These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Best faction battleship?

Author
Alex Loray
#1 - 2012-12-23 00:36:32 UTC
So, I've lined up my regular ships for the forseeable future now.

However since I will be taking on bigger roles in my main corp soon, I want to figure out what my primary FBS should be.

The usage I can give you is a little vague, but I need to be able to go solo in both PVP (as in, self defense), and PVE.

I've been looking at Navy Issue Megathron & Dominix, as well as Vindicator and Rattlesnake. However I'm as always a little torn..

What I prefer however, is to engage over distance, say with rails. It's been very effective in the past. I don't want to be defenseless up close either though.

So, if you guys could just line up your favorites that would work for my use?
Liam Inkuras
Furnace
Thermodynamics
#2 - 2012-12-23 01:03:24 UTC  |  Edited by: Liam Inkuras
Vindicator. End. Of. Story.
Edit: if you're a cheapo, a Mega Navy will suffice

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

sabre906
The Scope
Gallente Federation
#3 - 2012-12-23 01:04:31 UTC
Mach. Winmatar Wins.

1k dps, not including drones. Put in 3x TEs for 75km falloff. Falloff curve is such that at 50% falloff, you're still doing 85% dps, 50% dps at outer edge of 1x falloff. AC tracking is the best there is for its range.
Akuma Tsukai
State Protectorate
Caldari State
#4 - 2012-12-23 01:39:48 UTC
Bhaalgorn.
CAUSE I SAID SO !!!!! Twisted
Style aside go with vindi.
Alara IonStorm
#5 - 2012-12-23 01:49:37 UTC
I agree...

With all three of them. P
Sobaan Tali
Caldari Quick Reaction Force
#6 - 2012-12-23 03:38:50 UTC
What, no love for the Nightmare?

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Daniel Plain
Doomheim
#7 - 2012-12-23 05:56:26 UTC
Sobaan Tali wrote:
What, no love for the Nightmare?

the nghtmare is horrible at pvp compared with the mach and vindi.

I should buy an Ishtar.

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#8 - 2012-12-23 06:11:53 UTC  |  Edited by: Fronkfurter McSheebleton
Assuming you have the isk, the short answer is, anything with a pirate faction sticker on it. They are purposefully balanced above every other subcap in terms of general combat effectiveness. They each have their own strengths and weaknesses, but they are all ridiculously good at something.

The bhaalgorn is primarily a PVP boat, being able to pin down and mostly disable just about any subcap that comes within point range, but it's lacking a little in the damage-dealing department and has an odd damage type for anything that isn't sansha/BR/drones, so pve ability isn't great. It's better-used in fleets IMO, because it's more likely than the others to run int oa situation where it can't kill something before the blob arrives.

The vindi is amazing at most types of PVE, though its damage type fails a bit against some rats. It's a force to be reckoned with in pvp due to its ability to hold down just about any size hull and pummel it into oblivion with its f*cktons of dps. In general it's a tad squishier than the others, and while fast for a battleship, is not fast enough to keep up with cruiser/BC hulls and suffers from blasters' short range, so actually catching things and disengaging can be a major problem. It CAN viably fit rails in both PVP and PVE, and deals almost as much damage as a tachyon nightmare, but does have capacitor issues when doing so while using a prop mod. This also makes the web bonus a little useless unless something manages to land on you. Further, it hs the shortest targeting range of any battleship in Eve except the Panther. This is easily worked around in pve, but in pvp you'd better hope they didn't bring damps.

The machariel has wonderful damage projection, can hit any npc with an acceptable damage profile, and is quite fast with numerous tanking options, so PVE is rather easy compared to most ships. In PVP, they're as tough to catch as just about any BC, and their ridiculous damage projection with ACs makes the task of getting close to one rather difficult. Just make sure you know when to GTFO, because the lack of a tracking or tackle bonus on a gunship makes it easier for small things to get under your guns.

