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Whats up with module bonus restrictions?

Author
Dughan Beltayn
Federal Navy Academy
Gallente Federation
#1 - 2013-01-02 01:48:17 UTC
So I have been playing eve for a few months now, my character is much older than his skill point level reflects as I was turned off at first by the steep learning curve of the game. Having been begged by friends to come back I can't help but notice a number of things that drive me absolutely batty. The first of these is ship design, while I understand that developers have children that build things with duplos or make finger paintings of space. These things belong attached to your fridge with a magnet, not thrown willy nilly into the game you are making. That being said I find the most difficult thing about eve is tailoring a ship for a mission, everyone says to switch ammunition types, tank modules, and even drones to match the mission at hand. I fly gallente ships because the few ship models that are not intolerable are actually very good. The problem here is that all of the bonuses are directly related to the racial module, a bonus to hybrid turret damage for example. I find that this prevents me from using other weapon modules, artillery for example, to their full effect when mounted on my ship. So really my questions is whats up with that? Is there some underlying game background that prevents starship captains from wiring their ship hulls with electronic components from other races? Would it actually unbalance the game if players could put weapon modules of one race on ship hulls from another without suffering a penalty? Is there any kid of idle chat about making ships customizable in some way so that players who like to enjoy the way their starship looks can have their cake and eat it too by also fitting the weapon modules with the most pleasing effects and not suffer a penalty for it? Just something for y'all to ponder. Those who feel it necessary may troll away as I will just ignore you.
Bienator II
madmen of the skies
#2 - 2013-01-02 02:54:56 UTC
ships have roles. bonuses are designed to help the ship to fulfill the role. they create diversity between ships combined with the fitting attributes of the hull.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

ShahFluffers
Ice Fire Warriors
#3 - 2013-01-02 06:48:42 UTC
Not to mention that ships that are fully and equally customization will all sport more or less the same fits and use similar tactics against one another...

as opposed to the "rochambeau game" we currently have where each ship can be fitted for certain tactics that other ships can be fitted to counter and so on and so forth.
Sinooko
Tharumec
Gespenster Kompanie
#4 - 2013-01-02 06:50:11 UTC  |  Edited by: Sinooko
OMG what a can of worms that would be...

I'm all for more customization tho.

Armor tanks lose space for nanos and damage mods, shield tanks lose space for EWAR. It would be nice to be able to switch that out to fit your favorite ship to fly in a specific kind of fleet. It would also be nice to switch out shield boost or armor rep bonuses for resistance bonuses for fleet PvP. I always liked the Hurricane and Rifter because it could be tanked either or and be effective.
Dughan Beltayn
Federal Navy Academy
Gallente Federation
#5 - 2013-01-02 11:00:24 UTC
I'm not saying ships can't have roles I just mean that ships for each race that fill essentially the same role. The tier 3 battlecruisers for example what is the underlying issue with the percentage bonus to hybrid turret damage of the Talos applying instead to all large turrets so that I could fit artillery if I wanted a more satisfying boom or the choice to choose ammunition with a different damage type on a hull that was also aesthetically pleasing? As it stands right now my options are, fit medium hybrids to the talos and throw away any advantage the talos really has in effect making it an expensive cruiser, fly a ship I dont like to get the bonus for the guns I do, or just fly it as is using the rail guns. At no point am I allowed to have my cake and eat it to. I mean I would be perfectly happy if there was a way to customize so much as a color scheme on the ship to make it more appealing. On another note, whats up with the specialized ships being the same hull as a non specialized ship with very minor changes? I mean sure a navy issue version of the ship I get but the enyo and the incursus are entirely different ships yet the only real difference in appearance is color and a minor change tot he engines. Or the vagabond? Its just a stabber with some camo paint and extra wingy bits glued on the sides? Im sure there are more examples these are just the ones I am familiar with.
CynoNet Two
GSF Logistics and Posting Reserves
Goonswarm Federation
#6 - 2013-01-02 13:08:34 UTC
Can anyone check which ship gives a racial bonus to paragraph size? I need to know what this guy is flying.
De'Veldrin
Republic University
Minmatar Republic
#7 - 2013-01-02 14:24:36 UTC  |  Edited by: De'Veldrin
Dughan Beltayn wrote:
At no point am I allowed to have my cake and eat it to.


Duh. Welcome to Eve - you will likely be very unhappy for the short time you are here.

Dughan Beltayn wrote:
Or the vagabond? Its just a stabber with some camo paint and extra wingy bits glued on the sides? Im sure there are more examples these are just the ones I am familiar with.


That fact that you think that the only difference between the stabber and the vagabond is the paint job and a couple of frills means that you are either:

A) A troll so obvious that even other obvious trolls are calling you an obvious troll, or
B) So ill informed on the topic at hand that we can safely ignore any input you might make.

Actually they amount to the same thing.

Seriously, l2playthedamnedgamebforemakingdumbasssuggestions.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Dughan Beltayn
Federal Navy Academy
Gallente Federation
#8 - 2013-01-02 22:28:55 UTC
De'Veldrin wrote:
Dughan Beltayn wrote:
At no point am I allowed to have my cake and eat it to.


Duh. Welcome to Eve - you will likely be very unhappy for the short time you are here.

Dughan Beltayn wrote:
Or the vagabond? Its just a stabber with some camo paint and extra wingy bits glued on the sides? Im sure there are more examples these are just the ones I am familiar with.


That fact that you think that the only difference between the stabber and the vagabond is the paint job and a couple of frills means that you are either:

A) A troll so obvious that even other obvious trolls are calling you an obvious troll, or
B) So ill informed on the topic at hand that we can safely ignore any input you might make.

Actually they amount to the same thing.

Seriously, l2playthedamnedgamebforemakingdumbasssuggestions.



I am quite aware that the Stabber and the Vagabond are two completely different ships, the numbers and stats and bonuses are different , their abilities are different, my point was why the devil are these people so lazy with the models? Hell we didnt even get four brand new destroyers. We got three brand new destroyers and the amarrians got a coercer polished up a bit with the abilities changed around. One might expect better from people who are descended from a culture that more or less wrote the book on ship building.
Dughan Beltayn
Federal Navy Academy
Gallente Federation
#9 - 2013-01-02 22:48:11 UTC
Additionally, the next time you want to use an amalgamation of words longer than my arm you can precede it with a hashtag and post it to twitter where it belongs. Your reading comprehension level is worse than my niece in kindergarten.
ShahFluffers
Ice Fire Warriors
#10 - 2013-01-02 22:52:24 UTC
Dughan Beltayn wrote:
I am quite aware that the Stabber and the Vagabond are two completely different ships, the numbers and stats and bonuses are different , their abilities are different, my point was why the devil are these people so lazy with the models?

Because one is used to create the other? Think of T2 ships as "modified" versions of the "standard" ship.

Dughan Beltayn wrote:
Hell we didnt even get four brand new destroyers. We got three brand new destroyers and the amarrians got a coercer polished up a bit with the abilities changed around. One might expect better from people who are descended from a culture that more or less wrote the book on ship building.

Yeah... that one was a bit... underwhelming. But it's not like too many people cared. It does what it does and that's why people fly it.
Dughan Beltayn
Federal Navy Academy
Gallente Federation
#11 - 2013-01-02 23:23:59 UTC
ShahFluffers wrote:
Dughan Beltayn wrote:
I am quite aware that the Stabber and the Vagabond are two completely different ships, the numbers and stats and bonuses are different , their abilities are different, my point was why the devil are these people so lazy with the models?

Because one is used to create the other? Think of T2 ships as "modified" versions of the "standard" ship.

Dughan Beltayn wrote:
Hell we didnt even get four brand new destroyers. We got three brand new destroyers and the amarrians got a coercer polished up a bit with the abilities changed around. One might expect better from people who are descended from a culture that more or less wrote the book on ship building.

Yeah... that one was a bit... underwhelming. But it's not like too many people cared. It does what it does and that's why people fly it.


See now this was more helpful in dispelling my negative feelings toward ships, the flavor text fails to explain that they used the original ship as a design model, it just says so and so was paid to develop this to solve this by this. In fact the ship flavor text is very "cookie-cutter" all the way around. I just figured there would be more people that would hire some space junkies to float about in the hangar and repaint their ship if they could.
ShahFluffers
Ice Fire Warriors
#12 - 2013-01-02 23:37:46 UTC  |  Edited by: ShahFluffers
Dughan Beltayn wrote:
the flavor text fails to explain that they used the original ship as a design model, it just says so and so was paid to develop this to solve this by this

Seriously?

Quote:
Vagabond

Hull: Stabber Class
Role: Heavy Assault Ship

The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat.

Developer: Thukker Mix

Improving on the original Stabber design, Thukker Mix created the Vagabond as a cruiser-sized skirmish vessel equally suited to defending mobile installations and executing lightning strikes at their enemies. Honoring their tradition of building the fastest vessels to ply the space lanes, they count the Vagabond as one of their crowning achievements.

Bolded the important bits.
Dughan Beltayn
Federal Navy Academy
Gallente Federation
#13 - 2013-01-03 10:36:48 UTC  |  Edited by: Dughan Beltayn
ShahFluffers wrote:
Dughan Beltayn wrote:
the flavor text fails to explain that they used the original ship as a design model, it just says so and so was paid to develop this to solve this by this

Seriously?

Quote:
Vagabond

Hull: Stabber Class
Role: Heavy Assault Ship

The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat.

Developer: Thukker Mix

Improving on the original Stabber design, Thukker Mix created the Vagabond as a cruiser-sized skirmish vessel equally suited to defending mobile installations and executing lightning strikes at their enemies. Honoring their tradition of building the fastest vessels to ply the space lanes, they count the Vagabond as one of their crowning achievements.

Bolded the important bits.



Okay... so it does say that it was based on the stabber hull and I have overlooked it completely. Don't I feel sheepish. Still the fact remains that I think there should be some method of changing a ship's appearance so that you can have a ship that both serves a specific function and is pleasing to the eye. In most cases I would settle for a 'make symmetrical' button.
Bronin
Viking Tech Solutions
#14 - 2013-01-04 03:34:26 UTC
So I've been lurking and watching this topic ever since I suggested that Dughan take his suggestions to the forum since I'm tired of hearing about it. I just got done laughing at how he mocks someones reading comprehension and then fails in reading comprehension a few minutes later. (the great flavor text debate)

At this point I think he needs a little bit of help.

[03:27:30] Dughan Beltayn > and my whole point is I should be able to change the appearance of ships because they suck

Maybe that gives you guys a better indication of what he's REALLY trying to say.