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So, I'm Interested in FW and I joined Amarr Militia but...

Author
Effy Faith Conners
Drone Orphanage
#1 - 2012-12-28 04:08:33 UTC
I realized that Amarr FWis F**ked.

Still, wanna try feel how hard is it and well, I did well until I challenged lv3.

Finally I engaged lv4 and well...yeah, It's really hard to do soloing with SB.

But I already accepted the mission, don't wanna dissabpointing my agent, I went deadspace with Gila.

Tanked well with MWD + Cloak fit, but agh...forgot all rats now have great AI, and lost many ISK...

Turned un EFT and tried Drake, but CCP had nerfed HM lol

Finally I fail to complete the mission. :(

So I'm asking you guys, Does any Lv4 for Amarrian FW missioner fit exist? or just I should forget as Lv5 and just keep running lv3 again and again?

PS : Guess I may ride Celberus and try again, might be work?

PS2 : This is one of my alt, main character is running militia
Morgan Torry
Arma Purgatorium
#2 - 2012-12-28 04:29:21 UTC  |  Edited by: Morgan Torry
My eyes bleed after reading this. They bleed even more after seeing you're in the Cal NPC corp and doing Amarr FW? Surely you've changed corps or posting from an alt. And you got to level 4 missions without researching the countless posts on how to kite in a SB to run the mission effectively.

Edit: Nice PS2 in there. Either way, still...there's plenty of stuff out there including a lesson in grammar and how to run missions without just welping around and orbiting an npc.

Arma Purgatorium - What is Podded May Never Die

Trinkets friend
Sudden Buggery
Sending Thots And Players
#3 - 2012-12-28 04:44:42 UTC
Morgan Tory, not everyone speaks English as a first language. So give the OP a bit of slack.

@ OP - this is an MMO. Tae the "multiplayer" and ask one of your Amarr spacebros how to do level 4's. Odds are, it will involve an SB for DPS and a Dramiel or even a T1 frig to kite the DPS. Even though the rats are now Sleeper-Lite AI (tm) they will still aggro your kitey decoy. Alternately, get a horde of 4+ bombers and complete 10 missions at a time. That's what Minmatar guys do to spawn egregious amounts of LPs.
ground ctrl
Goose Swarm Coalition
#4 - 2012-12-28 07:59:01 UTC
I haven't run the missions after the ai change. But people would always say that amarr fw missions could be run solo in sbs but when you actually get to asking about the fit you find that they would use a speed tanker to collect aggro. 2 ships is not solo imo.

Anyway. I used to be able to run them solo in a drake with faction hardeners/resist amps for explosive and kinetic. For one mission (uproot?) it missiles were thermal so I put a thermal resist amp on. Generally I would carry them in my cargo and use them as I needed them.

I tried running the missions in pvpish dual rep myrm but that was not so great.

I saw someone running them in a tengu but I don't have his fit.

The only other advise I would offer is that you not listen to people who run missions for other factions. The target painters and missiles from minmatar make those missions uniquely difficult.

If you want to make much more isk more easilly then just run the missions for minmatar. As long as you are only running missions and not plexing no one from amarr should mind. They used to be easilly run solo in an sb. I am not sure if that changed.
Major Killz
inglorious bastards.
#5 - 2012-12-28 15:09:10 UTC
if system control contributes to your ability to destroy another dudes ship. Then I suppose it is.

[u]Ich bin ein Pirat ![/u]

Smug Gallente
Doomheim
#6 - 2012-12-28 18:56:22 UTC
I think the point OP is trying to make is that only Minmatar militia is new player friendly since it requires a 2 month character to net in tons of ISK. What he also wanted to say, me thinks, is that missions in Militias ought to be ballanced out so that new players can do them, regardless of the faction. It is so because rarely a new player decides that he wants to be a pvper, usually they start out with doing PvE, mining and eventually become PvPers, when they have the ISK and at least one well trained combat ship.

I also feel that OP wants to say that FW is 50% sandbox 50% scripted environment where the players have to complete certain objectives which were set by CCP. Therefore, the reward should be same for every faction that meets the objectives, for example all missions should be doable in the same type of ship. If you look at the numbers in the FW thing in NEOCOM you will most likely be surprised that minmatar have significantly greater numbers than Amarr, but the Amarr manage to get more weekly kills.

I think that OP is also wondering where is the rest of the minmatar (???), did they join Minmatar only to farm Missions ???, are they hiding ??? Are they up to something ??? Are they setting up a trap ???. Unforunately it the question only CCP knows answer to.

In a different thread, I propsed two simple solution:

remove FW missions from all militias

and to compensate for that, buff regular security L4 agents in low-sec to award LPs equal to that of rewarded by pirate factions agents in Null-Sec. This would force FW participants to bring out their battle ships to low-sec, as well encourage combat probing which has kind of died out in low-sec.

