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Microjump drives and their Disruption

First post First post
Author
leoplusma
Delfus Inc.
#41 - 2012-12-29 16:47:49 UTC
to the OP

this is a fantastic module. it can be used in pvp but it can also be used in pve with awsome results.
in addition to this fact, the new graphic effect of it and the fact you JUMP 100km and you dont warp them
is even more amazing.

so stop bitchin' for the good addons. its pathetic.

lol and leo



Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#42 - 2012-12-29 17:12:04 UTC
leoplusma wrote:
to the OP

this is a fantastic module. it can be used in pvp but it can also be used in pve with awsome results.
in addition to this fact, the new graphic effect of it and the fact you JUMP 100km and you dont warp them
is even more amazing.

so stop bitchin' for the good addons. its pathetic.

lol and leo




I think people complaining about them being used as a "Get out of being pointed free." card is legitimate. As of right now because the only thing you can fit them on is battleship hulls it's not really a gripeworthy issue, but if we start to see versions for other ship classes it might become a problem.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#43 - 2012-12-29 17:23:27 UTC
Vimsy Vortis wrote:
As of right now because the only thing you can fit them on is battleship hulls it's not really a gripeworthy issue, but if we start to see versions for other ship classes it might become a problem.



1 Step forward 2 backwards is usual balance we're used to so expect soon frigates to be able to use those.

Tripple prop frigates because frigates online and 4Km/s+ is not enough. Just wait a couple months or expansions, everything is worthy to make huge training skills worthless the effort for anything else than shoot structures.

removed inappropriate ASCII art signature - CCP Eterne

Mike Adoulin
Happys Happy Hamster Hunting Club
#44 - 2012-12-29 17:41:31 UTC  |  Edited by: Mike Adoulin
Blasterthron + MJD = Cool

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

masternerdguy
Doomheim
#45 - 2012-12-29 18:14:15 UTC
Sergeant Acht Scultz wrote:
Vimsy Vortis wrote:
As of right now because the only thing you can fit them on is battleship hulls it's not really a gripeworthy issue, but if we start to see versions for other ship classes it might become a problem.



1 Step forward 2 backwards is usual balance we're used to so expect soon frigates to be able to use those.

Tripple prop frigates because frigates online and 4Km/s+ is not enough. Just wait a couple months or expansions, everything is worthy to make huge training skills worthless the effort for anything else than shoot structures.



Frigates online you say? This sounds a lot like Caldari Militia.

I think the reason people claim to "enjoy" frigates more is risk aversity.

Things are only impossible until they are not.

fukier
Gallente Federation
#46 - 2012-12-29 19:37:24 UTC
masternerdguy wrote:
I've yet to even see someone use a MJD. I'm surprised, I assumed we'd see more battleships in lo sec since they were introduced.


i was thinking they would be good for 0.0 too...

due to the whole bubles dont work on them thing...
At the end of the game both the pawn and the Queen go in the same box.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#47 - 2012-12-29 22:32:59 UTC
I like them
And no I feel that bubbles working on them would be bad.
If you want to catch the ship go and actually fight.
Bubbles constitute afk play and gain for no risk!
You should have to bring an interdictor to get a bubble
And even then the MJD should not be effected as it works on a different principle.
Also it should not be disruptible while in use, only before hand.
That will make bs hulls far more useful in fights as it removes their severe mobility penalty while still not neutralizing the fact that they are supposed to be slow ships.
Oh and it makes people cry because they have to work for fights, so that is always a good thing in my book.
Ivbeen Cloned
School of Applied Knowledge
Caldari State
#48 - 2012-12-29 23:38:47 UTC  |  Edited by: Ivbeen Cloned
So, if I read this wall of text correctly, OP wants MJD to work only when a person is not pointed in anyway, thus making it pointless to use in pvp... Makes complete sense...Roll
Sirinda
Ekchuah's Shrine Comporium
#49 - 2012-12-29 23:44:10 UTC
I

found

your

missing

paragraphs.



