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The main FW topics Q1 2013

First post
Author
Gunship
Viziam
Amarr Empire
#1 - 2013-01-01 16:34:25 UTC  |  Edited by: Gunship
Status report 1st of January 2013:

Caldari is at 0.8% T1 and have been so for a few weeks now…
Farmers move where there is most LB to get (understandable).
Amarr is trying against the odds and have managed to hold on to T2 and even of late manage to take a few systems pushing Minis down from T4 to T3 (only just).


Frequent topics that keeps coming up:

  • Is the snowball effect of the LP bonus too high? (Current T1 = -50%, T2 = Standard, T3= +75%, T4 = 150% and T5 = 225%). Does it in fact make people jump for LP rather than fight for what they believe in and does the fact that the overwhelming power gain of massive LP on top simply kill off the competition as well as people leaving the losing Fraction when at T1 (-50% LP)?

  • OGB (Off Grid Boosting) Often alts (not in FW) are used in fleets to massively boost the performance of ships. Especially in FW the T3 OGB has close to zero risk of being attacked (not a War Target) and happily transfers its bonus system wide even into Plex’es where the ship would not be allowed.

  • LP gained by running lvl 4 missions in SB (Stealth Bombers) totally neglect the need for getting a fleet together and travel though hostile space to complete a common objective. The SB pilot can travel risk free (due to cloaking and fast warp) and when being challenged in a mission site simply cloak until the aggressor leaves. It’s simply too easy and LP gained this way makes the LP worth less for everybody else.

  • PvE vs PvP reward is far from equal. Spend 10min in a Novice Plex with little risk of ship loss and gain 10K LP standard (25K at T4) or get 20-30K LP standard doing a lvl 4mission in a SB vs a few hundred LP if winning a PvP fight seriously putting your ship and pod in harm’s way.

  • More Large Plexes wanted / requested.


Moving forward:
I hope CCP/CSM will keep making changes in 2013 (I for one liked they put the button 10km from the warp in - last exp/patch), FW is in general great fun and more changes that possible only can be done on the live server to see if it works as intended need to be executed. It would be a crime to do nothing.


Did I miss anything from the list (constructive please)?
Zarnak Wulf
Task Force 641
Empyrean Edict
#2 - 2013-01-01 16:45:24 UTC
I will add a few points:

The Large plexes need to respawn alot more.
The LP stores need a revisit. Faction ships should only be available to FW. Many of the faction ships need the rebalance fairy to visit them. And the tags..... Shocked. New items would be nice but let's start small.
The missions don't affect sov. I'd rather farmers did them then plex. I'd love to see them removed but I don't see that happening.
CaptainTr1cky
Dividing by Z3r0
#3 - 2013-01-01 17:39:30 UTC
I agree with Gunship that changes need to be done , boosting needs to be fixed because its stupid as alot of people are incapable of fighting 1v1 without them and obviously they posses a great advantage .

Another thing i for one hope abit more change will happen will be to the plexes , i don't want em to be broken cause as far as i'm concerned i make all my isk from farming them so i can afford to buy ships to pvp .. and while i farm i do my faction good by contesting enemy systems naturaly , but the problem i have is that , ok maybe i'm a noob , u can say it , but i think the cruiers and battlecruisers in the medium and large plexes are way to tanky ( also as stated in the post above , gives us moar larges :P ) , i for one cannot afford to fit a cruiser or a battlecruiser for that matter mods fulll house of gyro's to bring the needed dps to take out a bc in the large , i brought nearly 400 dps once , still wasnt enough ...so i dunno about the rest maybe its cause of my low sp toon or maybe again i'm just a noob but i think they could do with abit less tank .


Other then that , i agree with the op and i hope aswell ccp does something to fix some of the problems
Cromwell Savage
The Screaming Seagulls
#4 - 2013-01-01 17:44:29 UTC
No. Those are not the "main" FW topics of 2013.

Those are yours.



I've been in FW for 3 years and the only thing "I" would like changed is the stupid docking mechanic.
Tsobai Hashimoto
State War Academy
Caldari State
#5 - 2013-01-01 18:16:06 UTC
Cromwell Savage wrote:
No. Those are not the "main" FW topics of 2013.

