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Missions & Complexes

 
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Incursion sites kept open on purpose

Author
goldiiee
Bureau of Astronomical Anomalies
#161 - 2013-01-14 20:27:56 UTC
This ^^

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Dzajic
#162 - 2013-01-15 01:50:31 UTC
That change could happen only and only if it applied only to Incursions. FW people would be up with torches and pitchforks if all sites despawned once completed.


But yes. It must be changed. Number of people doing it is increasing, and its a case of person using a free noob alt(s) with 0sp on it to block dozens and dozens of people form doing content. And it is absolutely free for the blocker to do it while getting him out is exercise in futility. Suicide Thrashers and Catalysts cost money, and podkilling devours sec status. And all the blocker has to do is wake up in station and bring another Ibis before the whatever is "timer that determines the site can despawn if no one was in it for x amount of time" timer long.

If you try to suicide him on the site your are helping him because you are then in the site and reseting the despawn timer. To nab noobships on the station you need even larger investment for each suicide boat.
Mara Rinn
Cosmic Goo Convertor
#163 - 2013-01-15 06:15:47 UTC
I was told by a GM that holding sites open after completion was likely to result in a ban. At the time the GM resorted to resetting the sites while I was in them, in order to boot me out of the site. Holding sites open was originally a "salt the Earth" tactic we were using against ISN, who were persistently contesting the sites we were running despite the availability of other sites that they were perfectly capable of running.

At the time they spent an hour in local complaining that we were being childish.

So a hint: don't tell the GM that the site is being interdicted. Tell the GM that the site is bugged and isn't resetting properly. If you're lucky you'll get a noob GM who will dutifully reset the site for you.
Super spikinator
Hegemonous Conscripts
#164 - 2013-01-15 06:29:32 UTC
Vengeance Thirst wrote:
Hi

We recently has a guy black mailing us for isk by using 4 alts to keep incursion sites open in high sec stopin other sites to respawn.

I wouls like to know how is this not a exploit.

(Faild copy paste)

I would like to know how it its not a exploit, seen the GM telling me as response to my petition that it its ok for him to do so.

I thought the use of game mechanics in any other way that what they are intended to is illegal. And yes he did private convo us and told us in local that we need to pay him or he will stay there blocking the respawns.

Thank you.


so he is holding 4 systems hostage? the horror. How about if you can't beat him you either pay the blackmail fee or move to one of the other 5000 or so systems that also may or may not have incursion sites so that you can farm your little carebear heart out?
goldiiee
Bureau of Astronomical Anomalies
#165 - 2013-01-15 06:37:19 UTC  |  Edited by: Goldiiee
Super spikinator wrote:
Vengeance Thirst wrote:
Hi

We recently has a guy black mailing us for isk by using 4 alts to keep incursion sites open in high sec stopin other sites to respawn.

I wouls like to know how is this not a exploit.

(Faild copy paste)

I would like to know how it its not a exploit, seen the GM telling me as response to my petition that it its ok for him to do so.

I thought the use of game mechanics in any other way that what they are intended to is illegal. And yes he did private convo us and told us in local that we need to pay him or he will stay there blocking the respawns.

Thank you.


so he is holding 4 systems hostage? the horror. How about if you can't beat him you either pay the blackmail fee or move to one of the other 5000 or so systems that also may or may not have incursion sites so that you can farm your little carebear heart out?

Wow at least try to be a little informed about a subject before posting a response. Incursions exist in a constellation, each constellation gets one system assigned for HQ’s (Headquarters sites) one system sometimes two for AS (Assaults) and usually two or three for VG’s (Vanguards) so now that you know the simplest of facts concerning Incursions I am sure you will post some enlightened comment availing us all to your profound wisdom and experience concerning this problem.

If you don't know what you talking about, try to do the smart thing and read more than the first and last post.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

AkJon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
#166 - 2013-01-15 08:54:32 UTC
While we wait for CCP to pay attention to its customers (some things never change ...) Just out of curiosity (forgive my ignorance and I'm sure someone's already thought of this) is it possible to complete a site without killing every last rat and if so wouldn't leaving a couple of rats at least avoid the problem of being able to do this in noobships?
AkJon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
#167 - 2013-01-15 08:58:48 UTC
Mara Rinn wrote:
I was told by a GM that holding sites open after completion was likely to result in a ban. At the time the GM resorted to resetting the sites while I was in them, in order to boot me out of the site. Holding sites open was originally a "salt the Earth" tactic we were using against ISN, who were persistently contesting the sites we were running despite the availability of other sites that they were perfectly capable of running.

At the time they spent an hour in local complaining that we were being childish.


Ummm. Because you were?

