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EVE New Citizens Q&A

 
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New player, looking for tips, tricks and ideas...

Author
Thanatopsis Dark
Ashfell Celestial Corporation
#1 - 2012-12-21 23:00:46 UTC
(To devs/readers: sorry if this is a duplicated posting. My previous submission wigged out when I tried to submit.)

First let me say, thanks to those that are willing to stick with this long post. Also, let me say that I am extremely new. I have completed the Aura tutorials, and as of last night also have the exploration tutorial missions under my belt. Outside of the basics that are taught in those lesson, I know zero. In fact, I am probably only about 75% - 80% on those tutorial lessons at this point. Lol Basically, I have absolutely no clue what I am doing, but I am truly enjoying the experience of learning! EVE is something I had wanted to try many times in the past, but never took the plunge. I also come from a background of traditional MMOs, so I am still 'unlearning' some of the habits/themes that have been ingrained in me.

Also, know that I tend to be very patient, and I don't mind investing a good bit of time/energy/ISK in something to get extra fun out of an aspect of the game. I am always up for a new challenge, or getting into something new and different for a fun experience.

Having said all of that, I wanted to take a moment to look to the community here for a bit of direction on where to focus my efforts, based on what I currently look forward to getting into. So here are a few questions, and some background on my expected play style...

I will start with the time I have to devote to my EVE endeavors, as I know that has some significant impact on how I will proceed. As a general rule, I don't ever schedule time around game time. However, my weekends and evenings usually leave me with at least a solid amount of time to play when I don't have plans. On a free weekend, I can waste an entire day or two, and during the week I usually have at least a couple of hours to jump in most evenings.

Question 1: With that in mind, my first question is in regards to corporations. I really want to get into the corporation side of the game. But, I worry that being a brand new player, with no concrete schedule to devote to game time/events. I say that based mostly on my time spent in other MMOs. Raiding, questing, etc. usually require a bit more commitment as far as promised time to guildies. Are corporations similar in time and commitment expectations? I know that it may be a generalization, and that no matter what the answer, there are going to be groups that are going to be different, but my question is just in general. I don't want to get into something only to find that it is beyond my reach in regards to time.

Question 2: The crafting/market aspect of the game really interests me as well. I am actually an investment banker by trade in RL, so I am very much a numbers and market guy, once I get familiar with a system and learn to navigate it...which can take me a while when it comes to games. I was considering the idea of running a few different characters, and setting one up as a sort of shop character. Maybe crafting for hire? Would that be a viable option? If so, how would I go about getting set up in that way? In my mind, I would assume I would need a character set up with some decent offensive hardware, along with mining/gathering rigs to allow him/her to obtain the materials and ISK required to allow for inventory for the crafting character...if that makes sense. But, I am open to suggestion in this area, as I know that model might not be the best one for a game like EVE.

Question 3: I also like creative PvP options. That's one aspect of EVE that really drew me in. The same old cookie cutter capture the flag, wash, rinse, repeat PvP structures bore me to no end. But, the idea of causing chaos in null sec as a pirate or gun for hire (once I am experienced and equipped to allow it) really interests me. The only thing is I have no idea where to truly start when it comes to getting involved with this sort of thing. I know I can grab some guns and just run around firing on strangers, but I also know I wouldn't last long doing that. So, how does one get plugged into the more structured side of pirating/hunting/etc.? I assume this is something a corp. would get you involved in, but I would love some feedback on where a rookie like myself would be best advised to go. Or, if anyone has an 'in' with a corp. that could raise me to be a bloodthirsty, yet honorable killing machine...let me know. :)

I tend to enjoy some of the nerdier aspects of games like this. The stats, fitting a ship, customizing, etc. I tend to be a bit of a 'collector' gamer with these types of games (always feel compelled to get all the pets/mounts in WOW, all the crystal colors/speeders in SWTOR, etc.). So, I expect to feed that sickness in this game with a ship collection...assuming that is a possible option. This one isn't so much a question, as it is some background for those that might want to provide some suggestions/direction based on it. I know that is very general, but if you have any ideas or pointers on how I can really get into that sort of activity, please feel free to share.


I will stop there. I have about a billion more questions on pretty much everything the game has to offer, but I have already written a novel. Thanks in advance to anyone that was willing to read all of that, and an extra thanks up front to those that have some replies for me!

PS: excuse any crazy spelling/grammatical errors. I typed this bad boy in a hurry as I am about to head out the door from my office. :)
If you can't explain it simply, you don't understand it well enough.    - Albert Einstein 
Gizznitt Malikite
Agony Unleashed
Agony Empire
#2 - 2012-12-21 23:25:12 UTC

Welcome to EvE... .Please feel free to ask more questions if you have them...