I hope I read OPs thought right :)
Tsobai Hashimoto
State War Academy
Caldari State
#7 - 2012-12-28 19:48:30 UTC
ground ctrl wrote:
I haven't run the missions after the ai change. But people would always say that amarr fw missions could be run solo in sbs but when you actually get to asking about the fit you find that they would use a speed tanker to collect aggro. 2 ships is not solo imo.

Anyway. I used to be able to run them solo in a drake with faction hardeners/resist amps for explosive and kinetic. For one mission (uproot?) it missiles were thermal so I put a thermal resist amp on. Generally I would carry them in my cargo and use them as I needed them.

I tried running the missions in pvpish dual rep myrm but that was not so great.

I saw someone running them in a tengu but I don't have his fit.

The only other advise I would offer is that you not listen to people who run missions for other factions. The target painters and missiles from minmatar make those missions uniquely difficult.

If you want to make much more isk more easilly then just run the missions for minmatar. As long as you are only running missions and not plexing no one from amarr should mind. They used to be easilly run solo in an sb. I am not sure if that changed.



I am so sick and tired of people not knowing what they are talking about, blabbing cuz they dont know how to do it

Hound
971 Speed
41 Sig Radius (let them target paint you, with stacking pens you still will never get close to 100, IE, the NPC torps do crap damage with the low sig and ontop of that moving nearly 1km per second with an AB

472 DPS (per EVE) 458 per Pyfa with cheap t1 Nova Torps
542 DPS (per EVE) 526 per Pyfa with CN Nova Torps


[Hound, Caeca Invidia]

Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II

1MN Afterburner II
Target Painter II
Medium Shield Extender II

Prototype 'Arbalest' Torpedo Launcher, Caldari Navy Nova Torpedo
Prototype 'Arbalest' Torpedo Launcher, Caldari Navy Nova Torpedo
Prototype 'Arbalest' Torpedo Launcher, Caldari Navy Nova Torpedo
Covert Ops Cloaking Device II
[Empty High slot]

Small Warhead Calefaction Catalyst I
Small Ancillary Current Router I

Warp to Gate cloaked, dscan to make sure your clear, wait 5-10 seconds uncloaked, get aligned etc....use gate, re cloak mid warp (why you need to wait a few seconds to let your cloak reset)

about 80% of the time you are over 2km from the beacon and stay cloaked, find your target in the mission, mostly just one BS...... orbit him at 55km out, uncloak, hit AB, TP open fire....about 6 to 8 rounds later, its dead, you just earned 30k LPs and 4million isk....

at 971 you are faster than all of the mintar NPCs even the frigs, sometimes they can get a good angle on you depending on orbit, sometimes you might have to align away a bit


Dont take missions that req you to kill more than 1-2 things
Every so often you will get unlucky and pop, oh well! its a 40m fit SB making you 125m isk an hour, I have lost 3 after grinding a few billion isk, and one loss was from a WT, not due to rats

If you dont have great skills for the dps (really need covert ops V) do L3s, they are still great isk, most targets pop in 1-2 shots, you still earn around 8-10k LP and 2mill isk, they are very very easy, they also get your standings up quick

Fly safe, have fun
STOP TELLING PEOPLE ITS HARD JUST CUZ YOU DIDN'T FIGURE OUT HOW TO DO IT!!!!

Tsobai Hashimoto
State War Academy
Caldari State
#8 - 2012-12-28 19:53:41 UTC
For amarr there are a few strings of systems that you can get missions in, you can take 1 L3 and 1 L4 from each

go from each 24th station, Myyhera, Sasiekko, Sosala, Gammel (jump thru Anka) Tannakan, (through Sahtogas) Oyonata then Kurniainen

8 jumps, you just got 14 missions and you are 1 jump from mintar warzone (Kurnian to Isbrabata) use your AP option to "optimized your waypoints"

You will have a total of 22-28 jumps, with 14 missions, its really really easy

Stop saying you cant do it!

*systems in bold are systems that give missions*
ground ctrl
Goose Swarm Coalition
#9 - 2012-12-28 20:32:14 UTC
Tsobai Hashimoto wrote:
For amarr there are a few strings of systems that you can get missions in, you can take 1 L3 and 1 L4 from each

go from each 24th station, Myyhera, Sasiekko, Sosala, Gammel (jump thru Anka) Tannakan, (through Sahtogas) Oyonata then Kurniainen

8 jumps, you just got 14 missions and you are 1 jump from mintar warzone (Kurnian to Isbrabata) use your AP option to "optimized your waypoints"

You will have a total of 22-28 jumps, with 14 missions, its really really easy

Stop saying you cant do it!

*systems in bold are systems that give missions*



If this works then I stand corrected, or they changed the missions. But don't look at me if you lose a bunch of bombers and waste a bunch of time.

