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"Make smaller better"

Author
Torakenat
Imperial Academy
Amarr Empire
#21 - 2012-12-29 07:12:05 UTC  |  Edited by: Torakenat
mynnna wrote:
dexington wrote:


I have a hard time seeing how you would make a system that scales from solo to fleet pvp, without giving the large groups easy exploitable options. If it was possible to make a system that could nullify the advantage of numbers, it would also make pvp a lot more predictable and most likely more boring.



It's not trying to nullify the advantage of numbers, though, or rather not overtly. 200 pilots receiving a 50% boost (indeed, any boost at all) is still a larger overall boost than (say) 100 pilots receiving a 100% boost.

It's an element that other suggestions along those lines should have. Something like that suggestion is good. "Put SBUs in deadspaces that only let 50 pilots from the sovereignty holder in" or something along those lines is bad. Big difference in the style of suggestion. Whether "make smaller better" should happen at all is a separate consideration - if people want it to happen, suggestions along those lines should be sane.


Ship restricted space is a viable idea!!!

We have ship restricted acceleration gates why not whole sectors? ::This warp gate is only designed for frig/destroyer/cruiser class only::. We can even make one just for caps as well.
James Amril-Kesh
Viziam
Amarr Empire
#22 - 2012-12-29 07:24:08 UTC
Torakenat wrote:
mynnna wrote:
dexington wrote:


I have a hard time seeing how you would make a system that scales from solo to fleet pvp, without giving the large groups easy exploitable options. If it was possible to make a system that could nullify the advantage of numbers, it would also make pvp a lot more predictable and most likely more boring.



It's not trying to nullify the advantage of numbers, though, or rather not overtly. 200 pilots receiving a 50% boost (indeed, any boost at all) is still a larger overall boost than (say) 100 pilots receiving a 100% boost.

It's an element that other suggestions along those lines should have. Something like that suggestion is good. "Put SBUs in deadspaces that only let 50 pilots from the sovereignty holder in" or something along those lines is bad. Big difference in the style of suggestion. Whether "make smaller better" should happen at all is a separate consideration - if people want it to happen, suggestions along those lines should be sane.


Ship restricted space is a viable idea!!!

We have ship restricted acceleration gates why not whole sectors? ::This warp gate is only designed for frig/destroyer/cruiser class only::. We can even make one just for caps as well.

Please no.

Enjoying the rain today? ;)

Alavaria Fera
GoonWaffe
#23 - 2012-12-29 07:26:06 UTC
James Amril-Kesh wrote:
Torakenat wrote:
mynnna wrote:
dexington wrote:


I have a hard time seeing how you would make a system that scales from solo to fleet pvp, without giving the large groups easy exploitable options. If it was possible to make a system that could nullify the advantage of numbers, it would also make pvp a lot more predictable and most likely more boring.



It's not trying to nullify the advantage of numbers, though, or rather not overtly. 200 pilots receiving a 50% boost (indeed, any boost at all) is still a larger overall boost than (say) 100 pilots receiving a 100% boost.

It's an element that other suggestions along those lines should have. Something like that suggestion is good. "Put SBUs in deadspaces that only let 50 pilots from the sovereignty holder in" or something along those lines is bad. Big difference in the style of suggestion. Whether "make smaller better" should happen at all is a separate consideration - if people want it to happen, suggestions along those lines should be sane.


Ship restricted space is a viable idea!!!

We have ship restricted acceleration gates why not whole sectors? ::This warp gate is only designed for frig/destroyer/cruiser class only::. We can even make one just for caps as well.

Please no.

So your 20man frigate gang can force our 100 frigate newbies to fight?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

mynnna
State War Academy
Caldari State
#24 - 2012-12-29 07:28:20 UTC
Torakenat wrote:
mynnna wrote:
dexington wrote:


I have a hard time seeing how you would make a system that scales from solo to fleet pvp, without giving the large groups easy exploitable options. If it was possible to make a system that could nullify the advantage of numbers, it would also make pvp a lot more predictable and most likely more boring.