The Rattlesnake has the most ridiculously huge tank of any subcap, and often as not can out-tank entire small gangs trying to bring it down. Recent DDAs and torpedo/crruise buffs have also given it significant damage-dealing abilities, so it's a bit of a wildcard in PVP right now. In PVE, it can deal any single damage type purely, and has excellent range, and tank is obviously not an issue, so it's a fairly good all 'rounder. It is, however, extremely skill intensive, and is VERY easily pinned down...it's among the slowest of battleships.

The nightmare is a bit of an oddity, as it works at its best when used with either incoming cap transfers or dual heavy boosters. It has excellent damage projection, a tracking bonus, significant tanking ability, utility highs, and the ability to fit (and hit things with) tachyons. It is, however, quite slow, and like the bhaal, is limited to em/th damage. In PVE, it will absolutely destroy EM/TH weak rats, but against exp or kin weak NPCs, it will fall behind the mach and vindi(respectively).



Of the other hulls you listed, the navythron is easily the most user-friendly, being able to fit a massive tank and having no really major fitting issues, even with rails. It won't be as fast as the others for isk making, but it works.




If you're just looking for a ratting ship, honestly, I'd start with either a Naga, Tornado, or Oracle, whichever does the damage type that applies to your local NPCs. All of them can kite well outside of engagement range and still pummel things into oblivion, and can GTFO relatively quickly if something pops up on scan. Unlike battleships, they're fast enough to kite and pop NPC frigs before they can pin you. They're also much less expensive than even a T1 battleship, and apply as much or more dps as most of the navy ones.

thhief ghabmoef

Alex Loray
#9 - 2012-12-23 12:28:46 UTC
Thanks a lot for the input!

I have a good base for my choice now as to the ship, but one thing remain.

Since I'm always and all Gallente, I kind of automatically have hybrid turret-training. Would it be worth it, in your eyes, to swap that for projectile weapons to run a Machariel?
Mekhana
The Scope
Gallente Federation
#10 - 2012-12-23 13:52:28 UTC
No stick with Gallente for now. We've got amazing buffs incoming to Gallente hulls faction cruisers and up and the Dominix and Megathron are superb fleet ships.

If you want to train for something else train amarr:

zealots, guardians, abaddons, navy apocs are all great fleet ships.

Also you might want to consider joining Gallente Militia ~.0

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

zatazon
State War Academy
Caldari State
#11 - 2012-12-23 14:33:37 UTC
You should get a

Macdicatgornmare

Hands down best ship at EVERYTHING, there is nothing it can not do.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#12 - 2012-12-23 14:45:50 UTC
Mekhana wrote:
the Dominix and Megathron are superb fleet ships.

They really aren't, actually..the megathron can shoehorn itself into quite a few modern fleet comps, but it never completely fits, and the domi is tough to fit into just about any of them. Both of them are absolutely at their best in smaller groups, fighting on a gate or other close range environment.

thhief ghabmoef

Mekhana
The Scope
Gallente Federation
#13 - 2012-12-23 15:06:02 UTC  |  Edited by: Mekhana
Fronkfurter McSheebleton wrote:
Mekhana wrote:
the Dominix and Megathron are superb fleet ships.

They really aren't, actually..the megathron can shoehorn itself into quite a few modern fleet comps, but it never completely fits, and the domi is tough to fit into just about any of them. Both of them are absolutely at their best in smaller groups, fighting on a gate or other close range environment.


I disagree. The Megathron is a great carrier killer. Slap a rack of neutrons and a heavy neut and a pack of these will bring a carrier down quickly. If were called to titan bridge a pointed carrier I'd not pick any other ship over the mega, except faction stuff of course.

Domis are superb BSes that can easily adapt to the situation at hand. I particularly enjoy flying damp domis with a full rack of neut, they are the nightmare of subcap logi and can easily disrupt an enemy fleet when used probably. They also do some damage with decent drone skills.

All ships are good at something and these ships certainly do shine in their areas.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas!