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Fleet Formations?

Author
hired gunman
Ascendance Rising
Ascendance..
#21 - 2013-01-19 20:37:16 UTC
I'm shot on time and didnt read everyones post. I like this idea and may i add the fact that yes it does add another auto pilot button but they said the same thing about auto docking but it made sence. fleet formation to add order and orginization makes sence too. plus in blob fleets all the pilots are practically drones anyway in some fleets if you dont follow orders to the letter you get shot. why not make them prettier for ccp when we tell them hey here is a big fight going on here at this time. it would make for killer videos and more appeal to new players. It could be considered a marketing strategy.

sorry for not spell checking and whatever. DEAL WITH IT>
Velarra
#22 - 2013-01-20 00:32:14 UTC
hired gunman wrote:
I'm shot on time and didnt read everyones post. I like this idea and may i add the fact that yes it does add another auto pilot button


While some may regard this thread as a request for another 'autopilot button' the intention is primarily tied to the game recognizing various forms of manual flight.

It's put forward in conjunction with the question - what to do regarding offgrid vs. ongrid boosting.

What if fleet boosts *required* certain manual piloting formations to come into effect? Note this isn't suggested presuming people don't manually fly or use formations already either. Merely suggesting increased incentive to fly manually to gain certain fleet boosts.
Dolorous Tremmens
The Scope
Gallente Federation
#23 - 2013-01-20 01:45:50 UTC  |  Edited by: Dolorous Tremmens
Nevyn Auscent wrote:
Tesselation + LoF mechanics.Footnote to those saying 'But every pilot should have to pilot it manually or there is no skill involved'. An Autopilot to keep in a simple formation isn't removing skill, it's removing a tedious interface issue, since eve's flight control system is not particularly controllable. It's very hard to pick a precise vector with a random double click in space, and if two ships 'align' to an object and then move there, they eventually converge, they aren't actually flying side by side, but both aiming for exactly the same co-ordinates.
This sort of system would really make FC'ing a massivly important role, since you have taken over flying the direction for other ships in your formation. A good FC will get an awesome & well deserved reputation, and people will stick under their command even when things start to go badly.
A bad FC on the other hand, when the fleet starts to take losses would have pilots taking back their own manual control and going every which way they think is best for their own survival.
Isn't that EXACTLY the sort of scenario that you would love to have happen in Eve?


I've omitted the rest of your post because I want my own formation text wall blob. in order to stay in your formations all ships would have to go thru alot of skill checks, and to simplify the game engine would likely just set everyones skill to the same level as the lowest skilled character in regards to nav skills governing top speed and agility. also not workable because as many times as you tell people, fleet fits, they'll go and be special snowflakes and mess it up for everyone.

Another great example to see issues with is the game homeworld, which has basic fleet formations. in order for a "wall" formation to turn, the inside edge of the wall will be slowing down, or even turning to reverse and pivot around the center to compensate for the outer edge of the wall going at top speed swinging around the other side. giving enemy pilots not flying in formation the perfect primaries as the inside edge slows down/turns to move in that opposite direction, losing most of its mommentum/angular velocity.

not saying its a bad thing, just saying it wouldn't be used for that purpose. of course, thats just a wall formation, plenty of others, right? still happens with a stacked V formation, Sphere etc. Homeworld was a great game to see all of that kind of formation flying in action with large groups of ships. if didn't affect their combat the same, because they had different combat mechanics, but movies on youtube might help show you what i mean. https://www.youtube.com/watch?v=o5b2Dnm5qLw approx 2:45 in is a good example of fleet turning. beautiful game

eve fleet formations would look really nice in promo movies though

edit: I'm SO sorry, i didn't plug in my headphones to watch that. that music is horrible

Get some Eve. Make it yours.

hired gunman
Ascendance Rising
Ascendance..
#24 - 2013-01-20 05:06:28 UTC
Fleet formations shouldnt be skill related. it should be implamented because some people are retared flyers and cant stick with the fleet. All you have to do when flying is hit aproach or keep at range but some people just fly off and die. now your fleet is weakend because the camera view can be decieving. Fleet formation isnt an auto pilot button ist a modified keep at range and it makes up for the fact that this is a game. Just accept it. LOVE the idea.
Dolorous Tremmens
The Scope
Gallente Federation
#25 - 2013-01-20 06:46:47 UTC  |  Edited by: Dolorous Tremmens
Clearly you didn't really read anyones post, unless you did it through the bottom of a bottle, which would explain much. I don't have to love the idea, just like I wouldn't have to love your mom if i woke up next to her after a night of hard drinking.

"Not saying its a bad thing... it wouldn't be used for that purpose.." Not that difficult to understand that even if its implemented, it would only be good for those who regard every op as a slosh op. Not skill based? Everything is skill based. You're the only one that gets caught in a bubble because your cap runs out and you couldn't hit top speed for lack of having certain skills at the same level as everyone else? Dead for lack of skills.

Your FC sets up a nice formation by hitting whatever hotkey he's got assigned to it, how long is that pretty formation going to last unless everyone skills are dumbed down to level of the most unskilled member of that fleet? Or in a mixed fleet the slowest ship piloted by the lowest skilled pilot of those ships? If the skills aren't handled that way, its just a pretty way of arraying yourself in a POS bash, because the momment the fleet starts to move, the formation is broken.

So, sure the idea might be implemented, but anyone who isn't operating a bot army or someone drunk enough to wake up next to your mom is going to still fly manually.

Get some Eve. Make it yours.

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