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Kronos or Paladin

Author
Apocryphal Noise
The Harpooner's Rest
#1 - 2013-01-01 07:13:45 UTC  |  Edited by: Apocryphal Noise
DPS is very similar (3 sentries easily make up for the slight dps advantage of tachs and add a possible 3rd damage type), tracking is identical. Tanks are identical.

Obviously lasers are cap intensive but these ships bring so much dps that it's really not an issue.

Curious to hear what the general consensus is.
Zoltan Lazar
#2 - 2013-01-01 08:17:44 UTC
Depends on what you're fighting. Do you want EM/Therm or Therm/Kin damage?
Apocryphal Noise
The Harpooner's Rest
#3 - 2013-01-01 08:24:07 UTC
Obviously a Kronos in Gallente space and the Paladin in Amarr space.
PavlikX
Scan Stakan
HOLD MY PROBS
#4 - 2013-01-01 09:26:41 UTC
Note. Kronos have advantage (sentries) in amarr space against Sansha because horrible made by CCP tracking disruption
Funky Lazers
Funk Freakers
#5 - 2013-01-01 13:32:14 UTC
Kronos is much better because of damage combo.
Lasers only do a good damage to mercs/sansha/BR. Encountering any other rats will bring you a lot of problems.
Angels will be almost immune to your damage, just like Guristas and any other rats.

The coolness on Kronos is you always do a decent damage to any rat. Therm/Kin combo works for any rat, while EM/Therm is not.

Whatever.

Paikis
Vapour Holdings
#6 - 2013-01-01 13:47:08 UTC
Funky Lazers wrote:
Kronos is much better because of damage combo.
Lasers only do a good damage to mercs/sansha/BR. Encountering any other rats will bring you a lot of problems.
Angels will be almost immune to your damage, just like Guristas and any other rats.

The coolness on Kronos is you always do a decent damage to any rat. Therm/Kin combo works for any rat, while EM/Therm is not.


You will only have any trouble with Angels. Everything else is at least somewhat weak to Thermal damage.
Funky Lazers
Funk Freakers
#7 - 2013-01-01 14:43:40 UTC  |  Edited by: Funky Lazers
Paikis wrote:
Funky Lazers wrote:
Kronos is much better because of damage combo.
Lasers only do a good damage to mercs/sansha/BR. Encountering any other rats will bring you a lot of problems.
Angels will be almost immune to your damage, just like Guristas and any other rats.

The coolness on Kronos is you always do a decent damage to any rat. Therm/Kin combo works for any rat, while EM/Therm is not.


You will only have any trouble with Angels. Everything else is at least somewhat weak to Thermal damage.


Wrong.
Lasers only have 40% of Thermal damage, if you use Mutifreq. If you use others Therm damage ratio is even lower.
The biggest part of that damage is wasted due to resists.

Even if the rat has 0% Therm resist the damage will be awful.


Lets say you do 100 damage, that is 60 EM and 40 TH.
High bounty Gurista rat has resists like ~75% EM, 65% EXP, 45% KIN and 55% TH.
Your laser will be doing 15 EM and 18 TH = 33 damage
While a ship with only one damage type, like Domi with its sentries will be doing 55 damage, assuming it did 100 KIN damage.
55 vs 33 is just awful. You'll be doing 40% less damage with lasers.

It gets much worse when you meet Mordus, Angels or EoM.

Whatever.

Gal'o Sengen
Doomheim
#8 - 2013-01-01 17:28:13 UTC
Paladin, because it works very well in Wormholes and doesn't chew Ammo like a Texan chews Tobacco. Plus it looks sexy. If you want Hybrids and Armour get a Vindicator, it's better even with Minmatar BS I and comes with the added bonus of not requiring you to train a 10x skill to V. It also looks better, it's a Batspacemobile.
hmskrecik
TransMine Group
Gluten Free Cartel
#9 - 2013-01-02 09:01:44 UTC
Kronos pilot here.

In my experience the biggest advantage of Kronos is fitting versatility. With just T2 modules only you have pretty decent tank and gank and then you can upgrade the stuff as you go. With deadspace repper, which you will invest in sooner or later, you will be able to free one or two mid/low slots for pure utility. It doesn't seem much but it's really convenient to use, say, AB without any compromise.

Speaking of compromise, I've been poking around with Paladin in EFT and one thing which didn't win my heart is the fact that you can't fit tachyons without some PG extension. Also since the damage bonus is tied to the Marauders' skill there is some pressure to train this skill to 5, which can be pain (that being said, Kronos can benefit from it as well; I did it myself and I really enjoy the extra tank and tracking).

Ammo usage isn't much issue. The amount you can carry in the cargo hold is enough for several missions at least. Rails' range of course is nowhere near that of tachyons, if you can fit them, but honestly there are only two missions which call for Spikes and they're crappy ones actually. For everything else there is not a problem which can't be fixed with a pair of scripted Tracking Computers.

HTH.
Reiisha
#10 - 2013-01-02 09:27:07 UTC
hmskrecik wrote:
Kronos pilot here.

In my experience the biggest advantage of Kronos is fitting versatility. With just T2 modules only you have pretty decent tank and gank and then you can upgrade the stuff as you go. With deadspace repper, which you will invest in sooner or later, you will be able to free one or two mid/low slots for pure utility. It doesn't seem much but it's really convenient to use, say, AB without any compromise.

Speaking of compromise, I've been poking around with Paladin in EFT and one thing which didn't win my heart is the fact that you can't fit tachyons without some PG extension. Also since the damage bonus is tied to the Marauders' skill there is some pressure to train this skill to 5, which can be pain (that being said, Kronos can benefit from it as well; I did it myself and I really enjoy the extra tank and tracking).

Ammo usage isn't much issue. The amount you can carry in the cargo hold is enough for several missions at least. Rails' range of course is nowhere near that of tachyons, if you can fit them, but honestly there are only two missions which call for Spikes and they're crappy ones actually. For everything else there is not a problem which can't be fixed with a pair of scripted Tracking Computers.

HTH.


You can fit Tachs if you use a navy repper. Works fine on my setup :)

The lack of ammo use on a paladin also means yuou can salvage and loot stuff along the way, whereas with a Kronos you have to come back for that in another ship or wait for your ammo to dissolve - This is something to take into account, missions in Amarr space could bring in quite a bit more isk at the end of the day due to this (when fitting salvagers/tractor beam in the utility highs).

If you do things right, people won't be sure you've done anything at all...

hmskrecik
TransMine Group
Gluten Free Cartel
#11 - 2013-01-02 10:21:45 UTC
Reiisha wrote:

You can fit Tachs if you use a navy repper. Works fine on my setup :)

The lack of ammo use on a paladin also means yuou can salvage and loot stuff along the way, whereas with a Kronos you have to come back for that in another ship or wait for your ammo to dissolve - This is something to take into account, missions in Amarr space could bring in quite a bit more isk at the end of the day due to this (when fitting salvagers/tractor beam in the utility highs).


I stand corrected about tachs. Thanks for clarification.

I think though that you misunerstood what I was trying to say about ammo. Which is, marauders generally don't use much of it for their performance. The statement about how much ammo you can keep means how much ammo you can keep, not how much you should take. Normally I take enough to complete a couple of missions and reload at the station where my agent is. It that's too much effort for you, fine, I understand but please don't paint it as a deal breaker.

On the other hand I have no other use for this space because I don't loot/salvage during the missions. I kill rats fast enough to consider other activities distracting. When I feel I like to clean up I launch Noctis, otherwise I focus on shooting.

And lastly, I'm not saying whether Kronos is better than Paladin. I have first hand experience only with former and thus I refuse to make direct comparison. I just stated what advantages Kronos has. And one of them is crapload of PG. I can fit full rack of railguns, dmg. rig, deadspace repper and still be able to fit AB, MWD, MJD or heavy NOS, no implants required. Sure there are ships which can pull this trick too but I dare say there are not too many of them.

Which doesn's say Paladin is worthless. I guess that when doing missions in Amarr space it doubly makes sense to fly this ship.
Aaarghaent Arraghanenet
Doomheim
#12 - 2013-01-02 13:58:17 UTC
Kronos is decent marauder, working really good in gallente space. Without pimping it out you you can easily get 700+ dps from turrets and slowly upgrade it . I always prefered marauders over pirate battelships and armor tank over shield tank due to more versatile style of gameplay. While you think that paladin easily gets 900 dps without max skills and shiny modules, its rather paper dps.
Usually pack of ammo (5k-10k) will last for more than few long missions, so its not a big differnce in cost overally.
Kara Books
Deal with IT.
#13 - 2013-01-03 05:06:36 UTC  |  Edited by: Kara Books
hmskrecik wrote:
Kronos pilot here.

In my experience the biggest advantage of Kronos is fitting versatility. With just T2 modules only you have pretty decent tank and gank and then you can upgrade the stuff as you go. With deadspace repper, which you will invest in sooner or later, you will be able to free one or two mid/low slots for pure utility. It doesn't seem much but it's really convenient to use, say, AB without any compromise.

Speaking of compromise, I've been poking around with Paladin in EFT and one thing which didn't win my heart is the fact that you can't fit tachyons without some PG extension. Also since the damage bonus is tied to the Marauders' skill there is some pressure to train this skill to 5, which can be pain (that being said, Kronos can benefit from it as well; I did it myself and I really enjoy the extra tank and tracking).

Ammo usage isn't much issue. The amount you can carry in the cargo hold is enough for several missions at least. Rails' range of course is nowhere near that of tachyons, if you can fit them, but honestly there are only two missions which call for Spikes and they're crappy ones actually. For everything else there is not a problem which can't be fixed with a pair of scripted Tracking Computers.

HTH.


Im not a Kronos Pilot, but my alt is pretty much all 5's for pally and I love it in Amarr space.
Iv got little problem ripping up everything except last angels room solo, I bet a single kronos is about the same.

Currently Im using a Pulse fitted version link to fitting here:
http://eve.battleclinic.com/loadout/62401-Paladin-Pally.html
almost 1500 DPS after drones and Implants (read description for recommended Implants)

I was also very upset with the Paladin's inability to fit a full set of Tach's without a PG, but THE I created a Tachy build that needs no PG implant, should be about 1200 DPS with Tachy range (9000M-50km-full DPS output)
HERE:
http://eve.battleclinic.com/loadout/64058-Tachyon-Paladin-no-PG-implant-100MN-855-DPS-no-drone-no-plant.html

you can play around with the Tachy pally on your own, changing drones or even taking out some mid/high slots for more tracktor beams+5 salvage drones or More tracking computer, but the basic fittings are pretty solid.

I also want to note, the paladin is by far completely the opposite from being inflexible,
the Gallante Marauder is for Gallante space, where the salvage tends to suck, while the Pally is for Amarr space where the salvage is considered very good, I.E. its better ISK to mission in a Pally (but then again you could take the Kronos into Amarr space)

I also want to note some more, I burn on average 1 X 800 charge every mission, or 5 every 5th mission, very tested and very tried...

P.S. my apologies if bclinic links aren't allowed, if their not then leme know how people post their fittings without breaking rules.

(edited some grammar) - if it isnt bad enough =)
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#14 - 2013-01-03 05:34:36 UTC  |  Edited by: Cage Man
Why those 2 ships? if you have no plans to salvage while you shoot.. you could go either vindi or NM with some cross training. I find the pirate faction work much better.. I would recommend using a NM or mach for missioning.. I knw that is not what you asked.. but maybe should think about it..

Maybe try them on the test server and see what you prefer..
White Tree
The Scope
Gallente Federation
#15 - 2013-01-03 14:33:02 UTC
THE CORRECT ANSWER IS VARGUR.

Former member of CSM6.

Apocryphal Noise
The Harpooner's Rest
#16 - 2013-01-03 22:07:02 UTC
White Tree wrote:
THE CORRECT ANSWER IS VARGUR.


i love you white tree





Pulse pally is terrible though. Outside of 20 km's you're doing worse damage than a 425 Kronos and you're still going to have to slowboat around (380 m/s l0l) to kill a lot of stuff. Think i'm gonna go with Kronos, thanks for the input everyone.
Apocryphal Noise
The Harpooner's Rest
#17 - 2013-01-03 22:10:31 UTC
Cage Man wrote:
Why those 2 ships? if you have no plans to salvage while you shoot.. you could go either vindi or NM with some cross training. I find the pirate faction work much better.. I would recommend using a NM or mach for missioning.. I knw that is not what you asked.. but maybe should think about it..

Maybe try them on the test server and see what you prefer..


I've thought about it, mostly I don't want to train ANOTHER battleship to 5. I'm almost done with Marauders 5 so at this point it's a matter of practicality.

Also, I DO plan on salvaging on the go, no reason not too with a marauder, it can only help your isk/hour.
Kara Books
Deal with IT.
#18 - 2013-01-03 22:28:37 UTC  |  Edited by: Kara Books
Apocryphal Noise wrote:
White Tree wrote:
THE CORRECT ANSWER IS VARGUR.


i love you white tree





Pulse pally is terrible though. Outside of 20 km's you're doing worse damage than a 425 Kronos and you're still going to have to slowboat around (380 m/s l0l) to kill a lot of stuff. Think i'm gonna go with Kronos, thanks for the input everyone.


1200 under 50km, in general most Amarr stuff wants to be within 50

Want to note, I do plan to skip the Mach and go for a Varg on my up and coming alt, I hears good things and I want to have a crack at loading it out and shooting things in the face.
Hakaimono
Native Freshfood
Minmatar Republic
#19 - 2013-01-04 20:14:12 UTC
Forget the Kronos and Paladin and get a Vargur. Problem solved. Problem stays solved...until you lose it. Then you get another one because any idiot can make their isk back with that sexy beast of a ship.
Apocryphal Noise
The Harpooner's Rest
#20 - 2013-01-04 20:48:46 UTC
Hakaimono wrote:
Forget the Kronos and Paladin and get a Vargur. Problem solved. Problem stays solved...until you lose it. Then you get another one because any idiot can make their isk back with that sexy beast of a ship.


I don't get why the vargur is so popular. You're shooting almost 100% in falloff. Even if the raw dps is higher than the other turret marauders its effective dps is probably the same or less. You're also going to spending the most on ammo with the vargur.
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