Those are yours.



I've been in FW for 3 years and the only thing "I" would like changed is the stupid docking mechanic.



no docking is perfectly fine. if I hold a group of systems away from the main warzone its harder for you to get in and harras them.

but you could still take the time and effort to move 1j out into highsec and still have an effect


it creates risk. and if you really lost a lot of stuff. leave fw and move it out


no docking makes places worth more. right now everyone in amarr wishes we could take houla to lock out the fleets based there.

if they could dock anyways it would be no more valued than any other system



PS ******* droid and its ******* typos and ****** lack of able to edit them with ease!
Morgan Torry
Arma Purgatorium
#6 - 2013-01-01 18:30:16 UTC
I agree with the above....docking restrictions give systems true value. Aside from that though there are some nit picks...

1. More large complexes. This has been said plenty of times and I'll say it again. I've flown an average of 4 hours a day, going all over Black Rise....I've only seen a large complex once since Retribution release.

2. Tier system needs a rework. This is something I'm sure the CSM and CCP acknowledge and I will not pretend to know the answer. I do not have a clear suggestion to an alternative either. It is a difficult subject that I'd leave to minds better suited for balancing and deploying such a new system.

3. Less PvE and more PvP. Like the above everyone is aware of it....FW should be a PvP activity with some sustainable PvE inside. Right now, even at tier 1, I can become self-sufficient as a less than one year old pilot flying cruisers and below and freely losing them weekly. The problem? I do most of my income by exploration - not FW. Mostly because orbiting a button and mashing d-scan is not my idea of a fun activity to farm the LP. Meanwhile newer pilots in my corp say they make more money mining than they do trying to offensively plex. That's a broken mechanic which goes back to the broken tier system. My recommendation as to something to look at would be to give both ISK and LP rewards for wartarget kills in FW. If CCP is reluctant to add another ISK producing mechanic they could always increase LP payouts substantially....a frig v. frig fight, 1v1, should not give only a couple hundred LP.


Just some thoughts that'll probably never be seen by the higher ups Roll

Arma Purgatorium - What is Podded May Never Die

X Gallentius
Black Eagle1
#7 - 2013-01-01 19:58:13 UTC
Morgan Torry wrote:
3. Less PvE and more PvP. Like the above everyone is aware of it....FW should be a PvP activity with some sustainable PvE inside. Right now, even at tier 1, I can become self-sufficient as a less than one year old pilot flying cruisers and below and freely losing them weekly.
You can afford to stay in FW. Two novice plexes = 1 faction frigate at Tier 1.

You young whippersnappers never had it so good! Back in the old days, we didn't have things like LP for plexes, or missions that didn't give you standings losses if you failed them. We had to earn isk the old fashioned way, by running high sec missions. Nowadays you can be out in space available for a real fight while PVE'ing.

And another thing, it's only PvE when one side decides to not show up - like in Okkamon this past week.
Bienator II
madmen of the skies
#8 - 2013-01-01 20:21:42 UTC
large plexes.. yes, they are basically non existing. I haven't undocked in a BC since the patch if you don't count ihub sieges.

plex layout is quite boring. you do a dscan and know exactly what will happen. Randomized warpin positions or reverting to the old plex layout (while keeping 30km flag activation range) would keep things interesting. The camp & plex layout of the new plexes made many engagements more predictable, reinforcement blobs easier while helping not a bit to catch pure pve players. In fact, as farmer, you don't have to fly at all anymore, warp to change plex or system if something is on close range scan and you are more efficient than before both in annoying pvpers and making LP. Other games call it spawn camping. (timer resets are needed as long term solution)

regarding lvl4 missions. I personally don't see it as an issue at all since the mechanics do not influence FW. They are basically a independent thing and can be ignored for the most part. If you pvp and run out of money they are a nice safety net, if you are a farmer... well you are a farmer and do not influence sov or anything else. They are pve content in FW space. I have a neutral attitude towards them - sure they could be improved but there are also cool features CCP could work on ;)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Taoist Dragon
Okata Syndicate
#9 - 2013-01-01 20:32:42 UTC  |  Edited by: Taoist Dragon
Lerge plex's = the old unrestricted major's same spawning mechanic, nothing has changed just the name so to speak. They are fine.

