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Best Tengu fit for lvl4 missions?

Author
Accurate Stereotype
Flying Doggs Armaments and Exploration
#1 - 2011-10-07 12:30:14 UTC
I just upgraded to a Tengu from a Drake and am trying out different fits. I have near max missile, shield and capacitor skills. I'm looking for suggestions for an active tank fit.

Fly safe and thanks.


Confidence - the feeling you get before you realize the severity of the situation.
KFenn
State War Academy
Caldari State
#2 - 2011-10-07 12:45:21 UTC
100MN AB, medium shield booster. Goes fast, it's near impossible to fit, tanks good DPS, deals good DPS. All-round good.

Something along the lines of -

[Tengu, L4s]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Reactor Control Unit I

Shadow Serpentis 100MN Afterburner
Dread Guristas Medium Shield Booster
Invulnerability Field II
Invulnerability Field II
Photon Scattering Field II
Cap Recharger II

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Core Defence Capacitor Safeguard II
Medium Core Defence Capacitor Safeguard II
Medium Warhead Rigor Catalyst I

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

Commanding Officer of the Treacle Tart Brigade

Linda Shadowborn
Dark Steel Industries
#3 - 2011-10-07 13:16:20 UTC
Dear Goddess no.

6 launchers on pve tengu!

[Tengu, Tengu - PvE Minimum Spec]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Invulnerability Field II
Explosion Dampening Field II
10MN Afterburner II
Domination Shield Boost Amplifier
Gistii B-Type Small Shield Booster
Gistii B-Type Small Shield Booster

Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II

Medium Capacitor Control Circuit I
Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst II

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Fuel Catalyst
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Augmented Capacitor Reservoir

Faction the BCUs as soon as you can afford and you are set. doesnt need much more really
Myrin Shylla
Satin and Lace Capsuleers
#4 - 2011-10-07 13:51:32 UTC
My Tengu (well, my main's) -> Heavy Missile Lvl 4 Tengu (expensive)
BearJews
Order of Extrodinary Gentlemen
#5 - 2011-10-07 14:04:57 UTC
Linda Shadowborn wrote:
Dear Goddess no.

6 launchers on pve tengu!

[Tengu, Tengu - PvE Minimum Spec]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Invulnerability Field II
Explosion Dampening Field II
10MN Afterburner II
Domination Shield Boost Amplifier
Gistii B-Type Small Shield Booster
Gistii B-Type Small Shield Booster

Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II

Medium Capacitor Control Circuit I
Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst II

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Fuel Catalyst
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Augmented Capacitor Reservoir

Faction the BCUs as soon as you can afford and you are set. doesnt need much more really


A couple of adjustments. I'd switch out the ab with a named one, and take out that CCC and put in a flare II. Other than that, that is all you will EVER need.
stoicfaux
#6 - 2011-10-07 14:08:29 UTC  |  Edited by: stoicfaux
Max DPS, cap stable, and 661 m/s. Use Fury ammo on t1 frigates (don't bother switching to T1 ammo,) and on cruisers, elite cruisers and bigger. Use T1 ammo on spider drones and elite frigates.

If you run into CPU problems, either use a faction hardener or drop the 2x Flares for a single Rigor I.

If you want to salvage, you can drop in an Adaptive Shielding module plus Salvager and drop one of the SBAs.

Hardeners:
Angel: Expl + Invul
Serp: Kin + Invul (or Kin + Therm)
Guristas: Kin + Invul ( or 2xKin)
Sansha/BR: 2xEM
Caldari State: Kin + Therm
Mercs: Therm + Invul

[Tengu, Level 4]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Pithi B-Type Small Shield Booster
Explosion Dampening Field II
Invulnerability Field II
Shield Boost Amplifier II
Shield Boost Amplifier II
Republic Fleet 10MN Afterburner

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Bay Loading Accelerator II
Medium Warhead Flare Catalyst I
Medium Warhead Flare Catalyst I

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Myrin Shylla
Satin and Lace Capsuleers
#7 - 2011-10-07 14:09:44 UTC  |  Edited by: Myrin Shylla
I kinda like mine better, though it's admittedly "slightly" overtanked :D

Reposting it as EFT "stuff" :


[Tengu, Tengu HML]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Pithum A-Type Medium Shield Booster
Gistum B-Type 10MN Afterburner
Pith B-Type Shield Boost Amplifier
Medium Capacitor Battery II
Caldari Navy Invulnerability Field
Caldari Navy Photon Scattering Field

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Capacitor Control Circuit II
Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst I

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#8 - 2011-10-07 14:11:59 UTC
Linda Shadowborn wrote:
Dear Goddess no.