Competing for sites is in the spirit of EVE. Holding sites open with noobships (or any other ships for that matter) is not. CCP makes hi-sec VERY safe and relying on that safety to keep others from completing content is not in the spirit of the game whatsoever.
Dzajic
#168 - 2013-01-15 14:20:22 UTC  |  Edited by: Dzajic
AkJon Ferguson wrote:
While we wait for CCP to pay attention to its customers (some things never change ...) Just out of curiosity (forgive my ignorance and I'm sure someone's already thought of this) is it possible to complete a site without killing every last rat and if so wouldn't leaving a couple of rats at least avoid the problem of being able to do this in noobships?



In HQs not realy. Only TCRC maybe. In TPPH you have to kill everything, same in NRF. I think its only TCRC that some rats don't have to be killed. But I'm not certain of do they despawn much faster than site itself.

This is one of side offects of last years big bag of incursion nerfs, to prevent blitzing ccp made it so that in nearly every single site you have to kill everything.

And most important. I think you only need to sit on the acceleration gate to block the site from despawning (not 100% certain), and if you don't actually need to enter the site whether there are rats left is irrelevant. (I think acceleration gate counts as part of the site, again not 100% certain)

Edit. Well to be honest, unrestricted griefing for lulz and tiers is much more "in spirit of EVE" than any PVE activity.

But this thing is really broken because its so free and easy to do. You do it afk, and alt tabbed on a irrelevant noobalt(s), if you hear damage alarms you have couple of minutes to alt tab to that client and reship into a freely provided noobship and return to bookmarked site. Trivially easy and low attention to do. Quite taxing to prevent when you count getting all the dozens of thrashers there, and that even if your ganking alt started with 5.0 sec in just couple of poddings you will be outlaw and have huge trouble navigating trough highsec.
Sinq Arnolles
Center for Advanced Studies
Gallente Federation
#169 - 2013-01-15 16:42:21 UTC
Yeah you only need to sit on the gate to hold it open.

No response from CCP yet and almost 10 pages..?
Graham Nolen
Original Sinners
Pandemic Legion
#170 - 2013-01-15 17:06:06 UTC
fix it ccp

not again.

Dzajic
#171 - 2013-01-15 17:47:04 UTC
Most amusing are GM replies that go "post on forums so devs know about it". Troll GMs, troll CCP, troll EVE.
Hakulu Ujjiar
Doomheim
#172 - 2013-01-15 20:19:45 UTC
CCP fix it. It is not broken because they can hold sites open, it is broken because we can't do a thing about it!

Suicide ganking is a good criminal mechanic. You can gank people carrying cargo, but the people carrying cargo can use tankier ships, fly with an escort, or whatever in response. Holding sites open is broken because if someone decides to do it, there is no response. They fly noob ships, so if we gank them, they immediately dock and undock, warping back to where they were. Ganking them isn't an option because it doesn't do a thing!

You fixed it when cloaked ships could hold sites open, when you couldn't stop ships from holding sites, so fix it again!
DSpite Culhach
#173 - 2013-01-15 21:52:44 UTC
Hakulu Ujjiar wrote:
CCP fix it. It is not broken because they can hold sites open, it is broken because we can't do a thing about it!

Suicide ganking is a good criminal mechanic. You can gank people carrying cargo, but the people carrying cargo can use tankier ships, fly with an escort, or whatever in response. Holding sites open is broken because if someone decides to do it, there is no response. They fly noob ships, so if we gank them, they immediately dock and undock, warping back to where they were. Ganking them isn't an option because it doesn't do a thing!

You fixed it when cloaked ships could hold sites open, when you couldn't stop ships from holding sites, so fix it again!


First line, ok. The rest? I don't think you're even close. All cargo/freighter ganks will be always carried out to assume maximum tank anyway, they just wont kill anything that has less then "X" ISK in cargo, and no escort can stop a gank, its all over in seconds, which shows there is a lot of things players can do little about, all because of klunky mechanics from the old days.

I don't find it logical that my name gets broadcast to everyone in system so they can come find me even though I'm cloaked, or that the only option you have when you arrive on the other side of a gate and see 20 Tornados is basically "I hope I can warp fast enough", cause instalock-alpha-death is the only other option. Funny no one suggests that the gates should warp us in a 1k-10k random bubble or similar, which would make much more sense.

A lot of people seem perfectly happy when EVE mechanics like swapping ships in Orca's (now closed) allowed them to make tons of ISK killing mission runners by twisting aggression mechanics, but when someone stops the ISK faucets it's the end of the world.

I really don't get it. I see tons of stuff like this happening constantly, but when It allows more killmails it's all fine.

I apparently have no idea what I'm doing.

Yimodo
Emphebion Emperium
#174 - 2013-01-16 15:09:23 UTC
Still no word from CCP?

ISN - Incursion Shiny Network      Public channel: ISN Secondary

Annunaki soldier
Perkone
Caldari State
#175 - 2013-01-16 15:14:15 UTC
Yimodo wrote:
Still no word from CCP?


why you believe they will react that soon ? Maybe if we tell goons to get involved into high sec incursions they will fix it asap TwistedTwisted (sorry goonies couldnt resist the troll inside me )

Ride hard, live with passion 

Charadrass
Angry Germans
#176 - 2013-01-16 19:34:33 UTC
Quote:
A lot of people seem perfectly happy when EVE mechanics like swapping ships in Orca's (now closed) allowed them to make tons of ISK killing mission runners by twisting aggression mechanics, but when someone stops the ISK faucets it's the end of the world.


They can block Sites if they wish to, but then CCP should bring in Mechanics that we can counter them.
Because on every action in EvE you are able to counter it somehow.
Siteblocking is on current terms one sided.
A one day old character prevents a full skilled 8 years old character from flying and the old character can do nothing about it.
how is that the sandbox eve is known for?

oh yeah. fly towards him and gank him.
he simple spawns in the system again. jumps in his newbship
fly to the next site. losing nothing.

the ganker loses standing
so fix this ccp. bring in a possibility to counter them.
Charadrass
Angry Germans
#177 - 2013-01-16 19:41:30 UTC
now i got it.
sites should only respond to battleships.
so only a pilot in a battleship will be able to hold up a site.
Grenn Putubi
Sebiestor Tribe
Minmatar Republic
#178 - 2013-01-16 19:46:21 UTC
I don't have a problem with someone camping a site as long as there's some meaningful way to combat them doing it.
1 person with a bunch of trial accounts should not be able to hamstring an entire community without risk.

At the very least I'd suggest adding rookie ships, pods, and shuttles to the list of ships that don't count toward a site respawning along with changing the respawn mechanics to not include the entry gate in the check for ships on grid.

This way there'd be some risk involved in camping a site. You'd have to buy a ship and actually enter a site to keep it from respawning. If other players were to get together to stop you from camping the site they wouldn't have to podkill you and take that sec status hit and they wouldn't face the extremely likely possibility of you being back on grid in under a minute as you simply undock in your new rookie ship and fly back to the site. They'd get on grid, gank you, concord would come blow them up, you'd still get your kill rights and they'd get the site to respawn...eventually. The risk/reward is still in your favor, but at least there's some sort of meaningful recourse for the incursion community if they wish to put forth the effort.
Hagbard Solaris
Omega Eternal
#179 - 2013-01-17 00:10:22 UTC
Dzajic wrote:
That change could happen only and only if it applied only to Incursions. FW people would be up with torches and pitchforks if all sites despawned once completed.


There is, in my mind, a great difference between a FW site and an Incursion site. FW sites are governed by the faction warfare system, which is player driven on the part of both factions.
Incursion sites, however, are capsuleers versus a madman named Sansha Kuvakei. I say madman because based on his behavior he is insane. I explained this viewpoint to CCP in a petition which I'd like to post here for consideration:

"CCP,
I believe that Sansha Kuvakei is insane. He believes himself to be the savior of the universe, a clear Messionic complex. In each type of site, the fleets he uses are virtually identical in each site that spawns, which indicates an obsessive-compulsive disorder as well. The fact that he will throw site after site at us, allowing us to farm them, is perfectly in line with the insanity of a man who believes he knows the best way to do everything and believes that he cannot lose.
What is not in line with his insanity is the ability of a single ship in a site preventing another site from spawning. Sansha Kuvakei will not let a fleet of capsuleers stop his operations in a system, evidenced by the way sites will respawn for days until either he withdraws his incursion by his own choice, or his mothership is destroyed preventing him from conducting further operations in that system.
I do not believe that Sansha Kuvakei would allow a ship, or even a fleet of ships, in a completed site to stop him from spawning a new site in that system. I believe he would, in fact, ignore the fact that he "lost" the site owing to his meglomania and would spawn a new site on the same schedule regardless of what is left behind in a completed site.
For this reason, I ask for a change in the mechanics of incursion site spawn. Once the site is completed and despawned, I ask that a new site spawn on the same schedule regardless of anything left behind in the old site. I believe this would better fit the behavior of the madman we know as Sansha Kuvakei."

Thoughts?

What if New Eden was a virtual prison and we're convicts in a prison pod somehwere?

goldiiee
Bureau of Astronomical Anomalies
#180 - 2013-01-17 00:22:15 UTC
Hagbard Solaris I like your thinking. :)

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.