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PvE seriously needs to be overhauled

Author
Ammzi
Dreddit
Test Alliance Please Ignore
#21 - 2012-12-31 16:25:30 UTC
Pfff.... highsec incursions are just fine as it is now. They're balanced quite nicely with just the right amount of people doing them. Maybe some sites are worse than others, but you can't be perfect.

However it stands as a fact that not a single lowsec or nullsec incursion has been completed since The Great Nerf (7 months now?).
Buff nullsec and lowsec incursions damn it.
Derath Ellecon
University of Caille
Gallente Federation
#22 - 2012-12-31 16:26:56 UTC
Posting in a stealth buff HS thread.
Some Rando
University of Caille
Gallente Federation
#23 - 2012-12-31 16:27:44 UTC
Petra Hakaari wrote:
If i have any content for any game, i want that content to be fun, not boring, is that simple Roll

Other players are the content in EVE, not some themepark bullshit. That's what makes it special.

Red plus signs == space cash, nothing more.

CCP has no sense of humour.

Malcanis
Vanishing Point.
The Initiative.
#24 - 2012-12-31 16:29:11 UTC
Petra Hakaari wrote:


So to end up, my ideas are:


  • Increase difficulty on missions so ppl don't get bored.
  • Increase the number of Anomalies per system and its respawn time.
  • Revamp all anomaly system and pair them to missions to make them interesting.
  • Escalations earned in high sec stay in high say, and they cannot be soloed.
  • More variety on Incursions, more different kind of sites per HQ, Vanguard, Assault, and different type of Incursions for different pirate factions.


The thing is, none of your suggestions make the PvE any more entertaining. Just more lucrative.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Scatim Helicon
State War Academy
Caldari State
#25 - 2012-12-31 16:40:57 UTC
PvE's chief flaw is that its just so predictable.

Every level 4 has been run a hundred thousand times and had a guide written and uploaded to the internet, every NPC rat is named so that you can look them up and know in advance exactly what its abilities are, every asteroid type hands out its ore consistently until it expires. There's no danger of anything interesting or unusual ever happening so PvE focused players min-max their ship and fitting choices to optimise around this absolute predictability and run the grind over and over again until they fall asleep at the keyboard.

I've said before that the best way of making PvE fun is to make it a voyage into the unknown every time.

Every time you post a WiS thread, Hilmar strangles a kitten.

FoxBird Freir
Bloomberg Horizont
#26 - 2012-12-31 16:58:56 UTC
so what you're saying is:
''i like exploration for pve content, but for it to be worthwhile i'll have to leave highsec. If i want to leave high i'd have to learn how to navigate low/null space which entails reading a guide or two and probably losing a ship or two while i'm learning to keep an eye on my d-scan and local. CCP make exploration a high sec activity!''

did i get that right?
Malcanis
Vanishing Point.
The Initiative.
#27 - 2012-12-31 17:07:11 UTC
Scatim Helicon wrote:


I've said before that the best way of making PvE fun is to make it a voyage into the unknown every time.


Ding ding! WINNAR!

Bonus: this also makes botting harder

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Petra Hakaari
Stalking Wolfpack
#28 - 2012-12-31 17:08:52 UTC  |  Edited by: Petra Hakaari
I'm going to split posts because this only allows to quote 5 times per post, sorry for the inconvinience.


Kiteo Hatto wrote:
Or here, how about we are able to select the difficulty of the mission before we accept it.

Example:

-Easy- Slightly less ships, little ewar but still elite frigs, the LEAST payout(LP/bounties/mission reward). Slightly harder than the hardest L3.

-Normal- Like it was before retribution but with normal levels of ewar and more enemy ships(Average payout)

-Hard- Pretty much what enemies abound 5/5 is but like that every mission(BEST payout)

This will give newer players a chance to get into L4s for the first time and not like....sweat buckets and read mission guides before undocking every time in fear of losing their first battleship which they can "barely" fly and can't afford to replace.