It's not trying to nullify the advantage of numbers, though, or rather not overtly. 200 pilots receiving a 50% boost (indeed, any boost at all) is still a larger overall boost than (say) 100 pilots receiving a 100% boost.

It's an element that other suggestions along those lines should have. Something like that suggestion is good. "Put SBUs in deadspaces that only let 50 pilots from the sovereignty holder in" or something along those lines is bad. Big difference in the style of suggestion. Whether "make smaller better" should happen at all is a separate consideration - if people want it to happen, suggestions along those lines should be sane.


Ship restricted space is a viable idea!!!

We have ship restricted acceleration gates why not whole sectors? ::This warp gate is only designed for frig/destroyer/cruiser class only::. We can even make one just for caps as well.


Expressed in FW and missions it makes sense. You're attacking (or defending) areas whose owners have specifically structured them to block entry by ships of a certain size. Why would independent capsuleer alliances want to do that though? Blink

And that's nevermind the fact that it doesn't actually do anything to promote the idea of "make smaller better" anyway. We'll just blob you with frigates instead!

Member of the Goonswarm Economic Warfare Cabal

Torakenat
Imperial Academy
Amarr Empire
#25 - 2012-12-29 07:46:30 UTC
mynnna wrote:
Torakenat wrote:
mynnna wrote:
dexington wrote:


I have a hard time seeing how you would make a system that scales from solo to fleet pvp, without giving the large groups easy exploitable options. If it was possible to make a system that could nullify the advantage of numbers, it would also make pvp a lot more predictable and most likely more boring.



It's not trying to nullify the advantage of numbers, though, or rather not overtly. 200 pilots receiving a 50% boost (indeed, any boost at all) is still a larger overall boost than (say) 100 pilots receiving a 100% boost.

It's an element that other suggestions along those lines should have. Something like that suggestion is good. "Put SBUs in deadspaces that only let 50 pilots from the sovereignty holder in" or something along those lines is bad. Big difference in the style of suggestion. Whether "make smaller better" should happen at all is a separate consideration - if people want it to happen, suggestions along those lines should be sane.


Ship restricted space is a viable idea!!!

We have ship restricted acceleration gates why not whole sectors? ::This warp gate is only designed for frig/destroyer/cruiser class only::. We can even make one just for caps as well.


Expressed in FW and missions it makes sense. You're attacking (or defending) areas whose owners have specifically structured them to block entry by ships of a certain size. Why would independent capsuleer alliances want to do that though? Blink

And that's nevermind the fact that it doesn't actually do anything to promote the idea of "make smaller better" anyway. We'll just blob you with frigates instead!


Well as I mentioned earlier if you can organized a large fleet then you deserve all rights and privaleges of a large fleet. Regardless of the composition. However, as I mentioned above I was merely brainstorming new ways of play for specific ship types
Chopper Rollins
hahahlolspycorp
#26 - 2012-12-29 07:48:08 UTC
James Amril-Kesh wrote:
One thing I read a lot on these forums is people complaining that nullsec sucks because small groups are at a disadvantage to larger groups in combat merely because of size...


http://kb.tribalband.net/index.php/kill_related/70059/

ITT: people overthinking it.

Small group just has to be good small group.



Goggles. Making me look good. Making you look good.

Thorrahrafn
Sebiestor Tribe
Minmatar Republic
#27 - 2012-12-29 08:00:04 UTC  |  Edited by: Thorrahrafn
I would like to see more ways for smaller groups to disrupt larger ones.

Being able raid an opponent and make off with some valuable product would be great. Give the defenders time to mount a defense fleet, but not neccessarily form up a 200 man blob.

Encourage small raiding groups by giving rapidly diminishing loot/product returns as you add more ships to the raid. This also encourages larger groups to spread out their operations if they are capable of fielding hundreds of capsuleers.

