These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

A Bittervet's Perspective on Nullsec

First post
Author
Tian Jade
Bad Bumblebee Incorporated
#141 - 2012-12-26 15:51:27 UTC
The basic problem of null is not one of null alone but something buried deep within game mechanics, it is not about supercapitals or capitals alone, as they are symptom of the underlying problem.

Back in 2005 and 2006 50 people in battleships were considered an average to large fleet, but what happened then was that, specific tactics aside, a large fleet would beat a smaller fleet. CCP tried to fight it by introducing capitals and supercapitals which are somewhat cumbersome to use but could act as force multiplier to their fleet. The original doomsday was intended to discourage just bringing a bigger force of ships. In theory it would work, but only as only the one with the smaller fleet had the capital ships. In practice the "blobs" would just grow bigger and bigger as a larger fleet was needed to overcome the capital ships.

More ships were brought into the game, the nano-fleets that started by the end of 2006 were in itself a force multiplier as a few vagabonds and nanophoons would win against a fleet several time the size of their gang. The obvious response was to fly nanoships yourself. In 2008 Nanoships were nerfed heavily as they were a to big of a multiplier to any force that would use them. Falcons were later also nerfed, for different reasons,but in practice they were also a big force multiplier.

The basic problem in EVE is still the same one as in 2005/2006. If you can bring 100 ships, why not 500 or thousands and then put everything you have in force multiplication (Titan-Jump bridges, doomsdays, supercapital-hotdrops)?

The option I would see out of this mess is, to make such blobs to cumbersome to handle and forcefully break down combat into smaller engagements.

For example if any target below the size of a capital ship can only be engaged by a Squad sized group at maximum, the impacts of the already ongoing fight would lead to missiles losing their targets and turrets not being able to track the target. This would of course be quite heavy handed and no doubt it would need more adjustments to the effectiveness of remote repair, but it would be doable and would make huge blobs ineffective.
Miri Amatonur
School of Applied Knowledge
Caldari State
#142 - 2012-12-26 16:49:39 UTC
I've read alot of posts here today that go along in my direction. There is not enough penalty for ever growing numbers may it be corporations, alliances, coalitions or fleet fights.
Smaller is better!
Alavaria Fera
GoonWaffe
#143 - 2012-12-26 17:30:05 UTC
Miri Amatonur wrote:
I've read alot of posts here today that go along in my direction. There is not enough penalty for ever growing numbers may it be corporations, alliances, coalitions or fleet fights.
Smaller is better!

EVE, you're best when you're alone.

Space: Cold, harsh, forever alone, elite solo.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Frostys Virpio
State War Academy
Caldari State
#144 - 2012-12-26 17:41:26 UTC
Miri Amatonur wrote:

Smaller is better!


So you are telling me that girls lied to me all that time?
Miri Amatonur
School of Applied Knowledge
Caldari State
#145 - 2012-12-26 18:28:28 UTC
Alavaria Fera wrote:

EVE, you're best when you're alone.

Space: Cold, harsh, forever alone, elite solo.


Seems you found the smallest small there. No, not that small. But much smaller than the current numbers of the top 10 alliances.

Alavaria Fera
GoonWaffe
#146 - 2012-12-26 18:40:34 UTC
Miri Amatonur wrote:
Alavaria Fera wrote:

EVE, you're best when you're alone.

Space: Cold, harsh, forever alone, elite solo.

Seems you found the smallest small there. No, not that small. But much smaller than the current numbers of the top 10 alliances.

I'll have to unsub if I can't listen to a Boat story with all the blues.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Gilbaron
The Scope
Gallente Federation
#147 - 2012-12-26 20:22:22 UTC
March rabbit wrote:
Gilbaron wrote:
mining is (much) worse

do not forget that you also 'have to' mine stuff like gneiss and spodumain, picking the raisins does not work for anything that involves a group of players. it is also a major pain in the ass and very very expensive (a minmatar outpost and several amarr outposts, several towers, rorquals, and at least one JF if you actually want to mine and/or produce on a corporation or alliance basis)

so you mean mining in high-sec is much better? mining when you often can't just run 2+ cycles of strip miner because average asteroid tends to deplete?
I remember how i tried to mine in empire after 0.0: it was really painful because of small scattered roids. Quite a big difference with 0.0 when you sit semi-afk in one place mining 1 roid and droping your ore into can.

on the other side: how did it happen so ABC got so cheap? When i used to mine in 0.0 i remember ABC were giving quite nice profit above all other ores.



abc is so cheap because of super caps and several years drone poo

and yes, nullsec mining iis not worth doing if you factor in all the costs and extra hurdles you have to face
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#148 - 2012-12-26 21:14:30 UTC  |  Edited by: Shepard Wong Ogeko
Frying Doom wrote:

Goonswarm low to no use in the last 48 hours

http://evemaps.dotlan.net/system/XCBK-X




I know that system. It is in an area we call "The Testagram". That particular system doesn't have the ratting upgrades, so you'll never see a lot of NPC kills in it. That does not mean that it isn't used.