6 launchers on pve tengu!

[Tengu, Tengu - PvE Minimum Spec]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Invulnerability Field II
Explosion Dampening Field II
10MN Afterburner II
Domination Shield Boost Amplifier
Gistii B-Type Small Shield Booster
Gistii B-Type Small Shield Booster

Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II

Medium Capacitor Control Circuit I
Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst II

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Fuel Catalyst
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Augmented Capacitor Reservoir

Faction the BCUs as soon as you can afford and you are set. doesnt need much more really


Meh, no tp = no thx. Tengu's get an overheating bonus, the SBA takes away from that. Use a large C +TP instead of 2 small B's, and drop the SBA for a hardener.

It wont be cap stable when you do all that, but if you need a cap stable tengu for l4's... just no.

internet spaceships

are serious business sir.

and don't forget it

Uriel Winston
The Scope
Gallente Federation
#9 - 2011-10-07 14:12:43 UTC
this is my baby, just switch to 2x em if you go vs bloods/sansha


[Tengu, PvE]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II

10MN Afterburner II
Invulnerability Field II
Invulnerability Field II
Pithi B-Type Small Shield Booster
Caldari Navy Shield Boost Amplifier
Target Painter II

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst II
Medium Warhead Flare Catalyst II

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

Gavin DeVries
JDI Industries
#10 - 2011-10-07 15:25:52 UTC
Back before I got into a Golem, I would use this for missions:

[Tengu, Mission]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II

Pithi B-Type Small Shield Booster
Photon Scattering Field II
Invulnerability Field II
Shield Boost Amplifier II
Phased Weapon Navigation Array Generation Extron
Republic Fleet 10MN Afterburner

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Capacitor Control Circuit I
Medium Warhead Rigor Catalyst I
Medium Warhead Rigor Catalyst I

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

The CCC dates from before I had finished maxxing all my capacitor skills, and at the time I only had 3 navy BCS. I never changed hardeners; this tanked every mission I ran including the bonus room of AE4. I would change missiles depending upon the target.

PVP is a question with no single right answer, but a lot of wrong ones.

Qalix
Long Jump.
#11 - 2011-10-07 16:49:21 UTC
Cipher Jones wrote:
Meh, no tp = no thx. Tengu's get an overheating bonus, the SBA takes away from that. Use a large C +TP instead of 2 small B's, and drop the SBA for a hardener.

It wont be cap stable when you do all that, but if you need a cap stable tengu for l4's... just no.

Target painters on a PvE tengu are almost pointless. They don't cycle fast enough to keep up with the launchers. By the time one cycle has finished, I've already killed most of what I have locked. Plus in a tengu, most of the time you'll be in the painter's falloff. Not the end of the world, but it increases the number of times the painter is useless. I use faction missiles and I've found that for the majority of frigates 4 - 6 missiles is more than enough to wipe them out. Elite frigates take about 12 -14 (occasionally 4 - 6 more if they are using defenders). The flare/rigor rigs are perfect for handling frigates and even spider drones (it really helps to have the appropriate missile skills trained as well).
Souris Blanche
Doomheim
#12 - 2011-10-07 18:08:37 UTC
[Tengu, 10MN AB - 6 T2 HML]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Republic Fleet 10MN Afterburner
Pithum A-Type Medium Shield Booster
Pith X-Type Shield Boost Amplifier
Caldari Navy Invulnerability Field
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II

Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Fuel Catalyst
Tengu Defensive - Amplification Node


I used to mission in Gallente space with this fit where I would primarily get missions vs. Serpentis. I would intentionally get full-room aggro and never went into armor even once. Using T2 HAMs instead of the HMLs would increase the DPS slightly, but I found that the extra range of the HMLs allowed me to complete missions faster than I could with HAMs. The single CN Invuln was sufficient even when fighting vs NPCs from factions other than Serpentis. I also preferred the TPs/CCC rig combo over using Missile rigs because the TP/CCC rig combo allows me to A.) be cap stable without having to use the Cap Regen Subsystem, B.) Allows me to have 6 launchers (not 5 five if you switch to Cap Regen Subsystem), and C.) hit elite frigs with two TPs when needed, or hit non-elites with 1 TP (use other TP on backup target so TP cycle times are not an issue).

I would not need to ever refit different hardeners, change out subsystems, etc when accepting missions. I would simply dock up, request a missions, check that it wasn't in lowsec, accept it, undock, and kick some NPCs in the teeth.

You could supplement the tank by using a set of Crystal implants, but I never found it necessary to do so. I, however, did use Hardwiring - Zainou 'Snapshot' ZMH2000, Zor custom Navigation Hyper-link, Hardwiring - Zainou 'Deadeye' ZMS1000, and a Hardwiring - Zainou 'Deadeye ZMM1000 implants.

This fit is cap stable, does up to 740 DPS, moves at 683m/s, and tanks up to 1721 DPS vs Serpentis (659 vs. Sansha, which is still plenty due to Speed/Sig radius of the T3 ships). The price of this fit is approx 2.9-3.1 billion ISK, which may be a drawback for some people or may cause you to be a juicy target to gank, but using insta-undock BM's at the stations you dock at, and jumping through stargates as soon as you land on them reduces the chance of getting ganked significantly (which are good things to do when flying any expensive ship).
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#13 - 2011-10-07 18:34:59 UTC
Qalix wrote:
Cipher Jones wrote:
Meh, no tp = no thx. Tengu's get an overheating bonus, the SBA takes away from that. Use a large C +TP instead of 2 small B's, and drop the SBA for a hardener.

It wont be cap stable when you do all that, but if you need a cap stable tengu for l4's... just no.

Target painters on a PvE tengu are almost pointless. They don't cycle fast enough to keep up with the launchers. By the time one cycle has finished, I've already killed most of what I have locked. Plus in a tengu, most of the time you'll be in the painter's falloff. Not the end of the world, but it increases the number of times the painter is useless. I use faction missiles and I've found that for the majority of frigates 4 - 6 missiles is more than enough to wipe them out. Elite frigates take about 12 -14 (occasionally 4 - 6 more if they are using defenders). The flare/rigor rigs are perfect for handling frigates and even spider drones (it really helps to have the appropriate missile skills trained as well).


I usually rock dual painters and have one the target and one on the next target. 4-6 passes on a frig is way to many IMHO. It decreases mission timeand increases bounty ticks so i do it.

On "The Assault" Serpentis I run 2 F-90's and no TP, that's really the only one I can find where its not faster to use a TP or 2.

internet spaceships

are serious business sir.

and don't forget it

Qalix
Long Jump.
#14 - 2011-10-07 18:35:20 UTC
[Tengu, Hard to Probe Tengu]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

10MN Afterburner II
Shield Boost Amplifier II
Pithum C-Type Medium Shield Booster
Medium Capacitor Battery II
Conjunctive Gravimetric ECCM Scanning Array I
Conjunctive Gravimetric ECCM Scanning Array I

Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II

Medium Capacitor Control Circuit I
Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst II

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Intercalated Nanofibers
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Augmented Capacitor Reservoir

I still use my unprobable (now very hard to probe) fit. I can and have used this fit with T2 BCS and T2 med shield booster and done L4s with no problems (but watch your ranges). I have never gone into armor in any mission and only rarely do I make it past half shield (always because I screwed up). Its cap stable with everything turned on. No refitting to worry about, no drones to worry about and use only scourge so no missile damage types to worry about. While I could swap out the cap battery and shield boost amp and go for burst/overheated tank, I honestly can't think of anything worth putting in the same slots except painters (see my previous rant above) or resistances. So, I opt for minimal clicking and maintenance and go for cap stable amplified perma boosting. Generally all I ever have to worry about is watching my ranges and locking targets fast enough to keep the missiles spamming.
Qalix
Long Jump.
#15 - 2011-10-07 18:53:30 UTC
Cipher Jones wrote:
I usually rock dual painters and have one the target and one on the next target. 4-6 passes on a frig is way to many IMHO. It decreases mission timeand increases bounty ticks so i do it.

On "The Assault" Serpentis I run 2 F-90's and no TP, that's really the only one I can find where its not faster to use a TP or 2.

There's nothing wrong with them, they just don't seem to speed things up faster for me. I'm not sure why (or maybe I just don't notice).

I group my 6 launchers into 3 groups of 2. For a weak frigate, I just click 2 groups on and then immediately off and move on to the next ship. For a middling frigate, I use all 3 groups on and then off. For an elite frig, I let all 3 cycle twice before turning them off. (BTW you could probably use less missiles, but this handles the one or two defenders or weak hits you may get.) Often I've got missiles inbound to three target frigates before the first ship dies. The only time those missile counts don't destroy the target is when the target has lots of defenders. Closing range solves that problem. A TP cycle takes roughly twice as long as a heavy missile cycle (I don't have the exact numbers handy) so even on the elites 2 missile cycles is roughly the same as the TP cycle time. I do the same for cruisers/bc though the number of cycles is slightly more (e.g., angel cruiser/bc usually take 3 cycles of all 3 groups, elite ones take 4). Generally speaking until I get to groups of BS or mixed BC/BS I can't click on and lock targets fast enough to keep my target list full. Also if you're really using the longer missile range, the time to target is such that you can't do the same sort of thing with the TP. It has to stay on target until all missiles have hit it.

In any event, the tengu is so awesome that as long as you have a med booster or better, CN BCS, and six T2 launchers, you're going to buzz right through all L4s without much trouble at all.
Spineker
#16 - 2011-10-08 01:04:30 UTC  |  Edited by: Spineker
Linda Shadowborn wrote:
Dear Goddess no.

6 launchers on pve tengu!

[Tengu, Tengu - PvE Minimum Spec]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Invulnerability Field II
Explosion Dampening Field II
10MN Afterburner II
Domination Shield Boost Amplifier
Gistii B-Type Small Shield Booster
Gistii B-Type Small Shield Booster

Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II

Medium Capacitor Control Circuit I
Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst II

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Fuel Catalyst
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Augmented Capacitor Reservoir

Faction the BCUs as soon as you can afford and you are set. doesnt need much more really



This my exact setup but I use Caldari Navy Invul and Caldari BCU Caldari Boost Amp

Oh and republic afterburner cause it is cool and gives me stable cap.

Could run a Damage Controll II but no real reason to I dont even change out my photon II hardner on missions
FacerAce
Facial Enterprises
#17 - 2011-10-11 22:45:35 UTC
I use this, cap stable, eats frigs for breakfast, nice and fast, a good all rounder and not gank worthy

[Tengu, Tengu]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Invulnerability Field II
Magnetic Scattering Amp II
Republic Fleet 10MN Afterburner
Shield Boost Amplifier II
Shield Boost Amplifier II
Pith C-Type Small Shield Booster

Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II

Medium Anti-EM Screen Reinforcer ii
Medium Warhead Flare Catalyst II
Medium Warhead Rigor Catalyst II

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Fuel Catalyst
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Augmented Capacitor Reservoir
Jennifer Starling
Imperial Navy Forum Patrol
#18 - 2011-10-11 22:57:25 UTC  |  Edited by: Jennifer Starling
[Tengu, L4, Angels]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Gistum B-Type 10MN Afterburner
Pithi A-Type Small Shield Booster
Pith A-Type Shield Boost Amplifier
Pithum A-Type Explosion Dampening Amplifier
Pithum A-Type Explosion Dampening Amplifier
Caldari Navy Invulnerability Field

Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile

Medium Bay Loading Accelerator II
Medium Warhead Rigor Catalyst I

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

With my skills 808 DPS with missile implants and Scourge Heavy Missiles, a little over 700m/s. Cap stable.

I use deadspace passive hardeners, not that expensive, no cap use, low fiting reqs and give excellent resistances with the shield compensation skills.

RoF rig can be changed to Rigors/Flares - it's a matter of taste if you want to kill the frigates and cruisers faster or do more DPS to the battlecruisers/battleships. Tanking is a breeze, even Angel Extravaganza bonus room is a walk in the park and you can tank every room, even if you shoot the triggers first. Almost too easy. Just shoot the webbers first (Silence the Informant room 2 is by far the most dangerous L4 mission)!!

Yes expensive and a very attractive suicide gank target.
Use warp-out bookmarks just in case. Don't travel around on AutoPilot.
Tau Cabalander
Retirement Retreat
Working Stiffs
#19 - 2011-10-12 14:25:25 UTC  |  Edited by: Tau Cabalander
I've used this fit.

I orbit the beacon at 5 km, or the next gate at 500 m (acceleration gates are big), and shoot everything in sight. No need to watch triggers. Webbers are the first priority. Shoot smallest to largest, as battleships can't touch it.

[Tengu, Cheap]
Power Diagnostic System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Shield Boost Amplifier I
Dread Guristas Photon Scattering Field
Invulnerability Field II
Invulnerability Field II
10MN Afterburner II
Medium Shield Booster II

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst
Lugalzagezi666
#20 - 2011-10-12 22:58:09 UTC
My 5 cents : tengus are favourite suicide gank targets because of their low ehp. So try to keep it cheap (for example 4th cn bcu adds only around 7 dps over t2, but its 120mil etc.), fit lse as buffer and always use omnitank (invul + em).
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