This gives smaller groups a way to strike at the big guys, without arbitrarily penalising the big guys in combat through some clunky mechanic. Big groups who can field the ships would still be able to raid on a greater volume as they should, but would be encouraged to keep raiding parties smaller (and more manageable for small groups to defend). And woe be to the small group who doesn't scout and gets ambushed by a 200 man blob when they thought they were intercepting a 9-man raiding party!
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#28 - 2012-12-29 08:15:03 UTC  |  Edited by: Abdiel Kavash
Thorrahrafn wrote:
I would like to see more ways for smaller groups to disrupt larger ones.

Being able raid an opponent and make off with some valuable product would be great. Give the defenders time to mount a defense fleet, but not neccessarily form up a 200 man blob.

Encourage small raiding groups by giving rapidly diminishing loot/product returns as you add more ships to the raid. This also encourages larger groups to spread out their operations if they are capable of fielding hundreds of capsuleers.


Except that the large group can simply send that much more raiding parties into your territory, including a defensive force, and quite literally drain the small group's stockpile dry.

You are all trying to find a way out of a logically impossible situation. No matter how convoluted mechanics you invent, a 30 man group will never have an advantage over a 50 man group. The 50 man group can simply separate 30 people, and mirror all the smaller group's tactics - all the while keeping 20 people as wildcards. Two 50 man groups will never be stronger than one 100 man group, as the latter can split in half and each half can mirror the smaller group's optimal tactics.

Moreover, I don't think that's the gameplay we want to see in EVE. I don't want to log in to EVE one day to be told, "sorry, you can't join the fleet, BS gameplay mechanic says we're most efficient at 50 people and we already have that many". People by their very nature want to join together and cooperate.

Last, there is already an established and proven mechanic for smaller groups to overcome larger ones: team up with other groups of your size and similar interests, form an alliance, and overcome a bigger enemy together. There is no coherent force in EVE of more than 100 - 200 characters (with maybe one or two exceptions). Even the largest coalitions are merely groups of alliances, which in turn consist of corporations. Most of time, your 30 man gang didn't get hotdropped by a group of 150 friends. You got dropped by a fleet consisting of a mixture of people coming from corporations just like yours, maybe even smaller. They just chose to work together to boost their strengths.

EVE is a game about diplomacy and politics, just as about spaceship battles and strategies. A force proficient in both will always overcome a force used to only one.
mynnna
State War Academy
Caldari State
#29 - 2012-12-29 08:28:18 UTC  |  Edited by: mynnna
Worth noting: His proposal is not limited in scope to a small nullsec entity engaging a larger one. The raiders COULD be from a smaller corp, in which case you are surely correct - a larger but equally militant organization would likely crush the smaller one, though that is by no means guaranteed. But instead, perhaps they're a PvP corp that lives in NPC null, or lowsec, or wormhole dwellers on an extended daytrip or something - people against whom you have little recourse but to blow up when they show up. Likewise, even if it is from an opposing alliance, perhaps that alliance is the same size. Imagine, for example, raiding parties going back and forth in a notional HBC vs CFC war.

Smaller objectives to be hit by smaller groups, regardless of origin, is part of the idea of the farms and fields concept & the idea of expanding bottom up income. There needs to exist some level of combat beyond "killing ratters if you can catch them" and "sov warfare", which is basically everything else. Such targets being hittable by 30-50 pilots, however, merely means they're hittable by 30-50 pilots... it does not mean they could not be hit (or defended) by 200.

Member of the Goonswarm Economic Warfare Cabal

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#30 - 2012-12-29 08:37:51 UTC
mynnna wrote:
There needs to exist some level of combat beyond "killing ratters if you can catch them" and "sov warfare", which is basically everything else.


This is probably the core of the problem. We shouldn't be looking for a way for a 100 man fleet to fight a 200 man fleet. We should look for ways for a 100 man fleet to fight a 100 man fleet, and make it matter.
Katran Luftschreck
Royal Ammatar Engineering Corps
#31 - 2012-12-29 10:06:13 UTC
dexington wrote:
What would stop people from forming 10 small fleets of 5 people instead of one big 50 man fleet?


A lack of pilots who've maxed their Leadership skills & implants to fly tweaked out booster ships.

http://youtu.be/t0q2F8NsYQ0

RubyPorto
RubysRhymes
#32 - 2012-12-29 10:32:42 UTC  |  Edited by: RubyPorto
Abdiel Kavash wrote:
mynnna wrote:
There needs to exist some level of combat beyond "killing ratters if you can catch them" and "sov warfare", which is basically everything else.


This is probably the core of the problem. We shouldn't be looking for a way for a 100 man fleet to fight a 200 man fleet. We should look for ways for a 100 man fleet to fight a 100 man fleet, and make it matter.



If it matters, one side would bring 2 100 man fleets.


Small gang combat mostly exists specifically because their actions do not "matter" in the immediate-sov-taking sense.

Catching stragglers, camping ratting systems, ganking freighters, dropping SBUs and bombing the fleet that forms to destroy them. All things that a small group can do to harass a larger one. None really "matter" by themselves, but all can affect the outcome of the fights that do "matter."

That said, a larger group can always do whatever the smaller group is doing and can either do it better or do it in parallel. I bet the CFC could bridge a 20 man gang of bombers (plus bomb truck/SBU truck) into every system in the next region they attack to deploy SBUs all at once. With just some mild harassment, I'd guess most of them would end up onlining, providing a nightmare for the defense in guessing which system's going to be attacked.

So, since a 200 man group can split into 2 100 man groups and a 100 man group can only fight one of those, do you really want the 100 v 100 fights to "matter"? Because in that situation, the 200 man group can lose every single time the 100 man group fights them and still win the war because of that second, unopposed 100 man group.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

VDNKH
Cerberus Incorporate
#33 - 2012-12-29 10:47:48 UTC
Karrl Tian wrote:
Why does CCP even need to get involved?

I've seen plenty of small groups and even solo'ers do fine in null without needing CCP to step in (UK campaign in CVA space, 'nuff said). They fit these things called cloaks and actually avoid fighting the mega-blobs/camps sent after them and occassionally get kills on unwary lone or small grouped targets.


That's called "Being annoying in an enemy territory". There is no way a small group can get sov that way.

Sov structures are some sort of barriers that you have to break through in order to get sov. It adds a hard cap to how many dudes you need to bring in order to grind those amounts of EHPs.
Roime
Mea Culpa.
Shadow Cartel
#34 - 2012-12-29 11:10:48 UTC  |  Edited by: Roime
I've never really heard the complaints described in the OP. Obviously large fleet > small fleet, and that's the way it should be.

What I've seen are complaints about the lack of tangible objectivess in null for small entities. Surely you can go out there and get kills, but that only goes so far as an end-goal for a group.

However, wormhole space is suitable for small corps and alliances, like ours. Null is the playground for bigger groups, so this "problem" is kind of a non-issue in my opinion. We can hold and fight for systems, and enjoy our version of "sovereignity" without CCP-provided mechanics.

But as it is, there is nothing in nullsec that interests me, is it a problem or not depends on your viewpoint.

.

Gillia Winddancer
Aliastra
Gallente Federation
#35 - 2012-12-29 11:34:31 UTC
Being in small groups should have it's advantages and disadvantages just as large groups have their advantages and disadvantages. That is all there is to it.

As for total numbers, that's a separate matter. Numbers help. Numbers will always help. Then whether how they choose to utilize their numbers, whether going in a large blob or splitting up into smaller groups that should be their prerogative.

Instead of complaining about how it would not matter giving small groups the advantages that they logically should have just because large groups could utilize it themselves, how about start off with giving them what they lack in the first place?

Small groups should have the advantage of mobility, stealth and hit-and-run tactics/guerilla tactics. Unfortunately a lot of this is completely eliminated thanks to the ever-present Instant Information curse in EVE.
James Amril-Kesh
Viziam
Amarr Empire
#36 - 2012-12-29 11:40:39 UTC
Gillia Winddancer wrote:
Unfortunately a lot of this is completely eliminated thanks to the ever-present Instant Information curse in EVE.

What might that be?

Enjoying the rain today? ;)

Newsflash
Doomheim
#37 - 2012-12-29 11:42:37 UTC
James Amril-Kesh wrote:
One thing I read a lot on these forums is people complaining that nullsec sucks because small groups are at a disadvantage to larger groups in combat merely because of size. Now ignoring the fact that there are ways to mitigate this, I'm curious about a few things.

You say that larger groups should not have an advantage over smaller groups by virtue of their size. First of all, this is not something you can just change because it's basic tactics that larger groups generally overpower smaller ones. This is not some variable CCP developers can go into the code and set "smallerFleetsHaveAdvantage=1;".

Furthermore, even if they could somehow force a mechanic to nullify the advantage that larger groups have over smaller ones in combat, why SHOULD they? That's basically sending a message that "we don't want you to cooperate in large groups, smaller groups are better." Where would they draw the line, anyway? Who's to decide what size of a group is "good" and what size is "bad"?



goon pet monkey.
James Amril-Kesh
Viziam
Amarr Empire
#38 - 2012-12-29 11:44:40 UTC
Newsflash wrote:
James Amril-Kesh wrote:
One thing I read a lot on these forums is people complaining that nullsec sucks because small groups are at a disadvantage to larger groups in combat merely because of size. Now ignoring the fact that there are ways to mitigate this, I'm curious about a few things.

You say that larger groups should not have an advantage over smaller groups by virtue of their size. First of all, this is not something you can just change because it's basic tactics that larger groups generally overpower smaller ones. This is not some variable CCP developers can go into the code and set "smallerFleetsHaveAdvantage=1;".

Furthermore, even if they could somehow force a mechanic to nullify the advantage that larger groups have over smaller ones in combat, why SHOULD they? That's basically sending a message that "we don't want you to cooperate in large groups, smaller groups are better." Where would they draw the line, anyway? Who's to decide what size of a group is "good" and what size is "bad"?



goon pet monkey.

Your IQ seems to be roughly equal to the amount of words you wrote there.

Enjoying the rain today? ;)

Malphilos
State War Academy
Caldari State
#39 - 2012-12-29 12:06:37 UTC
James Amril-Kesh wrote:
Gillia Winddancer wrote:
Unfortunately a lot of this is completely eliminated thanks to the ever-present Instant Information curse in EVE.

What might that be?


I believe the phrase is: "Nerf Local".
Gillia Winddancer
Aliastra
Gallente Federation
#40 - 2012-12-29 12:17:08 UTC  |  Edited by: Gillia Winddancer
James Amril-Kesh wrote:
Gillia Winddancer wrote:
Unfortunately a lot of this is completely eliminated thanks to the ever-present Instant Information curse in EVE.

What might that be?


Local + current D-scan. Local which instantly tells you who else is in a system and d-scan which instantly tells you what exact ships are within range.

I still think that finding ships based on signature radius is the ultimate cure for many problems in EVE.

Revamping the d-scanner so it picks up signature signals which could be players/anomalies/whatever which the player then have to try and identify and approach in order to get more detailed information is the way to go. And of course increasing the chances of being detected yourself if you rely too much on the d-scan (if you for instance have passive/active scan settings).

Once you've narrowed down the location of a signal by reducing the scan radius (distance should also play a role of course) you get more detailed intel. Narrow it down further and you can then lock on to the signal and track it. Narrow it down to the max and you can go to it instantly.

In relation to this topic, this would give small groups the mobility/stealth/guerilla factor that currently doesn't exist as small groups would not emit a strong signal/sig radius unless they happen to fly big ships.

And of course, using anomalies and such in order to try and hide your own signal for whatever purpose should be an option.

To be honest I also would want to wrap in a change to the warp mechanic on top - making it harder to escape once detected. That is, the ability to have a free flight during warp (warp flight drains cap + changing course would drain cap) and at the same time the ability to catch up to someone and force them out of warp.