I have had no problems killing the rats in small/medium (old medium/large) plex with my brawling frigs. Have had some issues when using kitey frigs as the dps is often not enough but only takes a couple of frigs to sort them out generally.

Having been in FW prior to inferno I would say that it is in a much better state today than it ever has been.

The LP rewards could probably do with some skiming down abit to make it less rewarding to swap to the 'winning' faction.

TBH if people would just go out and plex 'casually' you will get enough LP to sustain your pvp and casual plexing provides loads of pvp.


EDIT: The only thing that really narks me about FW in reality is the amount of people who ***** and whinge about being on the 'losing' side and they go and have alts in the enemy militia to 'fund their pvp'!

That is the Way, the Tao.

Balance is everything.

T RAYRAY
Echelon Research
Goonswarm Federation
#10 - 2013-01-01 21:26:33 UTC
Gunship wrote:
Status report 1st of January 2013:
  • OGB (On gate boosters) Often alts (not in FW) are used in fleets to massively boost the performance of ships. Especially in FW the T3 OGB has close to zero risk of being attacked (not a War Target) and happily transfers its bonus system wide even into Plex’es where the ship would not be allowed.

  • Did I miss anything from the list (constructive please)?



    i add nothing constructive to this thread.... well, never, actually... but I'm here to say I've always known OGB to mean Off Grid Boosting. the boosters are not always at a gate, you'll often see them on station or at a POS, anywhere where they are nearly untouchable. they provide boosts from... well, Off Grid, so thus the Off Grid Boost name.
    Takanuro
    Eve Faction Trade Exchange
    #11 - 2013-01-01 21:40:18 UTC
    For me, I think the main FW topic should be not letting a PVE army unduly influence WZ control and PVP enjoyment. CCP

    CCP Promotes FW as:

    Quote:
    Factional Warfare is the PVP training ground for new players, where the hatred between the races of EVE fuels an Inferno


    As such it would make sense that it funds PVP within this realm, not providing the hundreds of billions of isk that dedicated plex/mission farmers have been provided with as a result of the crazy LP that comes from the new Tier 4/5 (and hitting old Tier 4/5).

    The LP giveaway should be stomped into the ground, and a smaller differential given to WZ Tiers. CCP could achieve this quite easily.

    1. Have a fixed LP store like we have now.
    2. Have LP rewards that change with much smaller bonus/penalty. (T1= -10%, T2= Standard, T3= +10%, T4= +20%, T5= +30%)

    A large compound at T1 would be 22,500LP and at T5 = 32,500LP. Missions could follow the same scale.

    These kind of LP rewards would still over-fund a very active PVP lifestyle in FW terms if a pilot gives some time to both PVP and PVE, but might help mitigate the avalanche factor of farmers all flocking to one militia because of their Tier Level. Maybe this scaling down could be taken even further by cutting back the base LP reward for each size of Plex.

    I have no idea if such a change would have desired effect but in my mind cutting LP reward is a change that could be done without much consultation and does not require in depth programming changes to game mechanics that might be required by more technical suggestions.

    There also seemed to be a lot less farmers after the emergency patch when we had no speed tanking but still had several spawn waves. Maybe we need to go back to that system aswell so that gunless, cloaking farmers cannot just site in a plex to run the timer after the single NPC Navy ship has been shot by a dps ship for them. I remember when we took back Saikamon from the Minmatar we had to take a small gang into the Large Compounds to complete them, encouraging pilots to work together and making it hard for farmers to solo farm them. Not sure how others feel about the plex mechanics during that interim period before the full Retribution Patch was released.

    There are many more things, many of which get brought up again and again by others but the above are two things that remain in my FW thoughts at the moment which I feel would be good to see addressed in the short-term.

    Taka.

    Yes, we're going to die, but you're coming with us!

