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Crime & Punishment

 
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CEO's Corp Dropping to Avoid War Decs

Author
FeralShadow
Tribal Liberation Force
Minmatar Republic
#61 - 2013-01-02 19:54:40 UTC
And I never said everybody wardeccing everybody else was even GOOD at doing research, or PVPing. RFF is worthless to war dec, and responsible pvpers know that. There are a lot of noob pvpers, just like there's a lot of noob industrialists.

You keep bringing it back to personal experience, and yes, in your particular case I can see why you'd be annoyed at people war deccing your corp for nothing.

This is simply a matter of how different people view the game in a fundamentally different way, and as much as we might write back and forth about it, neither of us are going to see the others' viewpoint. However, at least I'm trying to keep it objective.

My points are as follows:

1. Nobody should be perfectly safe. Docked up or not, there are aspects of the game which you are exposed to that have been modified in some way by other people. (In space you can lose your ship. In station you can be scammed or be a victim of market manipulation)
2. If someone has the willpower, knowledge, and resources, he should be able to affect other people within the game, whether negatively or positively, directly or indirectly.
3. Nobody playing this game is "not affecting anybody else". Every action you do has a direct or indirect impact on other players.
4. If someone is affecting my game, I should be able to affect their game, as per #2 (either directly or indirectly) in a way that is proportional to the amount of effort I put into doing such.
5. The individual on the receiving end of such effort should be able to respond, and if they want to avoid it, it should require effort comparable to the effort the first person put into it in the first place.








One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Tah'ris Khlador
Space Ghosts.
Break-A-Wish Foundation
#62 - 2013-01-02 20:02:04 UTC
FeralShadow wrote:
My points are as follows:

1. Nobody should be perfectly safe. Docked up or not, there are aspects of the game which you are exposed to that have been modified in some way by other people. (In space you can lose your ship. In station you can be scammed or be a victim of market manipulation)
2. If someone has the willpower, knowledge, and resources, he should be able to affect other people within the game, whether negatively or positively, directly or indirectly.
3. Nobody playing this game is "not affecting anybody else". Every action you do has a direct or indirect impact on other players.
4. If someone is affecting my game, I should be able to affect their game, as per #2 (either directly or indirectly) in a way that is proportional to the amount of effort I put into doing such.
5. The individual on the receiving end of such effort should be able to respond, and if they want to avoid it, it should require effort comparable to the effort the first person put into it in the first place.


Except you're looking for fair, and since you are the aggressor, fair or equitable will not exist. Consequences of being an aggressor or whatnot.

Don't get me wrong, I want everything you talk about, but it simply isn't always feasible to provide an "equal and opposite reaction" to people who are affecting you. We are playing space physics afterall, where we're all really just boats.

Member of the Pink Pony Killboard Padding Alliance

FeralShadow
Tribal Liberation Force
Minmatar Republic
#63 - 2013-01-02 20:20:14 UTC
Fair, but in my eyes it seems that the industrialists are the aggressors for not being more careful who they sell to.

So, you're trying to say that because someone is the aggressor they have an innate advantage over the defenders? I can certainly understand that, especially if the defenders had no idea it was coming. They do get 24 hours notice, in high sec, and they also get the opportunity to enlist allies against the aggressors but... I take it that isn't enough.

Is there anything else that can even the odds a bit more?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Tah'ris Khlador
Space Ghosts.
Break-A-Wish Foundation
#64 - 2013-01-03 00:58:14 UTC
I don't think high sec industrialists pick who they sell to lol. They just plop it on the most profitable market and let it fly. Nor do I really care whom I'm buying my ships from, I just go to a hub and pick up the parts.

Member of the Pink Pony Killboard Padding Alliance

Thomas Gore
Blackfyre Enterprise
#65 - 2013-01-03 10:46:34 UTC
Tah'ris Khlador wrote:
Thomas Gore wrote:
Posting in a true "HTFU" thread created by those who want to gank helpless highsec noobs. If they only could see the irony themselves...


Hmm. I don't believe the ganking of "helpless highsec noobs" was ever the topic of this thread. Do you read, or just badpoast?


That's how I read it.

Anyone who will drop a corp for a wardec is probably a CEO of a small corporation who just wants to be left alone. They probably don't have the manpower or the resources to handle such a threat in any other way.

If you want to pick a fight, why not pick a fight against someone who might be able to mount an actual defense.

Or are we seriously talking about big corporations disbanding because an equally sized or smaller corp has wardecced them?
Theron Dashto
Doomheim
#66 - 2013-01-03 11:34:26 UTC
FeralShadow wrote:
Fair, but in my eyes it seems that the industrialists are the aggressors for not being more careful who they sell to.


Flawed.

