These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Is this the best they could do? C'mon folks help them out.

Author
Natsett Amuinn
Caldari Provisions
Caldari State
#101 - 2012-12-25 17:22:42 UTC
Malphilos wrote:


Nothing personal, but the idea seems to stay remarkably nebulous.

"Social interaction", "contribute to something". I really like to believe there are solid reasons, but I'm left wondering why no one will say what they are.

Folks chat in NPC corps. They recruit people for missions and advice. They build. The fact that they are in an organization of any kind implies they know it's a multiplayer game.

There must be something else.

Perfectly reasonable responce actually.

You asked a really hard question to be honest. It's difficult to explain.
CCP themselves consider joining a player run corp as being "the wider game". They want people to engage on larger scale player dynamics.

War decs aren't intended as a tool only for sov warfare. High sec is supposed to be using the same tools to wage industrial war on other high sec corps.

If this was WoW I would have said tha tthe wider game is end game content, and people who don't take part in end game content aren't taking part in the wider game, even though you're not required to do so. It is a choice.

In EVE though it's improtant that your choices have impat.
You can choose to stay in the NPC corp, that's fine, but it should have real weight. EVE isn't so much about "the individual" so much as it's about that individual in a player run corp. You have a huge impact on the larger world dynamics when you're in the world NPC corps and you shouldn't.

Player run corps in high sec should have as much an impact on high sec as a null corp can have in null.
High sec is more broken than null to be honest; which also contributes the some of the issues in null. NPC corps trivialize the player dynamics that are possible in null becuase they allow you all the same benefits while being able to avoid a lot of the larger player dynamics that CCP gave us the tools to create.

NPC corps have a much bigger impact on high sec than the high sec corps do; it shoudln't be that way.

The "wider game" is what Soundwave is talking about when he says:
Quote:
NPC corporations are meant to be temporary spaces where people can go about their daily activities while searching for a player corporation. Currently the level of comfort they provide, both in terms of war declaration immunity and 0% tax, give them an inherent advantage over player corporations which was never intended. Hopefully, this will let player corporations compete on equal footing with NPC corporations.

We would prefer that players join player corporations, or other entities that shape the world of EVE at a higher degree than the NPC corporations do, due to their impersonal and somewhat isolated role. That said, this change is not implemented to “destroy” NPC corps, they should be considered a small motivation to join a player corporation, where you can develop and flourish as a player.


NPC corps aren't being used for their intended purpose. They're being exploited for the increased safety with no penalty.
Natsett Amuinn
Caldari Provisions
Caldari State
#102 - 2012-12-25 17:30:11 UTC
Elrich Kouvo wrote:
If you get rid of NPC corps players will just make public channels. The people who say nerf high sec are anti group play. Sure you can group play in a player corp, but why would you want to? Their 0% tax rate? To make T2 gears? I want to know what they expect to happen if everyone did join a Player corp and no one was in an NPC corp out of choice? Any thoughts on this?

"people that want you to play in player run corps are anti-social"

You don't really believe your own bullshit do you?

And then you go on to point out how broken the NPC corp are:
Elrich Kouvo wrote:
I know I have an alt in that corp. The guys leading it used to be player corp CEOs.
Its a darn fine corp lively conversation and everything a player corp should aspire to be.Quote

It's a like a sick joke.

The same people who are constantly saying there's nothing wrong with high sec corps are the same ******* people who will immediatly point how they're broke.


There's obviously nothing wrong with people being able to live in the STARTER corps as if they were a player run corp.
That's not an imballance at, and definately what CCP wants the NPC corps used for.


Seriosly CCP, this **** nees to end.
Eraza
Fuzzyness Enterprizes
#103 - 2012-12-25 17:43:24 UTC
actually the main problem seems to be that most people in npc corps i talk to, just dont find player corps attractive, they DONT really LIKE npc corps, but they feel that player corps are NOT a better option

the attitude is, that player corps are added risk, with low chances of any reward

players in npc corps dont see gold at the end of the player corp rainbow, they see a a big turd at the end of that rainbow
therefore:
nerfing npc corps is likelier to make people quit EVE then it is to make them quit the npc corps


the question is really
how do you make npc corp people feel like they are missing out by staying in that npc corp?
how do you make people decide to try to take that risk?
Makre
Heodener
#104 - 2012-12-25 17:58:20 UTC
Elrich Kouvo wrote:
This is what this post is based on: http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1183783


5. Balance PVE/Ships so that grouping works better than solo. (Make missions that are not "soloable" and have a group get better than solo rewards. Not incursions and lvl 5s but something even a rookie player can do.)



Ok so Sleeper drone AI copied onto all rats ... wait it had the opposite effect.

Yeah l1-4 = same ai as always. lvl 5 need marked increase rewards and increased difficulty (in between maybe incursions and l4s maybe in some cases larger ships but less of them maybe more tank and sup needed or ~ ).

Basically, restructure missions and provide a reason to group.
Elrich Kouvo
Doomheim
#105 - 2012-12-25 18:47:04 UTC
Natsett Amuinn wrote:
Elrich Kouvo wrote:
If you get rid of NPC corps players will just make public channels. The people who say nerf high sec are anti group play. Sure you can group play in a player corp, but why would you want to? Their 0% tax rate? To make T2 gears? I want to know what they expect to happen if everyone did join a Player corp and no one was in an NPC corp out of choice? Any thoughts on this?

"people that want you to play in player run corps are anti-social"

You don't really believe your own bullshit do you?

And then you go on to point out how broken the NPC corp are:
Elrich Kouvo wrote:
I know I have an alt in that corp. The guys leading it used to be player corp CEOs.
Its a darn fine corp lively conversation and everything a player corp should aspire to be.Quote

It's a like a sick joke.

The same people who are constantly saying there's nothing wrong with high sec corps are the same ******* people who will immediatly point how they're broke.


There's obviously nothing wrong with people being able to live in the STARTER corps as if they were a player run corp.
That's not an imballance at, and definitely what CCP wants the NPC corps used for.


Seriosly CCP, this **** nees to end.

How would you define a player run starter corp. CCP could buff player corps by taking a look at the Corporation Management skills needed to run a player corp. Its all skewed towards null sec sov junk. I propose CCP make a separate skill division for Sov. mechanics and one for Corp Management.
Ex: 1. A skill that raises your corps standing with an empire (call it trade agreement IDK.)
Ex 2. A skill that gives a bonus to missions (call it government contracting?)
These are just some ideas for skills that could encourage players to join a player corp.
Glathull
Warlock Assassins
#106 - 2012-12-25 19:11:59 UTC  |  Edited by: Glathull
Natsett Amuinn wrote:


(snip)
There are corporations available in EVE for every play style, even corps full of casual, laid back people who don't force anyone to do anything, just have fun.
(snip)



Where are the corporations that cater to a play style where an individual wants to roam alone, causing as much mayhem and as many tears as possible?

Is there a people who hate people corp? If there is, let me know. So that I can remember not to join it. Because it's going to be full of people.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Diamond Bull
Doomheim
#107 - 2012-12-25 20:06:54 UTC
As long as player corps can be war decced for no better reason than ***** and giggles they have no draw for my alts. My main is in a player corp which I do things with on occasion but honestly if I were to really want to "do" something I'd use an NPC corp. The 10% tax is a small price to pay for the freedom of saying FU to the war deccing griefy corps I have had to deal with in the past.
Mirima Thurander
#108 - 2012-12-26 21:38:34 UTC
Klymer wrote:
Mirima Thurander wrote:


in the FW navy corp.



yeah because people need to be forced to pvp Roll







clearly once you join a FW navy YOU CAN NEVER LEAVE.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Ginger Barbarella
#109 - 2012-12-26 23:26:40 UTC
This has been discussed ad infinitum multiple times.

1) People will want to do whatever they want in a game they're paying money for. Righteous forum trolling won't change that.
2) People don't want to be suicide ganked doing what they want to do. Righteous forum trolling won't change that.
3) Everyone KNOWS that is a game loaded with PVP. It's not ONLY PVP, which the righteious forum trolls refuse to accept. They see it, but refuse to accept the fact.
4) If I'm paying good money to play a game with as wide and diverse an action framework that EveO has, I'll be damned if I'm going to let some unemployed summer school drop-out tell me how and where to spend my time, how and where to fly a ship into an ambush, and how and when I can generate money to replace those foolishly lost goods.

You love null sec? Good for you. You love ganking freight haulers in Niarja, Uedama or elsewhere? Good for you. You like sitting at high sec gates for hours on end hoping for a good kill while paying good money for your time? Good for you.

I'm not telling you how to play this game. Don't you DARE tell me how to play it.

Get it yet?

"Blow it all on Quafe and strippers." --- Sorlac

Ares Desideratus
Republic Military School
Minmatar Republic
#110 - 2012-12-26 23:31:30 UTC
Ginger Barbarella wrote:
This has been discussed ad infinitum multiple times.

1) People will want to do whatever they want in a game they're paying money for. Righteous forum trolling won't change that.
2) People don't want to be suicide ganked doing what they want to do. Righteous forum trolling won't change that.
3) Everyone KNOWS that is a game loaded with PVP. It's not ONLY PVP, which the righteious forum trolls refuse to accept. They see it, but refuse to accept the fact.
4) If I'm paying good money to play a game with as wide and diverse an action framework that EveO has, I'll be damned if I'm going to let some unemployed summer school drop-out tell me how and where to spend my time, how and where to fly a ship into an ambush, and how and when I can generate money to replace those foolishly lost goods.

You love null sec? Good for you. You love ganking freight haulers in Niarja, Uedama or elsewhere? Good for you. You like sitting at high sec gates for hours on end hoping for a good kill while paying good money for your time? Good for you.

I'm not telling you how to play this game. Don't you DARE tell me how to play it.

Get it yet?

Who's telling you how to play?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#111 - 2012-12-26 23:48:58 UTC
Ares Desideratus wrote:
Who's telling you how to play?

Everyone who says we need to get into a player corp or be excessively limited I'd guess.
Klymer
Hedion University
Amarr Empire
#112 - 2012-12-26 23:49:08 UTC  |  Edited by: Klymer
Mirima Thurander wrote:
Klymer wrote:
Mirima Thurander wrote:


in the FW navy corp.



yeah because people need to be forced to pvp Roll







clearly once you join a FW navy YOU CAN NEVER LEAVE.



your the reason people are not joining player corps.
Acac Sunflyier
The Ascended Academy
#113 - 2012-12-26 23:54:50 UTC
It does work for newbies. But many people join the NPC corps as PLEX alts (alts that are made on account that have the cost of a plex transferred to them every month so they can buy time for the account without having to fly 50,000 jumps to get one in Jita).
Funky Lazers
Funk Freakers
#114 - 2012-12-27 00:00:12 UTC  |  Edited by: Funky Lazers
Ares Desideratus wrote:

Who's telling you how to play?


Those who are not creative enough to do anything better than sitting on a gate and wait for a juicy piece to come by.

It drives you crazy stupid when you spend 24/7 sitting on a gate, do nothing for like 99% of the time. When they lose patience they come here crying for more ways of ganking people, since no one can come up with any other idea.

So in the result you have topics about: nerfing hi-sec, wardecing npc corps along with increasing tax on them and trolling carebears.

P.S. And about adapting! Yea baby!

Whatever.

Conrad Makbure
Center for Advanced Studies
Gallente Federation
#115 - 2012-12-27 01:18:36 UTC
I've gone to the one-man corp. I've tried other corporation, but just about all of them are sh!t. I'm talking about the so called "leadership" (I use that term loosely, very loosely). I'd rather be in a corporation by myself than be in an established corporation with a douchrocket corp leader. All my mission taxes go to some POS operation costs and I never get to use the F'ing thing. I can keep my mission taxes and have an office, that I control, at a station that I frequent for missions. I like having full control over the hanger divisions so I can sort my salvage and whatnot. I don't understand why this feature is exclusive to the CEO/Officers. I never understood that, but ok, I'll run a corp to get that feature.

Now NPC corporations? They have 11% go to nothing. I'm not going into one of those. I'd just rather take the risk of being war decced out of nowhere for no reason. I have no problem cancelling my account and sitting it out for a few weeks until it blows over, then resub.

