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PvE seriously needs to be overhauled

Author
Nevyn Auscent
Broke Sauce
#81 - 2013-01-01 02:00:24 UTC
Jenn aSide wrote:
Petra Hakaari wrote:
Jenn aSide wrote:
That's great to hear. That's also NOT what the OP asked for.

He asked for a buff to high sec anomalies (rather than him getting off his well protectected in high sec duff and going to find better anoms). We are replying to that.

As a mostly pve player, if anyone has any GOOD ideas about how to make pve more fun,I'm all for it, even though I think the pve activities I enjoy (null exploration, lvl 5s and incursions) are fun enough as is. The op has no good ideas, just more lazy "bring the mountain to me in high sec" crap.




Dude, seriously, shut up, youve only glanced some concepts here, you dont understand half of what has been said here.



(Crocodile Hunter voice)

See here mates, it's a beauty. It's a juvenile HighSecus Buffus of the Welfarious Family. You can see the overly sharp teeth honed by centuries of isk chomping, as well as it's need to post dumb ideas on internet forums then get mad when people tell them why it's a dumb idea.

(/Crocodile Hunter Vocie)

you ideas are dumb and are typical of high sec people. If you want to do better anoms and missions than what's got you so bored in high sec, leave high sec, otherwised shut up.


(Crocodile Hunter voice)

See here mates, it's a beauty. It's a typical nullasaurous, in it's hunting habitat, trying to prey on the HighSecus Buffus, observe the sharp pointed ears, ready to catch the slightest whisper of any change to high sec, and the elongaged snout, ready for sticking their nose in to ridicule and shout.

(/Crocodile Hunter Voice)

Hey look, I can do it too..... and it works just as well.

If you bothered reading a lot of the posts, most of the changes people are wanting to missions will actually LOWER income, since you won't have as optimal a DPS fit anymore, so missions will take longer to complete, as well as people loosing more ships to missions.
However feel free to troll away without reading if you so desire on the poster who actually read the thread and was trying to correct another person doing exactly what you did.
Alavaria Fera
GoonWaffe
#82 - 2013-01-01 02:06:45 UTC
Hannah Flex wrote:
SmilingVagrant wrote:
Toss me on the "PVE in eve is garbage" bandwagon. There is no reason it has to be so. Why mining isn't a minigame that increases yield depending on the players ability to play it is beyond me.


I think they ought to add some 'power' bars that wax and wane and you have to click it on its highpoint to maximize yield. That would keep all the miners at their computers. Ignore the bar and have a poor yield, can you imagine the self-entitled rageposts on EVE-O? Big smile

The multiboxers might unsub though :ohdear:

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Jenn aSide
Worthless Carebears
The Initiative.
#83 - 2013-01-01 02:07:01 UTC  |  Edited by: Jenn aSide
Petra Hakaari wrote:
Jenn aSide wrote:
(Crocodile Hunter voice)



(/Crocodile Hunter Vocie)




And here is the example of that behavior i mean xDDDDD


You dont need to try to be a clown to get attention, you could just try to use reason and word, not just over and over and over the same dog-eared argument.


Good night, boy.


Boy? That;s racist.

But seriously , you are typical of high sec people. you present some dumb idea as if it's the holy truth, but can't udnerstand why it's not.

The REASON your idea is dumb is because Null/Low type anoms (a Sanctum is the equivilant to a lvl 4 mission) don't belong in high sec. If yo want better anom,s leave high sec.

You told us everything we need to know about you when you said:
Petra Hakaari wrote:


Then about escalations, if ppl are doing Anomalies in high is because they want to feel safe, you all know this and many of you might agree, there is no need for any mechanic to pull them down to low or null or make them do a peregrination from one system to many others and lose an entire afternoon waiting to get a cool faction mod for just a 7th crate or whatever.


You simply want your cake and to eat it too.

Sorry, no, EVE is not about feeling safe, it's about conflcit and challenge. Don't like conflict and challenge, EVE is the wrong game for you.
Sannye
Perkone
Caldari State
#84 - 2013-01-01 02:09:17 UTC
I read the whole thread, and I ended up very confused?

