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Is this the best they could do? C'mon folks help them out.

Author
Zol Interbottom
Blimp Requisition Services
#81 - 2012-12-25 00:48:48 UTC
Elrich Kouvo wrote:
Make missions that are not "soloable" and have a group get better than solo rewards


Wont work, just get a bigger ship/better fit/moar drones and steamroll it

"If you're quitting for the 3rd time you clearly ain't quitting" - Chribba

Johan Civire
Caldari Provisions
Caldari State
#82 - 2012-12-25 01:15:37 UTC
Elrich Kouvo wrote:
This is what this post is based on: http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1183783

Taxing NPC corporations was a rather lame attempt a trying to get players to join player run corporations. I'd like to know how many folks joined player corps because the unbearable 11% NPC corp tax rate. If war declarations and a low tax rate are the only thing player corps have going for t, then its no wonder player run corps are still alive and well. "Where you can flourish and develop as a player"? Sure if you join EVE Uni, but have you been in a player corp recently?
In my time in EVE I have been a CEO and served under other CEOs. I have seen wardecs kill fail corps. CEOs turn and blow up the newb players, corp theft, tyrant CEOs taken down by real life issues leaving without leadership, and a lot of other stupid stuff player run corps are involved in.
So in an effort to get more players into these situations you set up a 11% NPC corp tax to encourage players out of the NPC corps claiming that there are services being provided for free. Were ya'll drunk or something? Did the designer behind this idea get his job through nepotism? The recruitment forum and the recruitment forum is the best you can do to help corporations advertise?

Now I know I've been harsh, but I will offer and request that readers of this post offer suggestions to help.
1. Give CEOs and directors better/more tools to advertise and organize their corp.
2. Give corps an advantage. (unlimited contracts is not a real advantage over what a single player can do)
3. Clean up the corporation interface
4. Fix the wardec system. (Sure ships are getting destroyed, but folks don't mind at all paying you 11% of a low paying mission so they don't lose their shinny new ship.)
5. Balance PVE/Ships so that grouping works better than solo. (Make missions that are not "soloable" and have a group get better than solo rewards. Not incursions and lvl 5s but something even a rookie player can do.)

My suggestions are probably not the best ideas, but they are something. Please folks, help CCP out.


i was hoping to get the taxe to 90% so people indeed go to player corps staying at that corps its not the best way to play the game. In the other hand if you want to mine something only or use your alt for some income then well its a bad idea.

But people need to go to player corps learn the game and move on. To many player stick with the starting corps. Ps this is alt so i have indeed long in npc corps for the basic income for my main.
Zol Interbottom
Blimp Requisition Services
#83 - 2012-12-25 02:03:03 UTC
Johan Civire wrote:
Elrich Kouvo wrote:
This is what this post is based on: http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1183783

Taxing NPC corporations was a rather lame attempt a trying to get players to join player run corporations. I'd like to know how many folks joined player corps because the unbearable 11% NPC corp tax rate. If war declarations and a low tax rate are the only thing player corps have going for t, then its no wonder player run corps are still alive and well. "Where you can flourish and develop as a player"? Sure if you join EVE Uni, but have you been in a player corp recently?
In my time in EVE I have been a CEO and served under other CEOs. I have seen wardecs kill fail corps. CEOs turn and blow up the newb players, corp theft, tyrant CEOs taken down by real life issues leaving without leadership, and a lot of other stupid stuff player run corps are involved in.
So in an effort to get more players into these situations you set up a 11% NPC corp tax to encourage players out of the NPC corps claiming that there are services being provided for free. Were ya'll drunk or something? Did the designer behind this idea get his job through nepotism? The recruitment forum and the recruitment forum is the best you can do to help corporations advertise?

Now I know I've been harsh, but I will offer and request that readers of this post offer suggestions to help.
1. Give CEOs and directors better/more tools to advertise and organize their corp.
2. Give corps an advantage. (unlimited contracts is not a real advantage over what a single player can do)
3. Clean up the corporation interface
4. Fix the wardec system. (Sure ships are getting destroyed, but folks don't mind at all paying you 11% of a low paying mission so they don't lose their shinny new ship.)
5. Balance PVE/Ships so that grouping works better than solo. (Make missions that are not "soloable" and have a group get better than solo rewards. Not incursions and lvl 5s but something even a rookie player can do.)

My suggestions are probably not the best ideas, but they are something. Please folks, help CCP out.


i was hoping to get the taxe to 90% so people indeed go to player corps staying at that corps its not the best way to play the game. In the other hand if you want to mine something only or use your alt for some income then well its a bad idea.