Unless they changed it I wouldn't say most of the missions I get involve blowing up one BS though. I would say the level four missions that involve blowing up a single bs account for about 1/4- 1/3 of the missions.

I used to decline all of the missions that require you to take something back and then generally take the rest of the level 4s based on distance. Of the remaining missions I would get about 1/3 single bs, 1/3 structure, 1/3 shooting several industrials. I think saying you will finish an average mission in 6-8 volleys sounds optimistic but see for yourself.

Like I said, perhaps my information is out of date. Either way running missions for minmatar will get you about 2xs as much isk per hour.

Black Panpher
CastleKickers
Rote Kapelle
#10 - 2012-12-28 21:32:31 UTC
Tsobai Hashimoto wrote:


Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II

1MN Afterburner II
Target Painter II
Medium Shield Extender II

Prototype 'Arbalest' Torpedo Launcher, Caldari Navy Nova Torpedo
Prototype 'Arbalest' Torpedo Launcher, Caldari Navy Nova Torpedo
Prototype 'Arbalest' Torpedo Launcher, Caldari Navy Nova Torpedo
Covert Ops Cloaking Device II
[Empty High slot]

Small Warhead Calefaction Catalyst I
Small Ancillary Current Router I



I see you like ma fit :)
Tsobai Hashimoto
State War Academy
Caldari State
#11 - 2012-12-28 21:40:05 UTC  |  Edited by: Tsobai Hashimoto
ground ctrl wrote:
Tsobai Hashimoto wrote:
For amarr there are a few strings of systems that you can get missions in, you can take 1 L3 and 1 L4 from each

go from each 24th station, Myyhera, Sasiekko, Sosala, Gammel (jump thru Anka) Tannakan, (through Sahtogas) Oyonata then Kurniainen

8 jumps, you just got 14 missions and you are 1 jump from mintar warzone (Kurnian to Isbrabata) use your AP option to "optimized your waypoints"

You will have a total of 22-28 jumps, with 14 missions, its really really easy

Stop saying you cant do it!

*systems in bold are systems that give missions*



If this works then I stand corrected, or they changed the missions. But don't look at me if you lose a bunch of bombers and waste a bunch of time.

Unless they changed it I wouldn't say most of the missions I get involve blowing up one BS though. I would say the level four missions that involve blowing up a single bs account for about 1/4- 1/3 of the missions.

I used to decline all of the missions that require you to take something back and then generally take the rest of the level 4s based on distance. Of the remaining missions I would get about 1/3 single bs, 1/3 structure, 1/3 shooting several industrials. I think saying you will finish an average mission in 6-8 volleys sounds optimistic but see for yourself.

Like I said, perhaps my information is out of date. Either way running missions for minmatar will get you about 2xs as much isk per hour.



Yes minmatar will make more LP and isk per hour, but mostly due to the +75% to +150% LP gains cuz they are winning the war

But I dont mind, I make more than enough to do what I need to do PVP wise

the 14 mission run takes about 3 hours and I earn about 260k LP and 40-45mill isk from rewards, I do one run a week when I know i have 3-4 hours, nets me around 390m isk (comes out to about 125m - 132m isk an hour) (being calced at 1350 isk per LP, things that sell well like Navy Slicers and other faction ships sell for around that or a bit less, some items I know of can sell for just over 2,000 but the market is limited. Items that req tags also can make you a lot of isk per LP but its a ***** to get tags.....

Since most of the ships I get blown up are the odd SB or t1 frigs that cost me about 15-20m full fit, It is more than enough

The missions that are to kill one BS or one Structure are the best, you can decline one mission and get a new one, chances are you will get one of them two, and can skip the industrial one (it is doable but takes a warp in or two sometimes) and never do the one mission that makes you get an item, A) it has multiple gates, sometimes needing you to kill all rats, and B) stopping and looting in a SB is bad

Overall yes I might have to skip one or two agents, and get around 10-13 missions per round, (the industrial L3 is easy, they pop very quick, so that one is not an issue)

Also if you fail a FW mission, there is no standing loss, so you can even pick up an industrial one and try it, it mostly it just very hard if there is a WT in system cuz it will take you time to pop 3-5 ships



About popping Battleships in 6-8 volleys:
I forgot that I also use a set of +3% implants (pretty cheap really) +3% dmg, ROF, and Exp Speed, and a +3% shield HP

I do 4860 on one Volley, The data base does not have the FW BS rats but for a base idea
Republic Jarl (they are in FW missions, just not the main target) 4450 Shields, 3600 Armor, 41% resists to EXP

That is 3.5 volleys not counting loss of dmg from sig radius or vel of target, But the exp is 165 and with TP and explosion size at 337m you almost always do max damage

