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Little Thing: Module Reload & Cooldown Timers

First post
Author
Ina Falcon
Thunderwaffe
Goonswarm Federation
#21 - 2013-01-02 12:51:56 UTC
I was just thinking about this the other day. Please make this happen!
welsh8951
Republic Military School
Minmatar Republic
#22 - 2013-01-02 13:03:44 UTC
yes make this happen
Jin Rot'hani
Jin-Tonic
#23 - 2013-01-02 19:26:49 UTC
Good idea and maybe forward this to team Klang too so they can add a little sound reminder. Maybe implemented in the threshold settings for Audio Alerts.
The threshold could be a minimum value in seconds for the cooldown, shorter cooldowns won't produce any audio alerts.
Lets say you set it to 30sec it will give a short audio alert ~3sec before timer is over but only for cooldowns >=30sec (tidi inclusive)
This would also help the colorblind i guess Blink
RoAnnon
Republic University
Minmatar Republic
#24 - 2013-01-02 22:14:55 UTC
Great idea! +1

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Phext
SIGBUS
#25 - 2013-03-18 16:23:30 UTC
BlitZ Kotare wrote:

Cooldown timers differ just a little bit: they're there to tell you when you can next activate that module. Modules that need this functionality are:

Cloaks
Bomb Launchers
Remote ECM Burst
Doomsdays
Cynos


Add the almighty Micro Jump Drive to this list.

:wq!

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