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A Bittervet's Perspective on Nullsec

First post
Author
Sarah Schneider
Native Freshfood
Minmatar Republic
#101 - 2012-12-25 21:24:23 UTC
Miri Amatonur wrote:
There should be mechanics in game that keep the blue listing and the formation of long standing super coalitions in check.
Another way to promote more interest, drama and pvp could be to limit the number of characters within alliances/corporations. EVE favours numbers to much.

In the future, I'll punish my kids for having too many friends, thank you for the insight.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Gilbaron
The Scope
Gallente Federation
#102 - 2012-12-25 21:26:28 UTC
goonswarm federation (1000 members)
goonswarm people's republic (1000 members)
kingdom of goonswarmia (1000 members)
goonswarm union (1000 members)

see my point? limiting the size of corps or alliances will not solve anything

nullsec needs conflict drivers and the need to actually defend assets against roaming gangs
Alavaria Fera
GoonWaffe
#103 - 2012-12-25 21:28:23 UTC
Gilbaron wrote:
goonswarm federation (1000 members)
goonswarm people's republic (1000 members)
kingdom of goonswarmia (1000 members)
goonswarm union (1000 members)

see my point? limiting the size of corps or alliances will not solve anything

nullsec needs conflict drivers and the need to actually defend assets against roaming gangs

More lik GEWNS1, GEWNS2, GEWNS3, that said, we have tons of alts that probably don't need to be in corp... let me see, I have I think 4 that I use. Oh and of course all the cyno alts are important.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Gilbaron
The Scope
Gallente Federation
#104 - 2012-12-25 21:33:30 UTC
Miri Amatonur wrote:
Alavaria Fera wrote:
(...)
Yes, having friends is bad, the more friends you have, the worse of a person you are.


Interesting from that point of view your SOV systems should be full of players mining, ratting or fighting each other. But your systems are empty. Nobody there.
You have to fly half the galaxy to find some fights. Sometimes it's tough to have to many friends.



that's not because people have too many friends, it's because game mechanics do not have enough conflict drivers in nullsec

for example roaming gangs that can steal from technetium moons, pocos, research towers, production lines, refineries and the like
Miri Amatonur
School of Applied Knowledge
Caldari State
#105 - 2012-12-25 21:38:01 UTC
More alliances and corporations in SOV 0.0 who don't belong to a power block or aren't under the hegemony of some superpower means more fights. Since they will try to defend their stuff.
The current coalitions, power blocks and hegemonial structures prevent themself from having more fun.
Sometimes smaller is better.
Alavaria Fera
GoonWaffe
#106 - 2012-12-25 21:40:30 UTC
Gilbaron wrote:
that's not because people have too many friends, it's because game mechanics do not have enough conflict drivers in nullsec

for example roaming gangs that can steal from technetium moons, pocos, research towers, production lines, refineries and the like

Yes, let's make nullsec industry even more dead.

I guess the next time we find a CSAA somewhere we'll take three blobs to steal the whole titan and carry it back in 750 drake cargo holds.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Gilbaron
The Scope
Gallente Federation
#107 - 2012-12-25 21:41:55 UTC
absolutely, but you will not reach that by allowing no more than 1000 members per alliance

you can reach that by introducing mechanics to the game that may drive a wedge between people who consider themselves friends but do not really know each other well
Gilbaron
The Scope
Gallente Federation
#108 - 2012-12-25 21:46:22 UTC
Alavaria Fera wrote:
Gilbaron wrote:
that's not because people have too many friends, it's because game mechanics do not have enough conflict drivers in nullsec

for example roaming gangs that can steal from technetium moons, pocos, research towers, production lines, refineries and the like

Yes, let's make nullsec industry even more dead.

I guess the next time we find a CSAA somewhere we'll take three blobs to steal the whole titan and carry it back in 750 drake cargo holds.



don't forget that I am also lobbying for big changes in the industrial game mechanics that would make nullsec the primary industrial motor in new eden
Miri Amatonur
School of Applied Knowledge
Caldari State
#109 - 2012-12-25 21:46:29 UTC
Gilbaron wrote:
absolutely, but you will not reach that by allowing no more than 1000 members per alliance

you can reach that by introducing mechanics to the game that may drive a wedge between people who consider themselves friends but do not really know each other well


I didn't say anything about numbers in this thread. Just that there should be some game mechanic. The current system which led to the long standing coalitions with nearly no targets left can't be the right way.
Gilbaron
The Scope
Gallente Federation
#110 - 2012-12-25 21:55:12 UTC
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#111 - 2012-12-25 21:56:11 UTC
Miri Amatonur wrote:
Gilbaron wrote:
absolutely, but you will not reach that by allowing no more than 1000 members per alliance

you can reach that by introducing mechanics to the game that may drive a wedge between people who consider themselves friends but do not really know each other well


I didn't say anything about numbers in this thread. Just that there should be some game mechanic. The current system which led to the long standing coalitions with nearly no targets left can't be the right way.


Care to divulge which nullsec alliance you belong to. You know, to give us some perspective on how far your blue list actually extends.

Or is this another NPC corp member telling me I'm blue to people I'm not just because they some some partisan propaganda map of how half of nullsec are all blue to each other.
Alavaria Fera
GoonWaffe
#112 - 2012-12-25 21:57:19 UTC
Shepard Wong Ogeko wrote:
Miri Amatonur wrote:
Gilbaron wrote:
absolutely, but you will not reach that by allowing no more than 1000 members per alliance

you can reach that by introducing mechanics to the game that may drive a wedge between people who consider themselves friends but do not really know each other well

I didn't say anything about numbers in this thread. Just that there should be some game mechanic. The current system which led to the long standing coalitions with nearly no targets left can't be the right way.

Care to divulge which nullsec alliance you belong to. You know, to give us some perspective on how far your blue list actually extends.

Or is this another NPC corp member telling me I'm blue to people I'm not just because they some some partisan propaganda map of how half of nullsec are all blue to each other.

Blue, not blue, who cares,having friends is what really needs to be nerfed, not just +5 and +10 standings.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Miri Amatonur
School of Applied Knowledge
Caldari State
#113 - 2012-12-25 22:02:34 UTC
Gilbaron wrote:
https://forums.eveonline.com/default.aspx?g=posts&m=2370333#post2370333

read the last two lines again


Aye? I haven't said anything about a specific number just that there should be game mechanic to keep the power of numbers in check. Limit the number of characters could be a game mechanic. You came up with that 1000 player thing not me.

Miri Amatonur
School of Applied Knowledge
Caldari State
#114 - 2012-12-25 22:07:24 UTC
Alavaria Fera wrote:

Blue, not blue, who cares,having friends is what really needs to be nerfed, not just +5 and +10 standings.


Well i'm looking forward to the day that some friends find the numbers to put yours back to NPC 0.0 or highsec.

So more players under the hegemony of a superpower or coalition means more pvp? I don't think so.
Alavaria Fera
GoonWaffe
#115 - 2012-12-25 22:08:16 UTC
Miri Amatonur wrote:
Gilbaron wrote:
https://forums.eveonline.com/default.aspx?g=posts&m=2370333#post2370333

read the last two lines again

Aye? I haven't said anything about a specific number just that there should be game mechanic to keep the power of numbers in check. Limit the number of characters could be a game mechanic. You came up with that 1000 player thing not me.

You have to go further than that, limit all the corps in an alliance, and also make sure alliances can't coordinate in order to not shoot one another.

Basically, anyone trying to organize a bunch of players needs to have an even more massive heart attack than they do now. Also, you may have to nerf tools like Jabber and Mumble as it makes herding 2000 players too easy.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Frying Doom
#116 - 2012-12-26 02:34:37 UTC
To make sov more active all that needs to be done is to make people who hold Sov actually have to use it to keep it.

And actually make people have to travel around.

Keeping sov where you don't have to actually use the space and making it so you can just jump past massive areas of space while increasing Nulls manufacturing abilities will just end up making Null even more boring while just making the mega alliances into super mega alliances.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

James Amril-Kesh
Viziam
Amarr Empire
#117 - 2012-12-26 02:40:49 UTC
Frying Doom wrote:
To make sov more active all that needs to be done is to make people who hold Sov actually have to use it to keep it.

And actually make people have to travel around.

Keeping sov where you don't have to actually use the space and making it so you can just jump past massive areas of space while increasing Nulls manufacturing abilities will just end up making Null even more boring while just making the mega alliances into super mega alliances.

That's not going to help when a large amount of sov isn't worth using anyway. You'll just end up seeing a lot more "unclaimed".

Enjoying the rain today? ;)

Frying Doom
#118 - 2012-12-26 02:54:16 UTC
James Amril-Kesh wrote:
Frying Doom wrote:
To make sov more active all that needs to be done is to make people who hold Sov actually have to use it to keep it.

And actually make people have to travel around.

Keeping sov where you don't have to actually use the space and making it so you can just jump past massive areas of space while increasing Nulls manufacturing abilities will just end up making Null even more boring while just making the mega alliances into super mega alliances.

That's not going to help when a large amount of sov isn't worth using anyway. You'll just end up seeing a lot more "unclaimed".

So smaller alliances would be able to make a foot hold in this less used space rather than having to face a massive blob that has titan bridged in because you are trying to take one of the mega alliances Sov systems.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#119 - 2012-12-26 02:58:26 UTC
Frying Doom wrote:
James Amril-Kesh wrote:
Frying Doom wrote:
To make sov more active all that needs to be done is to make people who hold Sov actually have to use it to keep it.

And actually make people have to travel around.

Keeping sov where you don't have to actually use the space and making it so you can just jump past massive areas of space while increasing Nulls manufacturing abilities will just end up making Null even more boring while just making the mega alliances into super mega alliances.

That's not going to help when a large amount of sov isn't worth using anyway. You'll just end up seeing a lot more "unclaimed".

So smaller alliances would be able to make a foot hold in this less used space rather than having to face a massive blob that has titan bridged in because you are trying to take one of the mega alliances Sov systems.


What I never understand in this scenario is; what is the small upstart corporation going to do with a system that a much larger and wealthier alliance couldn't find a use for?
Frying Doom
#120 - 2012-12-26 03:08:40 UTC  |  Edited by: Frying Doom
Shepard Wong Ogeko wrote:
Frying Doom wrote:
James Amril-Kesh wrote:
Frying Doom wrote:
To make sov more active all that needs to be done is to make people who hold Sov actually have to use it to keep it.

And actually make people have to travel around.

Keeping sov where you don't have to actually use the space and making it so you can just jump past massive areas of space while increasing Nulls manufacturing abilities will just end up making Null even more boring while just making the mega alliances into super mega alliances.

That's not going to help when a large amount of sov isn't worth using anyway. You'll just end up seeing a lot more "unclaimed".

So smaller alliances would be able to make a foot hold in this less used space rather than having to face a massive blob that has titan bridged in because you are trying to take one of the mega alliances Sov systems.


What I never understand in this scenario is; what is the small upstart corporation going to do with a system that a much larger and wealthier alliance couldn't find a use for?

Well maybe a small alliance might find a lower profit area worth their time while I constantly hear the argument that it would not be worth a larger alliances time to actually use the space.

No matter what way around Sov should be tied to use, otherwise increasing risk vs reward or industry will just make the current boredomfest worse.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!