I think there should be a paradigm shift to small corporations and the Alliance becomes the new social orginization center. Exceptions for the older corporations, however.
Conrad Makbure
Center for Advanced Studies
Gallente Federation
#116 - 2012-12-27 01:20:56 UTC
Ginger Barbarella wrote:
This has been discussed ad infinitum multiple times.

1) People will want to do whatever they want in a game they're paying money for. Righteous forum trolling won't change that.
2) People don't want to be suicide ganked doing what they want to do. Righteous forum trolling won't change that.
3) Everyone KNOWS that is a game loaded with PVP. It's not ONLY PVP, which the righteious forum trolls refuse to accept. They see it, but refuse to accept the fact.
4) If I'm paying good money to play a game with as wide and diverse an action framework that EveO has, I'll be damned if I'm going to let some unemployed summer school drop-out tell me how and where to spend my time, how and where to fly a ship into an ambush, and how and when I can generate money to replace those foolishly lost goods.

You love null sec? Good for you. You love ganking freight haulers in Niarja, Uedama or elsewhere? Good for you. You like sitting at high sec gates for hours on end hoping for a good kill while paying good money for your time? Good for you.

I'm not telling you how to play this game. Don't you DARE tell me how to play it.

Get it yet?



Here, #4 is also a major reason I won't join in someone's corporation. If I don't like them I'm not joining up in their corporation; I have no problem going solo for this fact.
Zol Interbottom
Blimp Requisition Services
#117 - 2012-12-27 04:11:08 UTC
This thread has literally descended into people screaming "you're playing the game wrong, my way is the only right way to play" and blatant trolling.

i can't believe that people are actually saying that people are saying that you have to go into player corps to play properly, in a sandbox game where there is no right or wrong way to play.

My suggestion is this, let people play however THEY want, and you play however YOU want, and everyone can be happy doing what they want in a game they are paying a monthly subscription to play.

"If you're quitting for the 3rd time you clearly ain't quitting" - Chribba

Ares Desideratus
Republic Military School
Minmatar Republic
#118 - 2012-12-27 04:23:25 UTC  |  Edited by: Ares Desideratus
Tyberius Franklin wrote:
Ares Desideratus wrote:
Who's telling you how to play?

Everyone who says we need to get into a player corp or be excessively limited I'd guess.

I don't think anyone was saying that. Nerfing NPC corporations (or "removing" them altogether) isn't the same as forcing you into a player corporation.

There was talk of "not having to be in any corporation at all" and I like that idea.

But here's my idea - just remove NPCs, and everything run by them, altogether. Make it a purely player-oriented game. Everything done by the players, everything for the players. Lawl
Luanda Heartbreaker
#119 - 2012-12-27 04:41:52 UTC
finally we have got some ppl around can actually use their brain. gtfo with all whining noob. I'm actually in player corp and in 0.0, but the only reason cos its a lot easier to generate isk in 0.0. all who is whining about low risk high earning highsec just dont know what they are talking about. highsec actually becoming unplayable for casual players due to EXTREME LOW INCOME for all the **** they have to do there. When i dont have 0.0 acces, i just simply quit EVE and reactivate sub when i have it again. highsec actually have to be easier to earn. im not talking about higher income, but easier solutions that a simple casual f2p player can pay his plex and pvp-ships, and still have time to lose those pvp-ships. the main problem, and thats why most casual highsec player dont go to lowsec to die, cos they cant afford it. they dont have 10 alts to print isk, they have just one, and if you dont play 24/7, thats more of a job to grind ur plex than a game. (i know, pay for ur time in real cash... BS. i pay with my time)
Luanda Heartbreaker
#120 - 2012-12-27 04:43:15 UTC
Ares Desideratus wrote:
Tyberius Franklin wrote:
Ares Desideratus wrote:
Who's telling you how to play?

Everyone who says we need to get into a player corp or be excessively limited I'd guess.

I don't think anyone was saying that. Nerfing NPC corporations (or "removing" them altogether) isn't the same as forcing you into a player corporation.

There was talk of "not having to be in any corporation at all" and I like that idea.

But here's my idea - just remove NPCs, and everything run by them, altogether. Make it a purely player-oriented game. Everything done by the players, everything for the players. Lawl



with that u still wanna say us how to play... the problem u dont even know what ur own words mean