I see what you say, but i think that giving players to switch difficulty is not eve enough, if that would be so, then why security status? if i can be in a 1.0 system but select difficult content, i lose the need to open the map, filter for security status and then travel there, i hope you see my point.



Lexmana wrote:
But I don't think you get it really. NPCs are tougher and PVE sites (belts, anomalies, deadspace complexes) are more difficult in lowsec and nullsec. Your idea is already implemented but you just forgot about everything that isn't highsec.




I'm sorry man, its you who isnt getting it, im not exclusively talking about Anomalies, im talking about overhauling the whole pve.

What youre saying now is absolutely right, yeah, you proved yor point, but again, please observe the bigger picture which is what im aiming for.

If i can see battleships on incursions and missions, why not in anomalies? There are thousands of hundreds of mechanics, modules, stuff, bla bla that can be used to make a difference between high and low/null sec anomalies and yet give the higsec ppl the opportunity to do hard anomalies with good AND FAIR (dont dare say AGAIN that i just want more isk, ive never said that, and never will) rewards in highsec.



Mister S Burke wrote:
Speak for yourself, I'm having fun.



Congratulations !! PPPP Youre one of a kind of these ppl who are so easy to satisfy.


I don't mean to mock on you, im just trying to make you understand that not, simple, not... its just that... not, doing missions IS NOT fun, it can be for a week, after youve trained your battleship, but per se, it is not.



Jantunen the Infernal wrote:
This sounds like another "HURP BUFF HIGHSEC ISKMAKING LESS RISK PLZ" post, and it would only make the gap between highsec and low/null even greater than it is now. As said, mechanics like this already exist the game, but just found in lower sec systems.



Petra Hakaari wrote:

the equivalent on missions in anomalies its level 1

...

I would do it this way: in 1.0, 0.9, and 0.8 make them be level 1 equivalent, with its frigates, in 0.7 i would make the equivalent with level 2, with much more frigs and a couple cruisers, then 0.6 pair them to level 3 mission, there could be less frigs than 0.7 but a few more cruisers and A battleship, and 0.5 make them level 4 equivalent, you know, some neuting, some point and tackle and a good dps output.

...

About missions: lvl4 mission payout its good enough for me, difficulty isnt... Duo of Death? seriously? and many other lame missions... most of level 4 should be like Enemies Abound 5/5, this way what you have is a difficult mission, which keeps you looking and the monitor, hooked to it strugling to survive, but with duo of death bullcrap what you get is eager kids who in less than a month playing eve, pretend to be doing level 4 in a lame fitted/trained battleship, and the shame of it is that they manage to succeed !!

...

What i'm saying is that nomalies should be paired up with missions, both difficulty and reward.

...

So to end up, my ideas are:


  • Increase difficulty on missions so ppl don't get bored.
  • Increase the number of Anomalies per system and its respawn time.
  • Revamp all anomaly system and pair them to missions to make them interesting.
  • Escalations earned in high sec stay in high say, and they cannot be soloed.
  • More variety on Incursions, more different kind of sites per HQ, Vanguard, Assault, and different type of Incursions for different pirate factions.





Hmmmmmmmmmm, can you tell me where i say that i want more cash and less difficulty?


EH? yeah, as suspected, you fail at reading and trolling.

Because tities .

Petra Hakaari
Stalking Wolfpack
#29 - 2012-12-31 17:09:00 UTC
Second part of the post, i srsly despise the double post but ccp dosnet let me any choice Oops

Mekhana wrote:
It looks like the Vampire MMO will be around 35% to 50% PVE content so something for people that frown at PVP to look forward to.




I said nothing about pvp, i love pvp, but i also want to enjoy a fun pve, which eve has not at this moment, which is what i try ppl here to talk about, but its known that humans always tend to get argues on the path that interest them, and in some cases, like this (and much more to come) :

Arduemont wrote:
Just, no....