That is all.
Calapine
Xeno Tech Corp
#50 - 2012-12-30 01:30:51 UTC
Ivbeen Cloned wrote:
So, if I read this wall of text correctly, OP wants MJD to work only when a person is not pointed in anyway, thus making it pointless to use in pvp... Makes complete sense...Roll


Well, as it's already established that the OP fails at pirating and lacks a both a point and paragaphs, I'd like to suggest something not quite serious:


Being able to fit more than one MJD and stagger-activate them in 1 second intervalls.

*Blink - Blink - Blink* Oh, the fun one could have with that....PTwisted

Pain is short, and joy is eternal.

Herzog Wolfhammer
Sigma Special Tactics Group
#51 - 2012-12-31 00:25:18 UTC
Vimsy Vortis wrote:
The intention with introducing micro jump drives was to give battleships a different means to keep themselves at range from things. But yeah you're going to see people use it as a means to escape, that much was apparent from even before the module was actually introduced.



My impression of the MJD is that of a Gallente buff. Imagine you can deal some heinous ship-peeling damage with a blaster Mega.

Before MJD: getting sniped and kited to death by sniper and missile boats while webbed so much that even if the tank could theoretically hold up, it would take a week to reach the enemy.

NOW: you jump right into the enemies' face and melt it.


Well, that at least is the impression.

Bring back DEEEEP Space!

Daniel Whateley
#52 - 2013-01-10 13:07:58 UTC
A few colorful replies, and yes it was a disruptor 35km blaster deimos doing 600dps, if i had overloaded 2 seconds earlier he'd of prolly popped, if my friend wasn't dumb and running from him isntead of maintaining orbit we'd of also killed him, the situation still stands though, and for countering microwarp drives..... you can also web it, so maybe they should make webs give it a slower spool up time... my complaint is that CCP needs to balance microjump drives a little, just like the ancillary shield boosters that got their cap booster capacity deducted, these micro jump drives are a jump drive are they not? why dont they have a certain cap need like standard jump drives then? not even 25%? and i would of also rathered battleships get a different bonus, like 5% extra damage or an extra mid slot or something, or even incorporate an ewar battleship of all races rather than just the scorpion being the only ewar battleship
Rain6639
GoonWaffe
Goonswarm Federation
#53 - 2013-01-10 13:10:57 UTC
I Love Boobies wrote:
I love my Large Micro Jump Drive. It's a fine module.


never mind the radiation.......... Big smile
Malcanis
Vanishing Point.
The Initiative.
#54 - 2013-01-10 13:16:15 UTC
Vimsy Vortis wrote:
leoplusma wrote:
to the OP

this is a fantastic module. it can be used in pvp but it can also be used in pve with awsome results.
in addition to this fact, the new graphic effect of it and the fact you JUMP 100km and you dont warp them
is even more amazing.

so stop bitchin' for the good addons. its pathetic.

lol and leo




I think people complaining about them being used as a "Get out of being pointed free." card is legitimate. As of right now because the only thing you can fit them on is battleship hulls it's not really a gripeworthy issue, but if we start to see versions for other ship classes it might become a problem.



Fit scrams. Problem solved.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

James Amril-Kesh
Viziam
Amarr Empire
#55 - 2013-01-10 13:17:11 UTC
fukier wrote:
masternerdguy wrote:
I've yet to even see someone use a MJD. I'm surprised, I assumed we'd see more battleships in lo sec since they were introduced.


i was thinking they would be good for 0.0 too...

due to the whole bubles dont work on them thing...

Expect to see more of them soon, if FA's current success with the module holds.