    Taoist Dragon
    Okata Syndicate
    #12 - 2013-01-01 22:14:01 UTC
    In FW you can easily make enough to sustain your pvp with minimal PVE (remember it's only PVE if the other guys don't show up to stop you!)

    PVP should come at a cost. If you don't like the cost of pvp then bugger off and play one fo the 'arena' type pvp games where you lose nothing if you are beaten!

    FW warfare zone control cannot function as a pvp only mechanic it would break the entire system and people would leave in droves! Seriously think how a pvp only mechanic could be implemented?!

    If there wasn't a pve aspect to WZ control then what stops systems from instantly flipping? it would completly screw the system.

    A lot of people whinge about the pve farmers in FW.....well guess what! Farmers are everywhere in eve. Without them eve would probably collapse under its own explosive weight. Ignore them or shoot them.

    And to the whingers who constantly complain that farming controls too much of the warzone.....get of your f'king arses and go fight for your space then! if you can't be bothered to work for something and put some effort into it then i repeat my earlier sentance bugger off and play one fo the 'arena' type pvp games!

    That is the Way, the Tao.

    Balance is everything.

    Tsobai Hashimoto
    State War Academy
    Caldari State
    #13 - 2013-01-02 02:46:08 UTC
    Taoist Dragon wrote:
    In FW you can easily make enough to sustain your pvp with minimal PVE (remember it's only PVE if the other guys don't show up to stop you!)

    PVP should come at a cost. If you don't like the cost of pvp then bugger off and play one fo the 'arena' type pvp games where you lose nothing if you are beaten!

    FW warfare zone control cannot function as a pvp only mechanic it would break the entire system and people would leave in droves! Seriously think how a pvp only mechanic could be implemented?!

    If there wasn't a pve aspect to WZ control then what stops systems from instantly flipping? it would completly screw the system.

    A lot of people whinge about the pve farmers in FW.....well guess what! Farmers are everywhere in eve. Without them eve would probably collapse under its own explosive weight. Ignore them or shoot them.

    And to the whingers who constantly complain that farming controls too much of the warzone.....get of your f'king arses and go fight for your space then! if you can't be bothered to work for something and put some effort into it then i repeat my earlier sentance bugger off and play one fo the 'arena' type pvp games!



    only way to do it pure pvp would to make it a low sec version of null with ihub timers and blah.... no thanks
    . so i agree with you that the pve plex system works. just go out and do it people!
    Taoist Dragon
    Okata Syndicate
    #14 - 2013-01-02 03:26:08 UTC
    Tsobai Hashimoto wrote:



    only way to do it pure pvp would to make it a low sec version of null with ihub timers and blah.... no thanks
    . so i agree with you that the pve plex system works. just go out and do it people!



    When they do the Null revamp it may be usefull then to change to a pvp only mechanic but untill it gets tested in null properly It would fail in Low IMO.

    That is the Way, the Tao.

    Balance is everything.

    Corelyn
    Brutor Tribe
    Minmatar Republic
    #15 - 2013-01-02 07:53:09 UTC
    Gunship wrote:
    Status report 1st of January 2013:


  • OGB (Off Grid Boosting) Often alts (not in FW) are used in fleets to massively boost the performance of ships. Especially in FW the T3 OGB has close to zero risk of being attacked (not a War Target) and happily transfers its bonus system wide even into Plex’es where the ship would not be allowed.

  • PvE vs PvP reward is far from equal. Spend 10min in a Novice Plex with little risk of ship loss and gain 10K LP standard (25K at T4) or get 20-30K LP standard doing a lvl 4mission in a SB vs a few hundred LP if winning a PvP fight seriously putting your ship and pod in harm’s way.



  • This tickles me in the wrong places.
    Kata Dakini
    Undefined Array
    #16 - 2013-01-02 08:37:20 UTC
    I've just rejoined FW after resubbing from a few away from EVE.

    I am completely blown away by the amount of LP you can generate with very little effort or risk. In just a single night I was able to get north of 120,000 LP and I did very little to do that. Mainly, I just wanted to do some solo PVP, so I'd hang in plexes until someone I wanted to fight showed up.

