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EVE New Citizens Q&A

 
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Advice: So, what should be my next ship?

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Author
Kelmor Malbeth
Craftstronauts
#261 - 2011-10-11 11:44:40 UTC
not really for new players, but T3`s have a lot of versitility,
although i`d guess the ship i fly the most is a blockade runner... quick into and durring warp, warps cloaked, can use covert jump bridges, and has a bit of a cargohold. although notthing beats a freighter for sheer haulage.

in summary it`s a case of the right ship for the job, but for new players i`d recomed getting racial cruiser to 5 to open up the t2 / t3 cruiser choices to have some fun with.
Indorian
Thorn Project
#262 - 2011-10-11 13:31:17 UTC
Stitcher wrote:
No contest - it's got to be the Rifter. It's quick and easy to train for, and so good that experienced pilots can work miracles in them. Plus of course the Jaguar and Wolf are IMO the best assault frigates out there. It's just an excellent ship that everybody should fly, even if they have to cross-train.

the Kestrel comes a close second, mind you.


This times over 9000. The Rifter will teach you everything you need to know about pvp combat if you give it time.
Aston Bradley
Aliastra
Gallente Federation
#263 - 2011-10-11 13:34:27 UTC
Shad0wsFury wrote:
Thanks CCP, your new forums are AWESOME.

I spent like an hour writing a helpful advice-laden post, and when I hit the "POST" button, all my text disappeared and nothing was posted. Ballin'
.


QFT.

I copy before sending anything now. I hope CCP fixes this soon, it's really annoying and can discourage us players that just want to help new citizens.

[i]FiS should be the priority, but WiS should not be burried!

Don't encourage CCP to make empty promises or Incarna will happen again![/i]

Mother Fokker
Miner Tech
#264 - 2011-10-11 15:18:43 UTC
If you think you will stay in eve for long train either artillery or missile boats. They are more versatile in damage types dealed.
Since i am unfamiliar with missiles though here is my lest of ships a Novice should aim to perfect in order to have the Ultimate fun in game.

Rifter
Rupture
Cyclone
Tempest

once you got the isk go for the mighty Machariel. Its a ***** to train for perfection but once you have all its needed skills to L5 its as exciting as throwing turpentine in a baby's bathtube.

For laxed travelign around go for the Viator. Good tank can warp cloacked and can transport allot of stufff around.

oh, i allmost forgot. HULK there is no denying it, best ship in game.
Kais Rah
Suddenly Bandits
#265 - 2011-10-11 15:32:27 UTC
Not to pissoff anyone who enjoys using the raven or navy raven, but I have to disagree with it being the top PVE ship for the caldari, I've used one and truth be told I like the rattlesnake much more. It is the only ship that I know of that you can jump into a lv4 (and some 5's) release the drones and go watch a movie or get a bite to eat without worrying. though if you get one make sure to get your shield,drone and either torp or cruise missile skills up high enough to really make good use of them. Finally don't be cheap on the fitting, if you just laid down 550 mil to buy the ship splurge a little for some faction resistance amps you'll make your money back pretty quick doing 4-5's , no need for faction invulns though (unless you really want to spend that much extra)

As for PVP. gotta say Minny all the way, A Tempest with Either tec 2 autocannons or meta 4 ones is pretty beastly. (put a pair of neuts on it too for extra fun)
Lothar Krellum
Republic Military School
Minmatar Republic
#266 - 2011-10-11 15:38:21 UTC  |  Edited by: Lothar Krellum
Two step wrote:
Bhaalgorns are clearly the best. Noobs should be shooting for flying one of them... :)


Most noobs cannot afford a ship that costs nearly a billion isk just for the hull.
Drake is a more likely ship a noob will look at buying and to be honest i think the Drake is the best ship in the game for newbie pilots looking to do missions etc at a price they can afford and be able to do level 4 missions with ease.