What does the OP even want?

A revamp of the level 4's?
New anom's?
Other type's of AI's controlling the NPC's?

I dont want any of that - I LIKE to know what missions i venture out in. I use PvE as an isk fountain, to found my pvp ship's. Sometimes it takes longer than expected, to get in the epic fleetfights - but it will happen, from time to time. Then you just have to have enough ships - be it dictors, hic's, carriers, dreads... anything. So, while it's all cool and dandy, that you want pve to be a themepark or whatever, i like it to be predictable. I would like to know what ressist's to equip, and what weapons to bring. I dont like random - in PvE.

PvP.. now, that's a different side of EVE - and in that part, i like the compleate randomness, that you find fighting other people.

I suggest you go take part of that some more...
Jenn aSide
Worthless Carebears
The Initiative.
#85 - 2013-01-01 02:10:10 UTC
Nevyn Auscent wrote:


(Crocodile Hunter voice)

See here mates, it's a beauty. It's a typical nullasaurous, in it's hunting habitat, trying to prey on the HighSecus Buffus, observe the sharp pointed ears, ready to catch the slightest whisper of any change to high sec, and the elongaged snout, ready for sticking their nose in to ridicule and shout.

(/Crocodile Hunter Voice)

Hey look, I can do it too..... and it works just as well.


Thats actually pretty good, I luled.

Quote:

If you bothered reading a lot of the posts, most of the changes people are wanting to missions will actually LOWER income, since you won't have as optimal a DPS fit anymore, so missions will take longer to complete, as well as people loosing more ships to missions.
However feel free to troll away without reading if you so desire on the poster who actually read the thread and was trying to correct another person doing exactly what you did.


But then you go from good to fail in 3 seconds. I'm responding to the ridiculas OP, specifically his call for null anoms in high sec and limiting escalations from high sec plexes/anoms to only high sec.

I am not commenting at all on other ideas about PVE. I am a mostly PVE player.

Lol, you tell me to feel free to troll without reading, then you misunderstand what's being said.
Petra Hakaari
Stalking Wolfpack
#86 - 2013-01-01 02:10:32 UTC
Jenn aSide wrote:
yada yada yada



http://youtu.be/XVCtkzIXYzQ

Because tities .

Fallacies
Doomheim
#87 - 2013-01-01 02:13:41 UTC
Far too much ad hominem in this thread.

ad hominem
You attacked your opponent's character or personal traits in an attempt to undermine their argument. Ad hominem attacks can take the form of overtly attacking somebody, or more subtly casting doubt on their character or personal attributes as a way to discredit their argument. The result of an ad hom attack can be to undermine someone's case without actually having to engage with it.


I think you will find threads with little to no personal attacks a far easier read and much more informative. Granted there are many more fallacies used, but ad hominem appears to be the leading cause of terrible threads with terrible posting.
Alavaria Fera
GoonWaffe
#88 - 2013-01-01 02:14:47 UTC
Jenn aSide wrote:
But then you go from good to fail in 3 seconds. I'm responding to the ridiculas OP, specifically his call for null anoms in high sec and limiting escalations from high sec plexes/anoms to only high sec.

Null anoms in high sec huh, that would be handy for when reds try to camp me into a station.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Jenn aSide
Worthless Carebears
The Initiative.
#89 - 2013-01-01 02:16:17 UTC
Petra Hakaari wrote:
Jenn aSide wrote:
yada yada yada



http://youtu.be/XVCtkzIXYzQ


But I thought:

Petra Hakaari wrote:
Jenn aSide wrote:
(Crocodile Hunter voice)



(/Crocodile Hunter Vocie)




And here is the example of that behavior i mean xDDDDD


You dont need to try to be a clown to get attention, you could just try to use reason and word, not just over and over and over the same dog-eared argument.


Good night, boy.


Let me give you some advice: learn personal responsibility. If you post something dumb, own up to the mistake rather than trying to blame those who are simply pointing out your mistakes.

Yes, my opinion of your idea is just an opinon. Problem is, mine is the correct opinion, the opinion that is consistant with what EVE is (and what "EVE is" is a game where rewards go up the FURTHER you get from safety, your idea brings potentially greater rewards in the form of better anomalies and safer escalations to an area that is supposed to have LOWER rewards because it is secured by game mechanics). Your suggestions do not belong in EVE or any serious spaceship game.
Alavaria Fera
GoonWaffe
#90 - 2013-01-01 02:19:58 UTC
Jenn aSide wrote:
Let me give you some advice: learn personal responsibility. If you post something dumb, own up to the mistake rather than trying to blame those who are simply pointing out your mistakes.

Yes, my opinion of your idea is just an opinon. Problem is, mine is the correct opinion, the opinion that is consistant with what EVE is (and what "EVE is" is a game where rewards go up the FURTHER you get from safety, your idea brings potentially greater rewards in the form of better anomalies and safer escalations to an area that is supposed to have LOWER rewards because it is secured by game mechanics). Your suggestions do not belong in EVE or any serious spaceship game.

To hell with rational thinking and considering game balance? I want ~my highsec high-level anoms~

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Jenn aSide
Worthless Carebears
The Initiative.
#91 - 2013-01-01 02:20:34 UTC
Fallacies wrote:
Far too much ad hominem in this thread.

ad hominem
You attacked your opponent's character or personal traits in an attempt to undermine their argument. Ad hominem attacks can take the form of overtly attacking somebody, or more subtly casting doubt on their character or personal attributes as a way to discredit their argument. The result of an ad hom attack can be to undermine someone's case without actually having to engage with it.


I think you will find threads with little to no personal attacks a far easier read and much more informative. Granted there are many more fallacies used, but ad hominem appears to be the leading cause of terrible threads with terrible posting.


You're making a common mistake people make when they claim Ad Hom. In other words, your fallacy claim is fallacious :) .

Pointing out how a person's argument is typical of a group of people (for example) is not the same as saying "your opinion is bad because you are from high/null whereever".

The OPs "argument" is wrong on it's own merits (ie it violates EVE's "risk/reward" spirit), AND typical of high sec posters, it's not wrong because he's a high sec dweller.
Yonis Kador
KADORCORP
#92 - 2013-01-01 02:21:18 UTC  |  Edited by: Yonis Kador
It makes little sense for CCP to invest too much of its resources in pve/solo gameplay when pgc suffers because of it. But I do agree with some of what I've read here. In fact, why not have variable scale missions. Lvl 4 has 4x the npcs, pays 5x solo, but requires 4 players to accept? Lvl 3, 3x the rats - pays 4x solo but requires 3 players to accept. etc. I wouldn't support ending solo missioning, but I'm pro-anything that increases player interaction.

And even without any altering of payout, I'd agree that not all missions need to end in last rat drops the can. How about, oh no, the last 3 rats are making a break for the acceleration gate - destroy them before they get there. Or, oh no, the ship carrying Dr. Kevorkian must be constantly warp scrambled or it will escape. Even if we had the same exact missions, there's room to increase variability.

YK
Jenn aSide
Worthless Carebears
The Initiative.
#93 - 2013-01-01 02:21:34 UTC
Alavaria Fera wrote:
Jenn aSide wrote:
Let me give you some advice: learn personal responsibility. If you post something dumb, own up to the mistake rather than trying to blame those who are simply pointing out your mistakes.

Yes, my opinion of your idea is just an opinon. Problem is, mine is the correct opinion, the opinion that is consistant with what EVE is (and what "EVE is" is a game where rewards go up the FURTHER you get from safety, your idea brings potentially greater rewards in the form of better anomalies and safer escalations to an area that is supposed to have LOWER rewards because it is secured by game mechanics). Your suggestions do not belong in EVE or any serious spaceship game.

To hell with rational thinking and considering game balance? I want ~my highsec high-level anoms~



Damn that Alavaria, always summing up an OP in 1 sentence or less.
Petra Hakaari
Stalking Wolfpack
#94 - 2013-01-01 02:23:31 UTC  |  Edited by: Petra Hakaari
Jenn aSide wrote:
specifically his call for null anoms in high sec and limiting escalations from high sec plexes/anoms to only high sec.




Can you tell me where do i exactly say i want the same? and only in high?

Let me save yourself the work, i havent, and if you dont belive me read it all again, and when you finsh and you dont find it you come back here.


See? i haven't said any of that.

This is where you fail.

Because tities .

Sannye
Perkone
Caldari State
#95 - 2013-01-01 02:28:43 UTC
Petra Hakaari wrote:
Jenn aSide wrote:
specifically his call for null anoms in high sec and limiting escalations from high sec plexes/anoms to only high sec.




Can you tell me where do i exactly say i want the same? and only in high?

Let me save yourself the work, i havent, and if you dont belive me read it all again, and when you finsh and you dont find it you come back here.


See? i haven't said any of that.

This is where you fail.


You posted countless times, that you didnt want escallations go from a safe and warm highsec, to lowsec.

You allso wanted battleships in highsec anom's, so basicly you want all the rewards, without any risk.

You sholdnt play EVE.
Petra Hakaari
Stalking Wolfpack
#96 - 2013-01-01 02:37:11 UTC  |  Edited by: Petra Hakaari
Sannye wrote:
You posted countless times, that you didnt want escallations go from a safe and warm highsec, to lowsec.

You allso wanted battleships in highsec anom's, so basicly you want all the rewards, without any risk.

You sholdnt play EVE.




You seem a reasonable one so im gonna explain, again, im sorry, english is my 3rd language and i know that sometimes my writing can be cryptical, however, dont let this guy fill your head with flowers and bubbles and clouds...


I dont want to find an Estamel's Modified Adaptive Invulnerability Field in highsec, that would be stupid, incoherent, and if that could happen, or if that would be my point, the arguments of this guy fussing around would be totally accurate, but since that is not what im saying he can just go watch tv, he can chill already.


All i want are more challenging anomalies in highsec, weve got lvl4 missions in high right? then why not lvl4 equivalent anomalies?

And if i get an escalation in high, i should go get my corpmates and do it with them, because that would be challenging, entertaining, fun, and social, but if you find it in low, you got it at low, with a biggest reward of course.



I also stated that high sec incursions need a look at its payouts, but not only nerfing them, but overhauling the whole pve, AI, payouts, locations, it all, but stick to the isk/risk, always, it is what makes eve what it is, BUT IT CAN BE MUCH BETTER !

You say you dont like randomness, its your opinion, im very glad to ******* hear that in a polite way, we are not gonna come to an understanding here, but there is no need to be arses :)

And i also want the fun component to be looked at, remember that this is a game.




Jenn aSide wrote:
mine is the correct opinion



Okay xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD


Youre right


I just stopped reading you at that point.


"Im right because im right"



You just sound like mi lil' nephew xDDD 6 years old.

Because tities .

Mire Stoude
Center for Advanced Studies
Gallente Federation
#97 - 2013-01-01 02:42:53 UTC
Eve missions need to be shorter and more interesting. Rewards would have to be rebalanced to compensate for the shortened length. Level 4s take anywhere between 20 mins to an hour depending on mission and skills. That is a silly amount of time to spend when it is no challenge to complete them. With the current mission structure, you might as well give the player a million isk per minute the are logged in.

Missions are most new players introduction to this game, CCP would have more subs for longer if the put a serious amount of effort into making PvE more interesting. Most games only have PvE to draw people in then lose them as players realize there is nothing else once they all epic gear. Eve would not have that problem.
Sannye
Perkone
Caldari State
#98 - 2013-01-01 02:47:18 UTC  |  Edited by: Sannye
I understand what you are saying, about the content in the missions - and i can agree in most parts.

