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Ideas about high/low/null sec and the centralized market

First post
Author
Paikis
Vapour Holdings
#21 - 2012-12-30 18:00:40 UTC
Sayuri Akaya wrote:
1.
CCP can't afford losing subscribers and if EVE universe has no real safe places, as you said, many players will cancel their subs.

2.
PvPers will not necessary cancel their subs.
A suggestion among many others :
- what if CCP removed lowsec and nullsec areas ? Why not creating only one big area, a unique universe where every player would be safe. There are still wardecs and Wormholes to do PvP... I don't know, other places or mechanics of PvP could be added later..

Frankly, how fun is it for (highsec) players to know that as soon as they would jump through a stargate, a group of evil players is waiting for them... planning to kill them. We all know gates are traps..

Whatever they plan to do, choices will have to be made and some players will like them, others won't. I tend to think that to attract (to keep) more players to EVE Online, the game needs to get "easier".


This is why we can't have nice things.
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#22 - 2012-12-30 21:28:58 UTC
Paikis wrote:

There are only 2 options to get HS bears out of HS;
1. Remove concord from HS. If you're at risk everywhere, why not go where the profit is best? This will result in mass cancelling of subs by the HS crowd.
2. Add Concord/variation to low/null sec. If you're safe everywhere, why not go where the ISK is better? This will result in mass cancelation of subs by the PvPers and gankers in low/null.

Option 1 will not only get the out of highsec, it will get them out of EVE. That's not the gameplay they want- if it was, they'd be in lowsec already. This is not an option.

I have a suggestion to implement option 2 in a way that actually encourages conflict, but does it in a way that lets players decide how much risk to take on, and still gives pirates space to ply their trade. Yes this is a shameless plug, but there's already some good discussion over there- https://forums.eveonline.com/default.aspx?g=posts&t=187645&find=unread
ShahFluffers
Ice Fire Warriors
#23 - 2012-12-30 21:46:04 UTC  |  Edited by: ShahFluffers
Sayuri Akaya wrote:
A suggestion among many others :
- what if CCP removed lowsec and nullsec areas ? Why not creating only one big area, a unique universe where every player would be safe. There are still wardecs and Wormholes to do PvP... I don't know, other places or mechanics of PvP could be added later..

You'd have a situation very similar to Ultima Online's Trammel Server.

There'd be an explosion of subscriptions followed by a slow, painful decline that will only be temporarily arrested whenever CCP comes up with a new "content expansion."
Additionally, the in-game market would go to hell (because fewer things are being destroyed than built), people would still avoid war-decs the way then do now (jump/abandon corp, wait til it blows over... use the dec-shield to shed the war-dec... etc), and the same complaints made about low-sec and null-sec gatecamps will be made about the entrances to wormholes.

Sayuri Akaya wrote:
Frankly, how fun is it for (highsec) players to know that as soon as they would jump through a stargate, a group of evil players is waiting for them... planning to kill them. We all know gates are traps..

... which are easily avoided and/or blown through if you have the knowledge.

PvPers are not "superhuman" players that can do things you can't. They are subject to the same rules and limitations that apply to you. All they have is knowledge, experience, and a "predator/prey mentality."
If you can gain that last one... the other two will come with time.

Sayuri Akaya wrote:
Whatever they plan to do, choices will have to be made and some players will like them, others won't. I tend to think that to attract (to keep) more players to EVE Online, the game needs to get "easier".

To which I say... there are a multitude of games on the market that do just that. Leave at least one or two titles out there for those who like things "hardcore" and "niche."
Doctor Invictus
Station Crew
#24 - 2012-12-30 22:11:42 UTC
The economy of EVE will always be heavily centralized on hi-sec as long as that area provides very low cost, highly effective security. There are some solutions to this, off the top of my head...

1) Increase the cost of the security provided in hi-sec. Instead of having CONCORD protection be free/very low cost, put a price on it. The model that comes to mind would be to have CONCORD act like a kind of insurance; pilots choose to buy insurance (or not) from CONCORD, which gives them protection against being shot at in hi-sec under the same rules that exist now. Pilots without insurance would not have such protection; anyone can shoot at them without CONCORD retaliation (though sec-status would still take a hit). The insurance premiums would be made up of two components: a base rate that devs can tweak and a multiplier based on sec status (criminals pay higher rates). New players get free coverage. Once the system is in place, pilots have the option of choosing between paying for their security (hi-sec is more expensive than present), staying in hi-sec without security (hi-sec is riskier than present) or moving out to low-sec/nullsec to take advantage of better risk/rewards.

