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Changing ships

Author
boocb
Ministry of War
Amarr Empire
#1 - 2012-12-28 16:37:24 UTC
So I fly a nightmare and what really killing me and wanting to rage is the TD. I could careless about drone cause i see them as amo but being in amarr space is driving me mad. Was woundering if making a move to the Golem or Rattlesake would be better now even thoght i have 0 missile skills witch is the hard part for me. I am at the point of making a move into mining. Think thats the end of my rant
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#2 - 2012-12-28 17:00:15 UTC
Maybe share your fit. Maybe change it.. 2 x TE's and a TC with the ships bonuses should make it bearable.
Zanclean Flood
Republic Military School
Minmatar Republic
#3 - 2012-12-28 19:29:43 UTC  |  Edited by: Zanclean Flood
I'm in the middle of making a similar change. I got fed up with being given missions against em/therm strong rats in amarr space. I'm still not sure if I'll go for a rattler or a Mach. The Mach would probably be easier skill wise because I have decent turret support skills from flying the NM.
stoicfaux
#4 - 2012-12-28 19:54:48 UTC  |  Edited by: stoicfaux
Thinking outside the box:
You could get your *faction* standing high enough to run level 4s (as opposed to your corporate standing.) Having a high faction standing would let you decline many missiles missions in a row by shrugging off the penalty for declining more than one mission every 4 hours. (Google eve standings repair plan for details on how to get your faction standing up.)

This would let you cherry pick missions that weren't so heavy with TD.

Details:
Declining more than one mission per four hours results in a miniscule hit to your faction standing. You will still take a large-ish hit to your corporate standings, but as long as your faction standing is above 5.0 and your corporate standing is above -2.0, you can mission for that level 4 agent.

Personally, I use faction standings to decline low-sec missions, faction missions, and missions that are not profitable to run.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Sammybear
Pyke Syndicate
Solyaris Chtonium
#5 - 2012-12-28 20:04:11 UTC
just switch mission areas, if TDs are your main bain, go elsewhere :D

I moved out of gallente space as i hated the dampening, you should move out of your current area and do missions for another faction/corp.
Opertone
State War Academy
Caldari State
#6 - 2012-12-28 21:42:56 UTC
I hated worthless guris salvage and moved out to Amarr in my Golem

Now I really hate that amarrian NPCs do EM mostly

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

bloodknight2
Revenu.Quebec
#7 - 2012-12-28 23:08:20 UTC
I am too in a nightmare and there is only 2 missions where TD really hurts me : blockade (but i'm always declining it, even before retribution) and vengance. Vengeance in the first room is "ok" if i don't screw up the npc aggro (...) and the second room can be a pain in the ass if the group of 3 BS near the amarr structure are all high rank (712k bounty will TD hard). Those are the only missions where TD should hurt your tracking.
Kara Books
Deal with IT.
#8 - 2012-12-28 23:31:55 UTC
Has to be your fitting+skills, My Amarian alt runs a near perfect skill/fitted Pally, no problems whatsoever.

Link your fitting, Link your character stats, Im pretty sure you have to fix one or both up, because others aren't having any problems with lazors.
Ginger Barbarella
#9 - 2012-12-29 00:03:58 UTC
You could also consider backing off on size, and go with a smaller, faster, tankier Pulse fit instead. I haven't seen a serious issue with disruption at all, but we all have to change tactics with changes in AI recently. Grow, adapt. I'm not a fan of micro-managing my Sentries (for example), so I don't use them any more in favor or different tactics and ships that don't rely heavily on drones anymore.

"Blow it all on Quafe and strippers." --- Sorlac

boocb
Ministry of War
Amarr Empire
#10 - 2012-12-29 01:00:13 UTC
4x Tachyon Beam Laser II
Medium remote ReConstruction
Auto Targeting System II

med
Pith X-Type X-Large Shield Booster
Imperial Navy Heavy Capacitor Booster
Tracking Computer II (Tracking Speed Script)
Feild hardners x4

low
Imperial Navy Heat Sink x4
Tracking Enhancer II

only have 2 skills in gunnery that are not at 5 trajectory Analysis and surgical Strike
Bs skills are at 4

My problem is some of my best missions are like WC, vengence, blockade and a few others where theres 4+ ships TD you at onces
Akuma Tsukai
State Protectorate
Caldari State
#11 - 2012-12-29 01:38:38 UTC
Fly caldari. After patch it is the only effective option, whether you like it or not.
boocb
Ministry of War
Amarr Empire
#12 - 2012-12-29 02:27:28 UTC
that makes me kinda sad lol but feel that way only thing is i have to start at 0 with missile skills
Sammybear
Pyke Syndicate
Solyaris Chtonium
#13 - 2012-12-29 03:38:55 UTC
Akuma Tsukai wrote:
Fly caldari. After patch it is the only effective option, whether you like it or not.


my mach does just fine... it must be some magic version i suppose Shocked
dexington
Caldari Provisions
Caldari State
#14 - 2012-12-29 03:51:10 UTC
Sammybear wrote:
Akuma Tsukai wrote:
Fly caldari. After patch it is the only effective option, whether you like it or not.


my mach does just fine... it must be some magic version i suppose Shocked


Guess you can get enough range to avoid the tracking disruptors, not sure that is a option for all ship types.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Barrogh Habalu
Imperial Shipment
Amarr Empire
#15 - 2012-12-29 04:50:21 UTC  |  Edited by: Barrogh Habalu
dexington wrote:
Guess you can get enough range to avoid the tracking disruptors, not sure that is a option for all ship types.

I think it's an option for every ship among those discussed here, though keeping sane DPS while outranging EWAR will require T2 guns I think. MJD and SeBo as well probably.

While we're at it, EM rats aren't real problem for ships like Golem (I think) and Nightmare (that's what I use myself) since they can as well apply EM damage against them and "gun tank" them (as long as you don't deal with TDs ofc). Using sniper setup will also allow your tank to go on a vacation.

Also in my region there are mostly Sansha missions, but the only one that is PITA because of TDs is Sansha Blocade - there are just too much TDs there, probably like 14+ of them on a second wave (that's another point - no matter what you won't realistically overcome this TD'ing with computers/enhancers). In other missions there are maybe 2 of them at most and they die in a fire the moment they get your aggro Big smile

I feel like I soon will be hatin' Guristas more (Assault and the like) since it's just tedious to shoot them with lasers from 95 km. At least their EWAR becomes non-factor the moment you install ECCM mod and train sensor compensation to 3 or so.
Akuma Tsukai
State Protectorate
Caldari State
#16 - 2012-12-29 06:36:10 UTC
hehehe switch to mintard space if you can, you gonna love angels as a turret ship. They come close, their ewar dosnt do anything to you and they are paper thin too Lol
Mina Sebiestar
Minmatar Inner Space Conglomerate
#17 - 2012-12-29 09:15:29 UTC
I did a sansha mission hunt today and every mission i got from pirate attack to slave traders had so puny td that i was laughing.

Hope to get blockade or Vengeance to see why people are upset about.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Cardval Simalia
Doomheim
#18 - 2012-12-29 12:53:12 UTC  |  Edited by: Cardval Simalia
Drones are not the answer. Since the last patch drone boats are total pain in the ass for NPC and in some cases completely useless due to NPC insta drone destruction when flying a high drone dps boat.

Missiles are the new king of PVE as drones have fallen well to the bottom of the hole.

For Amarr space I would suggest looking at a Typhoon fleet Issue as it can fire missiles which are not tracking disrupted while fitting and Impressive armor tank with it's 8 low slots which will have naturally high resistance to EM.
bloodknight2
Revenu.Quebec
#19 - 2012-12-29 13:44:15 UTC
boocb wrote:
4x Tachyon Beam Laser II
Medium remote ReConstruction
Auto Targeting System II

med
Pith X-Type X-Large Shield Booster
Imperial Navy Heavy Capacitor Booster
Tracking Computer II (Tracking Speed Script)
Feild hardners x4

low
Imperial Navy Heat Sink x4
Tracking Enhancer II

only have 2 skills in gunnery that are not at 5 trajectory Analysis and surgical Strike
Bs skills are at 4

My problem is some of my best missions are like WC, vengence, blockade and a few others where theres 4+ ships TD you at onces


I'm using +- the same fit (3 hardeners for drone, gallente and sansha and 2 for angel) and i don't really have any problem with TD. Only blockade and vengeance (sometime).
sabre906
The Scope
Gallente Federation
#20 - 2012-12-29 17:23:34 UTC
Mach doesn't do fine. Those who say that are probably in Minmatar space and didn't get the worst TD heavy missions. The new and improved TD kills off its falloff. It'll be as bad as NM on the TD heavy missions. Until CCP fixes it, we're left with newly nerfed missiles and drones (which are worse off). Retribution gave pve a nerf across the board.

Don't chain-decline against Sansha just because you have high faction. It goes down slower than corp, but also goes back up slower. It's unsustainable in the long run, considering how many Sansha missions there are in Amar space.

Gallante space may be worth looking into. Serp rats are weak enough to heat for lasers (not so much scorch, too much em too little heat, but tach with multi) to melt, and Sansha missions are rare. Caldari space offers many Sansha missions, coupled with hard-to-melt Guristas rats. Angels in Minmatar space don't melt.
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