But people need to go to player corps learn the game and move on. To many player stick with the starting corps. Ps this is alt so i have indeed long in npc corps for the basic income for my main.


Some people like the NPC corps for the company, the scope is a good example, people get dragged in and dont leave

make a global chat lol

"If you're quitting for the 3rd time you clearly ain't quitting" - Chribba

Malphilos
State War Academy
Caldari State
#84 - 2012-12-25 03:28:25 UTC
Natsett Amuinn wrote:
Malphilos wrote:
Natsett Amuinn wrote:

Far to many people are exploiting the safety and ease that the NPC corps offer, while reaping the same benefits as everyone else that actually takes part in the wider game,...


What do you mean when you say "wider game"?

Active social interaction.

Playing within a group and contributing to something.

Joining a militia and doing faction warfare.

Im not saying do all these thing, I'm saying do something other then sit in the NPC corp, ignoring the fact it's a multiplayer game that revolves heavily around interacting with other. I know not everyone in th NPC corps are like that', but a lot are.

CCP wants us to join player corporations and contribute.

Soundwave even addresses the very point in the blog about the tax increase.


Nothing personal, but the idea seems to stay remarkably nebulous.

"Social interaction", "contribute to something". I really like to believe there are solid reasons, but I'm left wondering why no one will say what they are.

Folks chat in NPC corps. They recruit people for missions and advice. They build. The fact that they are in an organization of any kind implies they know it's a multiplayer game.

There must be something else.
Mirima Thurander
#85 - 2012-12-25 03:51:21 UTC
Pak Narhoo wrote:
Vaju Enki wrote:
They could just remove npc corps. It should work just for rookie pilots first weeks.


Try to think this through; pilot gets kicked from corp because he's offline for "too long". Where would his character be when he "finally" logs back in?


in the FW navy corp.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Ares Desideratus
Republic Military School
Minmatar Republic
#86 - 2012-12-25 04:07:43 UTC
Zol Interbottom wrote:
Elrich Kouvo wrote:
Make missions that are not "soloable" and have a group get better than solo rewards


Wont work, just get a bigger ship/better fit/moar drones and steamroll it

I'm sure they could make it so if you do something like that more ships will come after you.

I'm not necessarily agreeing with that guy but come on use your common sense
Klymer
Hedion University
Amarr Empire
#87 - 2012-12-25 04:08:10 UTC
Mirima Thurander wrote:


in the FW navy corp.



yeah because people need to be forced to pvp Roll





masternerdguy
Doomheim
#88 - 2012-12-25 04:10:07 UTC
Klymer wrote:
Mirima Thurander wrote:


in the FW navy corp.



yeah because people need to be forced to pvp Roll







There's lots of PVE opportunities in FW.

Things are only impossible until they are not.

Simetraz
State War Academy
Caldari State
#89 - 2012-12-25 04:38:52 UTC
I have never been in a Player Corp with this character and have no need to be in one.

So my question to you is why should I be in a player corporation.

Lets just say I am a pirate, why would I want to be in a player corp.
If anything I would want to be one of the masses of players with no affiliation.

For that matter why should players be required to be in any corp at all.
How about a no affiliation tag ?

It really comes down to what you are trying to accomplish ?



masternerdguy
Doomheim
#90 - 2012-12-25 04:40:38 UTC
Simetraz wrote:
I have never been in a Player Corp with this character and have no need to be in one.

So my question to you is why should I be in a player corporation.

Lets just say I am a pirate, why would I want to be in a player corp.
If anything I would want to be one of the masses of players with no affiliation.

For that matter why should players be required to be in any corp at all.
How about a no affiliation tag ?

It really comes down to what you are trying to accomplish ?



I would support a "Freelancer" option if we can get rid of NPC holding corps.

Things are only impossible until they are not.

Elrich Kouvo
Doomheim
#91 - 2012-12-25 04:55:14 UTC
masternerdguy wrote:
Simetraz wrote:
I have never been in a Player Corp with this character and have no need to be in one.

So my question to you is why should I be in a player corporation.

Lets just say I am a pirate, why would I want to be in a player corp.
If anything I would want to be one of the masses of players with no affiliation.

For that matter why should players be required to be in any corp at all.
How about a no affiliation tag ?

It really comes down to what you are trying to accomplish ?



I would support a "Freelancer" option if we can get rid of NPC holding corps.