2) Longer supply lines/harder logistics. Economics centers in hi-sec because it is safe, but also because that safe-haven of cheap goods is readily accessible from unsafe areas. Make hi-sec harder to access by making transit either more expensive (gate tolls, export fees per m3, jump fuel prices, etc) or more difficult/laborious (shorter jump ranges). Same effects might be achieved by expanding low-sec/nullsec systems outward into more regions, but player-groups would probably just cluster in the space around hi-sec anyways.

'Farms and Fields' Sovereignty Revamp: https://forums.eveonline.com/default.aspx?g=posts&t=22452&find=unread

A Computationally Cheap Line-of-Sight Mechanism: https://forums.eveonline.com/default.aspx?g=posts&m=1822688#post1822688

darmwand
Center for Advanced Studies
Gallente Federation
#25 - 2012-12-31 02:44:28 UTC
I totally agree with what has been said about not forcing people out of high-sec. Removing options is always a bad thing. Thus the suggestion about adding small quantities of null-sec ore to low-sec. It would give those who are a little more adventurous a reason to check low-sec, I hear some areas are quite deserted and should therefore be interesting mining grounds. Of course this will still not be an option for the casual player who gets a lot of distractions, but maybe some of the more involved industrialists would be interested in risking a retriever or two if it made their production lines self-sufficient? Then again, maybe not, I don't really know that much about the industrial life-style, just thought it might be an interesting idea.

Anyway, I personally don't really mind if people stay where they are, I usually have enough things to shoot at plus I prefer it when they shoot back Smile. Giving people a good reason to explore different parts or space seemed like a reasonable idea though.

"The pen is mightier than the sword if the sword is very short, and the pen is very sharp."

Kuro Bon
Test Corp 123
#26 - 2013-01-03 02:10:33 UTC  |  Edited by: Kuro Bon
Having just moved into a nullsec sov space for the first time, I have a different perspective on this than I had previously.

Neutrals have already provided some fun exciting moments, but I'm pretty sure I can make easily 2-5x as much per hour in high-sec missioning than I can currently in nullsec ratting. (( FYI - I'm a "mid-level" player. The best ship I can fly is a T2-fit Heavy Missile Drake (~330 dps with T2 missiles for me), and I can solo L4s in it (sometimes slowly). I've tried missioning a Raven, but my Cruise skills are not good enough to put out the dps. ))

The contributing factors are:

1) logistics and loot sale.... The #1 reason I make more in high-sec missions is that for me loot/salvage (with a tiny amount of effort) is worth 2-4x more than bounties and rewards (L3 or L4). I can do my own loot/salvage in nullsec if I want to be anti-social, but I simply have no means to get anywhere close to the same sell prices. The corp logistics pays a percentage of average value. I can make nearly 2x as much doing it myself in high-sec. Note this is NOT "trade profit" as some like to say, because it's not trade arbitrage. I'm just patient about selling items for the best price instead of quickly selling to the highest bidder.

2) fleet needs and neutrals... So far, in just a single day in nullsec, we've had neutrals in the system three times interrupting ratting. It was exciting! Awesome, totally new for me, and very very unprofitable. High-sec wardecs are equally unprofitable and not fun like this, so I suppose that's better. Still, if I was in highsec, I would have much more profit.

3) Heartier targets... The targets take longer to kill AND I get less profit out of them (because of #1). So far, running belt rats or Den / Rally / Hub Anomolies is so unprofitable I couldn't even afford to use T2 ammo if there was any on my nullsec market (which there isn't).

4) As a mid-level player, soloing L3s or slowly soloing L4s puts me into a bit of a sweet spot for solo high-sec mission profits. New players can make much more in a nullsec corp just by salvaging or tagging along with higher players. Higher level players may make more by using advanced solo-play (carriers, T3, dual-account, logi) along with their own logistics for item sale.

It's true there are other activities in nullsec, but they all come with the #1 logistics challenge. I don't mine. It's just not my style. I do like PI, but doing well in PI is again about getting good sale prices. I'd have to pull 2x more out of the planet to break even given my available logistics.

Unless I come upon some magic new strategy, I might be back to making money in highsec missioning and PI, to finance the thrill of nullsec PVP roams, exploration, and territory defense.

Protip: 100M ISK per hour is about $3US an hour.

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