Enjoying the rain today? ;)

Malcanis
Vanishing Point.
The Initiative.
#56 - 2013-01-10 13:17:31 UTC
Daniel Whateley wrote:
A few colorful replies, and yes it was a disruptor 35km blaster deimos doing 600dps, if i had overloaded 2 seconds earlier he'd of prolly popped, if my friend wasn't dumb and running from him isntead of maintaining orbit we'd of also killed him, the situation still stands though, and for countering microwarp drives..... you can also web it, so maybe they should make webs give it a slower spool up time... my complaint is that CCP needs to balance microjump drives a little, just like the ancillary shield boosters that got their cap booster capacity deducted, these micro jump drives are a jump drive are they not? why dont they have a certain cap need like standard jump drives then? not even 25%? and i would of also rathered battleships get a different bonus, like 5% extra damage or an extra mid slot or something, or even incorporate an ewar battleship of all races rather than just the scorpion being the only ewar battleship


So from your first and only encounter, you declare the module is unbalanced?

Why not try and see if you can't evolve some counter tactics and fits first before crying for a new mod to be nerfed?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Dark Drifter
Sons of Seyllin
Pirate Lords of War
#57 - 2013-01-10 13:31:00 UTC
Sergeant Acht Scultz wrote:


1 Step forward 2 backwards is usual balance we're used to so expect soon frigates to be able to use those.

Tripple prop frigates because frigates online and 4Km/s+ is not enough. Just wait a couple months or expansions, everything is worthy to make huge training skills worthless the effort for anything else than shoot structures.



firstly if you are not fitting a scram to your frigit , you are doing it wrong
secondly most frigits and have the mids to fit 3 prop mods, they would go from PVP fits to lol fits in 1 decision from the pilot
Malcanis
Vanishing Point.
The Initiative.
#58 - 2013-01-10 13:39:03 UTC
Given that the post you're quoting actually has the correct spelling, how on earth did you manage to twice use the same completely wrong one? Unless you think yours is the correct version and you were just too nice to say anything?

It's F R I G A T E

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tauranon
Weeesearch
CAStabouts
#59 - 2013-01-10 13:48:38 UTC
Herzog Wolfhammer wrote:
Vimsy Vortis wrote:
The intention with introducing micro jump drives was to give battleships a different means to keep themselves at range from things. But yeah you're going to see people use it as a means to escape, that much was apparent from even before the module was actually introduced.



My impression of the MJD is that of a Gallente buff. Imagine you can deal some heinous ship-peeling damage with a blaster Mega.

Before MJD: getting sniped and kited to death by sniper and missile boats while webbed so much that even if the tank could theoretically hold up, it would take a week to reach the enemy.

NOW: you jump right into the enemies' face and melt it.


Well, that at least is the impression.



I too enjoy watching stuff burn out of my bubbles whilst I spool up.
Debora Tsung
Perkone
Caldari State
#60 - 2013-01-10 16:57:40 UTC
Daniel Whateley wrote:
So today i went out to pvp, came across a tempest, had a buddy in system in a moa, i was in my deimos, this guy in the tempest is sitting 60km off gate in the bubbles, well i go over and tackle him with a disruptor, shred his shields, everthings going okay, he starts neuting me, and then managed to web and scram me, keeping my guns online and disruptor with my small nos, my friend comes in with his moa and scrams him, he switches to my friend, eventually he goes pop, and then i'm cheering to myself going he's almost down, he has 10% STRUCTURE left, and then initiates his microjump drive... now i wouldn't normally complain about this such a good fight, but why does a scram work to disrupt them....... and a normal disruptor doesn't, they're not a microwarp drive, why did CCP decide that they would make such an Over-Powered device for battleships for them to escape so quickly, you cant even clear 100km distance with a dramiel before their battleship is able to warp out, i think theres a bit of balancing that needs to take place with microjump drives, perhaps a longer start up timer ? instead of the 12 seconds it is, or maybe make disruptors turn it off aswell as bubbles, you can bubble or even focus disrupt a capital ship but you cant stop a battleship from getting away unless you have 1 type of module ? thats kind of hilariously dumb.



A) They're jump rives, not warp drives, so (and please correct me if I am wrong) actually they have more in common with a cyno device than a micro warp drive.

B) If You're not fast enough to get into scram range on a nigh immobile hunk of space metall it might be prudent to bring some tackling friends with scrams on them.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.