Edit - As for PVP i prefer the Stabber Fleet Issue or a Cynabal and for tanking i think the Hyperion is king for heavy tanking and a fun ship to fly.
snake1972
Sonic Industries
#267 - 2011-10-11 17:39:47 UTC
What should a noob train for? That's a tough question. Whatever it is they should have skills to equip it. I like the Rifter or Rupture. These are 2 solid ships that you can equip well with meta 3 and 4 mods and still have a well fit ship. I think noobs rush to battle cruisers to quickly. I think the battle cruiser needs to be mostly t2 fit in the mids and lows with meta 3 or 4 in the high. Noobs who loose BCs early have a tough time getting new ones. Noobs remember if you can't afford to loose it don't fly it!
Syllar Stobar
Rubicon Extraction Services
#268 - 2011-10-11 20:45:00 UTC
Having recently brought several players into Eve for PvE play I have to say that the people I've managed to keep playing Eve all followed the drake path.

The Drake Path:
Kestrel->Caracal->Drake
Train fitting skills, Standard Missiles up to 3, Missile Launcher Operation 5, and lots of Engineering skills. Toss in Jury Rigging 3, Shield Rigging, a couple levels of Electronics and Weapon Upgrades, Afterburner 4, and finally Hull Upgrades 4. Toss in Heavy Missiles at the end and you can have a mostly tech 2 fit tanking Drake in about 17 days.

It takes another 15 or so days to get Tech 2 missile launchers which you want only for their cost efficiency over Arbalests though you may need to add another 5 days to that for better fitting skills to handle their additional power grid/CPU cost.

That means they can get into a well fitted drake in about the time it takes for their "refer a friend" account pass to expire. Though, once they sub they’ll have about 4 hours of training to get into the drake. They should have plenty of money if they did the Tutorials and the Eve starter epic arc which I also highly stress to my new to eve friends.

A couple of reasons into why this recommendation:
I spent about an hour and a half trying to explain to a friend how Projectile Damage works. In contrast I spent about 5 minutes explaining the complexities of missiles.

In summary: Missiles: Your Targets speed, Sig Radius, and Distance matter. The Smaller the target the less damage you do, the faster the target the less damage you do, if it’s out of range you do no damage, use EFT to figure out your range. Train Missile skills to ignore most of that when you have time. Finally, new players should only worry about two ammo types for missioning, Kinetic against almost everything, and EM for everything else (because of the 15-25% Kinetic damage bonus based on training). Ignore assault missiles for PvE, their damage bonus is crap compared to the range loss.

Proper turrets are much MUCH worse to explain: for Projectile, Hybrid weapons, and Lasers you need to know about, speed, sig radius, distance of enemy, distance for falloff, distance for optimal, angular velocity, tracking speed, damage type, capacitor use, and ammo type (short range/medium range/long range) which all affect your damage. Then you’ll want to use Eve survival to look up damage types to know what ammo you should bring as you’ll want Medium range improved tracking for most targets, and low range High damage for harder to kill targets. Depending on the mission you may also want long range low damage ammo as you’ll deal more damage at max targeting range if you’re using artillery. Compound this by the ridiculously short range of Autocannons and Blasters and the horrible tracking of artillery and Pulse Lasers and you now need mechanisms to fix their flaws which is either tracking enhancers and webs for Autocannons (so you can hit the fast moving swarming frigates which seems backwards but even with their better tracking speeds they are still too low) or Drones, Missiles, and Afterburners for artillery as anything that gets close and moves fast is pointless to try and kill with those guns…

Another hour later I have a confused friend.

Drones are actually easier to explain but their training time and ship availability make them less of an option. Few people want to fly lima beans through space, and even if they like the idea of drones getting into a drake is a good start as you then go into a Gila which is a solid level 4 mission runner in my experience. Alternatively you can fly some very nice Pirate ships (the ones I recommend to my drone friends) but they are incredibly expensive compared to their non-faction versions.

Of the five people I have helped bring into the game three are currently playing. They ALL went missiles and Drake. The other two tried to do something different. One went Hybrid Guns (as much as I tried to sway them from that route) and quit because it took them 2-3x as long to clear missions as the missile boats did. The other went drones and got bored before they really got into any of the interesting aspects of the game.

Of the people playing Drakes, one is heading towards a Caldari Navy Raven, one is currently flying a ridiculously over powered Tengu, and the other is heading towards Covert Ops/Stealth Bombers with a Tengu mission runner.