... always amazes me, im not asking for wis, im not asking that i want more customization or barbie online stuff, im just asking for ccp to make some content they worked to introduce, to be made fun, anything else, and you deny me... is that that you enjoy boredom? then why dont you just go and lock yourself in your closet while stumping your head to the wall (watch out the bleeds) and stop bothering here? you might realise (seeing how you work im sure it wont take much than a day) that boredom is not good, fun is ! Big smileBig smile



Seven Koskanaiken wrote:
we can put a man on the moon but its beyond the wit of human imagination to make earning mmo money fun Shocked


Ah well yead dude, but thats your opinion... speak for yourself.



Elvis Fett wrote:
I am just going to leave this here.



Thank you very much, very interesting , we are not speaking about the exact same thing but at least we agree that PvE needs a serious overhaul.



Ammzi wrote:
Pfff.... highsec incursions are just fine as it is now. They're balanced quite nicely with just the right amount of people doing them. Maybe some sites are worse than others, but you can't be perfect.

However it stands as a fact that not a single lowsec or nullsec incursion has been completed since The Great Nerf (7 months now?).
Buff nullsec and lowsec incursions damn it.



I'm sorry, i can't give my opinion in lowsec incursions since ive never been there doing them, when i go to low/null its always to blow/get blown.

But im not only speaking on incursions, im speaking about whole pve, and about incursions, im talking about more different kind of sites, and with different pirate factions, and with different kind of rewards would be much appreciated, in the variety is where the joy is :)

Because tities .

Ginger Barbarella
#30 - 2012-12-31 17:09:09 UTC
Seriously? Oh, well, OK then... For a second I thought you weren't serious.

Roll

Oh, and "tl;dr"

0/10

"Blow it all on Quafe and strippers." --- Sorlac

Petra Hakaari
Stalking Wolfpack
#31 - 2012-12-31 17:09:10 UTC  |  Edited by: Petra Hakaari
Derath Ellecon wrote:
Posting in a stealth buff HS thread.



Another one with a need to train reading skills.


Some Rando wrote:
Other players are the content in EVE, not some themepark bullshit. That's what makes it special.

Red plus signs == space cash, nothing more.



Dude, I'm telling you again, this is your opinion, don't speak as if you own the truth of the universe...

Just say, why if ccp introduces incursions from Guristas makes eve more casual? or more playmobil online? it just adds variety, anything else.


Malcanis wrote:
The thing is, none of your suggestions make the PvE any more entertaining. Just more lucrative.



And you, jesus ******* cryst... where did you read "give more money" i never said that, i said, textually, levels 4 need to be more difficult to be more entertaining, not for us to earn more isk...


Seriously people, sometimes you make some assumptions that are just out of this reality.



Scatim Helicon wrote:
PvE's chief flaw is that its just so predictable.

Every level 4 has been run a hundred thousand times and had a guide written and uploaded to the internet, every NPC rat is named so that you can look them up and know in advance exactly what its abilities are, every asteroid type hands out its ore consistently until it expires. There's no danger of anything interesting or unusual ever happening so PvE focused players min-max their ship and fitting choices to optimise around this absolute predictability and run the grind over and over again until they fall asleep at the keyboard.

I've said before that the best way of making PvE fun is to make it a voyage into the unknown every time.



Finally... someone without the need to say no automatically without giving it a single thought, someone with a well furnitured brain, lovin' ur input :)


FoxBird Freir wrote:
so what you're saying is:
''i like exploration for pve content, but for it to be worthwhile i'll have to leave highsec. If i want to leave high i'd have to learn how to navigate low/null space which entails reading a guide or two and probably losing a ship or two while i'm learning to keep an eye on my d-scan and local. CCP make exploration a high sec activity!''

did i get that right?



I see how my vision could be read as that, and i understand, but nope, thats not what i want, i dont want to stay in high like a **** and make money, i can do that now as it is, i make 200m per hour in incursions, i sit in my computer on saturdays when im up for it and pay for the subscription while chitchatting on comms with my peeps.

