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PvE seriously needs to be overhauled

Author
Petra Hakaari
Stalking Wolfpack
#41 - 2012-12-31 18:20:49 UTC  |  Edited by: Petra Hakaari
Katran Luftschreck wrote:
Y'know you're going to hate to hear this but... Star Trek Online has a built-in mission generator that let's players make their own missions to share with the community. One of the features of this is the way it handles enemy spawns: They can be randomized. Meaning if you place a spawn in a mission it can be set to produce a variable number of ships within a set bracket. It might do lots of little cannon fodder ships, or it might do a fewer number of more elite AI type ships.

That's what missions in EvE need. Instead of fixed, predictable & linear spawns it simply needs randomized spawn thingies. It might dump out four frigates... or two cruisers... or just one cruiser with better AI and EWAR. That high level spawn could be just one top level battleship with every AI gimmick in the book, or end up spewing out a horde of over twenty cheap, low AI frigates.

You know what else they can do? More mission variety. I don't mean more of the same stuff, I mean actual variety. There are only three type of mission agents: Shoot stuff, mine stuff, and haul stuff. What about exploration missions? A mission that spawns some random radar/gravimetric/etc site into the system and you have to scan it down & recover stuff from the site. Or a industry mission where you have to deliver a certain number of finished goods to the mission agent? Hint: Star Wars Galaxies did in deed have Explorer and Artisan missions - this is not a new idea.

The other thing that they should be doing, since they claim they want PvE to be more like PvP, is rebalancing the existing missions to actually reflect that. Meaning that overall ship numbers need to be reduced and their AI raised. NPC ships should be redone to truly mirror player ships. Instead of nerfing player drones they should have given NPC drone hulls the ability to use drones themselves. Likewise, NPCs ships need to get rid of the unlimited ammo & capacitor so that energy drain attacks can actually affect them. Instead of arbitrary damage & resists have the different NPCs use the exact same ship templates that play ships have. Loot drops would no longer be so utterly random, by the way - they can be done the exact same rules as player ships.

So what you would see at the end of the day with a PvE mission done in true PvP style is you versus maybe only six enemies, tops, but each of them would have the full range of it's AI potential: EWAR, drones, remote repairing allies, etc. And even though the overall bounties would be going down (fewer ships = fewer bounties) the loot drops would be increasing to compensate since, oh yeah, those NPC ships are now following the exact same rules as player ships and dropping loot based off what they are actually carrying and using themselves.

In other words, PvE enemy ships should be completely identical to player ships. Same hulls, same modules, same rules. Just with CCP made AI controlling them. That's it.

You want to bridge the gap between PvE and PvP? There you go.




About that star trek thing... it might solve the problem, but eve has its lore, and doing that, i seriously doubt that ppl would write the agent speech etc., and if they would there comes the metarole which sucks and destroys the lore, and missions with the agent and the speech, security status and standings incrase/decrease is also a factor of eve online.

What youre are saying about randomizing things in that very interesting way is indeed very right. And not only that, more mission types, variety, is what we are saying, and i think thats not crazy to ask for that, even that some individuals will swear and reswear that we are wrong.

Its not the first time i read about more pvp behavior in pve missions from the npcs... it would be the natural way NPC's should behave.


The players have a lot of ideas and there is already ingame a lot more ccp can use to achieve that, and they are not doing, so, ppl saying "just no", makes no sense at all.
And to be honest, i imagine that devs know pretty well that what we are saying is absolutely right, also like wis, OF COURSE there are priorities and balancing ships comes first and that eve is about spaceships, so one thing at a time, but still, i think that what im saying is not crazy and that its even necessary to achieve a more enriching game experience.

Because tities .

Petra Hakaari
Stalking Wolfpack
#42 - 2012-12-31 18:38:58 UTC  |  Edited by: Petra Hakaari
Murk Paradox wrote:
I see where the OP is coming from since we do know that "pve" has only been slightly overhauled with sleeper A.I, but I also see where people can react with "you just want more money" since we all know risk = more isk.