However, the anom's are for 0.0 what missions are for highsec.

They are the tool, to make the isk flow for the common footsoldiers (such as me).

I dont agree that you should be able to get the escallations run in highsec. Those lowsec ventures should be fun, exciting but most of all - you should really concider if you wanted that nice module that may drop - and what ships to bring. I will never bring a maruder outside of highsec - of cause not. But, maybe it's not needed. Bring a few friends in assaultships/logi's/pvp fittet ships - and it's suddenly challenging in more ways than just fighting mindless npc's.

I DO understand where you are getting at - but the challenge you seek comes from other people. Changing the entire pve content system could be done - but dooing that may harm more than you imagine.
Jenn aSide
Worthless Carebears
The Initiative.
#99 - 2013-01-01 02:48:15 UTC  |  Edited by: Jenn aSide
Petra Hakaari wrote:



All i want are more challenging anomalies in highsec, weve got lvl4 missionsin high right? then why not lvl4 equivalent anomalies?


Because anomalies aren't missions. anomalies are liquid isk unlike the isk sinking LP of missions.

That's just one of many points you don't understand. If you'd chosen to critique your own idea BEFORE posting, we wouldn't have to.

Quote:

And if i get an escalation in high, i should go get my corpmates and do it with them, ebcause that would be challenging, entertaining fun and social, but if you find it in low, you got it at null, with a biggest reward of course.


you can already do it with your corpmates, when they grow enough sack to leave high sec and go to low sec with you.



Quote:

Jenn aSide wrote:
mine is the correct opinion



Okay xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD


Youre right


I just stopped reading you at that point.


"Im right because im right"



You just sound like mi lil' nephew xDDD 6 years old.


I'm right because, unlike you, I understand the game I play. Like many in high sec, you don't.
Petra Hakaari
Stalking Wolfpack
#100 - 2013-01-01 02:59:27 UTC  |  Edited by: Petra Hakaari
Sannye wrote:
I understand what you are saying, about the content in the missions - and i can agree in most parts.

However, the anom's are for 0.0 what missions are for highsec.

They are the tool, to make the isk flow for the common footsoldiers (such as me).

I dont agree that you should be able to get the escallations run in highsec. Those lowsec ventures should be fun, exciting but most of all - you should really concider if you wanted that nice module that may drop - and what ships to bring. I will never bring a maruder outside of highsec - of cause not. But, maybe it's not needed. Bring a few friends in assaultships/logi's/pvp fittet ships - and it's suddenly challenging in more ways than just fighting mindless npc's.

I DO understand where you are getting at - but the challenge you seek comes from other people. Changing the entire pve content system could be done - but dooing that may harm more than you imagine.




Nice nice, keep it flowin'.


I also understand what you say about escalations not belonging to high sec, and that going to make them in low is exciting, and if im saying this is because yesterday i was so bored with incursions that a friend an i started doing anomalies with a pretty decent pirate bs and we found an escalation so we decided to go do it, with a drake and a myrm, both fitted for pvp, we had fun, we didnt blow up but the butterflies in our belly where very cool and im looking forward to do that again, even that the only thing we found of interest was a True Sansha Armor EM Hardener, if you check that out youll see that its sold by 6m, but still, we had a lot of fun, we went for the possible "huge" isk reward, and we get nothing, but we are going to repeat, because we had fun, that is what im implying since the beginig, but what is going to happen in a year? my friend and i would have done more or less escalations in low, we might have been lined with isk, or not, but what im sure is that all the excitement we are having now will be not totally gone, because we will still be facing the possibility to be engaged on pvp, but the pve component will be totally cooked and recooked and burned like the oil of the fries of mcdonalds.


This solves with what im saying, more variety, maybe you are right, maybe devs decide that escalations really dont belong to high, but the whole pve still needs to be looked at, and thats it :)



PD: I blocked that lil' monkey and im not reading him anymore, i hope he finally let it go and let you guys keep the constructive chitchat goin.

Because tities .