What i want is more varied content, and yes, it means that i want difficult anomaly sites in high sec, different ones than in low/null, why? because guys, EVE IS A GAME (thing that a lot of ppl in eve have forgotten), AND GAMES ARE ABOUT FUN.

Because tities .

Scatim Helicon
State War Academy
Caldari State
#32 - 2012-12-31 17:13:20 UTC
Malcanis wrote:
Bonus: this also makes botting harder


:shh:

Every time you post a WiS thread, Hilmar strangles a kitten.

Some Rando
University of Caille
Gallente Federation
#33 - 2012-12-31 17:17:36 UTC
Petra Hakaari wrote:
Some Rando wrote:
Other players are the content in EVE, not some themepark bullshit. That's what makes it special.

Red plus signs == space cash, nothing more.

Dude, I'm telling you again, this is your opinion, don't speak as if you own the truth of the universe...

It's the truth of the EVE universe. That's the beauty of a multiplayer sandbox, you don't need constant content updates to make people stay and play because other players provide content.

Petra Hakaari wrote:
Just say, why if ccp introduces incursions from Guristas makes eve more casual? or more playmobil online? it just adds variety, anything else.

It would still be shooting red plus signs for space cash. EVE is about titanic struggles between player empires and petty squabbles between individuals over in-game resources, not some roller-coaster questing ride that takes you from level 1 to (some arbitrary number).

CCP has no sense of humour.

Deathwing Reborn
#34 - 2012-12-31 17:26:39 UTC
Honestly in my opinion Null sec PVE is even more boring. At least in high sec you have several dozen missions you have a possibility of getting. It Null sec you have two options of a site for a sanctum or horde. It is the same 2 over and over and over and over with no changes.

I have said for a while now that I think they need to add NPC capital ships that randomy spawn into Horde / sanctums for mini escalations of the site. Also I think there should be more escalation type content involved in sites. And no I do not mean an escalation that sends you 5-10 jumps away to do another site eitther. I mean something that changes the outcome of the site that you are doing. The same could be said for missions. What would happen if you were doing a angel mission and all of a sudden serpentis decided to crash your party and jump into your site?


It would make for more people having to pull out of a mission or site and either abandon it or adapt and overcome.

PS. I know ill get flamed for NPC capitals becuase no one "wants to grind high HP targets". But honestly you wouldnt have to if you didnt want to. Go until it spawned then leave for all i care. I just think it would make things more interesting in Nullsec. Because I mean really with as many Dreads and carriers being built or destroyed in missions it is a real loss that we never actually get to fight any other than the Sansha mothership.
Katran Luftschreck
Royal Ammatar Engineering Corps
#35 - 2012-12-31 17:33:40 UTC  |  Edited by: Katran Luftschreck
Y'know you're going to hate to hear this but... Star Trek Online has a built-in mission generator that let's players make their own missions to share with the community. One of the features of this is the way it handles enemy spawns: They can be randomized. Meaning if you place a spawn in a mission it can be set to produce a variable number of ships within a set bracket. It might do lots of little cannon fodder ships, or it might do a fewer number of more elite AI type ships.

That's what missions in EvE need. Instead of fixed, predictable & linear spawns it simply needs randomized spawn thingies. It might dump out four frigates... or two cruisers... or just one cruiser with better AI and EWAR. That high level spawn could be just one top level battleship with every AI gimmick in the book, or end up spewing out a horde of over twenty cheap, low AI frigates.

You know what else they can do? More mission variety. I don't mean more of the same stuff, I mean actual variety. There are only three type of mission agents: Shoot stuff, mine stuff, and haul stuff. What about exploration missions? A mission that spawns some random radar/gravimetric/etc site into the system and you have to scan it down & recover stuff from the site. Or a industry mission where you have to deliver a certain number of finished goods to the mission agent? Hint: Star Wars Galaxies did in deed have Explorer and Artisan missions - this is not a new idea.