    These LP rewards are insane. I'm not even really sure how a lot of the new mechanics work, but it is astounding that my enemies are getting even more due to them "winning" FW.

    Something is pretty wrong when I can fly a ship worth a couple mil for 15-20 minutes and generate enough LP to buy something I can then flip for an easy 20-30 mil profit.

    Seems to me plexes should have more spawns (isn't that how it used to be? why was it changed?) and those spawns should be tougher to kill. This would make plexing more interesting and introduce more diverse tactics since it would be in your interest to kill NPCs quickly before WTs show up.

    Mich Farmer
    24th Imperial Crusade
    Amarr Empire
    #17 - 2013-01-02 09:06:56 UTC
    Kata Dakini wrote:
    Seems to me plexes should have more spawns (isn't that how it used to be? why was it changed?) and those spawns should be tougher to kill.


    Yes, because rampant farming was so bad before, CCP changed that you had to kill all spawns which appeared and there was the usual 3-4 extra waves. This also meant you had to be in properly sized boat to plex. Based on my observation, this eliminated most of the farming or at least slowed it down since even with some of the better assault frigates (farmers choice), it takes long time to kill all the rats, making it much more likely someone comes to annoy you.

    But some people complained that these waves deter pvp'ing in said plexes, so CCP thought one npc which is slightly tougher to kill would deter farming and encourage pvp. Designing this rat to be still weak enough to be killed by t1 frigate in any size plex is probably an indication how much interest CCP actually has to FW (= none at all)
    Crosi Wesdo
    War and Order
    #18 - 2013-01-02 10:17:40 UTC  |  Edited by: Crosi Wesdo
    The victory point totals now are between 10k and 15k for gallente. This doesnt look like farming levels of activity to me. Farming levels in the previous iteration of fw were upwards of 100k lp for caldari and minmatar.

    On top of that, the 'winners' lp is worth next to nothing, while the losers lp inflates due to lack of supply. Overall, gallente may still be better off in raw isk/hr, but the difference does not simply relate to the lp/hour.
    Gunship
    Viziam
    Amarr Empire
    #19 - 2013-01-02 10:53:17 UTC
    Mich Farmer wrote:
    Kata Dakini wrote:
    Seems to me plexes should have more spawns (isn't that how it used to be? why was it changed?) and those spawns should be tougher to kill.


    Yes, because rampant farming was so bad before, CCP changed that you had to kill all spawns which appeared and there was the usual 3-4 extra waves. This also meant you had to be in properly sized boat to plex. Based on my observation, this eliminated most of the farming or at least slowed it down since even with some of the better assault frigates (farmers choice), it takes long time to kill all the rats, making it much more likely someone comes to annoy you.

    But some people complained that these waves deter pvp'ing in said plexes, so CCP thought one npc which is slightly tougher to kill would deter farming and encourage pvp. Designing this rat to be still weak enough to be killed by t1 frigate in any size plex is probably an indication how much interest CCP actually has to FW (= none at all)


    This has given a small impact in the LP store where many items require "tags" that you would normally obtain from said spawns. Not that I'm a fan of picking up tags, find it very boring and if I am out to pvp they often don't make it home to base anyway. I would prefer the items in the LP store did not require anything but LP.

    Regarding the spawn I agree that medium between the single spawn and the multiple spawns could be a good idea? Should a fraction frigate be able to take down a medium spawn? good question? Are we considering a player with 100mill SP and a solid T2 fit or 1mill SP pilot with T1's? Assume for a minute that a 1-2mill SP player with a T1 Cruiser should be able to kill a medium spawn it would stand to reason that a 100mill SP player in T2 fitted fraction frigate would also be able to also kill the spawn. So I think the current strength of the spawn is ok.

    As othes have mentioned it would be nice to have more large spawns so we would see more crusiers and hopefully BC's take to the skys in FW. I would even like to see a HUGE plex requireing either sleeper type fits to combat or at least a crusier/BC/BS gang (5-10 ships).



    Hidden Snake
    Inglorious-Basterds
    #20 - 2013-01-02 13:36:21 UTC
    OGB has nothing to do with FW .... BTW ....
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