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ISK Sinks. What are they?

Author
Frank Otichoda
Doomheim
#1 - 2013-01-02 07:22:26 UTC
So, what are the ISK sinks of eve? Things that completely take ISK out of the game. For a while I've always considered ship loss as an ISK sink but it really isn't. It takes the minerals out of the game, but the isk you used to buy it went to someone else...

So what things in eve actually take ISK out of the game?

Npc corp/trade tax
Using locator agents
Buying insurance (and not losing the ship)
Most skills
Ship repairs (you're doing it wrong)
BPO
Anything in loyalty point store that cost isk
Starbase structure
Declaration of war fees (and any other Corp dyes for allisnce/office ect)
???????

Can't think of anything else. But just seems like eve doesn't really have any good isk sinks for how much isk is generated.

Couple ideas:

For manufacturing, maybe cut mineral reqs by 1/2 and replace with a fee that makes up the other half. Or Something that would make ship losses and actual isk sink

Make plexs a seeded item only, so any isk used to buy them is out of the game. (however this would end up costing ccp real money...)

I dunno, just feel EVE needs some good isk sinks. There's to much isk floating around eve.
Thomas Gore
Blackfyre Enterprise
#2 - 2013-01-02 07:33:12 UTC
Increasing manufacturing costs signifigantly in High Sec would be a good start, but that would make manufacturing low-cost goods totally unprofitable. Solution - seed all low-cost goods - another ISK sink right there.
mynnna
State War Academy
Caldari State
#3 - 2013-01-02 07:42:53 UTC  |  Edited by: mynnna
Thomas Gore wrote:
Increasing manufacturing costs signifigantly in High Sec would be a good start, but that would make manufacturing low-cost goods totally unprofitable. Solution - seed all low-cost goods - another ISK sink right there.


Disagree, actually. Manufacturing fees right now are 300-500m/day isk sink (9-15b/mo) which might as well be nothing on the grand scheme of things. But change the rate to be a .25% fee calculated by estimated value of goods built, and the isk sink becomes (by my estimate) as much as 3-6T/mo with another 3-6T/mo per .25% added, all while adding no meaningful increase to the cost of basically anything at all - 375k isk on a battleship that costs 150m to build, for example. It would be a tremendously large sink.

I've a few other novel ideas for adjusting sinks/faucets too, but perhaps another time.

e: 3-6T/mo is a high end estimate. Low end is still a tenfold increase in sink from now. No good way available to me to estimate the actual impact, but I suspect it's somewhat closer to the higher end than the low.

Member of the Goonswarm Economic Warfare Cabal

Sentamon
Imperial Academy
Amarr Empire
#4 - 2013-01-02 08:04:00 UTC
Posting in stealth nerf highsec thread! Big smile

~ Professional Forum Alt  ~

Frank Otichoda
Doomheim
#5 - 2013-01-02 08:17:49 UTC  |  Edited by: Frank Otichoda
Haha I don't want to nerf high sec in any way. Just trying to figure out what types of isk sinks eve could use. To much isk is being generated with out much of a way to take it out of the game

Maybe a wear and tear on ships similar to how overloading damages them. But at say 1/100th the damage. Would have to repair modules every so often.
Emma Royd
Maddled Gommerils
#6 - 2013-01-02 08:37:18 UTC
Isk Sink's that I can think of

PI Tax in High Sec Cry
Reprocessing "tax" if you've not got standing
Repair Bills (can be eliminated by fitting repair mods)
Station Research Fees
Station Manufacturing Fees
Rookie Corp tax (can be fairly easily avoided by starting your own 1 man corp, small setup cost and that's it.)



I'm not sure where a lot of the isk is coming from, I seem to remember that Incursions got their payout's nerfed a bit, but no doubt that was a big part of the isk generated when they were at full payout.

If you've got access to no/low tax POCO's you can turn a reasonable profit by running factory planets.
Vilnius Zar
SDC Multi Ten
#7 - 2013-01-02 08:37:45 UTC  |  Edited by: Vilnius Zar
High sec NEEDS nerfing, especially when it comes to production. The need to haul goods back and forth is good for the whole player driven economy that is EVE and it helps 0.0 out a bit. The best way is through cost rather than restrictions and in this case you can pair cost with isk sink which is even better. Adding an extra fee based on the total minerals needed and then link that to system sec multiplier would make for interesting changes.
Skydell
Bad Girl Posse
#8 - 2013-01-02 08:40:53 UTC
Frank Otichoda wrote:
Haha I don't want to nerf high sec in any way. Just trying to figure out what types of isk sinks eve could use. To much isk is being generated with out much of a way to take it out of the game

Maybe a wear and tear on ships similar to how overloading damages them. But at say 1/100th the damage. Would have to repair modules every so often.


In terms of ISK sinks, the burden should fall on high sec. Null pays massive ISK sinks in the form of Sov. The trouble is low reward in high sec is the trade off for low sink requirements. I don't know what the new POS revamp will look like. It can be an ISK sink but in order for that to happen, they need to make them more than just an arm of the player driven economy and I don't know how they do that in EVE because the player driven economy is the only one that matters.
Frank Otichoda
Doomheim
#9 - 2013-01-02 08:45:46 UTC  |  Edited by: Frank Otichoda
Isk comes from bounties, incursions, ( I want you say faction warfare but that's loyalty points, so more adding items to the game than isk), mission rewards. Think that may be it.

Could make incursions pay loyalty points instead of isk.



Maybe Concord requires a tax (like insurance). Depending on how much you pay determines how fast they respond. (100 mill a month for 1.0 sec speed, 10 mill for 0.6 speed, free for 0.5 speed) or I dunno, something along those lines.
Reiisha
#10 - 2013-01-02 08:56:29 UTC
Thomas Gore wrote:
Increasing manufacturing costs signifigantly in High Sec would be a good start, but that would make manufacturing low-cost goods totally unprofitable. Solution - seed all low-cost goods - another ISK sink right there.


As few goods as possible should be seeded. Ideally, even skills should not be seeded - One of the original plans for skills was for players to provide these aswell.

ISK sinks should be combated by reducing isk faucets aswell as increasing existing sinks or adding more. The recent 'level 4 nerf' may help in this regard.

If you do things right, people won't be sure you've done anything at all...

Andski
Science and Trade Institute
Caldari State
#11 - 2013-01-02 09:05:34 UTC
Frank Otichoda wrote:
Isk comes from bounties, incursions, ( I want you say faction warfare but that's loyalty points, so more adding items to the game than isk), mission rewards. Think that may be it.

Could make incursions pay loyalty points instead of isk.



Maybe Concord requires a tax (like insurance). Depending on how much you pay determines how fast they respond. (100 mill a month for 1.0 sec speed, 10 mill for 0.6 speed, free for 0.5 speed) or I dunno, something along those lines.


Insurance is a pretty big faucet too.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Tippia
Sunshine and Lollipops
#12 - 2013-01-02 09:05:48 UTC  |  Edited by: Tippia
Faucets:
  • NPC bounties
  • NPC buy orders
  • Agent rewards: Mission rewards, Mission time bonuses, Incursion rewards, Deposit repayment
  • Insurance payout
  • GM actions: Reimbursement for lost pods
  • Character creation

Sinks:
  • Market taxes & fees: Broker fees, Sales tax
  • NPC sell orders
  • NPC station services: Repairs, Jump clone installation, Medical clone installation/upgrade/station change, Science and industry slot rental, Ship insurance
  • NPC station office fees: Rent, Impound penalties
  • Wardecs
  • Sovereignty fees
  • PI fees: Building PI structures, Import/export tax (from NPC-owned customs offices)
  • Corp & alliance fees: Corp creation, Alliance creation, Alliance upkeep, Creating/awarding medals, Corp registry ads
  • Agent fees: (Certain) LP store items, Locator agent services, Courier missions w/ deposits
  • CSPA Charges
  • Smuggling fines
  • GM Actions: Removal of bought ISK, Removal of insurance after ship reimbursement
  • Character deletion

This post has been brought to you by ⌘C and ⌘V
Thomas Gore
Blackfyre Enterprise
#13 - 2013-01-02 09:10:51 UTC
Frank Otichoda wrote:
Isk comes from bounties, incursions, ( I want you say faction warfare but that's loyalty points, so more adding items to the game than isk), mission rewards. Think that may be it.

Could make incursions pay loyalty points instead of isk.


LPs are actually a pretty big ISK sink, so one solution would be for everything to reward more LP and less ISK.

Emma Royd
Maddled Gommerils
#14 - 2013-01-02 09:17:52 UTC
Skydell wrote:

In terms of ISK sinks, the burden should fall on high sec. Null pays massive ISK sinks in the form of Sov. The trouble is low reward in high sec is the trade off for low sink requirements. I don't know what the new POS revamp will look like. It can be an ISK sink but in order for that to happen, they need to make them more than just an arm of the player driven economy and I don't know how they do that in EVE because the player driven economy is the only one that matters.



How do sov fees affect the individual player as opposed to the corp, you don't hear of that many corps on the recruitment forum asking for monthly membership fees which directly affect the player, it's normally raised by a corp tax. Granted if you rat you then contribute to the tax bill, but that's no different than being in an empire corp with tax.

The problem with nullsec (again looking at the recruitment forums) is it's nearly all PvP which is an isk sink, ships get assploded and need to be replaced, and not much industry goes on, I could be (and quite often am) wrong about this, but you don't often see industry corps recruiting for nullsec.

There is huge potential to make isk in null but there's the higher risk of losing it in logistics if you do it wrong (you do scout before you jump don't you? Twisted)

Maybe empire could do with a subtle nerf, but how do you do that, everything has a 'state tax' which you can't avoid paying? that would create a small isk-sink

As for increasing manufacturing costs, what would that achieve, prices would go up eventually to accommodate this so the manufacturer would still make the same profit, but the buyer would end up paying more for it, so yeah another minor isk-sink

On the other hand, you don't generally find Million Isk bounties on rats in the belts in empire, so you could make more money by smacking F1-F8 and waiting a few seconds for a million isk, and the empire manufacturer is busy playing the 0.1 isk game to scratch a living trying to sell stuff.

I'm not knocking null, I lived there for plenty of time, I'm not knocking empire, I live there at the moment, but their does need to be fairness in whatever nerfing is done.
Abu Tarynnia
Kings-Guard
Sigma Grindset
#15 - 2013-01-02 09:18:17 UTC
Frank Otichoda wrote:
So, what are the ISK sinks of eve? Things that completely take ISK out of the game. For a while I've always considered ship loss as an ISK sink but it really isn't. It takes the minerals out of the game, but the isk you used to buy it went to someone else...

So what things in eve actually take ISK out of the game?


None since there is always ISK coming from 'outside' there is no real sink and therefore no real sandbox.
Roids spawn every now and then bringing new minerals to the universe, new missions (being amarr I not even pay ammunition .. for the lower levels), PI just generates after the first investment of some ISK, scouting .. salvaging .....
There is only input but no output ... so EVE's slow death is because is drowning in ISK :)

Purposed sinks:
- Roids only spawn over a week (better over a sub-period)
- missions where you can actually loose a ship
- fees for everything you do short of being on (player)own(ed) station
- taxes that not depend on standing
- stop of using PLEX .. just remove

And yes I know .. now the flame wars begin Big smile

YOU CANNOT HAVE MY STUFF!!!!

Alavaria Fera
GoonWaffe
#16 - 2013-01-02 09:25:52 UTC  |  Edited by: Alavaria Fera
Emma Royd wrote:
The problem with nullsec (again looking at the recruitment forums) is it's nearly all PvP which is an isk sink, ships get assploded and need to be replaced, and not much industry goes on, I could be (and quite often am) wrong about this, but you don't often see industry corps recruiting for nullsec.

There is huge potential to make isk in null but there's the higher risk of losing it in logistics if you do it wrong (you do scout before you jump don't you? Twisted)

If you mean in terms of producing things, it's cheaper in highsec, definitely you can use station slots very cheaply. Now jump freightering. Yes, it can be trouble sometimes, but a good jump freighter pilot can bring in tons of hulls.

It is possible to eat up the whole market, say if Boat gets two drakefleets massacred. At the same time, people with enough cash can constantly be keeping the JFs busy before then and build their own stockpile (it's not totally centralized here).

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Frank Otichoda
Doomheim
#17 - 2013-01-02 09:27:07 UTC
Ship loss doesn't take ISK out of the game. And mining roids doesn't create isk. The current isk sinks barely effect the isk faucets.yea there's more variety in sinks than faucets, but the amount the sinks do combined barely touch the combined faucets
James Amril-Kesh
Viziam
Amarr Empire
#18 - 2013-01-02 09:31:43 UTC  |  Edited by: James Amril-Kesh
Frank Otichoda wrote:
Ship loss doesn't take ISK out of the game.

Correct. Ship loss ADDS isk to the game.

Abu Tarynnia wrote:
Purposed sinks:
- Roids only spawn over a week (better over a sub-period)
- missions where you can actually loose a ship
- fees for everything you do short of being on (player)own(ed) station
- taxes that not depend on standing
- stop of using PLEX .. just remove

- Asteroid spawning has nothing to do with isk sinks or faucets.
- See above.
- More fees might work, depends on how they're done.
- Same as with fees
- PLEX is not an isk faucet, which your post here seems to indicate

Enjoying the rain today? ;)

TharOkha
0asis Group
#19 - 2013-01-02 09:34:21 UTC  |  Edited by: TharOkha
Abu Tarynnia wrote:

There is only input but no output ... so EVE's slow death is because is drowning in ISK :)

Purposed sinks:
- Roids only spawn over a week (better over a sub-period)
- missions where you can actually loose a ship
- fees for everything you do short of being on (player)own(ed) station
- taxes that not depend on standing
- stop of using PLEX .. just remove

And yes I know .. now the flame wars begin Big smile


It seems that you have no idea what isk sink means.

Speaking of sinks, it would be much better if we reduce faucets, rather than increasing sinks. Remove NPC bounties and replace them with LPs.... problem solved.
Thomas Gore
Blackfyre Enterprise
#20 - 2013-01-02 09:50:31 UTC
TharOkha wrote:
Speaking of sinks, it would be much better if we reduce faucets, rather than increasing sinks. Remove NPC bounties and replace them with LPs.... problem solved.


I'm pretty sure this would work. Concord LPs instead of ISK bounties. Coupled with the fact that LP stores are also ISK sinks this change would be massive.
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