The other thing that they should be doing, since they claim they want PvE to be more like PvP, is rebalancing the existing missions to actually reflect that. Meaning that overall ship numbers need to be reduced and their AI raised. NPC ships should be redone to truly mirror player ships. Instead of nerfing player drones they should have given NPC drone hulls the ability to use drones themselves. Likewise, NPCs ships need to get rid of the unlimited ammo & capacitor so that energy drain attacks can actually affect them. Instead of arbitrary damage & resists have the different NPCs use the exact same ship templates that play ships have. Loot drops would no longer be so utterly random, by the way - they can be done the exact same rules as player ships.

So what you would see at the end of the day with a PvE mission done in true PvP style is you versus maybe only six enemies, tops, but each of them would have the full range of it's AI potential: EWAR, drones, remote repairing allies, etc. And even though the overall bounties would be going down (fewer ships = fewer bounties) the loot drops would be increasing to compensate since, oh yeah, those NPC ships are now following the exact same rules as player ships and dropping loot based off what they are actually carrying and using themselves.

In other words, PvE enemy ships should be completely identical to player ships. Same hulls, same modules, same rules. Just with CCP made AI controlling them. That's it.

You want to bridge the gap between PvE and PvP? There you go.

http://youtu.be/t0q2F8NsYQ0

Murk Paradox
Ministry of War
Amarr Empire
#36 - 2012-12-31 17:35:06 UTC
I see where the OP is coming from since we do know that "pve" has only been slightly overhauled with sleeper A.I, but I also see where people can react with "you just want more money" since we all know risk = more isk.

But, I don't think that's the core intention here, and with incursions, that's an excellent point... why would Sansha dictate all incursions sites regardless of space? And with something as profound as multiple armor compensations and now with Sensor compensations would we have a single basic rat npc to easily tank our resists against? There SHOULD be some versatility.

I for one would also like to see a larger variety of anomalies without having to go to null to get them.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Corvus Borealis Quasar
Doomheim
#37 - 2012-12-31 17:38:36 UTC
Petra Hakaari wrote:

I see your point and i think i partially agree with you, the thing with grinding is that repetition makes it less appealing right?
YES! Same **** again, again again and again!

IRL I have to worry about business models and all that so I seriously do not need that crap on my free time Big smile

Single character can't compete with typical 3-4 alts in industrial competition. Single character can't train pvp AND industry/trade skills.

That's the problem! So if you do not want to get dozen alts or even ONE alt, your only way to make money is PVE. You can trade, you can make little indystuff, but PVE pays out better.

But it's so absolutely BORING! And if you do it with others it pays even less than going throug 200 orders in jita every other second!
Alua Oresson
Aegis Ascending
Solyaris Chtonium
#38 - 2012-12-31 17:40:59 UTC  |  Edited by: Alua Oresson
Petra Hakaari wrote:

Its totally incoherent that there are only a bunch of anomalies per system and in them just 7 frigates, sometimes you might find a cruiser, but the whole think, in my oppinion, is just not right, the equivalent on missions in anomalies its level 1, and that just sucks.


I would do it this way: in 1.0, 0.9, and 0.8 make them be level 1 equivalent, with its frigates, in 0.7 i would make the equivalent with level 2, with much more frigs and a couple cruisers, then 0.6 pair them to level 3 mission, there could be less frigs than 0.7 but a few more cruisers and A battleship, and 0.5 make them level 4 equivalent, you know, some neuting, some point and tackle and a good dps output.


News flash: Anomalies scale fine, you just aren't going to the right places. (Hint: System security levels go all the way down to -1.0)

It's called risk vs. reward for a reason.

