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[proposal] more things to do for new players

Author
Jubilation Lee
Crab Night In The Crab Nebula
#1 - 2012-12-31 16:00:44 UTC
I've recruited a number of friends and seen them leave because there simply wasn't enough casual things for new players to do, and i'd like to add a few ideas on how to help give newbies reasons to stay.

- Make mission running fleets more exciting, give players additional goals to reach, f.ex give style points(LP, ISK, or whatever) for doing a mission right instead of just flying in and shooting left and right cowboy style. A mission could award you style points for not using certain modules that would draw attention, or affect a nearby anomaly or whatever else makes sense in the situation. Or perhaps just a simple boast system that increases rewards if you fly a ship with only T1 fittings, no armor/shield tanking fits, or adding a strict time limit.

-Make the skill queue accessible from API; smartphone apps/EVEmon/etc, or increase the queue time so you dont waste time training skills to lvl 5 you don't really need yet because you want to go on a christmas vacation :)

-Make exploring a shared experience, let people meet and work together or against each other without it just devolving into 'pew pew pew'-action.

-Make events that are accessible for newer players, like incursions or wormholes, and make goals for different career specializations(pve'ers, explorers, miners, haulers, etc)

-Lower training time on skills, i think the fact that you can spend a few months specializing in something you think you want, only to realize that mining wasn't the thing for you, can be devastating for a lot of peoples patience with this game, i dont mind it, i'm one of those people that enjoy doing lots of different things in the game and i keep myself busy. but really, think of the children!

-Make logistic ships, and other ships that give a strategic advantage other than 'MORE GUNS' available sooner.

-Make mission specific objects highlighted in the default overview, and add a shitton of tooltips to help explain mechanics like tracking, signature radius, etc. and maybe add default fittings for some of earliest available ship classes to prevent confusion.

-Sort of off topic, but some ship designs really look unsound, i love my drake, but it looks like it's meant to combine with other ships to form a dragonzord, and getting a new cool looking ship is something everyone looks forward to. Also, a complimentary plastic surgery every now and then to fix that nose you messed up when you first created your character would be nice, as a new player you dont really want to spend ca. 580mil ISK for a nosejob.


i hope this is the right place/form to submit this, and i'd be happy to hear more suggestions, i'm not trying to make the game easier, just more accessible for new players to get hooked on. it gets lonely in space you know...

your ideas/critique is welcome, even if this thread goes unseen by the powers that be, i still enjoy discussing ways to improving the game that nurtures my addictive gaming problem.

happy new year