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A Bittervet's Perspective on Nullsec

First post
Author
masternerdguy
Doomheim
#81 - 2012-12-25 03:49:40 UTC
Ginger Barbarella wrote:
Xtek Hemah wrote:
What if: instead of paying to hold sovereignty, you GOT PAID to have sov. A specific amount per system. Good money, like really really good money. Wouldn't all of nullsec erupt into war as the ~elite pvp~ dudes who dont care about sov in its current incarnation because its useless want to take some?

Hell even the little guys could get in and snatch up all the unclaimed systems. Base payouts upon truesec.


The elite peeveepee guys are busy ganking miners and sitting around waiting for freighter in Niarja and Uaedama... The emorage against highsec is fail poasting by people who make their living in high but can't be seen shaking it twice when done.


Not to break the stereotype but I don't actually make my living in high.

Things are only impossible until they are not.

NEONOVUS
Mindstar Technology
Goonswarm Federation
#82 - 2012-12-25 04:06:49 UTC
Commander Ted wrote:
Alavaria Fera wrote:
NEONOVUS wrote:
If it was changed so that super carriers had a hacking module that made sov structures vulnerable after being held 20 minutes, and it then took say 10 racial doomsdays to kill the thing, would that work better?
With the structure other wise invulnerable?

20 minutes to get together a blob or two and at least 10 titans, if not more, for a supercarrier killmail?

Nice... I think Boat would be very agreeable to this.


We should nerf cyno's then you couldn't drop 10 titans on a super.

what if cynos only worked at the end of the 10 minute cycle?
Would that reduce capital?

Also what of my other suggestions?
Commander Ted
Caldari Provisions
Caldari State
#83 - 2012-12-25 04:44:29 UTC
NEONOVUS wrote:

what if cynos only worked at the end of the 10 minute cycle?
Would that reduce capital?

Also what of my other suggestions?


So now capitals can still move all the way across the universe faster than a subcap and easily project their power? Really doesn't change much except you can't hot drop people.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

SmilingVagrant
Doomheim
#84 - 2012-12-25 05:24:50 UTC
I have an idea: let's just delete all the supercaps in the game. I've stated time and time again that I don't think the bridge mechanic is actually a problem, but honestly I could give two ***** less if the fleet battleship became the mainstay of all sov warfare.

Also reduce all structure HP by about 50% to compensate.

The supercap balancing act is just impossible.
Commander Ted
Caldari Provisions
Caldari State
#85 - 2012-12-25 06:39:32 UTC
SmilingVagrant wrote:
I have an idea: let's just delete all the supercaps in the game. I've stated time and time again that I don't think the bridge mechanic is actually a problem, but honestly I could give two ***** less if the fleet battleship became the mainstay of all sov warfare.

Also reduce all structure HP by about 50% to compensate.

The supercap balancing act is just impossible.

Supers are a good idea. They make a for a strategic asset that makes alliances resources more deep than just skill or numbers and they are cool.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Mallak Azaria
Caldari Provisions
Caldari State
#86 - 2012-12-25 08:10:38 UTC
masternerdguy wrote:
Supercap proliferation - They're proliferated. That's the problem. Something needs to be done about supers, and I don't mean nerfing them. They need to be buffed so that they're worth fielding but made easier to kill so that fleets have a chance. I have no idea how to do this, maybe you do?


Proliferation happens. If supercap numbers were some how reduced, people would start complaining about capital ship numbers.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Vera Algaert
Republic University
Minmatar Republic
#87 - 2012-12-25 08:11:24 UTC  |  Edited by: Vera Algaert
Ocih wrote:
mama guru wrote:
Supers needs to get nerfed into Tier 2 Capitals in terms of price and ability. Thats it, there is no realistic alternative solution to supercap proliferation that doesnt involve a massive price hike in the form of either material cost or buildtime/accessability.



Supers might be a problem but they are also a lense. People want to be on the field longer than 12 seconds, they get in a Super. Every nerf, buff, expansion, patch has evaded the one constant in EVE. Nothing tanks below super capitals. For reasons unexplained, CCP have refused to make Defense a valid play style. We adapted and simply refuse to fight battles we deem not worth the loss or loss of no strategic value. They can have it two ways. Fights that don't always end in a kill mail or no fights. They choose no fights.

CPP already did the whole "buff hp" thing in Revelations.

Quote:
A number of changes have been made to ships in an effort to prolong PvP combat. These changes include:

The capacitor capacity for all ships has been increased by 25%.
The capacitor recharge time for all ships has been increased by 25%.
The shield recharge time of all ships has been increased by 25%.
Ship Hit Points (Shield, Armor and Structure) have also been increased by the following percentages:
  • Tech 1 battleships, cruisers and frigates receive a 25% increase.
  • Tech 2 cruisers and frigates receive a 12.5% increase.
  • Tech 1 Destroyers receive a 66.67% increase.
  • Tech 2 Destroyers receive a 33.33% increase.
  • Tech 1 Battlecruisers receive a 56.25% increase.
  • Tech 2 Battlecruisers receive a 28.125% increase.
  • Capital Ships (not freighters) receive a 400% increase in hit points.