Industrialists are selling goods at the highest profit margin they can maintain while still being competitive on pricing. Anyone selling to your "enemies" is going to do so via contract, which has no effect whatsoever on the general markets.

You have no reliable means of determining who they're selling to anyway. It's not like ship builders include bumper stickers that say Made by X-Corp. Which of course brings us full circle back to the whole griefing thing. Small indy corps are not going to fight you, plain and simple. They're smarter than that: their best defense is to avoid you, and that's what they're doing. Working as intended.
FeralShadow
Tribal Liberation Force
Minmatar Republic
#67 - 2013-01-03 16:51:28 UTC  |  Edited by: FeralShadow
What about in lowsec? With some research and watching it's fairly easy to determine what corps are sending viators and the odd jump freighter into my enemy's station, and via contracts you can trace it back to the supplying corp fairly easy. Lowsec doesn't have a huge thriving economy so it's far easier to pick out the suppliers. And yeah, they personally don't have the ability to fight back. But isn't that what getting allies are for?

There are many industrial corps that are directly supplying my enemies and my allies as well. Thomas is saying that because they cannot fight back (because they CHOSE to create industrial characters), and that even though they are affecting my game, I should not have the ability fight them?

Yeah, maybe they can't fight back. But they chose to be "helpless" when they spent their time being industrial characters. There's whole new mechanics in place to help out with that now. Running is only an option for those morons and slackers that don't want to put any effort into their own defense.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Red Frog Rufen
Red Frog Freight
Red-Frog
#68 - 2013-01-03 17:05:09 UTC
FeralShadow wrote:
What about in lowsec? With some research and watching it's fairly easy to determine what corps are sending viators and the odd jump freighter into my enemy's station, and via contracts you can trace it back to the supplying corp fairly easy. Lowsec doesn't have a huge thriving economy so it's far easier to pick out the suppliers. And yeah, they personally don't have the ability to fight back. But isn't that what getting allies are for?


why the heck would you need a wardec to kill people in low-sec?

FeralShadow
Tribal Liberation Force
Minmatar Republic
#69 - 2013-01-03 17:26:40 UTC
You're not following my post.

The haulers go to lowsec, where they seed the market. They pick up the items from an additional corporation that is producing it all in high sec, via contract.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

De'Veldrin
Republic University
Minmatar Republic
#70 - 2013-01-03 17:44:05 UTC
FeralShadow wrote:
You're not following my post.

The haulers go to lowsec, where they seed the market. They pick up the items from an additional corporation that is producing it all in high sec, via contract.


it seems to me if you wanted to do the most damage to your actual enemies, you'd kill the haulers during the delivery phase. that way the money is spent, but the goods never arrive for your enemies to use.

But that's neither here nor there.

You keep harping on about equitable effort like you expect Eve to be fair. I think that's where the flaw in your logic is located.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

FeralShadow
Tribal Liberation Force
Minmatar Republic
#71 - 2013-01-03 18:25:33 UTC  |  Edited by: FeralShadow
So, Eve shouldn't be fair to all parties? Is there a particular reason why people who put in equal amounts of effort shouldn't have commensurate results?

And about the haulers, if they use cloaky transports or jump freighters they are nearly impossible to catch unless on the undock. And then if they are war decced (because they start their journey in high sec) they jump corp.

Additionally, Eve is a thinking game, where the outcome depends on calculated decisions. What kind of thinking or calculated decision is "Ill jus leve corp lul"?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Xolve
State War Academy
Caldari State
#72 - 2013-01-03 20:43:53 UTC
ITT Space-Nobody complains that corps folding after being wardec'd isn't fair, because he loses 48m; Is space rich.

Tah'ris Khlador
Space Ghosts.
Break-A-Wish Foundation
#73 - 2013-01-03 21:01:27 UTC  |  Edited by: Tah'ris Khlador
Thomas Gore wrote:
Tah'ris Khlador wrote:
Thomas Gore wrote:
Posting in a true "HTFU" thread created by those who want to gank helpless highsec noobs. If they only could see the irony themselves...


Hmm. I don't believe the ganking of "helpless highsec noobs" was ever the topic of this thread. Do you read, or just badpoast?


That's how I read it.

Anyone who will drop a corp for a wardec is probably a CEO of a small corporation who just wants to be left alone. They probably don't have the manpower or the resources to handle such a threat in any other way.

If you want to pick a fight, why not pick a fight against someone who might be able to mount an actual defense.

Or are we seriously talking about big corporations disbanding because an equally sized or smaller corp has wardecced them?


Being a CEO of a small corporation does not make them "helpless highsec noobs." Sometimes these are alt corps for someone we might be warring. And then sometimes these are 4 year old characters who just want to "mission and mine in peace" but apparently we're not allowed to go after them because they don't want it.

Xolve wrote:
ITT Space-Nobody complains that corps folding after being wardec'd isn't fair, because he loses 48m; Is space rich.


True, though some of these counter arguments are ridiculous.

Member of the Pink Pony Killboard Padding Alliance

Theron Dashto
Doomheim
#74 - 2013-01-03 23:25:08 UTC
FeralShadow wrote:
There are many industrial corps that are directly supplying my enemies and my allies as well. Thomas is saying that because they cannot fight back (because they CHOSE to create industrial characters), and that even though they are affecting my game, I should not have the ability fight them?

Yeah, maybe they can't fight back. But they chose to be "helpless" when they spent their time being industrial characters. There's whole new mechanics in place to help out with that now.

FeralShadow wrote:
So, Eve shouldn't be fair to all parties? Is there a particular reason why people who put in equal amounts of effort shouldn't have commensurate results?


You have the ability to fight them, anytime, anywhere. Perhaps using a wardec is not your best course of action. Try something more subtle, and then smash them.

Again, you seem to be hung up on what you deem to be fair in a game of internet spaceships. You CHOSE to create a combat character. You need to accept that those who CHOSE not to, are going to use everything at their disposal to avoid you to continue on about their merry way. All this "equal amounts of effort" and "fairness" nonsense just makes you sound like a whiner.

Sun Tzu said it best in The Art of War:
The supreme art of war is to subdue the enemy without fighting.
Xolve
State War Academy
Caldari State
#75 - 2013-01-04 00:13:28 UTC
Theron Dashto wrote:
Sun Tzu said it best in The Art of War:
The supreme art of war is to subdue the enemy without fighting.


This thread is officially going places, someone quoted Sun Tzu... because that is not only edgy and cool, it simply illustrates you as seething with relevance and game knowledge.





That was sarcasm.
Theron Dashto
Doomheim
#76 - 2013-01-04 01:48:00 UTC
Xolve wrote:
Theron Dashto wrote:
Sun Tzu said it best in The Art of War:
The supreme art of war is to subdue the enemy without fighting.


This thread is officially going places, someone quoted Sun Tzu... because that is not only edgy and cool, it simply illustrates you as seething with relevance and game knowledge.





That was sarcasm.


Thank you for your contribution to this thread. You were on point, concise, and most importantly, offered a well thought out response that was both original and insightful.





That was sarcasm too.
Xolve
State War Academy
Caldari State
#77 - 2013-01-04 01:56:32 UTC
Theron Dashto wrote:
Thank you for your contribution to this thread. You were on point, concise, and most importantly, offered a well thought out response that was both original and insightful.


Tell me all about how that made you feel, did you practice that post in the mirror before you made it?
Tah'ris Khlador
Space Ghosts.
Break-A-Wish Foundation
#78 - 2013-01-04 02:02:23 UTC
Theron Dashto wrote:
You need to accept that those who CHOSE not to, are going to use everything at their disposal to avoid you to continue on about their merry way.


Mmm. Yes. And if people like the OP didn't make opposition posts to your right to choose to avoid all player to player interaction, then the original Dec Shield would probably still be a thing.

Its not like this thread will go places. It's just entitlement issues on both sides of the coin. "I'm entitled to kill you!" "I'm entitled to avoid conflict!"

I'm entitled to call this thread silly and everyone who takes EVE too seriously also silly. SILLY.

Member of the Pink Pony Killboard Padding Alliance

Evolution1979
Hull Down Inc.
#79 - 2013-01-04 07:14:37 UTC
Tah'ris Khlador wrote:
Theron Dashto wrote:
You need to accept that those who CHOSE not to, are going to use everything at their disposal to avoid you to continue on about their merry way.


Mmm. Yes. And if people like the OP didn't make opposition posts to your right to choose to avoid all player to player interaction, then the original Dec Shield would probably still be a thing.

Its not like this thread will go places. It's just entitlement issues on both sides of the coin. "I'm entitled to kill you!" "I'm entitled to avoid conflict!"

I'm entitled to call this thread silly and everyone who takes EVE too seriously also silly. SILLY.


I think i am entitled to a giant BLT Big smile
Thomas Gore
Blackfyre Enterprise
#80 - 2013-01-04 07:20:11 UTC
Tah'ris Khlador wrote:
Being a CEO of a small corporation does not make them "helpless highsec noobs." Sometimes these are alt corps for someone we might be warring. And then sometimes these are 4 year old characters who just want to "mission and mine in peace" but apparently we're not allowed to go after them because they don't want it.


How are you not allowed? Who's stopping you?

You're using one game mechanic to try to force them to fight you. They are using another game mechanic to avoid fighting you.

So the cost of being a **** is higher than trying not to be a ****? Welcome to a civilized world :)