Thanatopsis Dark wrote:

Question 1: With that in mind, my first question is in regards to corporations. I really want to get into the corporation side of the game. But, I worry that being a brand new player, with no concrete schedule to devote to game time/events. I say that based mostly on my time spent in other MMOs. Raiding, questing, etc. usually require a bit more commitment as far as promised time to guildies. Are corporations similar in time and commitment expectations? I know that it may be a generalization, and that no matter what the answer, there are going to be groups that are going to be different, but my question is just in general. I don't want to get into something only to find that it is beyond my reach in regards to time.


This is heavily dependent on the Corporations.... Some corps require lots of time, but most would be more than happy with your suggested play times...


Thanatopsis Dark wrote:

Question 2: The crafting/market aspect of the game really interests me as well. I am actually an investment banker by trade in RL, so I am very much a numbers and market guy, once I get familiar with a system and learn to navigate it...which can take me a while when it comes to games. I was considering the idea of running a few different characters, and setting one up as a sort of shop character. Maybe crafting for hire? Would that be a viable option? If so, how would I go about getting set up in that way? In my mind, I would assume I would need a character set up with some decent offensive hardware, along with mining/gathering rigs to allow him/her to obtain the materials and ISK required to allow for inventory for the crafting character...if that makes sense. But, I am open to suggestion in this area, as I know that model might not be the best one for a game like EVE.


Gathering in EvE typically involves Mining, Planetary Interaction, and sometimes salvaging/looting NPC wrecks...
Manfuacturing in EvE centers around blueprints, and taking those gathered resources and creating items from them...
Research in EvE typically entails optimizing blueprints, copying them, and often "invention" which means turning a t1 BPC into a t2 BPC. This typically requires access to a POS or suffering long job ques.

While you can train to do everything, many people specialize to do one of these roles well... Additionally, since materials are available on the market, researched BPO's and BPC's are available in contracts, you have lots of options on where to start. With skills, you can multitask with your characters, which can run multiple Research and Manufacturing jobs, which run passively once installed. Many, Many industrialists use multiple characters to optimize their production.

Thanatopsis Dark wrote:

Question 3: I also like creative PvP options. That's one aspect of EVE that really drew me in. The same old cookie cutter capture the flag, wash, rinse, repeat PvP structures bore me to no end. But, the idea of causing chaos in null sec as a pirate or gun for hire (once I am experienced and equipped to allow it) really interests me. The only thing is I have no idea where to truly start when it comes to getting involved with this sort of thing. I know I can grab some guns and just run around firing on strangers, but I also know I wouldn't last long doing that. So, how does one get plugged into the more structured side of pirating/hunting/etc.? I assume this is something a corp. would get you involved in, but I would love some feedback on where a rookie like myself would be best advised to go. Or, if anyone has an 'in' with a corp. that could raise me to be a bloodthirsty, yet honorable killing machine...let me know. :)


A good place to start is PvP guides... I also recommend you take Agony's PvP Basic Class... we have one coming up on Jan 4/5 (although it's in the Aussie TZ this time). If you can attend, PM and I will hook you up... It takes very little training to get into PvP... but takes knowledge and an understanding more than anything.

Please read through our wiki, and there are many other quality guides out there..


Thanatopsis Dark wrote:

I tend to enjoy some of the nerdier aspects of games like this. The stats, fitting a ship, customizing, etc. I tend to be a bit of a 'collector' gamer with these types of games (always feel compelled to get all the pets/mounts in WOW, all the crystal colors/speeders in SWTOR, etc.). So, I expect to feed that sickness in this game with a ship collection...assuming that is a possible option. This one isn't so much a question, as it is some background for those that might want to provide some suggestions/direction based on it. I know that is very general, but if you have any ideas or pointers on how I can really get into that sort of activity, please feel free to share.


I will stop there. I have about a billion more questions on pretty much everything the game has to offer, but I have already written a novel. Thanks in advance to anyone that was willing to read all of that, and an extra thanks up front to those that have some replies for me!

PS: excuse any crazy spelling/grammatical errors. I typed this bad boy in a hurry as I am about to head out the door from my office. :)


This game is full of unique items, unique ships, and the like. Many of them are expensive, some of them are absurdly expensive (100's of billions of isk). I personally try to collect obnoxious killmails... where I kill big ships with small ships in creative ways...
NightCrawler 85
Phoibe Enterprises
#3 - 2012-12-22 00:38:56 UTC
Hey there and welcome to EVE! Big smile

Basically all of your concerns can be covered by joining a corp. But the issue is finding the right corp.
With your playtime i wouldent imagion it being hard to find a corp that does hard core pvp/piracy/sov holder/whatever but many of these corps will have CTA's,online requierments and some will have SP requierments.
But you also have to remember (you mentioned being interested in piracy) is that many will have completely different views on what IS piracy. So you might want to be a bit more specific about this one when you start looking for a corp.
As in,are you interested in large fleet fights,the small roaming gangs,high sec suecide ganking,war deccing carebear corps,becoming a merc, sit and gate gamp a low sec system and blow up noobs and haulers coming trough...there are so many variables.

