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BPO locations

First post
Author
Termy Rockling
Sebiestor Tribe
Minmatar Republic
#21 - 2013-03-20 03:06:36 UTC
Mining barges had a change during summer which increased their costs a LOT and people made tons of them before the change, i bet there is still old barges on market. Same thing with cruisers and now battlecruisers.

As for the npc sold BPO locations, each faction sells their own stuff.

  • Amarr
  • Amarr ships
    Lasers
    Capacitor Related
    Armor Tanking
  • Caldari
  • Caldari ships
    Missiles
    Shield tanking
  • Gallente
  • Gallente Ships
    Drones
    Hybrid weapons
  • Minmatar
  • Minmatar Ships
    Projectile weapons
    Propulsion

Etc etc, the list isnt comprehensive. Most tradehubs have all BPOs for sale from nice nonprofit capsuleers for small markup.
Phext
SIGBUS
#22 - 2013-03-20 14:04:42 UTC
http://games.chruker.dk/eve_online/market.php --> Blueprints --> whatever blueprint
should give you an idea about which NPC Corp sells them. There is a lot of information on that site. Regarding blueprints: ME Levels, research/manufacturing times and stuff might be of interest . Use Peoples & Places to find a nearby station of the Corp n question.

:wq!

Velicitia
XS Tech
#23 - 2013-03-20 14:34:19 UTC
Todath Narod wrote:
(stuff)



first off, what's your "Production Efficiency" skill level?

Secondly, there was a change recently (approximately 1 year) to the barges that upped the manu costs pretty significantly (all those "Extra Materials")... a ton of people built a huge supply before patch day, knowing that they could never lose money on the plan, since at worst they're looking at ~5m/ship (or whatever build cost was back then) on ships where the NEW requirement pushes them to well over 20m build cost...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Todath Narod
Integrated Secure Resources Extraction
#24 - 2013-03-20 18:08:40 UTC
Velicitia wrote:
Todath Narod wrote:
(stuff)


more stuff


PE is 3. With this skill there are actually some items I can make a decent profit making, especially if it has a lot of trit, where my net refine yield is close to 97%. Thanks for the info, that clarifies matters.
Velicitia
XS Tech
#25 - 2013-03-20 18:15:07 UTC
Todath Narod wrote:
Velicitia wrote:
Todath Narod wrote:
(stuff)


more stuff


PE is 3. With this skill there are actually some items I can make a decent profit making, especially if it has a lot of trit, where my net refine yield is close to 97%. Thanks for the info, that clarifies matters.


This is part of your problem too ... most manufacturers you're competing against will have PE 5.

Keep in mind though -- minerals you mine aren't free ... throws profits off when you start down that path.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Todath Narod
Integrated Secure Resources Extraction
#26 - 2013-03-20 18:22:42 UTC  |  Edited by: Todath Narod
Velicitia wrote:
Todath Narod wrote:
Velicitia wrote:
Todath Narod wrote:
(stuff)


more stuff


PE is 3. With this skill there are actually some items I can make a decent profit making, especially if it has a lot of trit, where my net refine yield is close to 97%. Thanks for the info, that clarifies matters.


This is part of your problem too ... most manufacturers you're competing against will have PE 5.

Keep in mind though -- minerals you mine aren't free ... throws profits off when you start down that path.


Its good advice.

When I started I was playing with someone else who was also new, and that person wanted to turn ore into finished products, rather than just sell the ore. I whipped out my spreadsheet (which now has 5 pages) and plugged formulae cross matrixed with a semi-daily update of ore and mineral prices. This calculates the ore and mineral value of a finished product before I make anything. If what I have named the "demand factor" - the highest price volume buy order at the nearby trade hub - is not at equal to the mineral value, there's no point in making the product. As well one needs to look at the daily volume in the region, the amount of sell orders in comparison - if the sell order volumes are far in excess of the daily demand *and* there is almost no difference between the raw ore or mineral value of the product and the product sales price, you are losing money and time trying to make the product. And all of this must of course add in the per unit cost of the BPC or BPO.

Example : according to my spreadsheet the mineral value (alone) of a Small Tractor Beam I is 1.636m ISK. The lowest buy order price was 1.636m ISK. The demand is fairly strong (daily demand appears to be roughly equal to the number of sell orders - which is of course only a rough measure; since people can simply sell by clicking on a buy order their volume would not appear on the sell order list but would appear in the volume bar in the price history). The lowest sell order price to highest buy order price differential was around 5% - usually indicating demand slightly in excess of supply. The bottom line of all this information is that : there is no way for someone without maxed refining and production efficiency to make money producing this item. In fact, you will lose.

Not every item is in the state in the above-described example. Some regions have few or no people with a BPC or BPO for a particular item - and that item if produced can and does sell far above the mineral value. That's typically what I look for - sometimes I get lucky. If you take the time to break down the mineral value of the item (which is only possible if you have or can look at the materials requirements on a blueprint) - and compare that to the buy and sell order prices, and determine that there is or would be some demand for the item - then, and only then, can a relative new Evian make money in production at a level that would justify not just going out, mining some ore, and selling it. Every block of time you spend researching all this, or travelling around to price or buy BPCs, is time you aren't mining and making ISK. Course for some, including me, the game environment isn't just about PvP or making ISK - but I'm just sayin.

I was never able to convince the other person I was playing with that we were losing about 20 to 30%% of our revenue by making products instead of just selling the ore - so I quit that corpo and started my own. Bear
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