I would have loved to bring more players to Minmatar but my own experience with the race has been one of jealousy. While it will eventually pay off, the training time is extreme. What I have noticed is that my friend in the Tengu that started three months after me has a significantly easier time killing in level 4 missions with a similar tank. His Tengu can pull 400dps at maximum targeting range (80k), and a passive shield tank with an EFT value omni-tank of 400 on a good looking ship.
To get anywhere near those DPS numbers in my Loki I have to use drones and short range ammo meaning I have to be within 15k of my target. To get anywhere near that range I have to use long range ammo that hits for only half of what my short range ammo does. The ship is powerful and a really good place for new players to target for level 4 missioning. With the flexibility it offers they have several avenues they can start exploring to see if they enjoy that gameplay.

Thus, the drake is a great way to set up a player for mission based financing of their careers. It’s pretty easy to bring a 3 week old player into level 4’s with an experienced pilot to help clean up. They’ll only be pulling 150-200 dps but they’ll be able to survive long enough with a basic tank to at least leave the mission if they get too much aggro. Inside a week or two of moderate missioning (2-3 hours a night, or 10-12 hours a week) they should have enough money to fund whatever ship they want to get into next.

_WAter_
Zillam Reynardine
Stargazer Holdings
#269 - 2011-10-11 21:18:29 UTC
Dominix.

I **** you not.

The Dominix is one of, if not the most versatile battleships around. And, as far as battleships go, it's one of the cheapest (Jita prices are around 50m at the time of this post).

Want to solo mission for quick, easy ISK? Stick combat drones in your potato, mount some salvage and tractor beams (or guns, if you'd rather blast things and don't care about the salvage), and go. Dominix can trivially active armor tank L4s. (I spent my first six months or so flying a Domi doing exactly this while I skilled for the Ishtar and Proteus; the only thing I ever feared were Blood Raiders and their NOS).

Want to mine? Same deal; drones and mining lasers.

Want to fly PVP? Find some friends, pack cheap drones and your favorite set of guns. Don't forget to buffer tank the hell out of your spud.

You'd rather do logistics? Sure, the Dominix can do that. Repper drones, remote armor/shield reppers in your highs, go!

Mind, the Dominix is not the best at what it does. The Ishtar is a better droneboat (and can passive tank, if that's important to you), the Proteus is a better PVP slugger (300k EHP buffertank fit), there are entire classes of mining boats and logistic boats that can far outstrip what the Dominix can do...

...But the Dominix does all of these things, and it doesn't fail horrendously at any of these things - and for a newbie who doesn't know what they want to do, the space spud is a good way to explore several different paths.
Vetruvius Valinor
Doomheim
#270 - 2011-10-11 21:25:55 UTC  |  Edited by: Vetruvius Valinor
I've always been partial to the Vexor myself. Easy to get into and fairly light training to make it a good Mission runner. It's a great start anyways.

People suggesting BC and higher need to think, we are talking about the next ship for a Noob. Those ships aren't really realistic to move into quickly, not if you want to fly it with any of the skills needed to fit it properly and not if you want to be able to afford to loose it and get another one and fit it with no trouble.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#271 - 2011-10-11 21:49:58 UTC
I only fly Amarr ships, and prefer cruisers over the larger hulls. Here are a few favorites.

Harbinger: It's a cheap workhorse that can get you started doing almost anything.
Legion: It does exploration, PVE, PVP, and covert ops with shiny Amarr style.
Pilgrim: My latest toy, I find that cloaky warfare suits me well.
Imperial Navy Slicer: Because wheeeeeeee

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#272 - 2011-10-11 22:18:16 UTC
Syllar Stobar wrote:
Having recently brought several players into Eve for PvE play I have to say that the people I've managed to keep playing Eve all followed the drake path.


The problem is that if they EVER decide they want to move beyond PvE and get involved in any kind of PVP, they'll have a significant retraining process to get access to a lot of the good PVP ships. I made the switch a couple of months ago and am VERY glad my skillset is in Amarr and lasers; I can move to another race and turret type in less than a month and keep my near-perfect gunnery skills.

Founding member of the Belligerent Undesirables movement.

Drevdek Keltis
Deep Core Mining Inc.
Caldari State
#273 - 2011-10-12 02:33:21 UTC
Minmatar for PVE
Caldari for PVE
Drevdek Keltis
Deep Core Mining Inc.
Caldari State
#274 - 2011-10-12 02:33:43 UTC
*Minmatar for PVP
Aston Bradley
Aliastra
Gallente Federation
#275 - 2011-10-12 07:26:03 UTC
Drevdek Keltis wrote:
*Minmatar for PVP



This is true... for now.

I wouldn't focus on a faction to either PvP or PvE as things in eve constantly change. You might focus on Minmatar for months only to get a patch that nerfs Minmatars ships. Every faction as at least a few ships to either PvP or PvE well. Minmatar just happens to have a greater number of good pvp ships, that's all.

The only thing that should motivate your choice of faction is the combat style. Want to use lasers at long range? Go Amaar. You prefer close contact fight or drone boats? Go Gallente.

[i]FiS should be the priority, but WiS should not be burried!

Don't encourage CCP to make empty promises or Incarna will happen again![/i]

Anshio Tamark
Caldari Provisions
Caldari State
#276 - 2011-10-12 07:54:02 UTC
If you want a durable, versatile Ship, go for the Myrmidon. It can do anything, except throw missiles at stuff. It can use any kind of gun, because it doesn't get a gun-bonus (meaning "throw medium Artillery or Autocannons on it"). It can do any type of Tank. And it can be a great back-up-Logistics. Oh, and did I mention it can double as a Field Command Ship?

If you shield tank it, you get 6 low-slots for Gyrostabilizers, Tracking Enhancers and Damage Control Units. If you Armor Tank it, you get a tougher tank that can run 2 T2 medium armor repairers sustainably, while having your med-slots free for either EWAR or Cap-recharging. Either way, it's a great, versatile ship. The Drake is also a pretty okay ship, but it's not as versatile. It is only good at hurling missiles at stuff and Shield Tanking, because of its resistance bonus.

For a more fun ship, go Rifter. Nothing beats the Rifter in versatility or awesomeness. Mostly because anything you can do, you can do in Rifters. Maybe except for soloing a Titan...
KUNEVSKI
BLACK STUMP AU INC
#277 - 2011-10-12 08:23:21 UTC
hmm....BRUTIX.....
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#278 - 2011-10-12 11:57:21 UTC
Ishtar. Because of those little friendly drones and 5:5:5 slots.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

claire xxx
KarmaFleet
Goonswarm Federation
#279 - 2011-10-12 13:43:31 UTC
A lot of great advice on ships from a great many experienced pilots here.

For new pilots the Rifter is great. There's no better PvP experience than being fleet scout and tackle in a Rifter. It's cheap, durable, easy to fit with quickly trained skills, and is always useful.

The Harbinger, Drake, Hurricane, and Myrmidon are all great ships once the newer players have skilled up a tad bit, and made enough Isk. I highly recommend the Myrmidon for missioning as you can do either a great passive shield, or armor buffer or armor-local rep tank and you have a ton of drones to offset the fact that your guns are not given a bonus.

Of course I'm an older player, but personally I like the Cynabal best. I've flown a majority of the sub-cap ships in Eve at one time or another, and found the Cynabal to be the best fit for me. I have a myriad of reasons ... but the biggest is that because of real life disabilities (I'm a quadriplegic) my physical reaction times are a tad slower than most people. The Dramiel is entirely to quick for me and I find that I cannot fly it manually very well. The Cynabal gives me speed and agility that directly compensate for my disabilities, without being faster (or more) than I can fly.

I do fly a variety of other ships, such as the Dramiel, Hurricane, Abaddon, etc, etc., as fleet needs arise, but my preference is always the Cynabal.
Syko5150
Open University of Celestial Hardship
Art of War Alliance
#280 - 2011-10-12 14:42:39 UTC
For new Players they should focus on Frigates. The piloting skills you use and perfect in frigates translate to all the bigger shinier ships. Also focus on core skills first before worrying about the top damage skills. All the skills like electronics, engineering, shield management , shield operation, mechanic etc... all help make any other ship you move up to better.

Also if you fly the frigate you can worry about being good and not worry about the cost of replacing the ship. Remember new players don't have huge wallets.

For new players wanting to learn how to survive in scary Null Space I suggest they get some training in a good corp.

http://ouch.artofwar-alliance.com/showthread.php?tid=2400 teaches Null survival.

Personally I think High Sec is scarier then Null Sec Space. I at least know who is going to try and kill me in Null.