Also, in before Null Sec is safer than high sec. If this is true then come on out and start ratting those "safe" anomalies.

http://pvpwannabe.blogspot.com/

Some Rando
University of Caille
Gallente Federation
#39 - 2012-12-31 18:00:58 UTC
Katran Luftschreck wrote:
In other words, PvE enemy ships should be completely identical to player ships. Same hulls, same modules, same rules. Just with CCP made AI controlling them. That's it.

You want to bridge the gap between PvE and PvP? There you go.

The best part about this would be when that lowly Serpentis Spy comes and scrams your Retriever, kills your drones, then proceeds to ransom you for 1/2 the value of your ship (which it intrinsically knows thanks to CCP's valuation code). In high-sec.

That's a rhetorical "you", BTW.

CCP has no sense of humour.

Petra Hakaari
Stalking Wolfpack
#40 - 2012-12-31 18:14:53 UTC  |  Edited by: Petra Hakaari
Some Rando wrote:
It's the truth of the EVE universe. That's the beauty of a multiplayer sandbox, you don't need constant content updates to make people stay and play because other players provide content.


You need to open your mind my friend, its not that i want "a new raid instance every 3 months to get my set tier 16 to beat that überboss in hardmode..." im asking for fun content, and if that implies for more content, so be it...

I dont know how its the proberb said in english, maybe "variety is the key to the taste", or "Variety is the spice of life", well, under my humble opinion, now we dont have veriety.



Some Rando wrote:
It would still be shooting red plus signs for space cash. EVE is about titanic struggles between player empires and petty squabbles between individuals over in-game resources, not some roller-coaster questing ride that takes you from level 1 to (some arbitrary number).



You and I are speaking about the same stuff but we are not understanding each other, i see your point now, and Im now giving you that, indeed ppl do pve for cash, but why not making it fun?

I also concurr with you that eve is about what the players do with the sand, but since we have pve content why is bad for me to ask to make that fun?

And not fun to the point that id rather go make missions or anomalies instead of a lowsec roam, when im saying fun i maybe should say not as boring as they are now, because lets face it, its killing to do missions, and incursions is the same, kill outunis, kill deltoes, kill schmaels... incursions has its cash and social component, but per se they are as boring as running missions.

The only variety we can get say in nrf, i dont know if it was nrf or tpphs, is in one of the waves, maybe it spawns 1 outuni, or 2, or 3, or 4, or 5, or even 6 outunis, thats all.


Someone said before that ppl dont have imagination to have fun with the pve content? FCUK WE DON'T In my fleet ppl make bets on how many outinis will spawn, there is no more variation which we can use our imagination with...................................



Deathwing Reborn wrote:
Honestly in my opinion Null sec PVE is even more boring. At least in high sec you have several dozen missions you have a possibility of getting. It Null sec you have two options of a site for a sanctum or horde. It is the same 2 over and over and over and over with no changes.

I have said for a while now that I think they need to add NPC capital ships that randomy spawn into Horde / sanctums for mini escalations of the site. Also I think there should be more escalation type content involved in sites. And no I do not mean an escalation that sends you 5-10 jumps away to do another site eitther. I mean something that changes the outcome of the site that you are doing. The same could be said for missions. What would happen if you were doing a angel mission and all of a sudden serpentis decided to crash your party and jump into your site?


It would make for more people having to pull out of a mission or site and either abandon it or adapt and overcome.

PS. I know ill get flamed for NPC capitals becuase no one "wants to grind high HP targets". But honestly you wouldnt have to if you didnt want to. Go until it spawned then leave for all i care. I just think it would make things more interesting in Nullsec. Because I mean really with as many Dreads and carriers being built or destroyed in missions it is a real loss that we never actually get to fight any other than the Sansha mothership.




Thank you, thank you, thank you, you just got the essence of my ENTIRE point, im talking about high sec and ppl start not-thinking and saying bullcrap about some other argued topic in these forums...
But you just spoke my mind, applying it to null sec, see if they can understand the topic... anyway, they are going to say no capitals bla bla, players, sanbox... instead of getting both your and mine point, which are the same.

Because tities .