So you want to make everyone freelance then?
Zol Interbottom
Blimp Requisition Services
#92 - 2012-12-25 06:35:32 UTC
Ares Desideratus wrote:
Zol Interbottom wrote:
Elrich Kouvo wrote:
Make missions that are not "soloable" and have a group get better than solo rewards


Wont work, just get a bigger ship/better fit/moar drones and steamroll it

I'm sure they could make it so if you do something like that more ships will come after you.

I'm not necessarily agreeing with that guy but come on use your common sense


i would just bring a much bigger ship

"If you're quitting for the 3rd time you clearly ain't quitting" - Chribba

Elrich Kouvo
Doomheim
#93 - 2012-12-25 06:43:06 UTC  |  Edited by: Elrich Kouvo
If you get rid of NPC corps players will just make public channels. The people who say nerf high sec are anti group play. Sure you can group play in a player corp, but why would you want to? Their 0% tax rate? To make T2 gears? I want to know what they expect to happen if everyone did join a Player corp and no one was in an NPC corp out of choice? Any thoughts on this?
Kiteo Hatto
The Scope
Gallente Federation
#94 - 2012-12-25 06:52:50 UTC  |  Edited by: Kiteo Hatto
Guys, hey...

Hey
Guys

Make a Gallente toon and join CAS, you will see how amazing that "****** NPC corp" is. They do stuff player owned corps don't. Hell, they do null/low roams together.
Elrich Kouvo
Doomheim
#95 - 2012-12-25 06:56:49 UTC  |  Edited by: Elrich Kouvo
Kiteo Hatto wrote:
Guys, hey...

Hey
Guys

Make a Gallente toon and join CAS, you will see how amazing that "****** NPC corp" is. They do stuff player owned corps don't. Hell, they do null/low roams together.

I know I have an alt in that corp. The guys leading it used to be player corp CEOs.
Its a darn fine corp lively conversation and everything a player corp should aspire to be.
raskonalkov
Tie Fighters Inc
#96 - 2012-12-25 11:29:51 UTC
Elrich Kouvo wrote:
raskonalkov wrote:
Why?

I like NPC corps.

Of course you do. Most player corps suck. But why don't you like player corps? Please tell CCP. They act like they don't know.


Ah, I see, I always blamed them sucking on humanity, not on CCP. But suppose CCP could do something about it. Just never thought of it that way before. Can CCP fix humanity?
Alavaria Fera
GoonWaffe
#97 - 2012-12-25 15:19:57 UTC
raskonalkov wrote:
Elrich Kouvo wrote:
raskonalkov wrote:
Why?

I like NPC corps.

Of course you do. Most player corps suck. But why don't you like player corps? Please tell CCP. They act like they don't know.


Ah, I see, I always blamed them sucking on humanity, not on CCP. But suppose CCP could do something about it. Just never thought of it that way before. Can CCP fix humanity?

They can buff game mechanics and NPC... corps...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Max Doobie
Deep Core Mining Inc.
Caldari State
#98 - 2012-12-25 15:27:36 UTC



I think this is all on the players. I find it odd how folks say it's a "Sandbox" yet want CCP to make moves.

Players want to make it better for new players? Players should make the moves to do so.

Large Alliances need to be more inclusive and STREAMLINE the damned application process.

Also Smaller corps need to get on the ball with recruiting and stop letting blobs take all the fresh meat. Get organized.

Even E-Uni could do with some streamlining...their recruitment process is ridiculous and punishes folks who don't have time to sit around waiting for their name to be called for an interview.

And...as always requested, fix those goddamned crappy tutorials (about the only thing players have no control over, so this is on CCP).
Ares Desideratus
Republic Military School
Minmatar Republic
#99 - 2012-12-25 17:05:37 UTC
Zol Interbottom wrote:
Ares Desideratus wrote:
Zol Interbottom wrote:
Elrich Kouvo wrote:
Make missions that are not "soloable" and have a group get better than solo rewards


Wont work, just get a bigger ship/better fit/moar drones and steamroll it

I'm sure they could make it so if you do something like that more ships will come after you.

I'm not necessarily agreeing with that guy but come on use your common sense


i would just bring a much bigger ship


Quote:
I'm sure they could make it so if you do something like that more ships will come after you.

I'm not necessarily agreeing with that guy but come on use your common sense
Luanda Heartbreaker
#100 - 2012-12-25 17:18:54 UTC
Vaju Enki wrote:



This post made me vomit Shocked


u can be the first picking his free banana