Compare the NPC kills and other Index info in the neighboring systems, and you'll see that area in general is plenty used.

Quote:

As to POCOs these are another set and forget idea, by use I mean mining, ratting, plex running ect...


No point in setting them if people aren't going to actually do PI. People fly around all the time in industrials, getting the planet goo that often goes into making POS fuel and other stuff.
Gogela
Epic Ganking Time
CODE.
#149 - 2012-12-26 22:22:15 UTC  |  Edited by: Gogela
...coming in a little late on the conversation, but I do have some thoughts on this.

On the topic of supercaps the solution to me seems pretty straight-forward and obvious. We need more caps. A lot of people get bothered by that, but think about it: the eco-system of capitals is too simple to properly balance it by adding more rolls to existing caps. The problem with merely adding rolls to them is you end up with the equivalent of Titan **** trains w/ area of effect doomsdays. What we need are "game changer" caps to balance them out. There are a lot of good ideas in F&I about how to do this. A few I often cite in these types of conversations are T2 dreads that can only target caps but pack more punch, so that a couple of them could ware down a titan in the time it takes sub-caps to wear one-another down. How about another cap that, again, can only target other caps, but can jam them? What about giving each race's T2 capitals significant race-specific bonuses, so that each is specialized for combating a specific race's capital ship and in like kind has greater defense against another race? Maybe somebody would actually buy a Leviathan, were that the case. These hyper-specialized "silver bullet" capital ships could do a lot to make everyone happy:


  • It levels the playing field. Now getting a bunch of titans together only presents a uniform attack strategy that can be easily countered. As a result, fleets would need to be diversified quite a bit to counter "cheaper" one-of defense strategies.

  • It de-emphasizes capital warfare just a little bit. Support fleets would become much more important, and the permutations of effective fleet compositions would increase exponentially, adding more strategy and depth to everyone's fleet doctrine.

  • The "bittervets" have been crying for years about not having enough to train. Having a pre-requisite of ::insert capital skill here:: trained to V for each variant of T2 capital ship would ensure there are always new caps to train for and get into.

  • It makes capital warfare in general more interesting. Just as adding battleships, T2 ships, T3 cruisers, etc... has created a rainbow of PvP strategies for sub-capital PvP, broadening and properly balancing a wider range of capital ships would increase the attack options and defense considerations for all capital pilots. It would allow CCP to utterly rethink how each cap functions. Instead of the nerf - nerf - nerf "balancing" strategy CCP has thus far been applying to caps, we would actually be able to give a buff here, a nerf there, and a new capability where needed to truly balance the capital ecosystem. Nerf - nerf - nerf is all you can do when there's only a few types of ships and no real balancing lateral.

  • Industry would explode. There would be fierce demand for all these new capital variants, and from an alliance perspective it would behoove them to encourage their cap pilots to keep as wide a variety of capital ships as possible on hand, so that the strategy brains of the alliance aren't hindered by the "have nots". That means each player will have more caps on hand than they otherwise would, meaning much more ship production. I also believe diversifying the capital ecosystem will result in a lot more dead caps, which of course will need to be replaced. Producers on all levels of the food chain will feel their wallets bulging should this happen. Moreover, it would encourage more industry outside of empire, as the tremendous volume of minnerals / components would need to be brought into null to actually manufacture all this stuff.

I could go on... but you get the gist of what I'm saying I think. Diversify the cap offerings and a lot of nullsec and capital problems get solved all at once.



On the topic of incentivising nullsec more, I agree it needs to be done. I would just re-iterate what others have said with regards to incentivising it from the bottom up. I realize alliances need isk to wage their wars, but alliances are made up of players, and players at the individual level need to feel like they are "getting rich in 0.0" if they are going to move with the alliance to 0.0 and start fighting to protect what they have with their ships. Moving tech to rings so the players do the mining seems like a good start.

Signatures should be used responsibly...

Frying Doom
#150 - 2012-12-26 22:45:37 UTC  |  Edited by: Frying Doom
Shepard Wong Ogeko wrote:
Frying Doom wrote:

Goonswarm low to no use in the last 48 hours

http://evemaps.dotlan.net/system/XCBK-X




I know that system. It is in an area we call "The Testagram". That particular system doesn't have the ratting upgrades, so you'll never see a lot of NPC kills in it. That does not mean that it isn't used.

Compare the NPC kills and other Index info in the neighboring systems, and you'll see that area in general is plenty used.

Yes the area in general is there are some areas (not goonswarm) where a section 3-4 systems wide is unused, as to xcbk-x it is still only used to go through as you can not do much activity without killing something.

Shepard Wong Ogeko wrote:
Frying Doom wrote:

As to POCOs these are another set and forget idea, by use I mean mining, ratting, plex running ect...


No point in setting them if people aren't going to actually do PI. People fly around all the time in industrials, getting the planet goo that often goes into making POS fuel and other stuff.

As to PI depending on the load people only have to go to that system once a week to as little as once a month to collect it, not really making for an active system and definitely not flying around all the time.

I quite often pop into random bits of Null and in the last 2 months at different times of the day I have seen no one in the system I pop into or in any of the adjacent systems, this is at all different times of the day all over Null.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Doc Severide
Doomheim
#151 - 2012-12-26 23:35:01 UTC
Varius Xeral wrote:
"The most successful alliances are supercapital blobs"

Dead wrong. Stopped reading.

Didn't even get THAT far. Saw OP, laughed at the vet part and left...
Alavaria Fera
GoonWaffe
#152 - 2012-12-26 23:47:45 UTC
Doc Severide wrote:
Varius Xeral wrote:
"The most successful alliances are supercapital blobs"

Dead wrong. Stopped reading.

Didn't even get THAT far. Saw OP, laughed at the vet part and left...

You make it sound like the GSF is just a supercapital blob, with no newbies in frigates or stuff like that.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#153 - 2012-12-26 23:51:35 UTC
Frying Doom wrote:

Yes the area in general is there are some areas (not goonswarm) where a section 3-4 systems wide is unused, as to xcbk-x it is still only used to go through as you can not do much activity without killing something.


What do you mean "not goonswarm"? All the systems in that area are owned by GSF.

Oh, and no one goes through xcbk-x for anything. Sometimes these out of the way systems are great for other purposes. And part of that they suck for other uses. That system only has 4 belts, so trying to rat or mine that system heavily to put in upgrades is near impossible.
Alavaria Fera
GoonWaffe
#154 - 2012-12-27 00:13:31 UTC
Shepard Wong Ogeko wrote:
Frying Doom wrote:

Yes the area in general is there are some areas (not goonswarm) where a section 3-4 systems wide is unused, as to xcbk-x it is still only used to go through as you can not do much activity without killing something.


What do you mean "not goonswarm"? All the systems in that area are owned by GSF.

Oh, and no one goes through xcbk-x for anything. Sometimes these out of the way systems are great for other purposes. And part of that they suck for other uses. That system only has 4 belts, so trying to rat or mine that system heavily to put in upgrades is near impossible.

You could try mining the belts to get a small grav site and then to upgrade, BUT.

Someone will cloaky camp you so it's just blahhh

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Frying Doom
#155 - 2012-12-27 02:30:42 UTC
Shepard Wong Ogeko wrote:
Frying Doom wrote:

Yes the area in general is there are some areas (not goonswarm) where a section 3-4 systems wide is unused, as to xcbk-x it is still only used to go through as you can not do much activity without killing something.


What do you mean "not goonswarm"? All the systems in that area are owned by GSF.

Oh, and no one goes through xcbk-x for anything. Sometimes these out of the way systems are great for other purposes. And part of that they suck for other uses. That system only has 4 belts, so trying to rat or mine that system heavily to put in upgrades is near impossible.

Actually when I said area in general I was referring to Null.

4 belts is actually a reasonable number of man hours to mine out. But yes you are right the amount of hours requires of usage to get and maintain sov would need to be modified as a base value per system.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Frying Doom
#156 - 2012-12-27 02:31:48 UTC
Alavaria Fera wrote:
Shepard Wong Ogeko wrote:
Frying Doom wrote:

Yes the area in general is there are some areas (not goonswarm) where a section 3-4 systems wide is unused, as to xcbk-x it is still only used to go through as you can not do much activity without killing something.


What do you mean "not goonswarm"? All the systems in that area are owned by GSF.

Oh, and no one goes through xcbk-x for anything. Sometimes these out of the way systems are great for other purposes. And part of that they suck for other uses. That system only has 4 belts, so trying to rat or mine that system heavily to put in upgrades is near impossible.

You could try mining the belts to get a small grav site and then to upgrade, BUT.

Someone will cloaky camp you so it's just blahhh

So you would have to expend a greater risk to receive a greater reward.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Mathrin
Ministry of War
Amarr Empire
#157 - 2012-12-27 02:48:19 UTC
Gogela wrote:
stuff.



Except instead those mix of ships will be a requirement in fleets. Drop a few carriers for a couple of each racial caps and it's same story different day.
Mathrin
Ministry of War
Amarr Empire
#158 - 2012-12-27 02:53:06 UTC
Miri Amatonur wrote:
I've read alot of posts here today that go along in my direction. There is not enough penalty for ever growing numbers may it be corporations, alliances, coalitions or fleet fights.
Smaller is better!


But this is eve. There is no plot protection. Smaller isnt better. 100 dies to 1000.
Alavaria Fera
GoonWaffe
#159 - 2012-12-27 03:04:11 UTC
Mathrin wrote:
Miri Amatonur wrote:
I've read alot of posts here today that go along in my direction. There is not enough penalty for ever growing numbers may it be corporations, alliances, coalitions or fleet fights.
Smaller is better!


But this is eve. There is no plot protection. Smaller isnt better. 100 dies to 1000.

Nerf having friends.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Gilbaron
The Scope
Gallente Federation
#160 - 2012-12-27 05:32:52 UTC
we are arguing in circles


you can not nerf having friends, all you can do is provide content for small groups. myself and others have already listed some examples