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"Make smaller better"

Author
RubyPorto
RubysRhymes
#281 - 2013-01-05 17:12:35 UTC
Lord Zim wrote:
I'd love to hear examples of how he thinks "smaller groups" should be able to harass, take sov and defend sov from "bigger groups" as a matter of course.



I'm still trying to get an answer on the "Why," but "How" would be good too.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Commander Spurty
#282 - 2013-01-05 17:22:09 UTC
Well, bombs and Bombers were *supposed to be the answer*

Because, we all know that when a fleet of 1000+ players online, they all sit on the same grid and are all clustered in a 15km radius area right .... oh no, that's almost never possible / true.

One of the biggest issues is that bombers vs 1000+ people live about .0002 seconds ... so their bombs don't go off.

- First (A) change bombs to ALWAYS go off, bomber alive or not, or (B) Make bombers have assault frigate resistances
- Second double the range of the bombs
- Third, lower the number of bombs that can be fired to 5

Don't make it abusable by anyone, but make it actually *effective*.


There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

RubyPorto
RubysRhymes
#283 - 2013-01-05 17:32:57 UTC
Spurty wrote:
Well, bombs and Bombers were *supposed to be the answer*

Because, we all know that when a fleet of 1000+ players online, they all sit on the same grid and are all clustered in a 15km radius area right .... oh no, that's almost never possible / true.

One of the biggest issues is that bombers vs 1000+ people live about .0002 seconds ... so their bombs don't go off.

- First (A) change bombs to ALWAYS go off, bomber alive or not, or (B) Make bombers have assault frigate resistances
- Second double the range of the bombs
- Third, lower the number of bombs that can be fired to 5

Don't make it abusable by anyone, but make it actually *effective*.


If you're losing enough of your bombers to matter when doing a bombing run, you're godawful at it. Especially now that cloaked bombers don't decloak each other. Bombing today is super-duper easymode compared to "First person in squad 1 go to perch 1 at 10km warping from P1, Second at 20k, etc." To say that you're unable to bomb effectively with modern bombing mechanics is just laughable.


How to safely bomb (not the only way to do it).
1. Land on Grid
2. Align to Celestial behind target
3. Decloak
4. Bomb
5. *Magic*
6. Warp away giggling

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

La Nariz
Aliastra
Gallente Federation
#284 - 2013-01-05 17:36:54 UTC  |  Edited by: La Nariz
Spurty wrote:
Well, bombs and Bombers were *supposed to be the answer*

Because, we all know that when a fleet of 1000+ players online, they all sit on the same grid and are all clustered in a 15km radius area right .... oh no, that's almost never possible / true.

One of the biggest issues is that bombers vs 1000+ people live about .0002 seconds ... so their bombs don't go off.

- First (A) change bombs to ALWAYS go off, bomber alive or not, or (B) Make bombers have assault frigate resistances
- Second double the range of the bombs
- Third, lower the number of bombs that can be fired to 5

Don't make it abusable by anyone, but make it actually *effective*.


That's not a good idea, a "bombing run" at heart is EVE's version of hit-and-run tactics or guerrilla warfare. I think it'd be better if they just made more ships capable of engaging in meaningful guerrilla warfare because its a niche that really isn't fleshed out well. We have T3 snipers and bombers, I suppose you could try and count black ops but I don't think a fleet of blops can be used effectively in that capacity. So yeah there really aren't enough options for it to occur in the first place.

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Lord Zim
Gallente Federation
#285 - 2013-01-05 17:44:52 UTC
Let's see, change in bomber mechanics means BS fleets are just flat out unusable.

Oh well.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

La Nariz
Aliastra
Gallente Federation
#286 - 2013-01-05 17:51:23 UTC  |  Edited by: La Nariz
Lord Zim wrote:
Let's see, change in bomber mechanics means BS fleets are just flat out unusable.

Oh well.


We switch to cruiser fleet. ~Veecaracals~

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Gillia Winddancer
Aliastra
Gallente Federation
#287 - 2013-01-05 17:59:47 UTC
Lord Zim wrote:
I'd love to hear examples of how he thinks "smaller groups" should be able to harass, take sov and defend sov from "bigger groups" as a matter of course.


Not take sov necessarily - although this would be situational. Everything sov-related is still something that should require manpower...in most cases. Same for defending.

It is the harassment and effective economic damage that is the important part.

You see, if the really large alliances are busy fighting off countless of groups of small-fries, this will require effort and money to deal with. On top of that you still have the regular threats from other power-blocks, unlike now where they are the ONLY threat.

Sure, let's say for example that one of the powerblocks ends up crumbling after extensive harassment that is not handled properly + several large scale wars. Lots of free space to nab so maybe a bunch of the smaller groups nab themselves a system each or so. The odds that large groups would move in and take over would be minimal because they already have enough space to worry about as it is.

Reaching that crumbling point without pulling a goon infiltration like with BoB or alternatively similar internal backstabs requires economic collapse.

Judging by the consistent mass-production of capital ships ever since their introduction, I dare say that EVE probably haven't had a single collapse of an alliance based on economic failure, ever. Simply because there has never existed any economical targets that can be targeted at a reasonable risk and efficiency by small groups to begin with.

But hey, feel free to prove me wrong by presenting me any single powerblock today that is going in the red.
Lord Zim
Gallente Federation
#288 - 2013-01-05 18:19:39 UTC  |  Edited by: Lord Zim
Gillia Winddancer wrote:
You see, if the really large alliances are busy fighting off countless of groups of small-fries, this will require effort and money to deal with. On top of that you still have the regular threats from other power-blocks, unlike now where they are the ONLY threat.