Now if you want to get into industry...This is something a corp could also easier help you with since many corps have BPO's and so on you can use to build from,are willing to buy your minerals, have mining operations you can participate in, have acess to easy ME/PE research without the month long wait and so on. But you mentioned you are patient so this is something you can do alone as well. Find a smaller BPO (modules as an example) that brings you some decent profit and work yoru way up. Advance your BPO collection with your skills.

Im adding in a link to a post that will help you when your ready to find a corp. Please rember to read over the replies as well since there is a lot of things that were not covered in the first posts. https://forums.eveonline.com/default.aspx?g=posts&t=16943&find=unread

I wish you the best of luck and i hope you find what your looking for Smile

PS. Dont be suprised if no one leaves posts here offering you to join their corp. Recruitment is not allowed in this section of the forum.
Krullon
Windrammers
Goonswarm Federation
#4 - 2012-12-22 02:43:17 UTC
1. Corporations come in all shapes and sizes :p But i wouldnt worry about time requirements. The corporation and other players make of the core of what eve online is all about. The best thing you can do is try to look for a corp that interests you and fits your play style/time req. Besides most of us play other mmos/games, and you might be surprised to find people who share similar interests. But find a corp asap, many are just like yourself... Casual.... yes even null sec corps.

2. While it is possible to do everything industry/market yourself... it really isnt practical. This is where the corporation comes into play or more importantly ingame working relationships. As an investment banker, this should ironically, make a lot of sense :) Starting out, specializing in one aspect of production/gathering is best.

3. Yes a corp is the answer... Look for one that has this as something they do! Many small high/low/null sec corp do both indy and PVP, roams, etc. Look for one that fits your play style... Check killboards, etc. While it maybe hard to find the 'perfect' fit, time and research should prove fruit full. Keep in mind that 'skills' are not a limiting factor in this game the same way levels are. With a tech 1 ship of any kind, you can partake in pvp and be a contributing member to your fleet.

As far as collectibles... there is plenty to collect. A common one amongst pvpers seem to be corpse collection... as morbid as that seems :)


Couple of things, that I think everyone here as hit on, as an MMO you need other players in some way to really enjoy this game. Either to fly with or fight. Eve does not have the same progression method as other MMOs, there really isnt a "required" progression.
PVP can be what ever you want it to be... even on the markets! Enjoy the Sandbox, this game is what you make it and truth being told we, the community, love it and like to help newer players, you should be able to find a corp with the same attitude easily enough.
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#5 - 2012-12-22 08:41:17 UTC  |  Edited by: Solai
Tip: Make your communications brief, and to the point. It makes the writing more likely to have been read by others.

Sometimes this means spreading your questions across multiple posts, and/or allowing your responders to re-tread ground and say things you already know, since nominally you'd axe any non-critical preamble/context.

I did not read your post. I say this with the best intentions, as a fellow person prone to detrimentally excessive communication.

Good luck.
J'Poll
School of Applied Knowledge
Caldari State
#6 - 2012-12-22 12:18:45 UTC
Rest has been answered already so will only leave this:

http://home.wanadoo.nl/ntt/eve/collection/index.html

That's one of the more known collectors in EVE.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Fractal Muse
Sebiestor Tribe
Minmatar Republic
#7 - 2012-12-22 13:37:51 UTC
Thanatopsis Dark wrote:

Question 2: The crafting/market aspect of the game really interests me as well. I am actually an investment banker by trade in RL, so I am very much a numbers and market guy, once I get familiar with a system and learn to navigate it...which can take me a while when it comes to games. I was considering the idea of running a few different characters, and setting one up as a sort of shop character. Maybe crafting for hire? Would that be a viable option? If so, how would I go about getting set up in that way? In my mind, I would assume I would need a character set up with some decent offensive hardware, along with mining/gathering rigs to allow him/her to obtain the materials and ISK required to allow for inventory for the crafting character...if that makes sense. But, I am open to suggestion in this area, as I know that model might not be the best one for a game like EVE.

Hello and welcome to EVE!

I am going to skip your other questions since they were answered really well.

In regards to question 2, you don't have to craft anything to make a sizeable amount of ISK. Trading is a very profitable method of making ISK in EVE. In EVE the market is really well designed from an economic point of view. As you explore the market options you will discover that if you wanted to you could even act as an investment banker in the game. Although, since you do that in real life I dunno if you'd want play the game the same way ;)

In regards to industry - there is a definite need for industrial characters all over the game. You can become an 'industrial mogul' if you want to go that route. It will take more time than getting into the market (essentially for trading you can do it from day one since you can buy up stuff in the starting system and move it elsewhere for resale at a higher price - just remember when figuring out much you 'make' to take into consideration the opportunity cost of moving the goods to market) but it is definitely something that is worthwhile.

Just a note: there are some items out there that will not make you any profit at all. In fact, if you try to make them and sell them you'd be losing money. This is done, on purpose, by established industrial players who want to keep the competition out. As with all things in EVE the more time into research you put in the more you will get out.

Good luck with EVE and I hope you have a great time.
Thanatopsis Dark
Ashfell Celestial Corporation
#8 - 2012-12-23 00:51:40 UTC
Thanks for all of the info folks! It's truly appreciated, and very helpful. To the person letting me know my post was too long, thanks. I do tend to make a long first post. :) I will be more concise from now on.

I have posted to the recruitment board here, and hopefully I will find a corp willing to show me the ropes and help me spread my wings a bit.

I have done a bit of mining and industry work - even grabbed a couple of mining drones already. So far I am digging it.

Returned from my first trip into low-sec, but the area I was in was empty. I bailed and went back to mining after ten minutes of silence there.

As for future trips to nul-sec, are there any recommended set-up for a beginner? I know there isn't a 'best' ship or rigging, but is there a solid combo someone could recommend for making a few mining runs to some riskier areas as a beginner?
If you can't explain it simply, you don't understand it well enough.    - Albert Einstein 
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#9 - 2012-12-23 15:44:07 UTC
I'd suggest avoiding nul-sec until you join a corp. And preferably to wait 'til you've earned a bit of savings so that when you lose your ship(and you will), it wont feel like a financial gut-punch.

In theory all the cool stuff happens in low/null-sec. In practice, nothing but frustration awaits until you have the support or knowledge or SP, etc.
Usually.

The thing about Eve is that on one hand, if you jump into the deep end early(and you certainly can), it might end up being a crappy experience. On the other hand, if you stay in high-sec just doing missions or mining or whatever, you will probably get bored. From what I've experienced so far, the real key is getting into a corp that aggressively keeps their members busy. So when you're looking for a corp, you'll probably want to ensure they've got a solid plan in store for their recruits, and treat you like an asset.

That's my take on it, anyways...

GL.
Himnos Altar
An Errant Venture
#10 - 2012-12-24 09:46:02 UTC
Solai wrote:
I'd suggest going to nul-sec in a cheap frigate you wouldn't mind losing ASAP. And preferably not to wait 'til you've earned a bit of savings so that when you start going you'll have this fear of the ebil 0.0.

In theory all the cool stuff happens in low/null-sec. In practice, nothing but frustration awaits in ANY security rating until you have the support or knowledge or SP, etc.
Usually.

The thing about Eve is that on one hand, if you jump into the deep end early(and you certainly can), it might end up being a crappy experience. On the other hand, if you stay in high-sec just doing missions or mining or whatever, you will probably get bored. From what I've experienced so far, the real key is getting into a corp that aggressively keeps their members busy. Or, if you're a self-starter, go out and squeeze the fun out of EVE. So when you're looking for a corp, you'll probably want to ensure they've got a solid plan in store for their recruits, and treat you like an asset.

That's my take on it, anyways...

GL.



Fixed that for you.
Keno Skir
#11 - 2012-12-24 14:16:08 UTC
Contact me and i'll try to add you into whatever we're doing at the time. This can include anything from mission running to death at the hands of a large blob of battlecruisers. Scary tho this sounds it will also be a lot of fun :D
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#12 - 2012-12-25 16:15:19 UTC
Himnos Altar wrote:
Or, if you're a self-starter, go out and squeeze the fun out of EVE.
[...]
Fixed that for you.

This notion turns a blind eye to the reality that this game needs more players, and relying on the masses of soft newbies being 'self-starters' when they walk in the door doesn't do much to court favorable results.

You can say that if someone got bored or felt rudderless, they weren't trying hard enough. In theory, that wouldn't be wrong. In practice, how much of a difference would a small nudge make? I think it's an investment that pays off.

When one says "well we didn't want you anyways" in so many words(by making 'self-starter' vs 'non-self-starter' distinctions), what does that gain us when they shrug and go elsewhere for their fun?

All that said, we do gain from fostering that attitude... Just as long as it doesn't come off as exclusive, alienating, or unhelpful.