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Remaps, the ongoing subject...

Author
Tippia
Sunshine and Lollipops
#61 - 2012-12-28 16:13:13 UTC  |  Edited by: Tippia
Pandora Barzane wrote:
and here you do it again. wow youre really good at this.
Yes, I'm really good at looking at what people are saying and translating it into what it would mean in terms of game mechanics.

The fact remains: he's asking for the removal of attributes. Whether he states it outright or not (or even if he understands this fact or not) is rather besides the point. It is, unquestionably and undeniably, what he's actually proposing.

If you would like to present an argument for why always having the maximum attributes for the skill you're about to train is not functionally indistinguishable from the removal of attributes, then do so. If not, kindly learn the mechanics discussed; learn to read; learn what “putting words in someone's mouth” means, and then come back and try again.
Ranger 1
Ranger Corp
Vae. Victis.
#62 - 2012-12-28 16:14:39 UTC
Pandora Barzane wrote:
Tippia wrote:
DEFIER ORILIS wrote:
DANG! where does it say remove attributes in my post? Remapping should be active at anytime,
Here:

“In fact, Remaps should not exist. It should be a + and - choice at anytime while your skills are paused.
- You should be free to remap your attributes at anytime. My body, my clone, my attributes, my choice.”

Attributes are a game mechanic put into the game to ensure that you cannot train any and all skills at max speed at the same time or at any time you want. What you're suggesting is this mechanic is changed so that you can train any and all skills at max speed any time you want. In other words, you are asking for the functional removal of attributes as a game mechanic.



I dont agree with OP, but he didnt asked for removal of attributes. I know its a hobby of yours, but stop putting words into someone's elses mouth. Its getting painfully obvious now.




If you can change your attributes to whatever you want, whenever you want, you remove the reason for having them to begin with.

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Krixtal Icefluxor
INLAND EMPIRE Galactic
#63 - 2012-12-28 16:27:47 UTC
Merouk Baas wrote:


IMO also implants are a deterrent to PVP for quite a lot of high-sec players. I'd be for removing attribute implants (and just having effect implants - hardwirings etc).




Ever heard of Jump Clones?

Oh, that's right, you have to work for that ability too, and you'd hate that also would you not ?

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882