So in other words, what you're saying is that the sov system needs to suck less dicks, and alliance income needs to come through alliances' membership actually using their space.

Funny, I think I've been saying something to that effect for well over 1.5 years now.

Gillia Winddancer wrote:
Sure, let's say for example that one of the powerblocks ends up crumbling after extensive harassment that is not handled properly + several large scale wars. Lots of free space to nab so maybe a bunch of the smaller groups nab themselves a system each or so. The odds that large groups would move in and take over would be minimal because they already have enough space to worry about as it is.

Reaching that crumbling point without pulling a goon infiltration like with BoB or alternatively similar internal backstabs requires economic collapse.

IT's collapse didn't require a goon infiltration or an economic collapse, in fact IT alliance remained sovholders several months after they collapsed, because nobody could be arsed to put in the required effort in taking over empty space. CVA wasn't evicted because of a goon style infiltration or an economic collapse, -A- didn't get buttfucked by a goon style infiltration or an economic collapse, they just flat out sucked. We didn't take over what, 50-60% or whatever the **** we hold now of nullsec space by utilizing goon style infiltration or bankrupting our enemies, we took it by force. Perchance not a lot of force in some cases (fountain war, cloud ring etc) because the people living there packed up and left after a few weeks of mild fighting, but it was still taken through force.

Gillia Winddancer wrote:
Judging by the consistent mass-production of capital ships ever since their introduction, I dare say that EVE probably haven't had a single collapse of an alliance based on economic failure, ever. Simply because there has never existed any economical targets that can be targeted at a reasonable risk and efficiency by small groups to begin with.

But hey, feel free to prove me wrong by presenting me any single powerblock today that is going in the red.

Here's an idea, let's make changes to how alliances make isk in nullsec, so instead of having money come from moons etc (which are the first strategic asset anyone hits in a war, btw), they get their money from people living in their space. This way, small groups can harass and have an impact on their economics, even if they may be much, much smaller.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nicolo da'Vicenza
Viziam
Amarr Empire
#289 - 2013-01-05 18:21:59 UTC
True, IT's space was eventually captured by intrepid FAIL renters, NEM3SIS due to sheer disinterest by all major sov entities.
Gillia Winddancer
Aliastra
Gallente Federation
#290 - 2013-01-05 18:50:25 UTC
Lord Zim wrote:
So in other words, what you're saying is that the sov system needs to suck less dicks, and alliance income needs to come through alliances' membership actually using their space.

Funny, I think I've been saying something to that effect for well over 1.5 years now.


Won't disagree with you on the making money through members using space.

However the next part...

Lord Zim wrote:
IT's collapse didn't require a goon infiltration or an economic collapse, in fact IT alliance remained sovholders several months after they collapsed, because nobody could be arsed to put in the required effort in taking over empty space. CVA wasn't evicted because of a goon style infiltration or an economic collapse, -A- didn't get buttfucked by a goon style infiltration or an economic collapse, they just flat out sucked. We didn't take over what, 50-60% or whatever the **** we hold now of nullsec space by utilizing goon style infiltration or bankrupting our enemies, we took it by force. Perchance not a lot of force in some cases (fountain war, cloud ring etc) because the people living there packed up and left after a few weeks of mild fighting, but it was still taken through force.


In all of these examples of these grand collapses that you have presented, how much of it was contributed by the small groups? It is kinda a moot point that you are making if the collapse comes due to a massive war, a back-stab or even sheer neglect because the small groups were never part of any of it anyway. Isn't this the very core issue that we're debating about - how to get these guys involved?

Lord Zim wrote:
Here's an idea, let's make changes to how alliances make isk in nullsec, so instead of having money come from moons etc (which are the first strategic asset anyone hits in a war, btw), they get their money from people living in their space. This way, small groups can harass and have an impact on their economics, even if they may be much, much smaller.


Again, won't disagree with you here. In fact I fully agree with absolutely everything. This is exactly a part that I want to see happening. However this will not fully work until you get rid of the instant information problem and thus we come back to the issue with local and the current d-scanner.
RubyPorto
RubysRhymes
#291 - 2013-01-05 21:57:45 UTC  |  Edited by: RubyPorto
Gillia Winddancer wrote:
In all of these examples of these grand collapses that you have presented, how much of it was contributed by the small groups? It is kinda a moot point that you are making if the collapse comes due to a massive war, a back-stab or even sheer neglect because the small groups were never part of any of it anyway. Isn't this the very core issue that we're debating about - how to get these guys involved?



The small groups aren't relevant because Alliance Income doesn't come from people actually living in alliance space. If 50% of an Alliance's income came from taxing their member's ratting income, the alliance would be concerned about a small gang running BLOPS fleets with a cloaky camping cov cyno. But since per the GSF financial spreadsheet, all their ratting Tax income for a full month comes out to a little more than 3 days of moon goo income, there's no reason for big alliances to care whether the ratters can rat or the miners can mine.

You keep insisting that the lack of space for small groups to properly destabilize larger groups is a game mechanical issue. As we've pointed out time and time again, small fleets can fight large fleets with great success. The problem is an economic one. The targets available for small groups are simply not important enough to the groups they represent.

As for getting people involved, that's also not a game mechanical issue. That's a social issue. You want smaller groups to get involved, get them involved. The big groups whose success you so decry did just that and continue to do just that or they'd be big, inactive, and soon to be dead groups.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon