mill and they lost about 15 - 20 mill together :(....

What i mean is that its to easy to take out mining ships, because the pirats only need to use 10 mill or so pr. ship and the mining ship owner have to spend 130 mill or more :(.... not a good balance... thats way i should wish for some more defence on the mining ships.

And if you fit your mining ship as a "tank" your yield goes down .... :(


Are you trolling ..? It's not that difficult to tank your Exhumer ..which if you're spending 130m+ that's what you're in (and it's actually more around 190m but hey).. If you're in 0.5-0.6 mine in a Skiff if you're worried about being ganked. Yeah, there goes your yield, but at least you wont be ganked. There are so many ways to avoid this... research guides and tactics on how to mine in lower High-Sec systems.

PS: Yes I asked if trolling and still provided stuff.


Well if im right your talking about T2 ships here and the Retriver is a T1 ship ...

So what your saying is that a ship like Retriver should only be used in high-high sec. and not in low-high sec. becuse the defence is to low ?



Alara IonStorm
#11 - 2013-01-02 12:31:33 UTC
Capt Starfox wrote:

The Rebalancing is fine. The Mining Barges and Exhumers needed an overhaul and they got one. CCP broke these ships into 3 categories, Cargo (Being the most popular), Yield and Tank.

Retriever/Mackinaw = Cargo
Covetor/Hulk = Yield
Procurer/Skiff = Tank

The first group can have a tank.. and they can have a tank that works that wont break the bank.

Your categories are too stiff. They gave the Hulk and Mackinaw Mid Slots to tank with along with resistance bonuses. I am not saying they deserve the same shield HP or the the same number of Mids or the T2 resist bonuses, 2-3 of mid slots for the most basic of tank, far below the Procurer and the T2 barges but just enough to get by alright.

Retty and Covy could use a tiny bit of Shield Tank to go with their Mineral Scanners.

Zhelix Amp wrote:

Nop, but in 0.5 or 0.6 you get poped easy... 1 pirat warp in and take out your ship and the sec pirat warp in and take your pot

The ship tanks I showed you can easily tank 2 Catalysts or more in 0.5 and perhaps you should mine in 0.7+ if risk is not your thing.

Zhelix Amp wrote:

And if you fit your mining ship as a "tank" your yield goes down .... :(

If you fit Tank to your mission ship Damage or Capacitor or EWAR go down, if you fit Cargo Expanders to your Transport Tank goes down, if you fit X to Y then Z goes down, sense a pattern here. If you want your ship to survive fit what is needed.

If it goes pop because you put to much of one thing that is your fault entirely, the game gave you a way to survive but you stuck to close to the take category.
Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#12 - 2013-01-02 13:03:16 UTC
[Retriever, Retriever v1.1]
Damage Control II
Mining Laser Upgrade II
Mining Laser Upgrade II

Adaptive Invulnerability Field II

Modulated Strip Miner II, Veldspar Mining Crystal II
Modulated Strip Miner II, Veldspar Mining Crystal II

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Processor Overclocking Unit I

Mining Drone II x5

for in a group, or Hobgoblin IIs, if your solo, don't AFK mine, don't leave your drone out... or AI will eat them. This is good for 1.0-5.0 if you know what your doing.

If your worried about Gankers, use a Skiff or a Procuror, and tank it, or use a mack befow:

[Mackinaw, Mackinaw v1.3]
Damage Control II
Mining Laser Upgrade II
Mining Laser Upgrade II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Cap Recharger II

Modulated Strip Miner II, Veldspar Mining Crystal II
Modulated Strip Miner II, Veldspar Mining Crystal II

Medium Processor Overclocking Unit I
Medium Processor Overclocking Unit I

Hobgoblin II x5
Mining Drone II x5

This is good for anit-gank with a resists to "alpha" damage, if you want anit-rat - semi-afk then mine with this:

[Mackinaw, Mackinaw v1.0]
Mining Laser Upgrade II
Mining Laser Upgrade II
Mining Laser Upgrade II

Small Shield Booster II
Adaptive Invulnerability Field II
Cap Recharger II
Cap Recharger II

Modulated Strip Miner II, Veldspar Mining Crystal II
Modulated Strip Miner II, Veldspar Mining Crystal II

Medium Processor Overclocking Unit I
Medium Processor Overclocking Unit I

Hobgoblin II x5
Mining Drone II x5

Cap stable, move your drones in and out as needed for rats and mining, you can simply sit in a HS system and run everything change out your crystals as you need to, and put out your hobs for rats... this is fin for semi-afk monitor mining... if you have problems with this in HS your doing it wrong.

Don't AFK mine unless you in a tanked procuror anywhere, that you can prob get away with, in HS, if it's cap stable, but I wouldn't just leave a miner ship anywhere but in my hangar, something ALWAYS happens when you step away for coffee.
Batelle
Federal Navy Academy
#13 - 2013-01-02 14:24:31 UTC
Alara IonStorm wrote:

If you fit Tank to your mission ship Damage or Capacitor or EWAR go down, if you fit Cargo Expanders to your Transport Tank goes down, if you fit X to Y then Z goes down, sense a pattern here. If you want your ship to survive fit what is needed.


quoted because it bears repeating.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

sabre906
The Scope
Gallente Federation
#14 - 2013-01-02 15:31:53 UTC
Batelle wrote:
Alara IonStorm wrote:

If you fit Tank to your mission ship Damage or Capacitor or EWAR go down, if you fit Cargo Expanders to your Transport Tank goes down, if you fit X to Y then Z goes down, sense a pattern here. If you want your ship to survive fit what is needed.


quoted because it bears repeating.


With full t2 tank, retriever will still pop to one catalyst. With higher officer/deadspace fit (low end officer/deadspace will not do), you can survive 2 catalysts. But when you do get popped by 2 catalysts, which you will, the loss is ********.

So no. You cannot survive shotgun to the head just by "trying harder."Roll
Alara IonStorm
#15 - 2013-01-02 15:41:11 UTC
sabre906 wrote:

With full t2 tank, retriever will still pop to one catalyst. With higher officer/deadspace fit (low end officer/deadspace will not do), you can survive 2 catalysts. But when you do get popped by 2 catalysts, which you will, the loss is ********.

So no. You cannot survive shotgun to the head just by "trying harder."Roll

I have said that the Retty / Covy could use +2 Mid Slots for a more Moderate Tank but for now if you are that worried about being a target fly a Procurer and take 2 min station runs a little more often until you get a Mackinaw.
Capt Starfox
GoonWaffe
Goonswarm Federation
#16 - 2013-01-02 21:03:32 UTC  |  Edited by: Capt Starfox
Alara IonStorm wrote:

Your categories are too stiff. They gave the Hulk and Mackinaw Mid Slots to tank with along with resistance bonuses. I am not saying they deserve the same shield HP or the the same number of Mids or the T2 resist bonuses, 2-3 of mid slots for the most basic of tank, far below the Procurer and the T2 barges but just enough to get by alright.

Retty and Covy could use a tiny bit of Shield Tank to go with their Mineral Scanners.


I understand what you're saying and it does seem like the tech-I variant of the Hulk/Mackinaw are low on Mids, but maybe that's the point. To be an incentive to go to the next level, the tech-II's. The problem is you're asking for 2-3 additional Mid slots plus the one they already have, so now we're looking at 3-4 Mids while the tech-II brothers have those already.. so now it seems like an unfair advantage too early as far as Mids are concerned. Can't just give 1 additional Mid slot, because what's that going to do? I could see argument of 2 plus the Mid slot already, making it a total of 3... but even then that's too close to the tech-II variant. What do you think?

Zhelix Amp wrote:
Well if im right your talking about T2 ships here and the Retriver is a T1 ship ...

So what your saying is that a ship like Retriver should only be used in high-high sec. and not in low-high sec. becuse the defence is to low ?

I never said anything of the sort. There are ways to mine in 0.5-0.6 security systems and it seems to me you got ganked, but instead of trying to learn from it, came to the forums to complain about it. Again, the Procurer is a great little ship, yes it gets less yield than the Retriever, but not by much. If you are getting ganked, or are afraid of getting ganked, you should try one.

(V skills, w/ Orca)
Ship.............Veldspar/hour.............Ice/hour
Retriever..............1,433,390............64
Procurer ...............1,315,038............58

Abandon all hope ye who x up in fleet

Alara IonStorm
#17 - 2013-01-02 21:08:53 UTC  |  Edited by: Alara IonStorm
Capt Starfox wrote:
I could see argument of 2 plus the Mid slot already, making it a total of 3... but even then that's too close to the tech-II variant. What do you think?

I actually meant 2 or 3 mids and that is it. Enough for 2 tank mods and a survey scanner or three but tight CPU for Ice.

Most normal T2 Ships get 1-2 extra slots max so it should be in line with what is normal, the Procurer has one less mid then the Skiff for instance.
Capt Starfox
GoonWaffe
Goonswarm Federation
#18 - 2013-01-02 21:15:17 UTC
sabre906 wrote:
Batelle wrote:
Alara IonStorm wrote:

If you fit Tank to your mission ship Damage or Capacitor or EWAR go down, if you fit Cargo Expanders to your Transport Tank goes down, if you fit X to Y then Z goes down, sense a pattern here. If you want your ship to survive fit what is needed.


quoted because it bears repeating.


With full t2 tank, retriever will still pop to one catalyst. With higher officer/deadspace fit (low end officer/deadspace will not do), you can survive 2 catalysts. But when you do get popped by 2 catalysts, which you will, the loss is ********.

So no. You cannot survive shotgun to the head just by "trying harder."Roll

Actually you can, just have to have patience and work with fits. I can build a Retriever that has 17.7k ehp and the whole ship costs 45m, that's including the mining upgrades and strips as well. This ship will survive 2 Catalysts.... and if you want to go even further, throw on a Bulkhead and get 19.3k.

What the problem really is here, people aren't satisfied with the buff to Mining Barges/Exhumers and they want more. Like all 3 Exhumers wrapped into 1.

Abandon all hope ye who x up in fleet

Capt Starfox
GoonWaffe
Goonswarm Federation
#19 - 2013-01-02 22:02:26 UTC
Alara IonStorm wrote:
[quote=Capt Starfox]I could see argument of 2 plus the Mid slot already, making it a total of 3... but even then that's too close to the tech-II variant. What do you think?
I actually meant 2 or 3 mids and that is it. Enough for 2 tank mods and a survey scanner or three but tight CPU for Ice.

Most normal T2 Ships get 1-2 extra slots max so it should be in line with what is normal, the Procurer has one less mid then the Skiff for instance.


Ahh ok, I didn't know that about the Procurer/Skill Mid-Slot lineup. That is interesting, but still can argue the bases and reasoning behind those two ships being the tanking variant/version of the mining ships, thus they have more Mids.

Abandon all hope ye who x up in fleet

Dave Stark
#20 - 2013-01-02 22:49:17 UTC
here's how you tank a retriever.

2x t2 strips, 3x mlus, no rigs, empty mid slot.

it's called isk tanking.
you'll make more isk mining in this and replacing it when it gets popped than you will mining in an overtanked procurer.

you can replace a fully t2 fit retriever in ~2 hours of mining, give or take.
12Next page