But, I don't think that's the core intention here, and with incursions, that's an excellent point... why would Sansha dictate all incursions sites regardless of space? And with something as profound as multiple armor compensations and now with Sensor compensations would we have a single basic rat npc to easily tank our resists against? There SHOULD be some versatility.

I for one would also like to see a larger variety of anomalies without having to go to null to get them.




About what ppl say, "you just want more money", its according to the motto, but for example, duo of death, its a level 4 mission, but since its a small quick mission it doesnt give the same ammount as angel extravaganza, but still, duo of death... srsly? lvl4 mission, 2 battleships....... ? Ò.o

There are level 3 missions more difficult than that.






Alua Oresson wrote:
News flash: Anomalies scale fine, you just aren't going to the right places. (Hint: System security levels go all the way down to -1.0)

It's called risk vs. reward for a reason.

Also, in before Null Sec is safer than high sec. If this is true then come on out and start ratting those "safe" anomalies.



Newsflash: only frigs? in anomalies in highsec? seriously? am i a frig pilot with 2m sp?


Because is the only thing ccp offers about anomalies in highsec....



PERIOD

Because tities .

Jenn aSide
Worthless Carebears
The Initiative.
#43 - 2012-12-31 18:57:00 UTC
Petra Hakaari wrote:


I would do it this way: in 1.0, 0.9, and 0.8 make them be level 1 equivalent, with its frigates, in 0.7 i would make the equivalent with level 2, with much more frigs and a couple cruisers, then 0.6 pair them to level 3 mission, there could be less frigs than 0.7 but a few more cruisers and A battleship, and 0.5 make them level 4 equivalent, you know, some neuting, some point and tackle and a good dps output.

Then about escalations, if ppl are doing Anomalies in high is because they want to feel safe, you all know this and many of you might agree, there is no need for any mechanic to pull them down to low or null or make them do a peregrination from one system to many others and lose an entire afternoon waiting to get a cool faction mod for just a 7th crate or whatever.
My opinion about escalations is that if it was earned in highsec, it must stay in highsec, however, the difficult must be really increased, they shouldn't be soloable, 2 bs or a bs plus logi should be mandatory, and reward should be equivalent to missions too, but keep the change of getting an officer spawn as it is, but not make ppl go to low or jump through 10 systems...


Why don't you jsut ask ccp for free isk.

If you want better anomalies, LEAVE HIGH SEC and go do them. I do high end anomalies in null sec (from forsaken Hubs up to Sanctums). I assume a great deal of risk for the rewards or this activitty. Why in HELL should people protected by concord get the same rewards I do?

The part about not haivng to leave high sec is classic high sec dweller BS. No one cares that you want to be safe, if you want the money, you take the risk, if not, stay safe and poor.
Randolph Rothstein
whatever corp.
#44 - 2012-12-31 19:02:50 UTC
Jenn aSide wrote:


The part about not haivng to leave high sec is classic high sec dweller BS. No one cares that you want to be safe, if you want the money, you take the risk, if not, stay safe and poor.


no no no

i want to stay safe and rich...you go,be a doll and risk your life for me
Petra Hakaari
Stalking Wolfpack
#45 - 2012-12-31 19:11:37 UTC  |  Edited by: Petra Hakaari
http://i.qkme.me/356ykx.jpg



U serious guys?


3 pages and you dont get it?



oh, i see, is that you didnt read, i wont bother trying to reason with you.



EDIT: **** yes i will try, i still have hope on the small minded.


Jenn aSide wrote:
if you want the money, you take the risk, if not, stay safe and poor.



Heres the thing, im not poor, at least under my opinion, i am very comfortable on my 1b cushion u see? and if i want more i do more incursions, the thing is, to get all that money i dont only wanna shoot sanshas, i wanna shoot guristas and angels and bla bla, and i also want to have the same profit one can have with level 4s but in anomalies, why? because it makes eve more fun, the variety, yes, but in highsec

On the contrary of what your small mind allows you to conceive, i dont wanna have the same money you do in null, i dont even wanna know how much you do, say one day youre lucky and get 16b, good for you, that wouldnt make any sense in high sec....