That you still complain about the same issue should tell you something about the efficacy of any such solution.

.

Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#88 - 2012-12-25 10:05:57 UTC
Gilbaron wrote:


lack of smallscale pvp targets
- hostile gangs can only disrupt active income generation and travel, this is mostly boring, not rewarding and there is no reason to undock other than "i would actually like to fight these dudes"

- Solution:
-- hostile gangs should be able to destroy, sabotage and disrupt all kinds of income generation, from PI installations to inventions and production lines. there should be plenty reasons to stop the dudes currently roaming through your space, because they actually cost you ISK and time instead of just beeing annoying


uu i like this actually. Really good idea

BALEX, bringing piracy on a whole new level.

NEONOVUS
Mindstar Technology
Goonswarm Federation
#89 - 2012-12-25 14:12:47 UTC
Commander Ted wrote:
NEONOVUS wrote:

what if cynos only worked at the end of the 10 minute cycle?
Would that reduce capital?

Also what of my other suggestions?


So now capitals can still move all the way across the universe faster than a subcap and easily project their power? Really doesn't change much except you can't hot drop people.

You have 10 minutes to pop the cyno ship.
I see that as being a lot easier to start a fight in as you can then just go and kill a subcap more easily.
Of course that becomes somewhat less if they do get a capital in and then have that light a cyno.

Are cynos greetings to all or only to corp/fleet?

Also is the issue with capitals, that they invalidate subcaps or that they just simply have sufficient numbers so that subcap fleets can not effectively compete?
Alavaria Fera
GoonWaffe
#90 - 2012-12-25 15:10:04 UTC
NEONOVUS wrote:
Commander Ted wrote:
NEONOVUS wrote:

what if cynos only worked at the end of the 10 minute cycle?
Would that reduce capital?

Also what of my other suggestions?


So now capitals can still move all the way across the universe faster than a subcap and easily project their power? Really doesn't change much except you can't hot drop people.

You have 10 minutes to pop the cyno ship.
I see that as being a lot easier to start a fight in as you can then just go and kill a subcap more easily.
Of course that becomes somewhat less if they do get a capital in and then have that light a cyno.

Are cynos greetings to all or only to corp/fleet?

Also is the issue with capitals, that they invalidate subcaps or that they just simply have sufficient numbers so that subcap fleets can not effectively compete?

Blob ALL the sentry carriers.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ana Fox
Center for Advanced Studies
Gallente Federation
#91 - 2012-12-25 15:23:57 UTC
Marlona Sky wrote:

In no way am I saying there does not need to a slew of other changes to the game, but being able to send your military force over to one side of the map in the morning and be back home (no matter where in galaxy that may be) in time for tea is incredibly broken.


This is true. I was trying to understand CCP logic about this and cant figure it out.What is purpose if 5000 solar systems if you can get from one side of map to another in less time than you will do 20 jumps to Jita?

When you are doing conquest of some territory your deployment have some purpose,you dont place whole force in one spot and jump where you want in no time.

I guess when CCP introduced this mechanics they didnt think we will have infestation of titans like we have today,so imo they need to change old mechanic and make defending vast sov block less easy .You should have more problems as much more territory you are getting.
Alavaria Fera
GoonWaffe
#92 - 2012-12-25 15:33:30 UTC
Ana Fox wrote:
I guess when CCP introduced this mechanics they didnt think we will have infestation of titans like we have today,so imo they need to change old mechanic and make defending vast sov block less easy .You should have more problems as much more territory you are getting.

Titans were supposed to be rare because of how expensive they were.

Welp.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ana Fox
Center for Advanced Studies
Gallente Federation
#93 - 2012-12-25 15:44:05 UTC  |  Edited by: Ana Fox
Alavaria Fera wrote:
Ana Fox wrote:
I guess when CCP introduced this mechanics they didnt think we will have infestation of titans like we have today,so imo they need to change old mechanic and make defending vast sov block less easy .You should have more problems as much more territory you are getting.

Titans were supposed to be rare because of how expensive they were.

Welp.


That is how it is today,some player even mine in titans.Anyway you cant blame players using game mechanics for their needs,cause they can.Problem is that CCP is really slow and bad in predicting how some changes will develop in future.They react when something is so much abused , even when they change something you need almost same time for things to come in right place.
Alavaria Fera
GoonWaffe
#94 - 2012-12-25 15:47:31 UTC
Ana Fox wrote:
Alavaria Fera wrote:
Ana Fox wrote:
I guess when CCP introduced this mechanics they didnt think we will have infestation of titans like we have today,so imo they need to change old mechanic and make defending vast sov block less easy .You should have more problems as much more territory you are getting.

Titans were supposed to be rare because of how expensive they were.

Welp.


That is how it is today,some player even mine in titans.Anyway you cant blame players using game mechanics for their needs,cause they can.Problem is that CCP is really slow and bad in predicting how some changes will develop in future.They react when something is so much abused , even when they change something you need almost same time for things to come in right place.

Mining is the best income source and titans are the best ships.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Zenethalos
Doomheim
#95 - 2012-12-25 18:36:13 UTC
Zloco Crendraven wrote:
Gilbaron wrote:


lack of smallscale pvp targets
- hostile gangs can only disrupt active income generation and travel, this is mostly boring, not rewarding and there is no reason to undock other than "i would actually like to fight these dudes"

- Solution:
-- hostile gangs should be able to destroy, sabotage and disrupt all kinds of income generation, from PI installations to inventions and production lines. there should be plenty reasons to stop the dudes currently roaming through your space, because they actually cost you ISK and time instead of just beeing annoying


uu i like this actually. Really good idea



I have to agree. As it is there is little to no reason to go on a roam. More times then not it ends up in a gank or 2 of stupid poeple. Camping a system and hoping the enemy will bring a good fight and not just cyno in the kitchen sink on top of you. It would be great if you could actually take a small fleet and damage infrastructure.
Commander Ted
Caldari Provisions
Caldari State
#96 - 2012-12-25 20:28:54 UTC  |  Edited by: Commander Ted
The faction warfare method of orbiting plexes is interesting and perhaps a derivative of it could be applied to sovereignty space.

Definitely not the exact same orbit buttons and farm for LP system but lots of small objectives that continuously move and recycle, culminating in one big fight for the ihub.

Or perhaps give planets lots of little customs offices with 300k ehp, one for each command center that can be blown up.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Sarah Schneider
Native Freshfood
Minmatar Republic
#97 - 2012-12-25 20:47:14 UTC
Extreme solution :
1. Disallow titans and supercaps to enter POS shields
2. Replace titan bridging with collective cynosural jumps as in the titan also automatically jumps to the cyno after they bridge the fleet.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Miri Amatonur
School of Applied Knowledge
Caldari State
#98 - 2012-12-25 20:55:41 UTC
Zenethalos wrote:

(...)

I'm not longer a residence of 0.0 with such a reduced play time so I reside in empire FW hoping to see some awesome changes to the sov mechanic in the future.

The underlying cause of all of this is CCP. They created mechanics that facilitate this current age of coalitions with no incentive to de-homogenize the major players alliances.



Zenethalos wrote:

(...)
The issue I have with this is that I believe that myself and many people in smaller organizations or are now glimpsing threw the looking glass at the current situation want mechanics that favor creating coalitions out of necessity not out of convenience. Once the necessity is gone the mechanics would create an incentive to breaking the coalition and get people back to shooting each other. At the current it seems like the closest we have and 0.0 NIP's to stave off the boredom.


That is exactly the problem that CCP needs to adress. They created the current systems that led to boredom not much fun. They are the ones who could fix it.

Max Doobie wrote:



NUllsec main here...and even I have to admit, the whole "Sea of Blues" thing is corny as hell.

Null should be complete and utter chaos.

That's why I have to agree with the Highseccers who laugh at Nullseccers who complain about Risk VS Reward.

I feel safer in null sec than in low or high,and thats the damned truth.


...Just sayin. Null could be a lot better. All of this buddy buddy crap is lame.


There should be mechanics in game that keep the blue listing and the formation of long standing super coalitions in check.
Another way to promote more interest, drama and pvp could be to limit the number of characters within alliances/corporations. EVE favours numbers to much.
Alavaria Fera
GoonWaffe
#99 - 2012-12-25 21:07:59 UTC
Miri Amatonur wrote:
There should be mechanics in game that keep the blue listing and the formation of long standing super coalitions in check.
Another way to promote more interest, drama and pvp could be to limit the number of characters within alliances/corporations. EVE favours numbers to much.

Yes, having friends is bad, the more friends you have, the worse of a person you are.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Miri Amatonur
School of Applied Knowledge
Caldari State
#100 - 2012-12-25 21:23:02 UTC
Alavaria Fera wrote:
(...)
Yes, having friends is bad, the more friends you have, the worse of a person you are.


Interesting from that point of view your SOV systems should be full of players mining, ratting or fighting each other. But your systems are empty. Nobody there.
You have to fly half the galaxy to find some fights. Sometimes it's tough to have to many friends.