IE the patch helped SB do FW missions, now that guided missile precision aids Trops
ground ctrl
Goose Swarm Coalition
#12 - 2012-12-29 00:06:04 UTC
Tsobai Hashimoto wrote:
ground ctrl wrote:
Tsobai Hashimoto wrote:
For amarr there are a few strings of systems that you can get missions in, you can take 1 L3 and 1 L4 from each

go from each 24th station, Myyhera, Sasiekko, Sosala, Gammel (jump thru Anka) Tannakan, (through Sahtogas) Oyonata then Kurniainen

8 jumps, you just got 14 missions and you are 1 jump from mintar warzone (Kurnian to Isbrabata) use your AP option to "optimized your waypoints"

You will have a total of 22-28 jumps, with 14 missions, its really really easy

Stop saying you cant do it!

*systems in bold are systems that give missions*



If this works then I stand corrected, or they changed the missions. But don't look at me if you lose a bunch of bombers and waste a bunch of time.

Unless they changed it I wouldn't say most of the missions I get involve blowing up one BS though. I would say the level four missions that involve blowing up a single bs account for about 1/4- 1/3 of the missions.

I used to decline all of the missions that require you to take something back and then generally take the rest of the level 4s based on distance. Of the remaining missions I would get about 1/3 single bs, 1/3 structure, 1/3 shooting several industrials. I think saying you will finish an average mission in 6-8 volleys sounds optimistic but see for yourself.

Like I said, perhaps my information is out of date. Either way running missions for minmatar will get you about 2xs as much isk per hour.



Yes minmatar will make more LP and isk per hour, but mostly due to the +75% to +150% LP gains cuz they are winning the war

But I dont mind, I make more than enough to do what I need to do PVP wise

the 14 mission run takes about 3 hours and I earn about 260k LP and 40-45mill isk from rewards, I do one run a week when I know i have 3-4 hours, nets me around 390m isk (comes out to about 125m - 132m isk an hour) (being calced at 1350 isk per LP, things that sell well like Navy Slicers and other faction ships sell for around that or a bit less, some items I know of can sell for just over 2,000 but the market is limited. Items that req tags also can make you a lot of isk per LP but its a ***** to get tags.....

Since most of the ships I get blown up are the odd SB or t1 frigs that cost me about 15-20m full fit, It is more than enough

The missions that are to kill one BS or one Structure are the best, you can decline one mission and get a new one, chances are you will get one of them two, and can skip the industrial one (it is doable but takes a warp in or two sometimes) and never do the one mission that makes you get an item, A) it has multiple gates, sometimes needing you to kill all rats, and B) stopping and looting in a SB is bad

Overall yes I might have to skip one or two agents, and get around 10-13 missions per round, (the industrial L3 is easy, they pop very quick, so that one is not an issue)

Also if you fail a FW mission, there is no standing loss, so you can even pick up an industrial one and try it, it mostly it just very hard if there is a WT in system cuz it will take you time to pop 3-5 ships



About popping Battleships in 6-8 volleys:
I forgot that I also use a set of +3% implants (pretty cheap really) +3% dmg, ROF, and Exp Speed, and a +3% shield HP

I do 4860 on one Volley, The data base does not have the FW BS rats but for a base idea
Republic Jarl (they are in FW missions, just not the main target) 4450 Shields, 3600 Armor, 41% resists to EXP

That is 3.5 volleys not counting loss of dmg from sig radius or vel of target, But the exp is 165 and with TP and explosion size at 337m you almost always do max damage

IE the patch helped SB do FW missions, now that guided missile precision aids Trops



This is starting to sound more realistic, but still pretty optimistic. Having to warp out of some missions etc is something I try to avoid in making my fits. If you are declining all the industrial missions you are probably taking some missions that are pretty far off and that is costing you time.

As far as isk per hour i think what you say is reasonable and perhaps even low. Make @ 400mill isk in a 3 hour session for amarr or make @ one billion isk in a 3 hour session for minmatar. (and even I could solo minmatar missions in a stealth bomber) The lp market must be horrible now.

Also the explosion size decrease may indeed help things along quite a bit. Some of the bses have active tanks and used to move very fast. I imagine the reduction helped quite a bit there. If it is now 6-8 volleys that is a change.

Can you take out the stargate and other structures in 6-8 vollieys? Even if it takes you 2 reloads as long as you can tank them its fine. A few of these missions used to get pretty crazy in the amount of dps they threw out though.
Tsobai Hashimoto
State War Academy
Caldari State
#13 - 2012-12-29 02:21:51 UTC
no the stargate takes at least one reload. it has a crap ton of hps. the main reactor arry one isnt to bad.


any that have you kill one ship is really easy. hinestly i take very little damage. mostly leaving a mission with 75% shields


i also dont like waping in and out so avoid that mission in l
4


also the new star gates helped a ton. but that helped minnies too