Dont you see? this lack of variety im talking about also affects you guys who live in null...




Randolph Rothstein wrote:
no no no

i want to stay safe and rich...you go,be a doll and risk your life for me





For that i might understand that you see that in high sec we can also do cash, in incursions, that is also a issue, maybe they give too much money.

I remember a few months back that ccp tried to solve it and they had to retract the modification, okay, i totally agree with you, but thats not the problem here, so your peep, the one your answering with that complicity tone, it fails as an argument.

Because tities .

Kalanaja
Sebiestor Tribe
Minmatar Republic
#46 - 2012-12-31 19:24:39 UTC  |  Edited by: Kalanaja
I want NPCs launching drones! I want them smack talking in local at you! I want them trying to out pilot the player! I want the explosions also looking more real, rather then a pop and some sparks. Also, they should have limited cap, the ability to be drained, neuted and ecmed unlike they are now. And, please, please, make them more interesting by trying to take out your pod.
Also, what Katran said, randomize them.
Lexmana
#47 - 2012-12-31 19:59:55 UTC
Petra Hakaari wrote:
Alua Oresson wrote:
News flash: Anomalies scale fine, you just aren't going to the right places. (Hint: System security levels go all the way down to -1.0)

It's called risk vs. reward for a reason.

Also, in before Null Sec is safer than high sec. If this is true then come on out and start ratting those "safe" anomalies.



Newsflash: only frigs? in anomalies in highsec? seriously? am i a frig pilot with 2m sp?


Because is the only thing ccp offers about anomalies in highsec....



PERIOD


Newsflash: You're not supposed to seek all your adventures in highsec. If you want better anomalies you have to go to low/null/wormholes. Working as intended. And why would there be as many NPC pirates in CONCORD controlled empire as in lawless space anyway.
Petra Hakaari
Stalking Wolfpack
#48 - 2012-12-31 20:02:09 UTC
Lexmana wrote:
Newsflash: You're not supposed to seek all your adventures in highsec. If you want better anomalies you have to go to low/null/wormholes. Working as intended. And why would there be as many NPC pirates in CONCORD controlled empire as in lawless space anyway.




Petra Hakaari wrote:
Dont you see? this lack of variety im talking about also affects you guys who live in null...

Because tities .

Alavaria Fera
GoonWaffe
#49 - 2012-12-31 20:03:16 UTC
Petra Hakaari wrote:
Lexmana wrote:
Newsflash: You're not supposed to seek all your adventures in highsec. If you want better anomalies you have to go to low/null/wormholes. Working as intended. And why would there be as many NPC pirates in CONCORD controlled empire as in lawless space anyway.

Petra Hakaari wrote:
Dont you see? this lack of variety im talking about also affects you guys who live in null...

I think I see what you're getting at.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Simetraz
State War Academy
Caldari State
#50 - 2012-12-31 20:06:54 UTC
While I agree the Missions are boring and should be spiced up, making them more difficult is not always the best answer.

More fighting in a mission is just that more fighting.
The first thing I thought of to spice them up would be a puzzle of some sort.
but how do you put a random puzzle in a space mission ?

I am not sure, but something to make you think and that is completely random would be a lot more interesting then killing 10 more BS's in a mission.

And besides random is a #$%*& for botters to code against Twisted
Petra Hakaari
Stalking Wolfpack
#51 - 2012-12-31 20:12:06 UTC
Simetraz wrote:
While I agree the Missions are boring and should be spiced up, making them more difficult is not always the best answer.

More fighting in a mission is just that more fighting.
The first thing I thought of to spice them up would be a puzzle of some sort.
but how do you put a random puzzle in a space mission ?

I am not sure, but something to make you think and that is completely random would be a lot more interesting then killing 10 more BS's in a mission.

