These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Better Formula for the Bounty-System

Author
Whitehound
#61 - 2013-02-04 12:01:20 UTC
Destriouth Hollow wrote:
Well nothing has changed. The mechanic didn't work before and it still doesn't.

And with such a comment do you disqualify all your demands for a change. Ugh

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Aren Madigan
The Scope
Gallente Federation
#62 - 2013-02-04 14:13:19 UTC
Whitehound wrote:
Aren Madigan wrote:
Because expecting a player to be 5 times better than anyone else is an unreasonable expectation. Anyways, in terms of calculating the costs, is there any particular reason that it can't be calculated from the market data directly in somewhat real time or recalculated at each downtime?

You are not expected to be 5 times better. You are only not meant to receive the entire amount, because the bountied player could just take an alt and trade his ship for the bounty. In order to avoid this needs the bounty to be significantly lower than a ship's value.

Why all the greed on the bounty? What has changed since Retribution that this is suddenly not enough ISKs when before you got nothing? Who shall take your demands serious? It is like you are being given a piece of chocolate cake and then start yelling you want the whole cake, ALL CAKE, MOOOAARRR CAKE!, CAKE NOW NOW NOW!!1!11!, ...

How about this:

- Reduce the bounty payout down to 5%.
- Add a Bounty Negotiation skill to increase it by 4% per level to a maximum of 25%.

Those who don't train the skill will get less and it leaves more to those who do.


You pretty much are if you only get a fifth of the value, or to gather a team and make a point to avoid any larger forces. Otherwise being a bounty hunter isn't profitable if you're using an equal value ship. I suppose one could go with a really high value like a T3, but then losing that can destroy all the profit you made up to that point. This isn't greed so much as it is pretty basic math. Now I agree there needs to be something to prevent abuse, but come on. Its also gotta be reasonably profitable. Gotta be some reason to chase those high bounties. I mean, right now the top 10 bounties are pretty much to show who the most hated is that aren't abusing the current system as much as others might be, because they ARE already being abused to some extent to dampen the cost of a gank, despite it being fixable in most situations.