And besides random is a #$%*& for botters to code against Twisted




Totally agreed, more difficulty might not be the answer but its what i came up with, the missions i bore the less are the ones that are more difficult so this is my thought process xD


And besides this, more ships means more time to finish the mission, so its more complicated than just add more ships or more hp or whatever, under my oppinion the best idea ive read so far is about randomizing spawns and pvp behavior.

Because tities .

stoicfaux
#52 - 2012-12-31 20:46:21 UTC
A post about buffing PvE in my EVE?

+1 Like for the OP, but only because there's no "+1 balls" option.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Petra Hakaari
Stalking Wolfpack
#53 - 2012-12-31 20:53:02 UTC
stoicfaux wrote:
A post about buffing PvE in my EVE?

+1 Like for the OP, but only because there's no "+1 balls" option.




Thank you very much :)


I knew in what pile'o-**** i was getting into but these guys are quite easy to handle.


I come from spanish communities and this is nothing compared to that xD

Because tities .

stoicfaux
#54 - 2012-12-31 20:58:23 UTC
Petra Hakaari wrote:

I come from spanish communities and this is nothing compared to that xD

Err... shouldn't you be trying to buff low-sec instead?

Ba-zing! Thank you, thank you. You all can catch my next show at Human Resources tomorrow.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Lexmana
#55 - 2012-12-31 21:35:50 UTC
Petra Hakaari wrote:
Lexmana wrote:
Newsflash: You're not supposed to seek all your adventures in highsec. If you want better anomalies you have to go to low/null/wormholes. Working as intended. And why would there be as many NPC pirates in CONCORD controlled empire as in lawless space anyway.

Petra Hakaari wrote:
Dont you see? this lack of variety im talking about also affects you guys who live in null...

There lack of varietyy you seem to experience is just an illusion caused by an imaginary wall surrounding highsec some players experience. But there is no wall. And plenty of players travel through all kinds of space all the time because they seek variety and adventure. Others keep alts or jump clones in low/null/wh and/or highsec and thus, don't need to travel but can just clone jump or log into another character.

If you break out of your highsec cave and venture out in space you will se that there is plenty of variety to last you many years of EVE time. But somehow I get the feeling that you rather made CCP hand it to you from an agent in a highsec station.
Petra Hakaari
Stalking Wolfpack
#56 - 2012-12-31 21:59:06 UTC
Lexmana wrote:
There lack of varietyy you seem to experience is just an illusion caused by an imaginary wall surrounding highsec some players experience. But there is no wall. And plenty of players travel through all kinds of space all the time because they seek variety and adventure. Others keep alts or jump clones in low/null/wh and/or highsec and thus, don't need to travel but can just clone jump or log into another character.

If you break out of your highsec cave and venture out in space you will se that there is plenty of variety to last you many years of EVE time. But somehow I get the feeling that you rather made CCP hand it to you from an agent in a highsec station.



Deathwing Reborn wrote:
Honestly in my opinion Null sec PVE is even more boring. At least in high sec you have several dozen missions you have a possibility of getting. It Null sec you have two options of a site for a sanctum or horde. It is the same 2 over and over and over and over with no changes.

I have said for a while now that I think they need to add NPC capital ships that randomy spawn into Horde / sanctums for mini escalations of the site. Also I think there should be more escalation type content involved in sites. And no I do not mean an escalation that sends you 5-10 jumps away to do another site eitther. I mean something that changes the outcome of the site that you are doing. The same could be said for missions. What would happen if you were doing a angel mission and all of a sudden serpentis decided to crash your party and jump into your site?


It would make for more people having to pull out of a mission or site and either abandon it or adapt and overcome.

PS. I know ill get flamed for NPC capitals becuase no one "wants to grind high HP targets". But honestly you wouldnt have to if you didnt want to. Go until it spawned then leave for all i care. I just think it would make things more interesting in Nullsec. Because I mean really with as many Dreads and carriers being built or destroyed in missions it is a real loss that we never actually get to fight any other than the Sansha mothership.

Because tities .

Jenn aSide
Worthless Carebears
The Initiative.
#57 - 2012-12-31 22:39:29 UTC  |  Edited by: Jenn aSide
Petra Hakaari wrote:



Heres the thing, im not poor, at least under my opinion, i am very comfortable on my 1b cushion u see? and if i want more i do more incursions, the thing is, to get all that money i dont only wanna shoot sanshas, i wanna shoot guristas and angels and bla bla, and i also want to have the same profit one can have with level 4s but in anomalies, why? because it makes eve more fun, the variety, yes, but in highsec


As i said, typical high sec shortsightedness.

You're bored so you want ccp to make the game more fun for you rather than YOU accepting some risk of losing pixels and going where things ARE more fun.

Who cares if boosting high sec anomalies/explortation would screw up an already screwed up game balance? No, "whats important is CCP should make the game more fun for me while protecting me from harm with High Sec". /sarcasm

You are the poster child for high sec welfare queens.

Quote:

On the contrary of what your small mind allows you to conceive, i dont wanna have the same money you do in null, i dont even wanna know how much you do, say one day youre lucky and get 16b, good for you, that wouldnt make any sense in high sec....


Another thing typical of the high sec player, you think people who live in null are somehow rich. I'm lucky to have a bil or 2 in my wallet. I'm not complaining, just pointing out what everyone else already knows, you don't know what you are talking about.

Quote:

Dont you see? this lack of variety im talking about also affects you guys who live in null...


No it is not. Their is plenty of variety.

In null sec I do forsaken hubs, forlorn hubs, forsaken rally points, hidden dens (crap rewards but 6/10 escalations can pay out nice), Sanctums, Havens, NPC pirtate missions in curse, stain, fountain ect, or true exploration like 8/10s, 10/10s etc.

OR I can go to my low sec lvl 5 agent and run those missions, or do high sec exploration or incrusions.

YOU limit yourself to high sec then complain their is no variety. You are basically complaining about a self-inflicted wound. It's like shooting yourself in the foot then asking the government for a gun ban to stop you from shooting yourself in the other foot. Take responsibility for you game play experience, leave high sec if you want variety and have fun OR remain in high sec and accept that there will only be so much "fun" to be had.



This, folks, is the problem with EVE even having a "high sec" in the 1st place, it' attracts (or breeds) the type of player who wants everything handed to them.
Marlona Sky
State War Academy
Caldari State
#58 - 2012-12-31 22:48:22 UTC
Alavaria Fera
GoonWaffe
#59 - 2012-12-31 22:55:26 UTC
Jenn aSide wrote:
As i said, typical high sec shortsightedness.

You're bored so you want ccp to make the game more fun for you rather than YOU accepting some risk of losing pixels and going where things ARE more fun.

Who cares if boosting high sec anomalies/explortation would screw up an already screwed up game balance? No, "whats important is CCP should make the game more fun for me while protecting me from harm with High Sec". /sarcasm

Highsec is always the way of the future.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Corvus Borealis Quasar
Doomheim
#60 - 2012-12-31 22:56:20 UTC
Simetraz wrote:
While I agree the Missions are boring and should be spiced up, making them more difficult is not always the best answer.

More fighting in a mission is just that more fighting.
The first thing I thought of to spice them up would be a puzzle of some sort.
but how do you put a random puzzle in a space mission ?

I am not sure, but something to make you think and that is completely random would be a lot more interesting then killing 10 more BS's in a mission.

And besides random is a #$%*& for botters to code against Twisted

YES, YOU GET IT!

If you just add more stupid mindless NPC's it's still the same!

It should be a challenge.

Epic arcs are nice, but still there is just few paths to take.

I don't mind on spending that two weeks on single "mission", if the pay out at the end is good enough. It doesn't have to be larger than it would be running missions that we have now, but it must be more INTERESTING!